06/20/2012 02:40 PMPosted by LylirraUltimately, we think players running around with an entire set of Magic Find gear and swapping out those pieces every time they want to open a chest, smash a pot, or click on a weapon rack isn't really all that fun, and we didn't want the game's mechanics to make players feel like they needed to do that in order to be the most efficient. We also don't want players avoiding fighting monsters just to run after shiny clicky things (we want you to do both). In both situations, this is something we wanted to discourage and we implemented changes we felt would accomplish this.
These thoughts came from a post on Drop Rates that Lylirra posted (#13) on explaining why Blizz changed the drop rates the way they did. This particular portion deals with nerfing of destructables, chests, and weapon racks, which then touched on the topic of Blizz's stance on players swapping in MF armor for last hits.
Not EVERYBODY does this. I don't particularly find opening all the chests, smashing all the pots, clicking on all the racks to be that fun. I like to KILL stuff. If I want to MF while I kill stuff, I use MF gear. I don't bring an alternate along and swap right before the kill because it's lame and it's not fun. I can sympathize with eliminating this strategy, and maybe to effectively do that you could just wipe the stacks of NV whenever armor is replaced, just as when skills are changed.
I feel the purpose of NV is to reward players who can find a build to deal with any challenge that comes their way. A build in Diablo, like many other games, equates to a set of skills (six active, three passive) and the equipment used (basically cumulative stats - i.e. stacking dex for a dodge build). NV doesn't fulfill it's purpose. At this point, players can use the biggest and best equipment to get the job done, then swap for big MF for the last hit. That won't happen if NV stacks reset after changing armor. Now I think swapping weapons/off-hands should still be acceptable, but being allowed to basically have two builds to farm (one with endgame gear and another with MF gear) defeats the purpose of NV.
Of course, like any change to the game, people will be upset with something. I can see not allowing armor swaps will make "upgrading" on anything you find while farming not possible, and people might get upset over that. Overall, I think this exploit (at least that's the way I see it) is far worse than the occasional inconvenience of finding an item worthy of an upgrade.
tl;dr Nerfs to MF on objects is silly. If your purpose is to eliminate gear swapping for MF kills, changing NV to reset on skill change AND armor change would be much more effective. Can I get a +1?