Diablo® III

What we MEAN when we say D3 is TOO hard...

Posts: 40
07/02/2012 01:40 AMPosted by Nanaki
My major problem with D3 atm is that it's amazingly time-suck hard. Drops don't even remotely feel rewarding. The most well-rounded item I've ever had drop was a pair of boots with strength, vitality, magic find and movement speed. Not too shabby Barb MF boots. But, they were only lvl 22 and the odd of even getting this stat combination is astronomically low. Diablo fanboys argue that WoW items are static and boring, but at least you get something of substance even if it's not the best ilvl in the game.It's moderately fun selling items on the AH, but it's really boring relying 100% on the AH for your gear. What do you do when you have the best gear in the game and you did nothing but farm Whimsyshire with 300% gold find or Siegebreaker with MF and sold items to other ppl cuz they were items you couldn't use yourself? Ya, really rewarding. Very well-earned indeed. The most excitement I get in the game is when I get a drop and it's a nice upgrade for the toon that it dropped for.


i dont get it why people complain about this. All games with random loot force you to trade with other players. The AH just makes it easier


They say it because this.... yes im about to blow your mind
Blizzard sets the drop rates. And they make it low so people HAVE TO USE the AH.
BAM mind is !@#$ing blown. This all means blizzard enforces the AH without people like you knowing. Blizzard is turning into the %^-*in illuminati
I agree with the OP - but putting difficulty aside, the game's biggest problem is it's lack of replayability.

In D2, if by some small chance you hit a wall in Hell by not being able to beat Diablo, or Baal, or even got bored farming cows to LvL99; you could go make an infinite number of new characters -- twinking them with easily farmed Normal and Nightmare uniques/sets. Javazon's, orbsorcs, fire sorcs, lightning sorcs, hybrids, teleporting whirlwinding sins, shapeshifters, trapsins, hammerdins, chargedins, the possibilities were basically endless. Not to mention, There were enough runewords, uniques, and set items to keep you geared and to keep the game fun.

Then when you were less frustrated, you could return to your "main" character and work more towards completing the game, reaching level 99, and having the best gear.

Diablo 3 has 4 classes - and no incentive to make one more than once. And at this point, getting them through Inferno is more of a headache than it's worth.
Edited by iNate#1944 on 7/2/2012 2:12 AM PDT
Great Message. I think you hit the nail on the head, I have been !@#$%ing about content for weeks. The content is terrible, but it was never the content that kept me playing D2 it was the gameplay. it was the fact that you would think up a build and then try and make it work. I once had a pure summoning druid who would go hand to hand with his pets, so built his stats diff, I struggled my ^-* off, but it was fun, and it worked on normal, then nightmare and hell happened, think I finished on level 66, cause most of the content was too hard.

The fun of the game came from thinking about classes and dreaming up new builds. Barbs are not meant to kite things, sure they are going to get hammered from time to time and have to disengage, but that's not what the class is about. I played Barb first, and i did, because it best suites my nature, I love to charge in and smash !@#$.
Posts: 16
Another thread about how hard the game is when a teaser was released before the game came out saying "you will die." It showed characters... dying? I'm honestly not sure what people were expecting, or if they were thinking something along the lines of "that person is a noob, I can clear the hardest mode without dying." I didn't see the teaser saying, "this game will be exactly like Diablo 2. We've added the same spells, classes, but have made it better looking." I'm glad that this game actually has a challenging aspect to it, something that Diablo 2 lacked severely. I die quite often working on different abilities and gear set ups, to try and figure out something that works for me. But I also recognize that's part of the game.

Expecting Inferno to be easy would be like buying Starcraft 2 and expecting to get into the GM bracket the first week you play. Unrealistic. Instead of complaining on the forums, time may be better spent practicing mechanics and obtaining better gear (you can actually farm gear, no AH required). There are people who are successfully clearing inferno acts, because they have the skill and gear to do so. People need to understand the reason they cleared Diablo 2 so easily is because the game was, in fact, just easy. It had a very low skill cap required to clear successfully (even hell). This seems more like a wake up call for all the "hardcore gamers" who in the end, were just regular gamers skill-wise and are in denial (myself included, but I can admit it). That doesn't mean you still can't have fun.
Good read, great analysis of different types of difficulties.
Game was really fun until Inferno Act 2. My wife and I played our first toons until we beat the game in normal. She quit. I kept going with a DH until 60 playing in public games until I cleared Inferno Act 1. It was mostly easy, at times challenging, but always fun.Now I'm solo clearing Inferno Act 2 because the groups I'm getting can't handle it. It's all just kiting now. I basically find a terrain "island", clear it out, drag elite packs back there and go round and round in a circle until they're dead.


I hate just about every mob in act 2 and the end of act 1 - trees that keep poison lingering way too long over my loot = hate, frogs = super hate, those upright spiders that either splash poison around their dead bodies or toss fire = hate, lacuni = die in a fire hate, the things that look like lacuni without tails = hate, ghosts that fly around and vanish = hate, sand imps that vanish into the ground = hate, teleporting/vanishing snakes = go to hell hate, wasps = hate and I use arcane with heat seeking just for these turds, land sharks = kiss my butt hate, birds that circle above and wait for you to get busy = seething hate, poison spitters on the cave walls = overflowing on hate, even the slow moving mobs with the big weapon that gets stuck can be hated when they spam jailer or waller and kill me because I can't move out of their one shot and I'm pretty pro on my wizard at surviving unless I'm tired.

Act 2 is a lot easier now with the 1.0.3 damage changes, I no longer get one shot by every stupid non elite pack of small things or poison spitters that jumps me. However, I loathe every critter in the act and don't want to be there any longer than I need to. The mobs like the sand are irritating (said in best imitation Anakin voice).

I think with the AH being available in the game the loot system feels unrewarding because I can farm up 1 mil gold and buy an upgrade on AH before ever seeing one by looting corpses. Loot is also pretty lackluster and having to stack all dps+vit+resist all makes for boring.
Edited by Elm#1128 on 7/2/2012 2:10 AM PDT
07/01/2012 08:42 PMPosted by Themaceguy
Some games are hard because they require an immense amount of mechanics memorization to complete or else you die. We will call this 'Simon says hard'. In the end, its about how well you memorize how to respond to certain things in order to win a fight.


That right there is EXACTLY what League of Legends is about LOL
OP clearly never played D1 as a warrior.

Oh, and if you turn the game back into the mindnumbing boredom that was D2, everything will be botted from that point on. Take that into account when deciding how inferno should be balanced.
85 Night Elf Warrior
9155
Posts: 255
Liked, and for all the good it will do, requested sticky.
Dittos OP and sticky requested.
Posts: 16
Totally agree with the post.

Inferno is kind of cheesy hard. The end-game, skills and items are unpolished. I feel the game is currently designed for farmers and buyers. (e.g. going to youtube, you only see farming instructions.)
European scum! Nah, just kidding.

+1
Dittos OP and sticky requested.

"The diversity was increased because in the end the players did not care whether their build was a little suboptimal in DPS vs another build because it was fun for them to play that way. "

you never played d2


No, you never played D2.
Another thread about how hard the game is when a teaser was released before the game came out saying "you will die." It showed characters... dying? I'm honestly not sure what people were expecting, or if they were thinking something along the lines of "that person is a noob, I can clear the hardest mode without dying." I didn't see the teaser saying, "this game will be exactly like Diablo 2. We've added the same spells, classes, but have made it better looking." I'm glad that this game actually has a challenging aspect to it, something that Diablo 2 lacked severely. I die quite often working on different abilities and gear set ups, to try and figure out something that works for me. But I also recognize that's part of the game.

Expecting Inferno to be easy would be like buying Starcraft 2 and expecting to get into the GM bracket the first week you play. Unrealistic. Instead of complaining on the forums, time may be better spent practicing mechanics and obtaining better gear (you can actually farm gear, no AH required). There are people who are successfully clearing inferno acts, because they have the skill and gear to do so. People need to understand the reason they cleared Diablo 2 so easily is because the game was, in fact, just easy. It had a very low skill cap required to clear successfully (even hell). This seems more like a wake up call for all the "hardcore gamers" who in the end, were just regular gamers skill-wise and are in denial (myself included, but I can admit it). That doesn't mean you still can't have fun.


This. You could clear hell in Diablo 2 naked.

Also, when did the word "hard" start meaning something other than difficulty?

hard because they require an immense amount of time


How does that equal:

difficult to deal with, manage, control, overcome, or understand: a hard problem.


I understand that words change with their meaning over a long enough time frame, but how does "immense amount of time" mean hard? Only you MMO kids could come up with new meanings to words that have nothing to do with what the words originally meaning.
07/01/2012 08:42 PMPosted by Themaceguy
2.- Would you be willing to consider making the game a more 'Icarus hard' type of game if you received enough criticism, and what would that take?


I'm all for this, if the difficulty is not ruined as well. I don't have any problem if Inferno wouldn't contain any better loot than hell (it should still offer better chance of getting it though). But don't make the game about slaughtering bunnies with big heavy weapons, like D2 was. I, and people like myself want inferno. We want something that requires time, persistence and calculation to beat.
Posts: 175
Please do not make the game easyer.
Diablo 3 is like an arcade game.

Dying is completely unavoidable, and when you do die the game takes all your money. Then you have to go and spend more money just to get further.


Ever heard of Hardcore mode? Ever heard that people have already slain Inferno Diablo?

Learn to play.
Edited by Templarion#1681 on 7/2/2012 2:28 AM PDT
07/02/2012 02:25 AMPosted by ChromeOnRust
Please do not make the game easyer.


Make the game much easier.
Dittos OP and sticky requested.

"The diversity was increased because in the end the players did not care whether their build was a little suboptimal in DPS vs another build because it was fun for them to play that way. "

you never played d2


No, you never played D2.

95% of players in D2 ran cookie cutter only.
07/02/2012 02:23 AMPosted by SpecialisToL
2.- Would you be willing to consider making the game a more 'Icarus hard' type of game if you received enough criticism, and what would that take?


I'm all for this, if the difficulty is not ruined as well. I don't have any problem if Inferno wouldn't contain any better loot than hell (it should still offer better chance of getting it though). But don't make the game about slaughtering bunnies with big heavy weapons, like D2 was. I, and people like myself want inferno. We want something that requires time, persistence and calculation to beat.


Go back to WOW then, or the hundreds of other WOW-clones out there. You have everything to chose from, we have nothing to chose from.

Good job Blizzard, you cannibalized your WOW customers while pissing off the D2 customers. Real good job. Who's in charge of corporate strategy over there?
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