I want to clarify that I'm not trying to say that I have personally made CM its best. I made this thread to show what I've found and try to perfect it with the input of others, as well as spread the idea.
The original build:
The original video:
Since this first version of the build, I have modified it for significantly more damage at the cost of some defenses. Here is my new build:
For those of you that are new to level 60 or are just broke, I put together a sample gear setup for cheap in the video below:
Q: Why Chain Reaction instead of Short Fuse?
A: Even though CR has an annoying delay, the overall damage output of this rune goes well beyond what it looks like on paper. On paper it ends up totaling 291% weapon dmg as opposed to SF 225%, however SF is instant cast which is very appealing. Where CR starts to shine is in longer fights vs bosses or champ packs when you can either have them frozen constantly or at the very least staying next to you. Essentially what happens is since CR is 3 hits, it has 3x the chance of procing AP on crit and since it can be cast without interrupting your other casting (and it stacks), the explosions stacking literally as fast as you can possibly cast them, which builds and builds into a streaming frenzy of explosions. The end result is multiple explosions per second (at 97% weapon dmg each), each procing LoH & AP on crit. Each cast of CR pays for itself 1-2x even on a single target, which means any surplus can cast another WW (not to mention whatever you're getting from WW already). SF is better for trash mobs, CR is better for bosses and champs.
Q: Teleport? Really dude?
A: Hell yes! Teleport is totally awesome, gets refreshed constantly with this build, and basically costs nothing because you regen AP so fast. Teleport into packs of mobs, away from death traps, reposition yourself without having to run and stop casting, etc. There are way to many benefits to consider anything else IMO.
I made a short video showing some of the usefulness of teleport with this build:
Q: Cold Blooded? Erm?
A: The tooltip is wrong, it actually increases all damage to frozen or chilled enemies. Need I say more?
There are questions about other runes and possibly evocation, and for those all I can say is experiment with them for your gear and playstyle and figure it out. For me and my gear, this is the best way to go. If you have lower defenses you might want safe passage, blur, or cold snap. Higher defenses you might want diamond shards. The key is finding that sweet spot with your build and your gear tweaked perfectly.
Feedback/thoughts = good
EDIT: Swapping out blur for cold blooded resulted in this:
EDIT: Swapping out the above, plus cold snap for bone chill resulted in this:
In this video I pwned Cydaea so hard I broke her and she bugged out. Things got weird :o
EDIT: Some more boss kills:
Iskatu in 18 secs:
Rakanoth in 28 seconds:
Ghom in 43 seconds:
Azmodan in 45 sec:
Siegebreaker in 1.5 mins:
Belial in 2 mins:
Diablo in 5 mins:
Higher DPS potential build (but harder to play due to less survivability):
I've gotten some haters of my videos, which I'm assuming is from people that are afraid that CM will get nerfed. However, this takes pretty good gear plus playing it properly to actually pull off this build, so I don't think a nerf is necessary. How many witch doctor videos are out there using zombie bears to kill bosses in 10 seconds? ZB hasn't been nerfed, and I don't think this build should be either. Some previous CM builds needed to be nerfed because you could have total crap gear yet still stunlock everything and kill bosses easily. This build was already nerfed and brought back to life in 1.0.3 so I can only assume that Blizz only nerfed it in the first place to deal with super high atk spd + CM builds that were totally over the top, so hopefully since it's back they meant it to work like it does now.
If you can optimize a build to synergize with good gear to the point of being able to do this, why shouldn't you be able to?