06/27/2012 08:19 PMUnnerf Inferno difficulty please.
Posted by Tony
I'm kinda torn about this comment. Think back to how diablo 2 worked.
Take the hammerdin pally for example...below is arguably the best gear (not for ubers however).
Helm: Shako - extra +skill, and loads of life/mana - clear winner
Ammy: Maras - great ammy, but you could use a rare +2/FCR ammy too
Sheild: Spirit Sacred Targe (maybe HoZ)
Weapon: HoTo - Can't beat it
Gloves: Upped Magefist - FCR and mana regen. can't be beat
Rings: Soj and gg FCR
Boots: Sandstorm - better mods, but I'd use WTs for MFing
on switch: CTA + Spirit
and of course, Nigma
While this might be the best gear for a hammerdin....it was NOT required to be able to tank hell baal runs with a full house.
The fundamental flaw in D3 (compared to D2) is that it's required
to have the "best" gear to even progress. In D2, you could take a hammerdin, deck him out in gear farmed from nightmare and be well on your way to tank hell baal. That's just not possible in D3's current state.
On the one hand, pre inferno nerf, drops were underpowered.
Buff drops, revert inferno nerf = still requires best of the best gear to progress, you never feel stronger.
Buff drops, keep inferno nerf = feels more like D2 but it becomes vastly easier for the majority. Since there is no end game (similar to Pandemonium Quest from D2), getting "better" gear has no point.