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So the drop rates are increased....but.....
•Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
•Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
•Weapon racks will no longer drop weapons 100% of the time
•Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
Pretty much says it all.......
it was a massive two-sided nerf.
You guys exaggerate so damn much.
We ran A1 twice last night doing about 15 elite packs and butcher both times. 3 man. We ALL ended up with at least 5-7 iLvL63 items, a decent number of iLvl62 and 61 and a TON of 60.
A RNG bad experience doesn't mean the game is broken.
(Thank you for all the constructive feedback in this thread! There are a lot of good points and suggestions that I will be bringing to our developers for consideration.)
I think you're asking why we made the following changes, so that's what I'm going to attempt to answer for you. (If that's not why you made this post, please let me know.)
Ultimately, we think players running around with an entire set of Magic Find gear and swapping out those pieces every time they want to open a chest, smash a pot, or click on a weapon rack isn't really all that fun, and we didn't want the game's mechanics to make players feel like they needed to do that in order to be the most efficient. We also don't want players avoiding fighting monsters just to run after shiny clicky things (we want you to do both). In both situations, this is something we wanted to discourage and we implemented changes we felt would accomplish this.
We're already working on another developer blog that delves more deeply in to our current philosophy regarding Magic Find gear swapping, why it's our current philosophy, and how we're looking at improving Magic Find in general, so that will probably provide insight on this particular topic. No solid date on that blog yet, but it's definitely coming soon(tm).
Please note that these monsters still have a chance to drop two Magic items, but that those drops are just no longer guaranteed.
Also, keep in mind the following:
Now, if you have feedback regarding what you think we could better with these mechanics, then please feel free to post your ideas and thoughts in this thread. I'll be reading along and relaying what you have to say.
(Click here for next "Blizz" post.)
Edited by Lylirra on 6/20/2012 7:47 PM PDT
Why are you judging what is fun to us. You doing this has caused the game to dramatically change. Peoples gear is garbage now, peoples spent hours and money is garbage now. This feels more like a MMO BETA than an actual ARPG. Here is a hint. Stop changing the game and we wont rage like we are.
I think you're asking why we made the following changes, so that's what I'm going to attempt to answer for you. (If that's not why you made this post, please let me know.)Weapon racks will no longer drop weapons 100% of the timeMagic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpsesDestructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
Taking away the magics for quest elites is fine, but when you have 5 stacks of NV you should get something garenteed from them, like the two magic items or 1 rare. Theres no point in redoing quests without this because the quest minibosses drop junk as it is, even more now in 1.0.3
I remember the old days where you would buy a game, and it pretty much stayed the same through the life of it. Now you have your hands in everything, changing everything, just leave it alone.. why is that so hard... oh wait i know why.. because you implemented the RMAH and this interferes with profits for you... i almost forgot that one..
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