Thing is, come pvp, it is ranged who won't be able to sleep at night. You do understand how resists work right?
pvp isn't here yet so I really don't care. I just want to play the game as it is, and right now how much damage ranged does really doesn't affect anyone.
Also, I am not exactly sure what your point is. It is almost like you are agreeing with me, but trying to make it sound like I am wrong at the same time. As it stands, there isn't really much for them to "balance". According to a blue post, only 1.9% of all characters beat inferno. It isn't like everyone and their brother beat this game and there is nothing to do.
The problem also is that the people who develop the mechanics have openly admitted they don't really know what they are doing. In essense, this game is still in its development stage, and we are all doing the work for them. This patch really shows that. What is happening is that the players are figuring out how all of the stats work, and then blizzard goes and says, "ok this is how we would actually like to see the game played". They should have just done this to begin with, instead of letting so many players find a play style that worked for them and turn things on their head.