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better than no patch ... but the question is when are we getting a big patch ,new content ?a big fix?
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wow things just got real
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Community Manager
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No problem, we hope they're helpful to get out a bit earlier, especially when we know a patch is going to hit. I mean, why not? Of course I can't promise we'll be able to get them out early every time.
Patches have a longer development and testing process than I believe many expect them to. For instance, 1.0.3a was already in development before 1.0.3 was released, and some 'room' on it (which really means time for development, implementation, testing and localization) was left for any extreme bug fixes should they crop up very shortly after 1.0.3's release. It's more efficient to not wait for a patch to launch before starting work on the next one. Changing item drop rates was something that took some time to discuss and decide how we were going to address it, and thus it wasn't something we could make in time for tomorrow's patch. We know drop rates are one of the main changes you guys are looking for, and we're working to get it into the game as soon as possible. It doesn't mean we chose the changes for 1.0.3a over drop rate changes, it's just a matter of timing and them lining up with the next release.
Edited by Bashiok on 6/25/2012 6:19 PM PDT
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No problem, we hope they're helpful to get out a bit earlier, especially when we know a patch is going to hit. I mean, why not? Of course I can't promise we'll be able to get them out early every time. With all the said "development and testing" that goes into these patches, how did the development team not identify the current loot table/drop rate issues? Doesn't make sense.
Edited by Doomfinger#1409 on 6/25/2012 6:23 PM PDT
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I have to agree with the OP.
It's very refreshing to see patch notes go up BEFORE the servers come down. =P |
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Community Manager
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The drop rates in 1.0.3 are exactly as they're listed in the 1.0.3 design preview blog, so there were no issues as far as validity/accuracy of the changes. Obviously a reduction in drop rates later on in favor or increased drop rates earlier on (and overall more high end items circulating in the economy) wasn't very popular. We agree it was a bad change, so we'll be correcting it, but it wasn't a quick enough change to get into 1.0.3a. |
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No problem, we hope they're helpful to get out a bit earlier, especially when we know a patch is going to hit. I mean, why not? Of course I can't promise we'll be able to get them out early every time. As a former Quality Control specialist for a software company, that makes a lot of sense. Thanks Bashiok! PS - any info on when that Developer Blog is coming out? |
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No problem, we hope they're helpful to get out a bit earlier, especially when we know a patch is going to hit. I mean, why not? Of course I can't promise we'll be able to get them out early every time. Should we take the silence about Natalya's Wrath to indicate a conscious decision to not change the 4piece? Or is this still something that's being internally discussed? I recall hearing that a decision would be reached "early this week", I'm just not sure if that meant a decision, if any, would make it into 1.03a. :) |
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No problem, we hope they're helpful to get out a bit earlier, especially when we know a patch is going to hit. I mean, why not? Of course I can't promise we'll be able to get them out early every time. Thanks Bashiok for providing updates. These mean a lot. Thanks! |
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Fixed several gold and leveling exploits
er, really? |
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@Bashiok,
So what you're saying is the team working on D3 is actually ran in such a way that the same people who are making commits to the code base are also in charge of making core game play decisions too? Why is that lead programmer deciding on what drop rates should be? His job is to make the game work based on specifications that your game directors/managers tell him or are you going to next say that the entire Blizzard team is 3 people and everyone does everything?
Edited by viscrom#1983 on 6/25/2012 6:28 PM PDT
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