Oh wow you responded to my post, wasn't expecting that. Sorry I wanted to edit in that I wasn't trying to be overly negative and am truly thankful for really any posts we can get that give us insight into what goes on behind the scenes. |
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We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now. What about making the loot itself more desirable? Is this in the future patches? I think gamers want to look forward to better loot affixes then crit chance and crit damage. How about items that transform you, or better animations with certain changes? I think making items more fun in itself will help the end game tremendously.
Edited by Intrepidus#1362 on 7/3/2012 1:07 PM PDT
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Community Manager
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Haha... oh wait, that's mean! I don't know that I'm allowed to release specific concurrency numbers, but we have hundreds upon hundreds of thousands playing every night. Comparing to just normal drop-off post release of a WoW expansion, Diablo III has been very solid, and it's not even out in China yet. |
Bring back the Talisman (that Charm-holder from early development) and tie the slot unlocks in it to exp gain at 60. This solves all of your problems. I wrote a post about how I would do this, which I'm sure you can see in my history if you're so inclined. |
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We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now. Could have fooled me, I thought Diablo 3 was World of Warcraft 2!!! So what was it that made us play Diablo 1 and Diablo 2 for as long as we did (pre WoW days)? |
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Bash, Most of the lacking areas should have never been lacking to begin with. These are blatant design flaws. Recognizing the item hunt was just not fun enough a month or two after release is pathetic. That should have been identified and tackled in a weeks work of internal testing at most. This game was released with systems that need so much more to them its a joke. I understand things are being worked on. But this response is very discouraging for a diablo fan such as myself. Basically, since this game isnt a monthly sub we aren't devoting very many resources at all in fixing it. Hopefully the expansion will help this game out because I have only seen post's from blues that continuously confirm this game is going to stay mediocre. From a die hard diablo fan, 3 copies, 2 CE, I wont be sticking around or buying into the expansion. Far too many options out there and Diablo 3 just does not hold a candle to any of them.
Edited by Menacetech#1216 on 7/6/2012 10:42 AM PDT
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There would be far more complaining had they not released the game until yet. |
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As of now, endgame is all about farming. This is quite boring because no new contents can be played.
What about creating seasonal dungeons (like the seasonal races in Gran Turismo 5, which are not very difficult for Polyphony Digital to generate) that would change every week ? Of the main benefits would be guaranteed good item drops (in terms of stats). This would add depth to Diablo III and would retain players weeks after weeks. |
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Your honesty is very comforting. |
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I really hope this isn't breaking any rules for a "shameless" plug of my own thread, but on the topic of possible endgame solutions:
Endless Dungeon: http://us.battle.net/d3/en/forum/topic/6019721986#3 |
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Thank you for this honest and pure answer, and for the one before, Bash. Now it's made completely clear that Diablo was nothing but a time-waste product for WoW players so when they get bored of D3 they'll see their WoW pass is done and will pay to renew it. Perfect strategy. |
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This. |
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We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now. good. |
I'll chime in saying I've "beaten" all of inferno (pony land, killed diablo without skipping packs etc...) I'm still playing every night, still farming. Though I am getting bored of it, and starting to go back to SC2 after about a 3+ month hiatus. I do wish my MMR would've been reset though :( |
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My friend in China already got the game... so he's illegal? |
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