Hello all, i made a thread earlier this day but no replies, so i will put some topics that i think are important:
Set item: Here we have a lot of problems, first off, they are also horrible!, but their drops probably are worse than legendary drops, i never droped a set item. There are low level set items right? where are them? and why the high level ones are horrible?
Solution: Increase the low level set items A LOT, i mean, like Vidala's in D2, make them appear everywhere, not in every drop but at least 2 drops per act, in D2 we had lvl 6 set items, they are awesome for early game, and people want to use them. Make 3 categories, low, middle and high:
Low: lvl 6-11, their drops are high and very consistent, don't make us go to ah to buy low lvl sets, and with the high drop we can stock them to use with other chars.
Middle: lvl 30-50, their drops are rare and can only be found on later nightmare~hell difficult, make them good ;)
High: lvl 60-x, make their drops like the actual sets nowadays, but make them damn good! Tal rasha's, natalya's where pretty badass on D2 and very rare, some parts were kinda easy to pick but one or two were like hell, i never found the claws from natalya's for example... if their stats are soberb and simply ridiculous people wont mind to spend 1 or 2 years before closing a high level set, and they WILL USE THEM, because they will simply kick !@#.
And change their properties, I as a player, spend 2 months per act on inferno (for example) gearing,gearing.. and i finally drop a set! but it sucks, its like drop a vidala's in hell difficult BUT, that was my second set drop in the whole game, you see how broken this is?!
Types of Damage: Fire/poison/ice/holy/enchanted, they are all nice and good ideas but i don't feel them totally implemented, or you just use them inside some bizarre algorithm calculation for damage/resistance.
I mean, what's the difference between fire damage and holy damage? fire damage just make a nice visual effect and what? there's damage increased or decreased if the monster have immunity? I never saw that!, poison damage is funny, if you stand in the middle of that green poison pool your life will be drained totally, ok nice, but if you get a poison hit you don't feel nothing special, your life globe doesn't turn green and your life doesn't start to decrease constantly, and holy??? what's that? I have a crossbow with holy damage, and what's the difference? every monster that i kill turns in yellow bright flesh, that's cool but, what's that? Holy damage affect unholy creatures , so it's affect every single monster in the game..with that in mind i just think that holy damage just works on..monsters! Ice is the only elemental damage that i see working.
Other thing i want to say is about 1.03:
Everyone is complaining about the amount of gold necessary to repair now, but i don't think its broken, that's just a matter of character administration, you should be able to proceed without any problems, let's see why:
MF now only fighting monsters, you guys notice how many items you drop now? A LOT, ok , 90% is useless like D2 was..BUT, just sell the $%^-*!@ itens... not in ah, inside the game, when i'm playing i keep 6..8 rare itens and 5..6 blue, if they suck i just sell them and the gold i make is way more than i spend repairing, and im counting the new repair costs..i spent 9K repairing and take 13K selling, sounds too little but 4k here..4k there..yesterday i made 250K in an act-1 inferno rush, and i repaired 5..6 times, you can handle yourself... pick up the trash items..sell them..they are there for a reason..make that reason to be in YOUR favor.
One last thing blizzard, passwords aren't case sensitive!!!! please fix that!