I'd like to use this way to thank you for the nice contact and the continuous, enormous effort you put into this investigation.
1. Yes if you click Sprint and then hold WW they will tick at the opposite frequencies:
- swing with MH, sprint using aps of MH, WW using aps of OH
- swing with OH, sprint using aps of OH, WW using aps of MH
Your formula is precise (more accurate) but Lorenze asked me for a basic one incase of both weapons having the same frequency.
But basically there´s so much stuff going on in a battle and most people are busy keeping up ToC so that noone would bother to purposely hit with the weapon first that gives you slightly more overall damage in the following seconds you´ll spend spinning around.
You may have noticed that the tick frequency source when dual wielding is different for Sprint and WW. Sprint frequency depends on the weapon you swung last before sprinting while WW frequency depends on the weapon you are about to swing (not the weapon you swung last before WW). If you click both skills at the same time and if the MH/OH tick frequencies are different, Sprint and WW will tick at different frequencies.
Maevar you meant you´re gonna get bashed as you´re the one trolling here but anyway, I haven´t designed the game nor WW and Sprint mechanics so you should address your criticism elsewhere. Not sure why you felt the need to post in this topic, but I don´t care.
Feel free to have fun using other Barb skills, noone´s forcing you to use WW.
Kane I´m not planning to open a "let me calc your breakpoints" service here. The mechanics and formulas are there and they´re really not that difficult to use.
Really, you´re dual-wielding (15% IAS) a 1.20 aps mace and a 1.50 aps dagger with a 9% IAS Lacuni and have Thrive on Chaos up (25% IAS) which means your MH aps is 1.20 * (1 + 0.09 + 0.15 + 0.25) = 1.788 and your OH aps is 1.50 * (1 + 0.09 + 0.15 + 0.25) = 2.235 which gives us the following frequencies according to the chart
1.66667-1.81818 aps - 11 frames per tick - 5.45 ticks per second - 17 ticks
2.22223-2.50000 aps - 8 frames per tick - 7.50 ticks per second - 23 ticks
if you want the next breakpoints
1.81819-2.00000 aps - 10 frames per tick - 6.00 ticks per second - 18 ticks
2.50001-2.85714 aps - 7 frames per tick - 8.57 ticks per second - 26 ticks
You divide the breakpoint (1.81819) by the weapon aps (1.20) which results in 1.5151583 and if you substract 1 from this number you get 0.5151583 and then multiply by 100 and round up you get how much % IAS you need for that breakpoint, in this case 52%. You already have 49% (15% DW + 9% lacuni + 25% WotB) so adding 3% IAS somewhere on your gear will let your MH achieve the 6 tps breakpoint. Do the same for OH (2.50001 / 1.50).
I´m considering adding a breakpoint calculator to the first post for people who can´t comprehend simple math, I´ll ask Twister if his spreadsheet is ready.
EDIT: Updated the first post with another proc coefficient effect - the lowering of Overpower cooldown by 1 second on a CH and also the following fact that was implied before but wasn´t clearly stated (as pointed out by Jim):You may have noticed that the tick frequency source when dual wielding is different for Sprint and WW. Sprint frequency depends on the weapon you swung last before sprinting while WW frequency depends on the weapon you are about to swing (not the weapon you swung last before WW). If you click both skills at the same time and if the MH/OH tick frequencies are different, Sprint and WW will tick at different frequencies.
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