I think you're asking why we made the following changes, so that's what I'm going to attempt to answer for you. (If that's not why you made this post, please let me know.)Weapon racks will no longer drop weapons 100% of the timeMagic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpsesDestructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
Ultimately, we think players running around with an entire set of Magic Find gear and swapping out those pieces every time they want to open a chest, smash a pot, or click on a weapon rack isn't really all that fun, and we didn't want the game's mechanics to make players feel like they needed to do that in order to be the most efficient. We also don't want players avoiding fighting monsters just to run after shiny clicky things (we want you to do both). In both situations, this is something we wanted to discourage and we implemented changes we felt would accomplish this.
We're already working on another developer blog that delves more deeply in to our current philosophy regarding Magic Find gear swapping, why it's our current philosophy, and how we're looking at improving Magic Find in general, so that will probably provide insight on this particular topic. No solid date on that blog yet, but it's definitely coming soon(tm).Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Please note that these monsters still have a chance to drop two Magic items, but that those drops are just no longer guaranteed.
Also, keep in mind the following:
- Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Now, if you have feedback regarding what you think we could better with these mechanics, then please feel free to post your ideas and thoughts in this thread. I'll be reading along and relaying what you have to say.
I have something to say.
Please revert all the changes you just quoted. No, really. Why can't we get items from vases again? You said that it was basically so players don't run around swapping MF gear and smashing environment objects. Okay, but why not just disable MF for environment objects then? This isn't Diablo anymore. In Diablo, you have a small chance of getting something incredibly awesome from a barrel or a vase. Now, we don't have that. There is literally no point in breaking objects in the environment because (1) they only drop gold and (2) in Inferno, breaking barrels racks up your repair bill to an absurd degree (who made this decision?)
Jay Wilson himself said that Diablo isn't going to go the way of MMOs because it ISN'T an MMO. If players want to farm barrels for a low chance at getting something nice, they can. It's up to them. But with the last few patches, this game has been getting closer and closer to an MMO. For some bizarre reason the game is becoming incredibly centred around elite and champion mobs. Even unique bosses don't drop anything worth a damn. Uniques aren't worth engaging anymore because the repair bill you'll get from merely being in combat with them vastly outweighs the crappy couple gold stacks they drop.
Look, toning down the monsters in Inferno acts 2-4 and smoothing out the item drop curve was a good change. But as for everything else, it is putting this game to an early grave. The number of players online has dropped by almost 90% since release, and it is because of all of these "control-freak" changes that are forcing players to play the way Blizzard wants. I'm afraid to play characters above level 53 because I know my repair bills are going to ruin my gold stash unless I deliberately leave the game to auction drops on a regular basis.
The technical designers are walking on eggshells. There are currently three very appealing substitute games in the same genre on the horizon, and all of them are advertising what Diablo 3 cannot provide: the thrill of loot. This has been stripped out of the game already through recent patches and the game is hemorrhaging players.
Also, you'd be wise to put class bugs above everything else. Patch 1.0.3 turned up as a giant middle finger to all witch doctors, and the only response was "witch doctor bug fixes will come in 1.0.4. There is no ETA"
And I'd like to conclude about nerfing hotspots. When discussing this game, it feels like I'm constantly looking over my shoulder for the "Big Brother" that is the Diablo 3 team. If anyone finds anything remotely worth farming, it is immediately and completely overkilled by a nerf or a hotfix without notifying the playerbase. Take the entrance to the Aqueducts in act II for example. We're no long allowed to see a champion there because *gasp* someone was killing that champion for NV stacks. This is apparently a criminal action, because despite the champion being challenging and surrounded with lots of backup, it still got replaced with a unique monster JUST because it was in a fixed position (and surprise surprise, there is no reason to fight unique monsters anymore). I've learned to shut my mouth about hotspots on the forums, because I know that if I mention one it'll be obliterated in the next patch. You need to re-evaluate the goals of the Diablo 3 team. You are restricting players, and people are leaving because of that. At this rate, nobody is going to purchase future expansion packs, the Diablo name will be fouled, and Blizzard's reputation will plummet.
The product we're stuck with now is strictly inferior to the one we purchased. It's insulting.