06/20/2012 04:04 PM
Posted by Lylirra
But if perhaps someone on the blue side can at least admit "yeah, it still needs more work, this is not where things will stay" and you say this very DIRECTLY, maybe people will be less upset.
While I'm unable to say one way or another whether "this is where things will stay," we're definitely not opposed to making additional changes. Iteration is big part of our design philosophy, and we will continue to make improvements to the game (maybe not forever, but definitely until we feel that everything is in a good place). For example, we're currently looking at a number of solutions for how to curb the popular practice of players swapping out their normal gear for Magic Find gear right before a kill to min/max their efficiency. In general, this isn't something that those players seem to particularly enjoy, but instead feel compelled to do because of how efficient it is.* Also, to be very clear, this practice is not intended. (The developer blog I was talking about previously will go into the solutions we're considering in much more detail.)
There will always be situations where our definition of "fun" and some players' definitions of "fun" will vary, but in general our goal when making changes like these is to improve the overall game experience. We might not always succeed, but this is what we strive for. For environment objects and destructible objects, it became an issue of players repeatedly choosing to avoid killing monsters in favor of smashing pots. Not because they particularly liked smashing pots or didn't particularly like killing monsters, but because it what was most efficient. We want you to kill monsters. We also want you to not have to worry about dragging along a separate set of Magic Find gear just for the sake efficiency gains. Did we succeed with these changes? Maybe. We think it was the right move, but it's only a day out from the patch and we're still waiting for all the feedback to settle.
By the way, when players say things like "Blizzard just wants us to play the game the way they want us to play it," that's both true and not true -- but maybe not in the ways that you think. We definitely encourage experimentation, exploration, and variety. We've seen a lot of interesting tactics and builds and play styles develop since launch, and we're still seeing players find new ways to progress their characters. And that's really freaking cool. What we don't want to have happen, though, and where we're most likely to step in make changes, is when a certain tactic or a single way to play becomes the ONLY way to play. (Treasure Goblin farming is a another good example of this. For most, it was fun mostly because of the rate of loot reward...but, you weren't really fighting all that much, and because it was one of the most rewarding tactics out there, that meant a lot of players were driven to play that way, even if they didn't want to.)
*I realize this not exactly what you were suggesting, but I wanted to make it clear that we're not opposed to making further changes to a specific mechanic if we feel that it's not where it should be.
Also, as an aside, will that blog post be going over the other changes as well, or merely trying to ease the blow from the radical changes which happened?
It'll be focused on Magic Find gear swapping only. We want to try to do more developer blogs in general, but have each blog be shorter and only address about 1-2 topics (rather than having a big wall of text that may or may get read completely).
Okay, so I kind of understand what you're saying, but it still doesn't make any sense to me... let me explain:
1. I have never once gone through this whole process of treasure goblin hunting, and didn't even know it was a thing until you mentioned that some people were doing it. Are most casual players really doing this? Seriously. I doubt it.
2. I never go crazy farming pots and chests and stuff, but I do make an effort to destroy every item in sight because it is FUN to get stuff, even if it isn't much of anything! Are most casual players really going through and farming pots/barrels because they have to? Seriously. I doubt it.
3. I enjoy fighting bosses, and packs of enemies, etc, but the possibility of switching out all of my gear for MF at the last moment just so I could take advantage of a small % chance of loot has NEVER occurred to me. Do you really think most players are actually doing this? Or is it just a select few that are farming like crazy? Seriously, I highly doubt even 10% of the player base is doing this.
Bottom line is, why is Blizzard large gameplay changes like this that PUNISH normal players, just because a minority of people are playing the game a slightly different way that you don't like?
Running through the game fighting was never the ONLY fun part of the game for me - so was exploration, going through every nook and cranny, and destroying stuff. And yet I'm being punished because you feel that some people feel that barrel farming is "the only way to play." No. It isn't.
Quit making changes that make things harder/worse for most people just to solve a "problem" (if you can call it that) that almost no one is doing.