now try compare this formula with your table, it is almost correct, depend on how it round up.
At this point I have no clue what you´re trying to prove here. Basically how you "think" the game works is wrong (it generally applies to us all until we figure it out). I don´t care about an "almost" correct formula...I gave you the game mechanics of WW and RLTW and a 100% correct way to calculate the damage output of those skills (backed up by countless ingame tests), yet you tell me...I´m not really sure what you mean.
Also tooltip info is useless and proves nothing. If you think the game actually applies those values, you´re very wrong.
1. There´s been numerous cases where skills did (or still do) different damage per tick (hit)than the tooltip says. Here I was researching skills back in early June and back then there were plenty of skills with incorrect tooltips:
In some cases the tooltip was way off (Rolling Thunder IIRC outright stated 155% weapon damage while it did 50% more), in other cases the tooltip is just a rounded number. For example in the current version of the game, Volcanic Eruption does 145%*1.3/3 damage so 188.5%/3 per tick and not just 189% like the tooltip says.
2. Hmm, why does Weapon Throw apply damage at a 20% faster rate than Cleave and Bash and Seismic Slam on the other hand 30% slower than Cleave and Bash at the same aps values? Oh, the tooltip doesn´t say anything about that? Guess what, your tooltip-relying formula just died. Feel free to magically create a new one.
Do you understand what I´m trying to say? As a general rule, although (in some cases very) incorrect, it´s possible to calculate DPS with your
character sheet displayed damage * tooltip stated damage value / attacks per second
but that formula will never be correct, because each skill has different mechanics, different rounding, different scaling with aps (if, at all) and the tooltip might be incorrect (rounded). So until weird people like me spend countless hours researching the skills in-game, we won´t know for sure if our damage calcs are correct or not. Why? Because the developers simply don´t reveal the info to us players.
Also, if you intend to create a general damage formula for all skills, feel free to do so, but please back it up with some actual in-game tests. If you don´t, it stays just a subjective and baseless assumption. Here´s a tip from a researcher. Calling skills "very special" just because they disprove your formula isn´t the best idea. At this point, nothing you´ve posted would allow us to calculate (predict) and afterwards verify the actual damage above monster heads in the game. If you apply the info in the first post though, you can calculate everything.
Sorry if this post came across as too harsh, it´s just that I don´t understand what your point is. I really tried to, I even admitted that you have a point with your calc giving a very rough estimate dps if applied correctly, but now you´re creating even more formulas without backing them up. Oh well...