06/20/2012 02:40 PMPosted by LylirraUltimately, we think players running around with an entire set of Magic Find gear and swapping out those pieces every time they want to open a chest, smash a pot, or click on a weapon rack isn't really all that fun, and we didn't want the game's mechanics to make players feel like they needed to do that in order to be the most efficient.
So here is your problem. You are trying to define the parameters of "fun". If that is your only concern in regards to this change, then there is no hope for this development team. If you had other concerns, farmers, gold sellers, economy control, then say so. But if you made this change in the name of fun then you are doing it wrong. Cuz it sure is a hell of a lot less "fun" having thousands of breakables that are virtually pointless and have a stat like MF that only works in regards to dead monsters drops.
Speaking for myself, I found rares and even one legendary via crushing breakables w/o the use of MF set on all the time, so I hardly thought the game mechanics necessitated that in order to be most efficient.
And two months ago you post this:
Posted by Bashiok
Our item pool philosophy is that you can break an urn and get the best item in the game - it's all a matter of chance. Running more difficult areas and taking on more difficult enemies will not always be the most efficient way to find upgrades.
But hey, way to break something that was at its core a true definer of the Diablo brand. Kudos.