Diablo® III

Stop saying PvP will be "Pay to win"

Community Manager
Excellent...some attention to PvP. Hoping to pick your brain on further specifics, if you'll allow me.

- Will players be able to gamble on matches?
- Will teamplay still be allowed, taking into the same level of aggregate matchmaking as SC2 currently does?
- Just how far out are we? Is the team hopeful for a 2012 release?


I don't want to squash any excitement about PvP, because we think it's going to be a lot of fun, but a lot of the details are still in flux. We're focusing on 1.0.4, and once that's behind us we'll be a lot closer to sharing some more concrete details on the "PvP patch" as they solidify.
Umm... that rating system wont work. You can't use ratio, because someone fighting harder opponents will have the same ratio that someone fighting weaker opponents will have. It would be like pairing up professional baseball players against little leaguers simply because they have the same team batting average and era. It's not a fair fight.
85 Goblin Shaman
6455
Gear > skill in this game.

Play to win confirmed.
07/09/2012 11:05 AMPosted by Bashiok
More specifically, based off of your win/loss record. It's not dissimilar from the matchmaker found in StarCraft II, which is based off of the Elo system used for Chess championships. Your win/loss and who they were against determines a 'skill rating', which is used to match up against other players of a similar rating. The intent is to get an even/fair match. Regardless of any individual factors like build, gear, or player ability, you'll find some equilibrium where you're facing off against players that you're about as likely to beat as you are to lose. If getting better gear raises your abilities then you're simply matched against players of a higher rating. Changing builds or just getting better at PvP could have the same effect. But regardless if you move up or down you're ultimately still netting around a 50/50 win/loss as you're always matching against similarly rated players.


Finally a blue post! Welcome back!
Love it forum posters.

Whinge about lack of blue response in forums. Blue posts, respond with ignorant, insulting juvenile replies rather than engage in meaningful discussion.

clap clap clap. well done all.
Excellent...some attention to PvP. Hoping to pick your brain on further specifics, if you'll allow me.

- Will players be able to gamble on matches?
- Will teamplay still be allowed, taking into the same level of aggregate matchmaking as SC2 currently does?
- Just how far out are we? Is the team hopeful for a 2012 release?


I don't want to squash any excitement about PvP, because we think it's going to be a lot of fun, but a lot of the details are still in flux. We're focusing on 1.0.4, and once that's behind us we'll be a lot closer to sharing some more concrete details on the "PvP patch" as they solidify.


When will we hear anything about 1.0.4 and when it will be released? Things like MF on boxes etc were taken away and still have not been put in. We're really not getting much information on anything and responses are taking really long.
Edited by thiouk#1445 on 7/9/2012 11:14 AM PDT
07/09/2012 11:05 AMPosted by Bashiok
More specifically, based off of your win/loss record. It's not dissimilar from the matchmaker found in StarCraft II, which is based off of the Elo system used for Chess championships. Your win/loss and who they were against determines a 'skill rating', which is used to match up against other players of a similar rating. The intent is to get an even/fair match. Regardless of any individual factors like build, gear, or player ability, you'll find some equilibrium where you're facing off against players that you're about as likely to beat as you are to lose. If getting better gear raises your abilities then you're simply matched against players of a higher rating. Changing builds or just getting better at PvP could have the same effect. But regardless if you move up or down you're ultimately still netting around a 50/50 win/loss as you're always matching against similarly rated players.


it´s alive!

one week of silence, srsly?
85 Blood Elf Paladin
4025
07/09/2012 11:10 AMPosted by Bashiok
We're focusing on 1.0.4, and once that's behind us we'll be a lot closer to sharing some more concrete details on the "PvP patch" as they solidify.


Next logical question then: Any details on 1.0.4 that you can share?
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