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We're not going to change/correct the set bonus of Natalya's. It will remain as-is. Why would they? For pissing more people off? The IAS changed needed to be retroactive. If you can't understand that IAS was op, it you issue. |
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@Bashiok - Thank you for the first good news from you guys in a long time. Wish it was more though bud. Also please enlighten us on this if you would...PLEASE explain how you can nerf our IAS items but you cannot buff our worthless legendary items. The time investment is probably the biggest downturn in upgrading everyone's legendary items. Lets see, if I was a Blizz dev, I would probably be making around $65,000 per year. That equates to roughly $31.25 per hour. For a dev to run a very complicated SQL command, such as:
This in itself took me roughly 10 minutes of research to figure out (I'm a web developer, not a database engineer).. so therefore, lets say, it would take a Blizzard dev 30 minutes to figure out.. that translates into $15.63 dollars. With the current economic situation that the US is presently in, I am quite sure that Blizzard would very much like to avoid this huge production cost. This isn't even accounting for adding new "features" into legendaries, like %chance to cast frozen orb, or something ridiculous like that. |
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We're not going to change/correct the set bonus of Natalya's. It will remain as-is. Some day I'd love to see this long list of "everything" that has been "nerfed into oblivion". And no, fixing force armor so that force armor + minimum health isn't a mandatory style of gameplay is not "nerfed into oblivion". And no fixing rotating monk immunities to that 4 monks can't rotate and be infinitely immune to damage is not "nerfed into oblivion". And no, bringing over budgeted % attack speed more in line with other damage increasing stats so that it is no longer far and away superior to everything else is not "nerfed into oblivion". Okay, I'm waiting. |
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Dont listen to Bashiok. Its like you asking a Car seller, if his cars are good.
Fact is, that with the new patch 1.1, the Legendarys and Set items will have a buff on it with additional effect, that makes the older Set/Legendarys worthless. Thats an indirect nerf. So stay calm and farm enough Money on your work for the next patch. |
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So does that mean that people who get this set now will be OP compared to people who get it after it's patched? That's a dumb idea.
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It's a joke that you are buffing the set for the class that is ALREADY OP as all hell. Yeah they'd plead the 5th for every question if we ever got a face to face Q+A with them. |
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Why would they? For pissing more people off? I smell a fanboi... It would have made more sense for them to buff the other stats and make them comparable to IAS... then they wouldn't have had a huge group of pissed off people. |
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LOL @ people who think this is a buff to the DH CLASS. This is an unintended buff to gear only 1% of us can afford. Just a huge carrot to the DH who are still even playing this game, or have no qualms about dropping $500 on the RMAH
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I love how people can't see past the end of their own nose.
Oh noes, some other class is getting to stay a little more powerful, I'm so jelly! Sit and think for a minute. This sets a precedent that this game desperately needs. Every class should feel a little OP compared to the game, that's the heart and soul of hack n' slash ARPG games. Everyone's time will come as they slowly make the necessary changes to this game to bring it back in line with how it should be. Just sit down, shut up and hang on. |
My main is DH and it's the only class I enjoy really. I don't need to trivialize discipline to enjoy it. I don't want to feel forced to dumb down the class with overpowered legendaries/sets to keep up with the economy or have a chance in PvP when that comes along. I also don't want to have the same exact legendary "best" "ideal" gear that every other DH does. I love how my rares are different from everyone else's. It would be even cooler if they added more interesting item affixes... but... baby steps... Anyway, making legendaries and sets totally broken is a step backwards towards the days of Enigma D2, which makes the game LESS FUN. I am all for making these items competitive and viable (found a Windforce and cried at how crappy it was) but they shouldn't totally break the game.
Edited by Khristophoro#1862 on 6/27/2012 1:43 PM PDT
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Blizzard, I always believed in you, I always knew you will eventually start to listen to your players. 'Tears coming down my face. Hope this change in attitude goes way beyond legendary items, lift the nerf hammer and embrace the concept you advertised, "There is no such thing as too much power!"
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Yeah, they should have left the previous attack speed items alone so that they would be the only valuable items ever to grace the games while new items are relatively worthless in comparison. They won't retroactively change legendary items because the items themselves are going to undergo a fundamental change. Legendary item XYZ pre 1.1 will only be vaguely similar to Legendary item XYZ post 1.1. When they had unique modifiers to them, they'd have to reroll every existing legendary with the new modifiers, which would put people in the position of having a near perfectly legendary rerolled into a piece of garbage. Yeah that sounds like a good solution. You should work together with the guy several posts up that thinks going through the database and arbitrarily raising stats of legendary items is the best way to make them more appealing. |
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Why would they? For pissing more people off? Yeah, they should have buffed dozens of other stats to bring them in line with a single stat, and then re balanced the entire game around that. Very smart. There is a reason you aren't a game designer. |
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Dont listen to Bashiok. Its like you asking a Car seller, if his cars are good. We still have a 1.0.4 before 1.1, and probably a 1.0.5 the way things are going. You're talking months of demon hunters being brokenly OP with this set bonus. |
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So nerfing stats and then nerfing the difficulty of the game makes more sense to you? Rofl. As if it would have been any harder to change the classes a bit to up the damage done by the main stats (which is the only thing that would have needed changing, as crit is just as OPed as IAS used to be).
Edited by Syrasia#1778 on 6/27/2012 1:49 PM PDT
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"it's all lies..." |
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Don't you remember how patching in D2 worked? They changed the stats on many unique items, for example Arkaine's Valor was nerfed in patch 1.09, but the Arkaine's Valors that had dropped in 1.08 and before all retained the better stats. |
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Easiest way to identify when people are jaded and just complaining for the sake of complaining, finding whatever they can to whine about, is when half of the posts in a thread say "DEMON HUNTER OP QQ" and the other half way "THIS CLASS IS SO BROKEN NOBODY PLAYS IT ANYWAY".
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