4. When dual-wielding, tornado tick frequency depends on the attacks per second (aps) of the last weapon swung before using Sprint.
12/08/2012 11:12 PMPosted by FelandroI'm having some trouble understanding the chart or any of the guides, I tried to calculated my APS but it doesn't seem to be right. Can someone take a look at my gear and tell me if I'm over a breakpoint my hellfire ring now has 7% IAS I don't think my profile is updated yet.
12/09/2012 05:26 AMPosted by MASKOAASay if you have AIS to give up and you get an item that has the exact same stats as the previous except NO AIS...now the game would show -dps but would that reflect reality?
12/08/2012 11:33 PMPosted by DAKKON4. When dual-wielding, tornado tick frequency depends on the attacks per second (aps) of the last weapon swung before using Sprint.
Question on this. Assuming that the last weapon swung is the faster weapon (e.g bash using OH dagger) following which RLTW is activated. Does tornado speeds still alternate between OH / MH (given that WW action alternates between both weapons) or would it just be based on OH speed for the entire duration that WW + RLTW is activated.
RLTW should be based on OH speed over its duration even if you WW during the 3 seconds, because WW alternates just damage but not tick frequency. Also if someone managed to click WW and RLTW simultaneously, they would tick at opposite weapons frequences (RLTW weapon swung and WW weapon about to swing).
There´s been speculation about swinging in the middle of it all with another skill (notably Punish or Maniac) and what would happen but seriously it´s too bothersome to keep track of this kind of thing in the heat of the battle, so my best advice is to get the breakpoints and just play the game. There´s so much skill spamming going on so that purposely going for a a certain swing at higher aps would be kind of crazy.
Note that I have yet to research what happens when Overpower is used while channeling WW. I´m currently not in a research mood but when it comes again, I´ll try to test it.
I´m considering adding another column or two in the chart giving a DPS value at breakpoints, at least for WW. Example:
2.00001-2.22222 aps - 9 fps - 6.67 tps - 322.22% dps - 20 ticks
2.22223-2.50000 aps - 8 fps - 7.50 tps - 362.50% dps - 23 ticks
2.50001-2.85714 aps - 7 fps - 8.57 tps - 414.29% dps - 26 ticks
WW dps = 145%/3 * tps. I´d then split the chart into separate WW and RLTW and maybe add 1 tornado RLTW dps and RLTW total damage (over 3 seconds). Hopefully people won´t be confused by this.
Thanks for this. So if I activate RLTW just after using the OH attack, I would be ticking for the next 3 seconds using WW. Assuming we refresh RLTW during the WW animation (common for barbs to do this), it would still maintain at the OH speed?
OP: KS does not change which weapon is being swung from what I can tell. Certain skills like Ground Stomp would always default back to MH APS which is crucial for me given that it is my faster weapon with EF as my OH (3.35 APS with WoTB).
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