Diablo® III

Blizzard, you forgot to nerf champion affixes

Literally my first 3 champ packs after patch was shielding, invulnerable...that !@#$ is annoying. Champ packs in general are annoying.
06/20/2012 09:34 AMPosted by Ryac


Would you mind explaining this method?


If you're a ranged class, like a wizzard, you can drop a hydra and a ranged aoe like blizzard from the opposite side of an object. That is, you can put an object between you and the mob. For the mob to vortex you requires a clear path between you and the mob.

This doesn't work so well for half the classes such as melee and all melee. This strategy also works poorly for mobs with the fast affix or shielding affix. Sometimes this works, sometimes it doesn't (hallways are a good example). Either way, expect it to get nerfed. Pretty sure blizzard doesn't want you juking elite combat abilities.


Ah, thank you very much!

I think they fixed this though... I was trying to do something similar to this on my DH last night on Act 1 Inferno (Cem of Forsaken) by attacking an elite from the top of the entrance (guarded by a fence, mob directly below) the mob actually ran around the whole fence climbed the stairs and came to attack me =(
if you run through the beam quickly it wont one shot (assuming you cant avoid entirely) however, with 1k+ resist and 9.8k armour the act 3 and 4 arcane sentry will do about 50k dmg in 3 quick ticks, the ticks are constant though. If you stand still with the stats I have listed and let the beam pass through you, there's a slight chance you will not die in act 3 or beyond;stating otherwise is a blatant lie, absent of stacking buffs from a party containing a barbarian in particular. A single tick wont kill you, but the tip of an arcane beam hit 3 times during the period it passes through you. TO the guy who said you can't lose 50k in one hit, you're correct, however, it's still a one shot in my book if the sentry hits you for 3 quick ticks in under a second. There are far too many scenarios where dodging is actually taken out of the equation: illusionist appearing around you as melee, bad luck with waller that appears under your character, jailer with CD down (very common when CD breaker is a 20 second cd and 4 champ mobs will spam jailer like no tomorrow the entire fight) teleporting mobs appearing in front of your escape route as you're trying to dodge the beam where movement pathing decides to take you around the mob INTO the beam, knock back causing snare as the beam goes down on top of you(more rare) arcane sentry dropped BEHIND stone walls or in game terrain such that it goes unseen until passing through the wall you're using to avoid vortex and then wtfpwning your !@#. The real problem s that these affixes are not equally random. I promise you that you can go all day without seeing missile dampening, but not a single full act of elites without seeing arcane sentry or molten or desecrate. Lastly, please petition blizzard to stop making suicidal mobs into champ packs.. you hit em once and they blow up without providing any loot, it's a waste of time and one of the most annoying farming grievances in act 2 or 3.
06/20/2012 09:31 AMPosted by Cyira
Just what I want in a dungeon craw game..to hid in the corners.


06/20/2012 09:32 AMPosted by Melubyou
Yea we can just line of sight something that doesn't have a casting animation.


+1 x 2
06/20/2012 09:34 AMPosted by RaginAzn
the mobs can only cast certain abilities so often. Every ability has a cooldown, and most can be predicted or assumed when they are being cast.


Problem lies in the amount of Elite minions all with the same ability so it gives the possibility of constant bombardment, CC locking, etc.
Community Manager
Follow-up request for feedback: http://us.battle.net/d3/en/forum/topic/5889219786?page=10#185

---

This thread has a lot of good feedback regarding affix packs (as does this thread), but let me try to address one question really quickly:

06/20/2012 09:35 AMPosted by Viktor
I dunno, OP has a point with certain combos. Vortex + frozen+ arcane + desecrate can be a pain, or similar with waller.


There's a difference between saying "that's an unfair affix combo" and "I can't beat this affix combo" (yet). Certain affix packs will be harder than others. The variance in randomness and in the difficulty of the packs is completely intentional and we're happy with where things are right now.

Having to restart a game or skipping packs altogether is also totally fine. As you become more powerful, finesse your builds, and develop a variety of tactics to use in different situations, you'll be able to kill more monsters. If you could kill everything uniformly the first time you stepped into an Act, you'd have a really limited sense of progression and the feeling of becoming "more powerful" wouldn't be as present. The design intent is that some affix packs will unbeatable for you at first, but then you'll come back later and get your sweet (and well deserved) revenge. We feel that making every affix combo equally difficult would take away the satisfaction of overcoming the more challenging combos later on.

I posted about this a few weeks ago, and our general philosophy hasn't really changed since then. You feedback is still encouraged, though!
Edited by Lylirra on 6/20/2012 7:42 PM PDT
This thread has a lot of good feedback regarding affix packs (as does [url="http://us.battle.net/d3/en/forum/topic/5889449769"]this thread[/url]), but let me try to address one question really quickly:

I dunno, OP has a point with certain combos. Vortex + frozen+ arcane + desecrate can be a pain, or similar with waller.


There's a difference between saying "that's an unfair affix combo" and "I can't beat this affix combo" (yet). Certain affix packs will be harder than others. The variance in randomness and in the difficulty of the packs is completely intentional and we're happy with where things are right now.

Having to restart a game or skipping packs altogether is also totally fine. As you become more powerful, finesse your builds, and develop a variety of tactics to use in different situations, you'll be able to kill more monsters. If you could kill everything uniformly the first time you stepped into an Act, you'd have a really limited sense of progression and the feeling of becoming "more powerful" wouldn't be as present. The design intent is that some affix packs will unbeatable for you at first, but then you'll come back later and get your sweet (and well deserved) revenge. We feel that making every affix combo equally difficult would take away the satisfaction of overcoming the more challenging combos later on.

I posted about this [url="http://us.battle.net/d3/en/forum/topic/5594210939?page=3#55"]a few weeks ago[/url], and our general philosophy hasn't really changed since then. You feedback is still encouraged, though!


Thank you very very much for posting this. I really don't feel like stating why because I am tired of trying.

I now can quit with ease =D.

Edit: if you actually even care, look at my recent posts and that's why. I really did try to play this game and enjoy it.
Edited by Daylen#1299 on 6/20/2012 6:26 PM PDT
This thread has a lot of good feedback regarding affix packs (as does [url="http://us.battle.net/d3/en/forum/topic/5889449769"]this thread[/url]), but let me try to address one question really quickly:

I dunno, OP has a point with certain combos. Vortex + frozen+ arcane + desecrate can be a pain, or similar with waller.


There's a difference between saying "that's an unfair affix combo" and "I can't beat this affix combo" (yet). Certain affix packs will be harder than others. The variance in randomness and in the difficulty of the packs is completely intentional and we're happy with where things are right now.

Having to restart a game or skipping packs altogether is also totally fine. As you become more powerful, finesse your builds, and develop a variety of tactics to use in different situations, you'll be able to kill more monsters. If you could kill everything uniformly the first time you stepped into an Act, you'd have a really limited sense of progression and the feeling of becoming "more powerful" wouldn't be as present. The design intent is that some affix packs will unbeatable for you at first, but then you'll come back later and get your sweet (and well deserved) revenge. We feel that making every affix combo equally difficult would take away the satisfaction of overcoming the more challenging combos later on.

I posted about this [url="http://us.battle.net/d3/en/forum/topic/5594210939?page=3#55"]a few weeks ago[/url], and our general philosophy hasn't really changed since then. You feedback is still encouraged, though!


so restarting a game to get a different affix is ok, but restarting to kill the same mob again isnt? not trying to troll, but i am trying to get my head wrapped around the nuances of what you folks in irvine consider fun. maybe its a west coast thing ...
This thread has a lot of good feedback regarding affix packs (as does [url="http://us.battle.net/d3/en/forum/topic/5889449769"]this thread[/url]), but let me try to address one question really quickly:

I dunno, OP has a point with certain combos. Vortex + frozen+ arcane + desecrate can be a pain, or similar with waller.


There's a difference between saying "that's an unfair affix combo" and "I can't beat this affix combo" (yet). Certain affix packs will be harder than others. The variance in randomness and in the difficulty of the packs is completely intentional and we're happy with where things are right now.

Having to restart a game or skipping packs altogether is also totally fine. As you become more powerful, finesse your builds, and develop a variety of tactics to use in different situations, you'll be able to kill more monsters. If you could kill everything uniformly the first time you stepped into an Act, you'd have a really limited sense of progression and the feeling of becoming "more powerful" wouldn't be as present. The design intent is that some affix packs will unbeatable for you at first, but then you'll come back later and get your sweet (and well deserved) revenge. We feel that making every affix combo equally difficult would take away the satisfaction of overcoming the more challenging combos later on.

I posted about this [url="http://us.battle.net/d3/en/forum/topic/5594210939?page=3#55"]a few weeks ago[/url], and our general philosophy hasn't really changed since then. You feedback is still encouraged, though!


Exactly how are we supposed to get better at killing these packs when that requires gear which you have nerfed to the point that the only way we can get the gear to progress and kill them is to kill said pack?
Wait a sec, resetting a game because a monster is too hard to kill is a valid strategy? But dying to it isnt? hmm...


Thank you very very much for posting this. I really don't feel like stating why because I am tired of trying.

I now can quit with ease =D.

Edit: if you actually even care, look at my recent posts and that's why. I really did try to play this game and enjoy it.


Personally this is a whole plus to me.
If the game's not hard, and there's no challenge It's boring.. Unless I've beaten the challenges to get to that point.
My only request is that you leave us a way out and don't nerf our safety skills like the sanctuary bubble. XD
I'm simply baffled...

weapon racks dropping... weapons is an a front to mankind and must be patched immediately, but combinations of champion combinations will not be examined.
can a blue repsond onto why the affix are hitting even harder with more % dmg on reflect and molten ect. and there abilty happened 3x more often?
This blue is talking nonsense word..

He told us to build a stronger char so we can fight the insanse affix elites..

But blizz nerfed everything that we need to make our char stronger...

Another fail patches...big repair cost..how can we save gold if the repair cost is so high wether we die or not....

And also the gold drop is decrease since thie patch...
Edited by ticodatte#6329 on 6/20/2012 6:33 PM PDT
This thread has a lot of good feedback regarding affix packs (as does [url="http://us.battle.net/d3/en/forum/topic/5889449769"]this thread[/url]), but let me try to address one question really quickly:

I dunno, OP has a point with certain combos. Vortex + frozen+ arcane + desecrate can be a pain, or similar with waller.


There's a difference between saying "that's an unfair affix combo" and "I can't beat this affix combo" (yet). Certain affix packs will be harder than others. The variance in randomness and in the difficulty of the packs is completely intentional and we're happy with where things are right now.

Having to restart a game or skipping packs altogether is also totally fine. As you become more powerful, finesse your builds, and develop a variety of tactics to use in different situations, you'll be able to kill more monsters. If you could kill everything uniformly the first time you stepped into an Act, you'd have a really limited sense of progression and the feeling of becoming "more powerful" wouldn't be as present. The design intent is that some affix packs will unbeatable for you at first, but then you'll come back later and get your sweet (and well deserved) revenge. We feel that making every affix combo equally difficult would take away the satisfaction of overcoming the more challenging combos later on.

I posted about this [url="http://us.battle.net/d3/en/forum/topic/5594210939?page=3#55"]a few weeks ago[/url], and our general philosophy hasn't really changed since then. You feedback is still encouraged, though!


But the problem is that you encourage us to NOT leave games or skip champion packs with the Nephalem Valor buff. Heck, you want us to use new strategies and find different ways of combating these affixes, but you wont even let us switch abilities without losing our buff once again! (Seriously, what's with that anyways...)

See where I'm going with this?
This thread has a lot of good feedback regarding affix packs (as does [url="http://us.battle.net/d3/en/forum/topic/5889449769"]this thread[/url]), but let me try to address one question really quickly:

I dunno, OP has a point with certain combos. Vortex + frozen+ arcane + desecrate can be a pain, or similar with waller.


There's a difference between saying "that's an unfair affix combo" and "I can't beat this affix combo" (yet). Certain affix packs will be harder than others. The variance in randomness and in the difficulty of the packs is completely intentional and we're happy with where things are right now.

Having to restart a game or skipping packs altogether is also totally fine. As you become more powerful, finesse your builds, and develop a variety of tactics to use in different situations, you'll be able to kill more monsters. If you could kill everything uniformly the first time you stepped into an Act, you'd have a really limited sense of progression and the feeling of becoming "more powerful" wouldn't be as present. The design intent is that some affix packs will unbeatable for you at first, but then you'll come back later and get your sweet (and well deserved) revenge. We feel that making every affix combo equally difficult would take away the satisfaction of overcoming the more challenging combos later on.

I posted about this [url="http://us.battle.net/d3/en/forum/topic/5594210939?page=3#55"]a few weeks ago[/url], and our general philosophy hasn't really changed since then. You feedback is still encouraged, though!


Thats all fine and dandy except for shielded mobs with any affix for a melee, really hoping thats something your going to fix cause the 8 secs u get to actually attack in close for any particular one of those monsters is abismal when you literally have to run back to the start of a level because you cant do damage to them. def not fun.
How is restarting the game in an act you're completing with relative ease intended? Obviously something is not right there.
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