To give a little background: The skill system in Diablo III adds a ton of options and variety to what your character can do. At any time you can completely switch things around and be doing something completely different. So the idea was really embracing the new skill system, and taking those procs and seeing which ones would fit into skills. Granted, there's some tweaking to do there to try to make some more of the skill options viable, but that's the intent. Obviously now we're also looking to expand that to Legendary items, but in addition to skill changes that are coming I think we'll be interested to see how we effect builds and items before we take any further steps.
Sorry Bashiok but this doesnt reflect with the game.
You cant switch your skills at any time:
1) you have a ultra big skill panel that covers 3/4 of the screen, so whatever you wanna change during a fight you prolly die.
2) the 30 sec cooldown doesnt fit with the "any time you can completly switch", i would reprhase "any time you are in town you can completly switch", its the only place were you can switch them.
3) The fact that the key swapping skill from D2 was removed shows more that the idea wasnt to change skills. If the idea was to change skills why did you remove that good mechanic that D2 had and many players liked it.
If i can sneak 2 question and get an answer:
1) there is any idea of removing the 15% fee on Gold AH? i really dont see the point of those 15%, is lost money for the game. We lose 15% of every item we sell just because it would take more hours to code the AH and RMAH work differently?
2) why you didnt tell about the hidden buff on elites affix? all the damage affix(arcane, poison, disacretor,etc) got more dmg, and wasnt announced.