From memory : @DASBEAN : Since Sprint hits an hugen umber of times (~60 hits per Sprint for me), the Crit Chance/Proc Chance average over such big number and it becomes reliable. Never got a Sprint to not give me enough fury to Sprint again, except when I fail to hit the monsters. Make sure you have at least 37% crit chance and 1.55 attack/second, unbuffed.
@DAaViD : Buffed or unbuffed? What about HP and Attack Speed?
Even if it's buffed you should (just) be good for Act 3, if HP/AS aren't too low, I guess you just need to get used to the build. Spawn 4 tornadoes before going in with WW, then keep Sprint/Battle Rage up all the time and you should be able to tank no problem.
@xEvilReeperx : With more attack speed, the tornadoes hit more often but for the same amount of time, so the total number of hits is higher too (100% sure, checked frame-per-frame).
Just tried with 2 differents weapons :
- With 1.66 attack/s, my tornadoes hit about 15 times for a total of ~180% of my DPS stat (60%(tooltip) per second?).
- With 1.3 attack/s, my tornadoes hit about 12 times for a total of ~180% of my DPS (higher % per hit, but less hits)
(Would be best to try with a very slow and very fast weapon instead, but that's all I had right now)
It's not true for every ability (I think), but for Sprint, seems like you can replace "weapon's damage" with "DPS" in the tooltip.
(Even if the 60% part is just a coincidence, still, say a weapon hit for 200 with 1a/s and another for 100 with 2a/s (both are 200dps weapons). Former weapon's tornadoes will hit about 10 times, and latter 20 times for half as much damage -> same total damage.)