Diablo® III

Monk Skill, Tempest Rush, rubber-banding

The rubber-banding on Tempest Rush is terrible, particularly when there are a number of creatures and/or ground effects on the map (which of course, is when rubber-banding is the worst). 200 hours logged and I've not seen any other skill that does this (very rarely experienced it with teleport; rarely with dashing strike). The consistency of the rubber-banding makes the skill, which is otherwise an exciting monk skill, a liability in inferno.
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