Diablo® III

On Hit Modifier for Wizards compiled

Posts: 810
Play tested and found all the on-hit modifiers for wizards, figured i'd share:

Magic Missile: 100% -Split: 35% -Pierce: 33%
Spectral Blade: 66% -Thrown: 33% - Deep cuts 66%/22%
Meteor 50% - dot portion 25%
Shock Pulse: 50%
Energy Twister 50% - wicked wind 25%
Ray of frost 33% - storm 20%
Exploding blast 33% - obliterate 12% - cascade 11%/11%/11%
Disintegrate 16%(initial tick)33%(channel) - conversion 22% - entropy 33% - chaos 11%/11% - intensify 33%
Arc orb 33% - nova 16% - orbit 25% - celestial orb 20%
Electrocute: 25% -arc: 10% -lightning blast: 16% -chain lightning: 8.5%
Archon: Destruction 25% - Blast 25% - Strike 50% - Disintegrate 10%
Arcane Torrent 20% - Death blossom 66% - mines 50%
Wave of force 15% - exploding wave 12%
Blizzard: 2% -Stark 1%
Magic Weapon 0%
Familiar 0%
Energy Armor 0%
Hydra: 0%

p.s. play test confirm BOTH blizzard and hydra crit, but doo not display yellow text for it.

p.s.s. On hit modifiers affect the likely-hood an on-hit effect will actually proc. Let's say you have an item that says 100 life on hit. Or 10% chance to slow on hit. With a 50% modifier you'd only get 50hp or have a 5% chance to slow.

p.s.s. request a sticky!
Edited by Crow#1620 on 6/26/2012 8:23 AM PDT
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Posts: 810
reserved
Edited by Crow#1620 on 6/26/2012 8:20 AM PDT
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Shock Pulse (50% as you say) does not change for the Piercing Orb rune...? o.o
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Posts: 810
Nope, found that odd myself.
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please test the runes of magic weapon
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Posts: 810
Still gotta do that, the various damage familiars and archon. And deep cuts
Edited by Crow#1620 on 6/26/2012 7:45 AM PDT
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deep cuts is 88.8% isn't it? Someone else did a compilation and got that.
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Posts: 810
I'll add that to my list to double check
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Sorry Noob question, what do the damage modifiers mean/do?
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Posts: 810
Let's say you have an item that says 100 life on hit. Or 10% chance to slow on hit.

With a 50% modifier you'd only get 50hp or have a 5% chance to slow.
Edited by Crow#1620 on 6/26/2012 8:03 AM PDT
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Good post, people need to read this.

Requested Sticky :D
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Posts: 810
updated for familiar, magic weapon, deep wounds
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So Magic Missile Seeker is 100%? And man, why is Thrown Spectral Blades so bad? :(

Good news about Hydra and Blizzard, though.
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So for Intensify, is the entire thing 33%, or only once it builds up?
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Posts: 1,121
So Magic Missile Seeker is 100%? And man, why is Thrown Spectral Blades so bad? :(

Good news about Hydra and Blizzard, though.


God, ya, that spec blade is crap. 1/3 of a seeker missile?
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Its probly cause thrown blades makes it get spread out even more so the return is less? Just my theory.
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Posts: 810
06/26/2012 08:12 AMPosted by Windforce
Its probly cause thrown blades makes it get spread out even more so the return is less? Just my theory.
in general the larger the aoe, the smaller the on hit modifier
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So Magic Missile Seeker is 100%? And man, why is Thrown Spectral Blades so bad? :(

Good news about Hydra and Blizzard, though.


God, ya, that spec blade is crap. 1/3 of a seeker missile?


Well Deep Cuts is great. Just Thrown has a horrible modifier :(
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Posts: 1,121
Ya, thanks for finding that out, Crow. i was using thrown for the tad extra range. No more.
Edited by Ellyll#1585 on 6/26/2012 8:17 AM PDT
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Posts: 810
06/26/2012 08:07 AMPosted by Avatara
So for Intensify, is the entire thing 33%, or only once it builds up?
updated disintegrate it is an odd spell for on hit. the initial tick hits for 17 and rest for 33.
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