also does anyone know how ias affects ww?
0.90-1.00 attacks per second = 9 tornado ticks over 3 seconds = 3 ticks per second (tps
1.01-1.11 attacks per second = 10 ticks over 3 seconds = 3.33 tps
1.12-1.17 attacks per second = 11 ticks over 3 seconds = 3.67 tps
1.18-1.32 attacks per second = 12 ticks over 3 seconds = 4 tps
1.33-1.43 attacks per second = 13 ticks over 3 seconds = 4.33 tps
1.44-1.536 attacks per second = 14 ticks over 3 seconds = 4.67 tps
1.54-1.665 attacks per second = 15 ticks over 3 seconds = 5 tps
1.67-1.815 attacks per second = 17 ticks over 3 seconds = 5.67 tps
1.82-1.998 attacks per second = 18 ticks over 3 seconds = 6 tps
2.00-2.22 attacks per second = 20 ticks over 3 seconds = 6.67 tps
2.23-2.4975 attacks per second = 23 ticks over 3 seconds = 7.67 tps
2.50-2.8512 attacks per second = 26 ticks over 3 seconds = 8.67 tps
2.86-2.98035 attacks per second = 30 ticks over 3 seconds = 10 tps
The proc coefficients for both tornadoes and ww are still the same in 1.0.4.
Lorenze: ias affects ww the same way it affects tornadoes. It´s impossible to research the exact breakpoints for ww but you might as well apply the tornado chart on ww, when I researched both, the tick frequencies seemed to be the same.
Kinseth yes all of them, just use the number that is right below DPS (if you look at the weapon stats window) for any damage calculation. That number already includes elemental and +% damage.
Zerged I was wondering the same thing, about tick frequency changes in real time as you increase aps (for example through WotB or swinging with the other weapon). I´ll test it later today.
Seems like the tornado damage and frequency doesn´t change when you switch to a different weapon. For example I used a cold damage dagger first to create some tornadoes and then switched to 2H mighty weapon and the already created tornadoes hit for dagger damage at dagger frequency. I´m assuming the same applies to swinging with the offhand or popping WotB, only the new tornadoes created by the other weapon will be different.
So to answer your question Zerged, the tornado tickrate stays the same as it was initially.
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