Because players DEMANDED an earlier release date. I can recall several forum posts saying people would pay $100 for a closed-beta account just to play.07/03/2012 12:58 PMPosted by MensalidinThen why did you release the game?
07/03/2012 12:57 PMPosted by BashiokWe recognize that the item hunt is just not enough for a long-term sustainable end-game.
Then why is this game built around balancing an auction house / real money auction house rather than providing their players with pure fun entertainment? There have been thousands of threads that clearly outline how you guys have designed this game like WoW and not like the previous Diablo games. -- huh.
Loot takes weeks to find one good item, end game is nothing but grinding meaninglessly, the only way to upgrade realistically is to buy it from someone else, and co-op doesn't even exist in this game (at least not past act 1-2 with more than 2 players). While this may not be WoW, it's certainly not Diablo.
Give us Elite Onslaught, where only elites spawn continuously until everyone in the party is dead, or your team runs out of lives. Elites don't heal, and they don't enrage, only more Elites join the fray once the timer's up.
Have it tiered so that defeating a certain amount will generate loot for you depending on how many killed. And have a score kept on who killed the most, how many waves, and how much time it took.
07/03/2012 01:03 PMPosted by BashiokHindsight is 20/20 I suppose, but we believed pre-release that the item hunt would be far more sustainable, and would work to be a proper end-game for quite a while. That didn't turn out to be true, and we recognize that.
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