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I seriously doubt that'll ever happen, the server costs need to be recouped and seeing as D3 isn't an MMO, they have two options:
1. they bleed themselves dry with zero profits after the initial release income but a lot of monthly maintenance
2. lean on the RMAH for monetization
If the game had been purely single-player with no server-side DRM or drop-in, drop-out capability, they wouldn't need a financial crutch.
The third option, which nobody will appreciate, is their chopping the game up into smaller pieces they'll then proceed to gate behind micro-transactions, effectively crossing over into a partial use of Free-to-Play mechanics.
Unfortunately, the only reason for any of this is the DRM they've applied, and the inherent server costs. B.net 2.0 hasn't exactly been a profitable venture for anyone, and the real-money returns per item on both the end-user and Blizzard's side are laughable. I've seen fairly deluded folks who marketed items on the auction house in the hundreds of dollars - in a game where the central hook is that you might always find a new and better item just around the corner. This means that anyone who actually spends real money in the game is setting themselves up for disappointment.
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