Diablo® III

Scheduled Maintenance - June 26 (Updated)

(Locked)

Community Manager
8:10 a.m. PDT - We are continuing to perform additional maintenance and testing on the Auction House and anticipate having these services to be available at approximately 9:00 a.m. PDT.

-------

We will be performing scheduled maintenance for Diablo III starting tomorrow at 5:00 a.m. PDT in order to deploy patch 1.0.3a. We anticipate that maintenance will conclude and that all services will be available by approximately 7:00 a.m. PDT. Patch notes are available below.

Important: Please note that you will not be prompted to download patch 1.0.3a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.3a is live until those regions have also patched.

For reference, here are the scheduled maintenance times for each region:

The Americas: 5:00 a.m. PDT to 7:00 a.m. PDT
Asia: 1:00 p.m. PDT to 3:00 p.m. PDT
Europe: 8:00 p.m. PDT to 10:00 p.m. PDT

Please note that these times are subject to change. For time zone assistance, please visit: http://everytimezone.com
Edited by Lylirra on 6/26/2012 9:13 AM PDT
Community Manager
Diablo III Patch 1.0.3a – v.1.0.3. 10235

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.

Classes
  • Witch Doctor
    • Bug Fixes
      • Zombie Charger
        • Skill Rune – Zombie Bears
          • Fixed a bug where Zombie Bears were unable to attack targets on slopes
          • Zombie Bears should no longer become stuck on objects with which they shouldn’t have collision


Items
  • General
    • Equipped items will now take "wear-and-tear" durability damage at half the previous rate
    • Please note that durability loss as the result of normal combat is different from the 10% durability loss characters will incur when they die. Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs.

  • Bug Fixes
    • Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain
    • Fixed a bug with linking items with 3 gem sockets
    • It is no longer possible to create fake achievement links


Bug Fixes
  • General
    • Fixed a bug that was causing the “Switch Hero” button to occasionally disappear after leaving a game while in town
    • Fixed several gold and leveling exploits
    • Fixed several game and service crashes (for Mac and PC)
Edited by Lylirra on 8/15/2012 11:33 AM PDT
This topic is locked.

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)
Submit Cancel

Reported!

[Close]