Diablo® III

Diablo 3 Level Design Article

Hi d3 com,
i did a nice little writeup on Diablo3's level design, maybe you want to check it out. It kinda developted into a little bit of a rant in the end, but i have lots of pictures so that should balance it out. (i know you like pictures) have fun

https://docs.google.com/document/d/1Ux4gE12hyEZjGLxNXcEnh3bh1CLdtpCirnTWfHumnBg/edit
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Was a fun read; I didn't necessarily agree with everything, but I agree with these:

1. Being able to walk into more things in the environment. Less invisible walls.

2. /Wishes Caldeum was a big desert city that we could wander in.

3. Completely random outdoor zones rather than static sizes.
Edited by Onetwo#1132 on 7/6/2012 12:19 AM PDT
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As players, we often don't catch the nuances of good level design, but you did.

Good analysis.
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thanks for reading :)
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Nice, hopefully Blue reads this.
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shameless pump
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