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Well since no one has created this, I thought it would be useful info for people trekking through Hell and Inferno to be aware of these enrage timers on champ packs and bosses:
Champ packs mean champion packs (blue), or rare packs (yellow), or unique monsters (purple)
Champ/rare packs have an 8-minute enrage timer in HELL (tested this)
Champ/rare packs have a 4-minute enrage timer in INFERNO (tested this)
Bosses with (?) next to them don't seem to have enrage timers, but not 100% confirmed.
The following suggested DPS is for a Barbarian with with Frenzy (Sidearms), WotB (Insanity), and playing solo. DPS will need to be increased for other classes and will vary due to skill chosen.
Skeleton King: None (?)
Queen Araneae: None (?)
The Butcher: After 3 minutes, all the plates on the floor are lit on fire. - 8k DPS
Magda: None (?)
Zoltun Kulle: After 3 minutes, he will teleport to you and one-shot you (reported as bug due to different from described in patch notes). - 13k DPS
Belial: 3 minutes into Phase 3, he will cast meteors that will cover the whole floor. - 15k DPS
Ghom: After 4 minutes, gas clouds will spawn 2 at a time, last longer, and spawn quicker. - 17k DPS, needs very good gas cloud placements BEWARE
Cydaea: After 4 minutes, spiderlings will spawn MUCH more frequently. - 17k DPS
Azmodan: None (?)
Iskatu: None (?)
Rakanoth: After 3 minutes, he will use his charge attack continuously. - ? DPS
Izual: None (?)
Diablo: None (confirmed for Phase 1 and 2)
Edited by Furies#1645 on 7/18/2012 4:52 PM PDT
All of the fires are pretty much lit all of the time once the timer goes off. The fires oscillate between smaller and bigger fires. The actuall damage they will do will vary greatly depending on the person but they do roughly the same damage as non-enrage butcher fires. Totally survivable as a tank class if you have good armor, fire res and sustain.
Edited by kits#1515 on 6/21/2012 12:43 PM PDT
Ghom is not impossible to kill for ranged but does require decent gear. I beat him first try with about 17k dps using zombie bears (quite clumsy when trying to stay out of clouds!) However, if you slip up even once in kiting the clouds won't despawn in time and you will die. Currently the fight is certainly winnable by ranged who make zero mistakes or melee who are hilariously overgeared and also make zero mistakes. Unless you are supremely confident or a very geared ranged I would not attempt him on hardcore. I doubt they will leave him like this.
Siegebreaker's hard enrage is that he puts a DoT on you which increasingly hits harder and harder. It's survivable (with decent gear and CDs) for a little while, but it becomes overwhelming. On my Barb I tested it and I lived roughly 15-20 seconds after with the help of Super Saiyan (Wrath of the Berserker) and Ignore Pain with Iron Hide (lasts 7 seconds).
The gear on my Barb is very meh as I literally just hit 60 and dropped 3 mil on gearing him. I was with my GF at the time who is a Monk. My stats were roughly as follows: ~50k HP, 800 resist with physical being at 1k, 1.1k Life Per Second, 800 LoH, 25% block, 25% dodge (yay mantra), and below average block amount... like 1700-2900 or so.
thank you so much for this, i really would like to know what im getting my self into when i go int othese boss fights and now with these enrage timers i know.
This kind of sucks for WD cuz my dps is so burst and i ahve long cooldowns soooo i guess i need alot of dps haha
8K dps is the MELEE enrage requirement for butcher. The ranged requirement is much higher. Unless his health was nerfed I needed 16k on my SC wizard, and I had to cast perfectly while moving to meet the timer. I believe the first time I beat it I had this build, which brought me up to 16k DPS, I had room for 2 errors (taking needless damage which resulted in running for a health pool).
Edited by Wrathofrecca#1850 on 6/27/2012 10:20 PM PDT
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