06/19/2012 02:58 PMPosted by Judelawli couldnt say it any better myself but i m quitting because i got stuck in act 1 inferno for like 2 !@#$ing months
06/19/2012 02:54 PMPosted by VindemiRight now the additional repair cost excessively punishes the players that can least afford it, those that are trying to gear up new characters to progress, and don't have very much gold.
Wyatt Cheng: It's something we're still choosing a value on, we haven't settled on anything, but it's mostly a matter of degree. Let's say my repair cost after the change is 40K. How long does it take to get 40K? Current estimates are that if you are playing in Act 1 Inferno (to use as an example), vendoring the blues that you pick up, and running solely with the 75% gold find from the Nephalem Valor buff you'll make anywhere from 120K-150K an hour, easily. Since it takes 10 deaths to fully break your gear, you're basically looking at 30-40 deaths per hour. I don't know - that seems like a lot.
06/19/2012 03:02 PMPosted by JablesWhen you think about it, durability loss on death doesn't make any sense at all.
since when?? gear lost durability in D2 on death..Easy fix, get indestructable items.
06/19/2012 02:56 PMPosted by Prodigyi take 10 hits in act 3 and i dont die. repair costs per hit is 50 gold for me. well this means something is wrong with u instead
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