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First off, I'll give you the TLDR:
And onto the conspiracy theories:
Patch 1.0.3 looks great on the surface, but it was really a huge nerf - obviously damage control in an attempt to repair D3’s economy. Many players who have been stuck farming act 1 and 2 inferno have no idea what really happened. I’ll break it down from the beginning for you.
Originally (pre 1.0.3), Inferno was designed to be a huge grind where it was very difficult to progress. The gear that dropped in act 1 was mostly garbage. It was designed to take a while farming act 1 in order to get geared to the point where you could start farming act 2. And so on for act 2, and 3, etc. Each act was significantly harder, and there was a “wall” in difficulty between acts. You had to really, really farm one act, get the best possible loot from that act, before you had any chance (or reason) to play the next act.
However, a number of things happened that caused this to backfire and players were able to progress through acts faster than blizzard had anticipated:
Gold and high end items were being brought into the game economy faster than blizzard had anticipated. On top of that, the vast majority of people were stuck in act 1 (as intended), but Blizzard realized many people were getting sick of the gear check / “wall” between acts. Many people don’t want to grind act 1 inferno over and over for a month just to tackle act 2 inferno. They’re seeing a lot of players leaving the game, and they need people farming inferno so they can continue make money from the RMAH.
So, people are sick of inferno and dropping like flies. Blizzard has to keep people interested and playing, so they make a big beautiful promise in the form of patch 1.0.3. On the surface, patch 1.0.3 looks like this:
The announcement of 1.0.3 was like Blizzard shining some light of hope down the dark tunnel at us. It made us feel reassured – the game was a little rough around the edges, but it has a lot of potential. We’ll wait it out and keep playing, because 1.0.3 is going to make things way better.
1.0.3 rolls over like a !@#$ storm. What did 1.0.3 REALLY do? What is the TRUTH behind 1.0.3? I’ll tell you:
The majority of players think 1.0.3 is a good thing, and they have no idea. They were stuck in act 1 looting a bunch of level 50-59 garbage and they weren’t getting anywhere. Now we can kill elites in act 1 and get fill our inventory with rares easy as pie!
A number of players who were farming acts 3 and 4 prior to 1.0.3 have made threads regarding this issue. I understand that random loot is random – sometimes you get lucky, a lot of times you don’t get lucky. I realize the patch has only been out a day. But if you’ve been farming act 3 for the last month, you’re kind of used to it and have a good idea of what kind of loot you’ll typically get.
You don’t have to believe me, I mean you can keep farming and farming and get there and see for yourself, but the rate at which high end (high iLvl) loot drops has been severely nerfed overall. This has been done to make these items more valuable and hold over the end game of diablo 3 (and the RMAH) for a while longer.
People are farming tons and tons of rares now, going back to town every 5 minutes and identifying a bunch of stuff. They’ve been stuck in act 1 and 2 for a month, and they don’t know any better. Unfortunately, they’re blind to what really happened here – blinded by all of the guaranteed rares dropping all over the place. Most of which are complete garbage.
Blizzard hasn’t and won’t release the drop rates prior to 1.0.3 because they actually nerfed them overall. Sure, you might be getting tons of rares, but overall the high iLvl items are much more rare now and are being introduced to the economy at a lower rate - per player. EXCEPT... more players are looting them. So I guess overall, loot is probably coming into the game at the same rate, except as a player on an individual level, it's just much, much less rewarding. Basically everything is garbage.
Thanks to lowered drop rates (not so obvious) and crazy repair bills (obvious), the price of gold has stabilized and is no longer dropping in value. The value of gold actually appears to be slightly increasing since 1.0.3 was released. Working exactly as intended. In order to alleviate the complaints about repair bills, blizzard will probably slightly reduce the rate at which durability is lost, or something along those lines. They’ll do something to make it “seem” better, but it’ll most likely remain rather expensive to repair. The repair bills, in combination with the IAS DPS nerf, and re-tooling of certain boss mechanics (reflect damage on siegebreaker, etc) make farming later acts with glass cannons no longer viable.
I know it sounds like a conspiracy and you don’t have to believe it. There's no way to really PROVE it, because it is random. I understand that. If you were regularly farming acts 3 and 4 prior to the patch, you’ll see what’s been done here - in the form of a "gut feeling". If you were stuck in acts 1 and 2 like most people, you won’t know any better. And more power to you! I wish Diablo 3 was still fun.
EDIT: My main point here I guess, is basically the game is now less rewarding for the individual player. I don't know what the drop rates were previously, but once you got to act 3, you'd get some good items and it was fun. It was rewarding to play. Maybe a bit too rewarding. Now, it's just not even remotely rewarding unless you're incredibly lucky.
I could go on about this forever, and give you my opinion regarding how things are being handled in this game, but there's plenty of that garbage on the forums already. I just wanted to throw out my opinion regarding how this patch was handled, because seriously - there are some hidden footprints taking place.
Don’t get me wrong. I’ve always been a huge Blizzard fan. Diablo 3, while kind of disappointing at the moment, is a great game with lots of potential.
Best of luck to everyone playing! I cashed out on the RMAH and I’m done until they iron it out, add some PvP, and so on. It’s kind of funny when you think about it actually – it’s absolutely brilliant that Blizzard made quite a bit of money just because I quit playing! What kind of a game MAKES MONEY when you quit? That’s absolutely brilliant. I truly hope they can take all the money they’re milking out of the RMAH and turn it into a game that’s worth playing.
Edited by philwinkel#1808 on 6/21/2012 1:39 AM PDT
How much ;) ?
I've been saying this since patch... that the patch is blizzard's best shot at a reset of the economy. It's great to see someone able to explain it better than I can imagine.
despite all this, i am still welcoming the patch. the fact that I think blizzard was able to pull a wool over people's eyes, means that people will enjoy playing more. To me playing with happy people is much more fun in its own right... (of course you have complainers too, but people are actually playing now and managing to progress in the game and feel good about it)
I don't mind the lower loot rate... it's a loot game after all, and i've done my share of "exploit" so that i was able to farm act 3 before most of the population. Now I am trying to just enjoy trying out different builds (lots to be improved on) and playing the game.
EDIT. in fact, the plan was unfolded the tuesday before 1.03. I've been screaming that they've lowered the drop rate since the hotfix. but they actually threw us a bone compared to that gruesome week where NO high level items were dropping where as now there's a slight chance.
Edited by Belmont#1545 on 6/20/2012 11:57 PM PDT
Still in the process of selling it all, but so far several hundred dollars.
I was by no means no the top of the D3 totem poll, but I had some stuff laying around (4 set natalya's, justice lantern I bought for like.. 1 mil a month ago, etc) that I was able to sell for a decent amount.
Natalya's Mark alone went for over 100$. And the justice lanterns, LOL.. they used to go for so cheap! I got it for a million back in may, now the're like 10 million each. It's crazy how certain pieces of gear retain (and even increase) value, while the majority of items have been losing value like crazy.
Yep, they nerfed high lvl drops by around half and passed it off it as if they're actually buffing drops. This does two things: prevents people from getting good gear quickly (thus making the game pointless for them since there's nothing besides farming Inferno atm) and also keeps the RMAH going strong since good items are very hard to find, and people need gear to do Inferno.
Edited by Nathonas#1687 on 6/20/2012 11:57 PM PDT
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