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What blizzard did was basically the usual oil price outrage/government save the day scenario.
Where the gaz price jumped ridiculously within a year and then the government, in an "effort" to "save us", took "measure" to control the prices by facing the "evil" oil tycoons that totally do not control them.
And thus the prices were reduced by 10%!
Of course at the end of the day, the prices still increased by something like 90%. But hey. It could have been 10% more right?!
P.s : not caring about the whiners or even agreeing with them. Half of you could quit and jump off a bridge as far as I am concerned. However, anyone not realizing what blizzard did are complete morons.
I will however continue to support these nerfs since I went most of you noobs out of my game.
First off, I'll give you the TLDR:
I totally agree with you
I hear you, and maybe I'm weird, but I'm solving this simply by considering killing Hell Diablo and getting to level 60 as "finishing the game". This Inferno idea... It never really stuck to me. I'm ready to start a new character when I've killed Hell Diablo, and once I'm done with that, well, then I guess I'm pretty much done.
Inferno? It's more like "bonus content" for me. If I can get a fair bit into Act 1 or even 2 with my build, great! But I'm not going to wreck my (IRL or in-game gold) finances and grind for months just to get further. Where the hell is the fun in that. It's a difficulty level I don't think have much reason to exist. I would much have preferred an "endless dungeon" in Hell instead of this, or at least near-endless, as in making it 50 levels where each level is slightly harder than the one before. If you die, you start at 1 again with full respawns. Heck, make five such dungeons so we can pick and choose for variety for the end-game. A fourth time to play through all acts just starts feeling a bit much for my taste. "Belial's plans discovered once again!"
Edited by Jugalator#1399 on 6/21/2012 2:49 AM PDT
I stopped reading when I saw your complaint about vases (breakables) drops. It is very sad to see people call it fun opening chests/breaking vases. Definetely that's not the Diablo I want to play. This was a good change since it will stop (some) bots and make players do what it is supposed to do: kill things.
I stopped when you said "what they're supposed to do." It's a god damn game. You shouldn't be forced to do anything. If you like a certain part of the game, why should the developers tell you they don't like that you like that part of the game, and take it away?
There was a game mechanic that allowed some people to farm pots. This is very tedious and boring but if you can do it for hours, more power to you! I work the AH. I've made more than 100 million buying/reselling. That's not the correct way to make money in this game.
I'm sure they'll end up limiting the amount you can buy/sell in a week or something to stop this and force people to go to the RMAH.
Like the OP said, Blizz is lazy and didn't want to implement better security, so they took the easy way out and candy coated it.
I bear Inferno Diablo and was farming A3 and A4.
The game is much less fun since 1.03 was released.
Edited by Sl4sh3r#1518 on 6/21/2012 2:45 AM PDT
This is spot on. Nobody knows exactly what the droprates were for each act but right now it seems as if higher quality (ilvl) loot has become more exclusive since the patch. Loot affixes are random. Most of the time you get mediocre or crappy loot. Before the patch you felt like you at least had a chance to get a good item if you were able to put up a solid farm.
Today after several hours of farming I found literally one single ilvl 63 item (archon). I found tons of level *53-55* items in act 3 inferno. Pre-patch the vast majority of items were lvl 59-60 req. and ilvl 59-62. In order to land a high quality item with good affixes you need lottery winning luck.
Call it my perception that's misleading me all you want, it certainly feels as if the droprates have been nerfed. It really feels as if farming the later acts just isn't rewarding at all and you're better off mega-speed farming act 1 since the difference in quality doesn't drop off that much.
You missed a couple of big points. One is that the IAS nerf almost entirely counterbalances the damage reduction of inferno mobs because it massively nerfs ranged characters and reduces spirit/fury regen on melee characters. The other is that people who spent almost 2 million on an infernal staff of herding now can't do anything with it because whimsyshire is less lucrative than the far easier to fight Act 3 zones.
And don't any blues come in here and try to say infernal staff of herding is for the "novelty." The level is novel, yes, but upgrading the staff wouldn't be so expensive if there weren't a promise of cool loot in there, which is now gone with the magicfind and environment nerfs.
OP has some great points and there are a few things I would like to add to this.
It's obvious to me that Blizzard has always been aiming for majority of their revenue to come by RMAH - I personally don't think there is nothing wrong with that, Blizzard is still a company at the end of the day and all that really counts is profit margins and recurring revenue.
Whilst Patch 1.0.3 is pretty radical it is the ONLY way they will be able to control the flow of gold throughout the game. Without it - the RMAH will continue to see prices skyrocket leading the one thing that Blizzard does not want - ZERO Transactions!!!
I think they have looked at the influx of mobile app gaming and their revenue models have simply agreed that people would much rather pay for in game upgrades with cash as opposed to subscription fees. Hence some kind of research and formula would have been completed to create a perfect balance between number of transactions and cost of items sold based off their WoW experiences, looking companies like Zynga, Rovio who have generated significant revenue via in game upgrades and probably more importantly eBay as the RMAH is utilizing a very similar revenue sharing model.
An extremely conservative example would be this: -
1.5 Mil Players online with a very conservative estimate that 1% of those players will use the RMAH to buy a single high quality item at an average transaction value of $20.00 at least once per month. With a 15% revenue share model going back to Blizzard they would generate only $3 per transaction which is bugger all but when that is multiplied by that 1% of 1.5 that would equal $45000.00 in revenue. While that may not sound like much, thats based on an assumption that of that transaction only occurring once per month for any single player. If that increases to an average of 4 time per month that would deliver $180000 per month and ultimately over 2mil per year in revenue.
So by decreasing the availability of high quality items and controlling the flow of gold in farming, it should in theory bring prices of items down in the RMAH which will entice more people to purchase items in that method.
The changes in Patch 1.0.3 to me were made very obviously that they noticed a combination of the following things that would ONLY affect the RMAH -
- Number of transactions and values in AH
- Number of transactions and values in RMAH at launch
When they probably realised that this was not where they needed to be you got the OP's analysis regarding item drops.
Yes Blizzard WANTS you to use the RMAH but they aren't dumb enough to think that players would spend $150 - 250 per high quality item. They are trying to create balance in the price of items so that players WILL spend $20 - $50 per high quality item.
You say people getting all these rares from A3 and 4 was tanking the economy but then say that post-patch there's probably the same amount being introduced because more people are finding them. That doesn't make any sense FYI.
Also I farmed A2 yesterday and have made $35 from the drops alone on the RMAH, along with 1-2 million in gold drops. This is in contrast to pre-patch where I'd usually find 1-2 million worth of gold items if I were lucky.
And you're saying that it sucks that more people are getting good loot, instead of few individuals getting amazing loot, I'm sorry it's not as rewarding for you anymore, but for the vast majority it is.
EXAGGERATIONS ROCK! And also, presuming to know Blizzard's intentions and labeling them with what you think their reasoning was is ridiculous. "Blizzard had to..." is the beginning of a sentence I know will be hilariously incorrect conjecture. How do you know their motives and reasoning? Do you work at the upper levels of the design team at Blizzard? If so, why are you badmouthing your own company? If not (which is the case), why don't you STOP SENSATIONALIZING A BALANCE PATCH.
You are pretty naive about corporate America for being an Ultramerican:) I agree that conjecture is not fact, but if you've ever worked for a big corporation, its not hard to step in their shoes and see what benefits the company or product. This game can pay off bigtime for Blizzard if they keep a handle on the game economy. By taking (lower drop rates on bosses, no items from purple mobs, risk free farming, etc.) and giving (increased drop rates for elites) they can keep people going after the carrot and at the same time throttle the economy.
It smart business on their part to try and slow the game down at the same time they bring more players "into the loop" of having a chance to get a decent top end item occasionally.
And its perfectly ok for the average player! Thats the genius of it. The people that are really chapped are the ones that had the time, money, and ingenuity to cash in before this patch. Now that particular gravy train is not going to run so well...
I love the new patch, I can finally farm A2/3 and I already found a 900 dps ilvl 63 weapon, what would have never happened before.
Now that the glass cannon is fixed we won't have these few rich demon hunters who are dying a billion times in A4 but still can kill the elites and get valuable items.
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