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This patch doesn't bother me as much as the latency does. Upping the repair cost of our equipment while playing on a spiking 300MS connection is a kick in the teeth but thats the only thing in the recent patch that I have a problem with.
AUS/NZ players are forced to play the GAH/RMAH in search of better gear to compensate for the latency because we can not utilize skills such as dodging and positioning.
So lets not forget the real issue!
That's not blizzards problem, quite a few of us including me have no lag issue what so ever. Mine runs smooth as a server hosted in New Zealand.
What's your latency bro'sef?
Upgrade what doo'fes?
I for one, don't lag that bad I'm on 200-300 which is perfectly playable IMO but when it spikes and holy shiz does it spike, It's hard to pop off your skills in time when a giant hammer is about to smash my poor monks face in when there's mad-lag. But yes that can't be helped the servers are on the other side of the world blah blah blah.
What I think is the 'PROBLEM' now is the cost to repair, now add that with latency and it's bankruptcy !@#$%^ gg no re snap disk happy me.
Maybe my post might help you out with your issues? Worth a shot.
I was under the impression that Blizzard had "Fixed rubberbanding" with this patch as alluded to in the patch notes.
While my latency has never been better than about 280, it's certainly seen its fair share of the other side of 1k, but it usually stabilised quite well.
Until this patch.
Now it starts off choppy, stays choppy, and I am rubberbanding all over the place. Last night the game stopped for all 4 of us playing, it did however let us carry on running around into unloaded areas of the game so we could stare of into the misty beige abyss of unloading.
This guy is either 'embellishing the truth', or simply trolling. There is no way to get a ping in that range from New Zealand to the servers on the US West Coast, unless of course you've found some way to communicate faster than the speed of light in fibre.
Absolute minimum latencies for just plain ICMP traffic (i.e. ping) is approx 150 ms from NZ (more if on the South Island), or 170ish from eastern Australia. TCP traffic with larger packet sizes will be a little slower. And in-game ping slower still, as it also takes into account the time it takes the server to process the packet (CPU load or queue time). Realistically the lowest in-game ping you're ever going to see is 180ish from eastern Australia and maybe 160ish from NZ. And that's only during US non-peak periods when the server's not loaded too heavily (which conveniently is during our peak time down here in NZ/AU.
If you want proof, go to any network looking glass site located on the US west coast (I use my ISPs one at http://looking-glass.internode.on.net/lg.cgi but there are plenty out there) and use it to ping www.telstraclear.co.nz (this performs a ping from the remote site, to the IP you specify, allowing you to find latency between those two other points rather than between YOU and the point). And then, realise that those figures are for a core network router pinging a core part of another network, and there'd be additional latency for actual consumer-grade connections on either end (e.g. for ADSL1/2/2+, interleaving adds 10-20ms at least).
Anyway, the overall point is that, provided your ISP is up to scratch you should be able to at least get 170 from NZ and 190-200 from eastern AU. That's what I get, and I don't get spikes (its worth paying for a good quality ISP). Which is perfectly PLAYABLE - noone is arguing that - but at the higher difficulty levels it does put us at a disadvantage because we cannot dodge projectiles (mortars, arrows, those damn wasps in Act II) anywhere near as well as someone in the US playing with 30 latency. And there's no amount of "upgrading our equipment" that will help - it's a simple matter of physics and our distance from America.
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