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i also started experiencing this beginning on 06/23. i might have time to do the tests later.
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Support Forum Agent
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Pilfer
Thanks for running the 3D tracert. I didn't really notice anything major that would cause latency issues. There were some spikes later in the tracert, but even the highest one wasn't that bad. Also, did you experience any lag in the 5 minutes that you ran that tracert? You might want to try leaving it running for a bit longer, or until your latency gets really bad. Can you post some network information? * Windows Xp, Vista, or 7 (also include if it's a 32 or 64 bit version) * Firewall (McAfee, Norton, ZoneAlarm, etc.) * Network Adapter brand, model, driver date, and driver version number (Steps below) 1. Click Start. * Router brand and model # (this should be printed somewhere on the front or back or bottom) * Cable or DSL Modem brand and model #(this should be printed somewhere on the front or back or bottom) * ISP (Internet Provider) * Is the connection wired or wireless * Location (City, State) ________________________________________________ Support Information Administrator If you can't find a solution to your issue, feel free to contact a Support Representative directly for further assistance. Their contact information can be found at the following link: http://us.blizzard.com/en-us/company/about/contact.html I'm available on the forums Monday through Friday from 11AM to 8PM Pacific Time
Edited by Dankorii on 7/2/2012 7:08 PM PDT
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Support Forum Agent
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Bryan
In your tracert, I can see a good amount of zeros in lines 1 and 2, which would normally represent your router and modem. Zeros usually indicate that there is data being lost while it's being sent, or that the data is being blocked. This could also mean that one of those two devices is not working properly. You can try removing the router, so that you are connected directly to the modem. If the issue still persists, you might want to contact your ISP to have them check the modem for you. ________________________________________________ Support Information Administrator If you can't find a solution to your issue, feel free to contact a Support Representative directly for further assistance. Their contact information can be found at the following link: http://us.blizzard.com/en-us/company/about/contact.html I'm available on the forums Monday through Friday from 11AM to 8PM Pacific Time |
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I've been having lag issues as well.
I'm running on Windows 7 Pro No firewall, but I am running avast anti-virus Network Adapter: Realtek PCIe GBE Family Controller Router: Airport Extreme Basestation set up in a WDS with another extreme, which is hooked up to a Verizon Actiontec Router. Modem: Actiontec MI424WR-GEN2 ISP: Verizon Fios Baltimore, Maryland I have checked all my drivers and they are all up to date as well. Similarly, I haven't gotten lag in SC2 or other games, but I would get major lag spikes in D3. Here's my tracert info from 3dtracert. http://i1146.photobucket.com/albums/o524/eyau628/070312Tracert.jpg
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So I am assuming since this thread got bumped to the top that Blizzard is now stating that EVERYONE having the latency, rubber banding, and dc issue is caused by their ISP and or router??? How does this info help when that ISN'T the problem?
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Pilfer No problem, thank you for keeping on top of this. I have two lag problems -- one is the simple/obvious one where everyone screams lag at the same time in gen chat / trade chat, so I know it's happening somewhere close to or at Blizzard. The other problem is more elusive. It's a problem of choppy responsiveness maybe more so than plain old "lag". As you noted there are lag spikes later in the route, and they aren't horrible... but they are consistent. Consistently inconsistent, if you will :) It's not that my character stops moving completely and I scream "laggggggg!!!", it's more along the lines of, I'll get vortexed sometimes and notice my character is a bit unresponse, or a desecrate will appear from out of nowhere and already be ticking health away by the time I see it, or wallers drop walls and my character has a hard time going around them because of a slight delay. It just becomes hard to adopt a style of play that works with the twitch mechanics when I'm spiking all the time. That said, 9 times out of 10 by the time 2am to 3am EST rolls around, if I'm still playing, things smooth out.... a lot... the chopiness/unresponsiveness go away and I am seeing everything that happens as it happens instead of potentially a few hundred ms later.
Windows 7 x64 No software firewalls, using NOD32 AV (edit: NOD32 protocol filtering is disabled, Windows firewall is also disabled for my "domain profile" which I am on) Adapter is onboard Intel 82567V-2 gigabit (Rampage III Extreme motherboard) Driver date is 10/20/2011, version is 10.1.17.0 (this is from the latest Intel Proset that I grabbed from Intel.com last night after my resinstall)
Router is Netgear WNDR4500 (latest firmware using built-in firmware upgrade mechanism) Modem is Motorola 6121 Comcast Hardwired right into the router Location is Fort Myers, FL Thanks in advance for any insight you can offer.
Edited by Thatonyg#1499 on 7/3/2012 7:56 AM PDT
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Since i have latency issues i gonna make a post with the data you require.
* Windows 7 (64 bit version) * Windows Firewall * Network Adapter: Realtek PCIe GBE Family Controller Driver Date: 10.06.2011 Driver Version: 7.46.610.2011 * Router brand: Speed Port W920V Firmware Version: 65.04.78 DSL-Modem-Code-Version: 9.6.4.7.1.2 V (dont know if that helps) * ISP: Deutsche Telekom * Connection is wired * Location: near Hamburg / Germany My trace with 3D Traceroute while playing DIII: ****The graph**** http://imageshack.us/photo/my-images/862/tracep.jpg My tracert: If i am not mistaken 80-239-208-193 is the EU Battle.Net server. Whenever you create a game you get another IP adress which i traced. Found that out over "netstat" It looked something like that: Active Connections The graph which i posted is from the trace to the game i created with the IP: 80.239.210.29 Since we have a server and quiet a few computers linked together in the network i made another trace to our router, just to be sure that there is nothing wrong in our network. Here are the results of that: Tracing route to speedport.ip [192.168.1.1] If anything else is needed for solving the issue or to get an better idea where the issue lies, i will try to provide the information you need. Thanks in advance. |
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Im sure that some of the Rubber-banding can be crossed off by saying that the users IPS or Router is the problem, but when playing with 1-2 other players in a game, and having all of our games lag and rubber-band at the same time would indicate a server side issue. Running a TR is a good indicator to point to a client side problem, but im sure that there is an ongoing issue with the D3 pipeline. It might be a simple fact of having too many connection for the attens.net servers.
I would like to say that directing users to rule out there local network is a good start, but I think I speak for the majority of the D3 community in saying that for the most part, this is just a misdirection. Most gamers have a secure constant connection, and from years of Online game play, have worked out most if not all IPS-Router-Firewall issues. I think we would like to see some data from the Server side showing where this issue is not being put on the shelf, but rather being truly looking into for a fix. It is impossible to enjoy Hard Core mode at the moment due to this very problem. Its not as much an issue with normal play besides the exorbitant amount of repair costs involved from the "Lag Monster" deaths. It seems that the majority of the TR are going to ATT class A IPs. And ATT uses CERF.NET for there DNS servers. Even though these are both on the ATT network, there completely different Class A IP ranges. Maby the bottle neck is there somewhere, and its in the 12.129 class range. Either way, I think a more transparent view of the Server side problem would help shed some light into this issue. Dont get me wrong, Im not saying that everything is on Blizzard, but when an overwhelming amount of users experience the same problem, telling us that its most likely on our end is just a misdirect. Ide love to see some load capacity verse usage statistics from ATT on the 12.129 class range and/or 192.215 class range. having users post there tracert`s and other net info helps, but as they say, admitting there is a problem is the first step to solving it. P.S. sorry if any of this data is old or just incorrect. |
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Support Forum Agent
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Leiahona
So I am assuming since this thread got bumped to the top that Blizzard is now stating that EVERYONE having the latency, rubber banding, and dc issue is caused by their ISP and or router??? How does this info help when that ISN'T the problem? Your assumption is incorrect. Rubberbanding and lag caused by increased latency is usually related to network issues. I'm merely making sure that everything on the customer's end is up to date and working properly. The rubberbanding and lag issue is also being looked into on our end, but in the mean time we'd like to try to assist however we can. ________________________________________________ Support Information Administrator If you can't find a solution to your issue, feel free to contact a Support Representative directly for further assistance. Their contact information can be found at the following link: http://us.blizzard.com/en-us/company/about/contact.html I'm available on the forums Monday through Friday from 11AM to 8PM Pacific Time
Edited by Dankorii on 7/3/2012 3:01 PM PDT
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Support Forum Agent
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Pilfer
Thanks for posting that information. Here are some suggestions: 1. Lets update the network card driver to the most recent driver. Here's a link where that can be downloaded: http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=18713&lang=eng&OSVersion=Windows%207%20%2864-bit%29*&DownloadType=Drivers 2. Make sure that the ports that Diablo III uses are open in the router firewall. Here's a page that should help with that: http://portforward.com/english/routers/port_forwarding/Netgear/WNDR4500/Diablo_III.htm 3. Have you tried playing with NOD32 temporarily disabled at all? If not, go ahead and try that to see if there is any difference. ________________________________________________ Support Information Administrator If you can't find a solution to your issue, feel free to contact a Support Representative directly for further assistance. Their contact information can be found at the following link: http://us.blizzard.com/en-us/company/about/contact.html I'm available on the forums Monday through Friday from 11AM to 8PM Pacific Time |
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Im directly COnnected to my computer no router everything else is fine and i still cant play b4 the patch i had no problems at all it was nice n smooth now i cant even enjoy it anymore i can play on wow just fine and HoN and Dota 2 so its def not me.....
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Pilfer Yeah, the date on the driver file itself as shown by Windows is about 8 months old, but it's the same driver file inside the most recent Proset you directed me to. I reinstalled it and rebooted just to double check and make sure I wasn't totally insane.
Can you clarify this one? My firewall allows all outbound connections by default. Does the D3 server/service attempt to open an inbound connection to my PC instead of using the existing outbound connection I made to the service? I suppose I'll go ahead and forward the ports now as a means of eliminating one more thing from the equation, but I've always been a bit unclear why the ports needed to be forwarded unless Battle.net is creating connections back to my computer.
Will give it a shot and report back. Thanks, and have a happy 4th. |
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I am amazed at how much stuff I am supposed to go through now to try to get the game to play properly. I have done all of the steps. i am on a Macbook Pro and I had 0 issues before the latest update and since the update the game is unplayable. I know that Blizzard wants to make sure that it isn't my network problem first, but I have made sure of that and the issues persist. I have done everything, up to and including changing my video setting in the game to the year 1992 to make sure that it isn't my graphics hardware... This is a bit of a joke, and I don't mean to bag on the people trying to help, but the problem isn't on my side... there is a problem with your servers, and if you are waiting to rule out every users network before you look at your own then you are stalling and wasting time. If nothing else give me an offline mode where it can verify with your servers and just let me play the game... as it stands I have wasted $60 and a ton of time that is worth WAY more than that just trying to get the game to work properly.
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Support Forum Agent
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Phat13oy
For assistance with Macs you should be posting in the Mac Support Forum. ________________________________________________ Support Information Administrator If you can't find a solution to your issue, feel free to contact a Support Representative directly for further assistance. Their contact information can be found at the following link: http://us.blizzard.com/en-us/company/about/contact.html I'm available on the forums Monday through Friday from 11AM to 8PM Pacific Time |
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OK, following up after a couple days of playtime with the fix suggestions:
* Disabling NOD32 had no effect, it may be that "gamer mode" (which turns off the AV during fullscreen gaming) was already effectively disabling it * Port forwarding seems like it helped a bit. I'm familiar with just about every technical argument why it should not help, but it feels like it helped, so I'm not complaining -- a few open ports is not going to kill me when there's nothing listening on those ports, not even D3 or Battle.net. That said, I do still experience lag and rubberbanding -- it just seems like it's not as bad as it was before. Is there anything else I can do on my side? |
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I spoke too soon. Started playing through a full clear of A2 and the lag/unresponsiveness is back. No changes on my side other than the time of day. Everything was great for ~48 hours, even throughout the day, and now I'm back to square one I guess. :(
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Your assumption is incorrect. Rubberbanding and lag caused by increased latency is usually related to network issues. I'm merely making sure that everything on the customer's end is up to date and working properly. The rubberbanding and lag issue is also being looked into on our end, but in the mean time we'd like to try to assist however we can. With this being said, just how much longer are you going to "look" into the aforementioned issues and do something about it? The game is so unbearably annoying to play that I have quit. And because I was hoping to get SOME kind of information regarding the fix for this here on the forums and didn't get any I turned to opening up a ticket which didn't seem to accomplish anything either. I find it disturbing that a multimillion dollar company has the lack of or no resources to fix technical issues in this game. What i find even more disturbing is the lack of communication given when confronted about said technical issues. The only communication that I ever I see throughout these forums is that it must be an issue with the players ISP, router, computer, etc. To me if I worked for your company and started getting multiple reports of the SAME technical issue happening to each and every player, that would be an indicator that it's possibly something wrong with the company equipment or the server itself. I don't know just seems.....ummmm..... let me see if I can find the proper wording for it....LOGICAL!! Blizzard Entertainment, Inc is a business that provides games and game services and being a business means you have to take responsibility for what you provide. It saddens me to see yet another company taking advantage of good paying customers. Businesses screw up all the time and there are very few that actually stand up and admit they made a mistake and work hard to correct the issue to make their customers happy. It seems as if Blizzard Entertainment Inc. doesn't care about their customer base or they would have already found the issue by now and communicated to the public they are working on correcting it for better game play. Instead they pay people like you to get on the forums and copy/paste scripted resolutions to a problem that is obviously on your side.
Edited by Leahona#1376 on 7/7/2012 1:22 AM PDT
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this is why the gaming business is the greatest legal scam ever. sell something that doesnt work, then blame their computer. genius!
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