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First of all, I would like to state that I do thoroughly enjoy this game. I have been playing pretty much every day since launch, and I played almost every day that I was allowed to in Beta.
However, there are a few areas of this game that I feel can be made better. This is not a QQ post, and any unconstructive feedback given is not appreciated. If you see any comments that you feel are not adding valuable feedback to this discussion thread, please feel free to downvote them. Not all of these suggestions are mine, I will do my best to update this post with as many great suggestions I can. So without further ado, here goes. Nephalem Valor New Ability Suggestion in Addition to Nephalem ValorNephalem Ascendance Builds Gems Artisans Low Level Item Sets / Items in General Magic Find Revamp Followers Auction House Durability Loss UI Changes Combatlog Plaz! Destructible Objects Stash Massacre Descending into the Depths of Hell! Character Customization Repair Shrines / Repair from Health Globes IT'S A TRAP! More Details -> http://us.battle.net/d3/en/forum/topic/5888809975?page=2#36 C-C-C-COMBO BREAKER! Enchanting Alchemy Public Games Player Limit Story Here are a few suggestions from Kripparian. Some of them sound really interesting. While I can't say I 100% agree with his suggestions personally, I can say that the message behind them is solid. http://www.youtube.com/watch?v=bdwQ5aXOStQHere you can find Athene's feedback. http://www.youtube.com/watch?v=_o3qrnYrlCg&feature=youtu.beThese are just a few changes that we think will make the game better in the long run. The posting limit has been extended once again, feel free to add more suggestions as they come! Thank you. (Updated 6/24/2012 up to post# 1698)
Edited by Drothvader#1215 on 6/25/2012 11:23 PM PDT
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Suggestions for PVP to keep it from failing
Itemization Match Types Ranking System These changes must be taken into consideration for PvP to be successful... The PvP patch may make or break this game for a lot of people. PTR must be deployed for patch 1.1.0. We need to be given an opportunity to test drive the system for a few weeks. Please do not leave 1.1.0 to internal testing. Quote from Lylirra for easier finding. Link to Lylirra's post. http://us.battle.net/d3/en/forum/topic/5888809975?page=6#112 First of all, I would like to state that I do thoroughly enjoy this game. I have been playing pretty much every day since launch, and I played almost every day that I was allowed to in Beta.
Edited by Drothvader#1215 on 6/25/2012 12:44 AM PDT
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I think these are pretty good ideas, I don't understand why we keep getting these knee jerk patches.
I also wish they would use some sort of in-game accounting to know if you are really fighting mobs and not just smashing destructible. That way, they wouldn't have to nerf all destructible objects... just adjust the drop rates from them on-the-fly if the game detects you are just skipping mobs and breaking stuff ad nauseum. |
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1) Focused Randomess: By this i really mean keep the idea of random properties (especially DPS) on different items, but set an upper and lower threshold based upon item level. A lot of the complaints i'm reading are in reference to "drop quality" for ilvl 61 items and higher. One thing that i thought might help is to set minimum properties to items based on level. i.e. make it to where a level 63 gold bow can't have less than 600 DPS. (just an example). That way when you get a rare and it says level 63 you have a LOT to look forward too. Just a thought. I'm also not sure what those values would be but i would base it on the values of items priced in the auction house. 600 DPS seems to be the breaking point for bows in terms of price. Everything above is pretty expensive everything below not so much...
2) Repair Shrines: Once a player reaches level 60, XP Shrines change to Repair shrines that repairs durability loss once used. In games where levels are mixed (some 60 some not) that shrine would alternate or would also show up randomly. Note: In games where only a solo level 60 is present I would assume that a Repair Shrine would show over an XP shrine every time. 3) Modifying Health Globes: Come up with a method to where health globes have a % chance to repair a % of durability loss for specific classes at different percentages. This could be a new "attribute" on armor and weapons? i.e. "+10 Repair Globes". Barbs and Monks more than DHs and Wizards (if DHs or wizards get them at all) Just some thoughts to help mitigate but not completely remove repair costs. NO TL;DR version sorry. P.S. I'm a DH just so you know. |
I think these are pretty good ideas, I don't understand why we keep getting these knee jerk patches. That's actually not a bad idea. Most of the reasons why they nerfed jars / chests and stuff was because that's all people were doing. However, if the game had some sort of internal timer that reset after you haven't killed something for say 2 minutes, all destructible objects would then revert back to worthless. That would allow us to have our cake and eat it too. |
2) Repair Shrines: Once a player reaches level 60, XP Shrines change to Repair shrines that repairs durability loss once used. In games where levels are mixed (some 60 some not) that shrine would alternate or would also show up randomly. Note: In games where only a solo level 60 is present I would assume that a Repair Shrine would show over an XP shrine every time. Those are also fantastic ideas! Would you mind terribly if I updated the OP to include them? |
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As long as the ideas get heard i don't really care. Feel free.
EDIT: TBH we just really need a place where people who are trying to leave constructive criticism are actually heard. I feel like our suggestions get slammed and intermingled with bs posts with people whining with no real solution.
Edited by Prisus#1338 on 6/20/2012 4:54 PM PDT
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As long as the ideas get heard i don't really care. Feel free. That's kinda what I'm going for here. I want the Developers to know what players are suggesting, but not have to filter through pages and pages of endless crap. I'll update the OP to add your repair suggestion, I think it's a wonderful idea! |
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trap barrels that spawn elites or freeze you , that way they are not worthless anymore =)
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Updated with Suggestions from Kord and Prisus.
If there are any more suggestions please let me know. I would love to have a place for constructive feedback about the game and how to make it better. Not just a bunch of QQ posts about nothing that don't really do anything. |
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possibly a new item stat ? ex. " reduces repair cost by 12% " Also like to add that maybe they should make some legendary items "ethereal" it would definitly make them worth finding then =P
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Well, they already have items that are indestructible, that is kinda the same principle. Adding a flat out reduced repair cost might make it a necessary stat just like IAS was. It might be counter intuitive. I'm also curious as to what you mean by ethereal? |
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Don't you remember the ethereal items in diablo 2 ? the ethereal weapons did more damage , the armor had more defence and was just generally better then a non eth with the right stats . naturally you couldn't repair them but you would get lucky and find them with the self repair mod for example. Anyways my point is that it would be a nice little change , im a collector of those items from d2 . |
I'm not sure how well those would do in Diablo 3. If an item can't be repaired ever it couldn't be sold on the auction house. Also someone might be very upset if they bought an item from the RMAH that they could never repair. They were probably not included for that reason. |
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yeah i understand where your coming from , its just sad that soo many good ideas get shot down because this game is based around RMAH . not trolling im just saying that it kinda puts its limits on this game big time |
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You could actually make a really interesting mechanic with ethereal and the Auction House.
Ethereal items can only be sold in the gold auction house. They can't have a buy out price (to prevent abuse). Listing automatically starts at the vendor price of the item. If they're sold, they become regular items. The seller only gets 50% of the selling price. You get the chance of much better gear entering the playing field, you get a massive gold sink, and Blizzard gives people another good reason to look at the AH. For those "All revolves around the RMAH" conspiracy types, there's nothing preventing these from being resold on the RMAH after they're turned into standard items - so even an evil Blizzard sees benefit. You'd likely have to add in something like the ability to recraft an ethereal item into a regular one for some huge fee (say, 5 million gold) to prevent the "AH is everything, see??!" cries. But it could be quite interesting.
Edited by Fade#1325 on 6/20/2012 5:32 PM PDT
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It seems like most of these suggestions so far have been RMAH friendly. |
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The only thing I hate is that an actual REAL suggestion thread like this is moved to the 2nd page within seconds because of the massive amount of threads sprouting up flaming Bashiok for every little thing he says.
The man deserved enough when he put his real name on the forums when Real ID was talked about. Anyway, back to the topic. That might be a good suggestion for Ethereal, but I really don't think anyone would go for that at this point in the game. It would be too much risk and no reward, those items might just end up being deemed worthless since they'll disappear. Might be interesting to see in an expansion though. |
Come on, you can't really expect npc followers to have the abilities of a pet cat or dog, can you? That's crazy talk, they are there for the witty banter and amazingly low dps.
I feel to some degree, the intent of NV is to compensate players for no longer gaining character power by levels. If true, then it makes some sense for it to be level 60 only. One thing related to NV I would like to see, though, is if the skill lock was removed -- but more than that, they should actually encourage us to switch skills situationally, rather than punishing us for doing so. |
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