Diablo® III

Naabski's Full Glass Cannon RoF Spec

100 Blood Elf Paladin
11465
Posts: 190
Also you mention a 30-32k HP for Act 3 Inferno, what about DPS while buffed?
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Posts: 2,711
Hi Naabski - approx how much does ur entire gear set cost so I know how much i need to save to copy ur gear?

What was ur most expensive item? I have found amulet and rings (and weapons of course) to be the most pricey - the ones with crit chance and damage seem to be minimum $10mil buyout!
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Hi Naabski - approx how much does ur entire gear set cost so I know how much i need to save to copy ur gear?

What was ur most expensive item? I have found amulet and rings (and weapons of course) to be the most pricey - the ones with crit chance and damage seem to be minimum $10mil buyout!


It is hard to say how much it will cost you, as I have purchased some of these items before the gold inflation, and obtained the weapon when such weapons for only going for 20 mil or so. Nowadays it might cost you over 200 million gold to buy such similar items as I have (not including the weapon). The weapon itself can run you 200-500 million to get something truly amazing.

But dont let that scare you away, I know many people who use my build and only sunk a few million into it and got great results. After you get some good drops, you make upgrades and slowly increase your DPS and survivability little by little. I did not get all of this gear overnight, it took me weeks and weeks of farming and making gold on the AH to buy one item at a time until I was happy with what I have.

I am still looking for upgrades, and I still have to farm and save up gold. It takes time and patience, but in the long run you will reach the end game tier of items.
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07/22/2012 01:58 PMPosted by Alazure
It may not be too big of a deal, but during solo play which follower and skill set up do you use with them?


I use either one of the three available followers depending on my mood and who I feel like using. I think all the followers have advantages and disadvantages. I build every follower for crowd control, and stack vitality as their main attribute paired with strength for templar, dex for scoundrel, and int for enchantress.

I have noticed the enchantress to be the most helpful in troubling situations, but the scoundrel and templar can also be of great use.

I would suggest to use the follower you are most comfortable with, you can test them out and see which one will help your specific play style the most and then stick with it.
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07/22/2012 03:44 PMPosted by Alazure
Also you mention a 30-32k HP for Act 3 Inferno, what about DPS while buffed?


I would recommend at least 60k DPS for Act 3 Inferno. Though you may still have trouble with some elites. After 80k DPS most of your troubles should go away, and every elite should be killable. It is possible however to enter Act 3 with 40k DPS if you are a very skillful player or play with a good tank.
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Naab,

Could you explain the choice of Ray of Frost of Disintegrate?

While I understand it does more damage to a single target, and you can get the +Crit skill bonus on the Helm, Disintegrate can blast through multiple enemies, and you can reduce casting cost from a Helm skill stat.
Edited by Cuitarded#1329 on 7/23/2012 9:18 PM PDT
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The problem with glass cannon builds is when you go up against some elites with TERRIBLE affixes.

Naabski, how would you deal with soul ripper elites with vortex fire chains molten. I mean HP regen helps, but 1 vortex and you're pretty much dead. You won't be able to off screen them since they run so damn fast and RoF is a single target slow that keeps you stationary

What if you ran into horde with mortar? RoF keeps you stationary. I'm thinking 2 mortars hits and you're dead =/

I agree that no build is perfect and without weakness. But i do find glass cannon builds to be the least effective to farm with. The reason is you need to give yourself a very small margin for error especially with the crazy affixes atm. The build i feel that is closest to perfect is actually the archon build. You are tanky enough to take hits and you burn things down real quick. Only problem is getting the gear to get comfortable with the build. It can also be frustrating to keep archon up most of the time which is something a player needs to adapt to. I do however feel that it bests glass canon and melee builds.

PS. high end glass cannon/melee builds are really expensive to build anyways.
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Have you ever tried giving up the Glass Cannon passive for Critical Mass? Since your crit % is so high, you'd be able to spam Diamond Skin a lot more. Love your build, think it's pretty cool and it looks like a lot of fun
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Posts: 992
As with most wizard streams - unfortunately, this one too hinges on ONE single item - the OPs Main hand weapon, which alone is worth over 150-200M.

Since the RMAH went into action, its given birth to overnight 'pros' - its sad really. Naabski's a nice kid, just that he too, like most others on twitch bought their way into this game.

Sad.

Id never ever spend a single penny over and above the $60 already gone, especially not on gear.

Ofcourse when you buy something absurdly powerful, you will be able to overwhelm content, with any build.

you will get thrashed without the money/gold that this build, like so many others needs (another e.g. is the stupid perma Archon 300MF lame build).

Ofcourse, Naabski claims his main weapon 'was given to him by a friend'. :)

This works best in co-op. In solo, you will get thrashed by any affix that is fast, vortex, invul etc.

100k dps builds make me cringe. Please, stop RMAHing and spouting garbage on forums.

Items bought off the RMAH, need to have a BIG 'moneybag' icon on the side of each item. Solves all douchebag issues.
Edited by Seolfor#1633 on 7/24/2012 12:06 PM PDT
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@Seolfor

Naabski actually made MOST of his items before the inferno nerf/gold inflation. He has videos on his Twitch to prove it.

The weapon was given to him by his friend, I was there when it was given to him. Sure all his gear is super expensive, but keep in mind that it wasn't as expensive as it is now pre inferno nerf.
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Naab,

Could you explain the choice of Ray of Frost of Disintegrate?

While I understand it does more damage to a single target, and you can get the +Crit skill bonus on the Helm, Disintegrate can blast through multiple enemies, and you can reduce casting cost from a Helm skill stat.


I actually switched from disintigrate to ray of frost when I first came to Inferno. The pros of using ray of frost over disintigrate are that it will always cost less AP than disintigrate (cold blood rune), it will always deal more damage (skill bonus from helm, cold blooded passive), and it slows by 30%. The pros of using disintigrate is that it will hit multiple targets.

In my farming, the challenging fights are always against elites where I find the easiest way to fight them is by taking them down one by one quickly. I can last much longer against 1 or 2 elites than I can against all of them. When I solo, I can usually take down 1 champ, or 2-3 minions quickly before the situation gets really dangerous for me. This gives me an advantage as mentioned before, because I am technically fighting close range with less elites than I would have if I am trying to kill them all together.
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The problem with glass cannon builds is when you go up against some elites with TERRIBLE affixes.

Naabski, how would you deal with soul ripper elites with vortex fire chains molten. I mean HP regen helps, but 1 vortex and you're pretty much dead. You won't be able to off screen them since they run so damn fast and RoF is a single target slow that keeps you stationary

What if you ran into horde with mortar? RoF keeps you stationary. I'm thinking 2 mortars hits and you're dead =/


Fighting Soul Rippers with Vortex and Dangerous affixes such as Fire Chains, Molten or Arcane Sentry:
To fight against vortex and other dangerous controlling affixes with this build you must fight within doorways, and hug the walls. There are positions you can stand where Vortex will not pull you all the way to the elite. Soul rippers generally have low HP and can one can usually be taken out just by diamond skin tanking it, but when all 3-4 soul rippers are on me, I would kite. You say I can't kite soul rippers? Yes it is possible. You have to run sideways and cut corners from them so that their tounges will miss, and yes you will take hits while kiting, but thats what life regen and diamond skin are there for. These elites are not as dangerous as you think they are Kiap, and are actually much much easier than soul rippers with reflect damage. :)

As far as mortar goes, with this build you can take a full barrage of mortars (no diamond skin) given you are lucky enough to dodge one. Which is why I say that stacking dex is important for glass cannon builds. My character in Act 3 Inferno can take anywhere from 4-8 hits in a matter of 2 seconds given luck of dodge and with diamond skin up. Add a potion to the mix and that is basically an extra hit you can take.
Edited by Naabski#1814 on 7/24/2012 1:49 PM PDT
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As with most wizard streams - unfortunately, this one too hinges on ONE single item - the OPs Main hand weapon, which alone is worth over 150-200M.

Since the RMAH went into action, its given birth to overnight 'pros' - its sad really. Naabski's a nice kid, just that he too, like most others on twitch bought their way into this game.

Sad.

Id never ever spend a single penny over and above the $60 already gone, especially not on gear.

Ofcourse when you buy something absurdly powerful, you will be able to overwhelm content, with any build.

you will get thrashed without the money/gold that this build, like so many others needs (another e.g. is the stupid perma Archon 300MF lame build).

Ofcourse, Naabski claims his main weapon 'was given to him by a friend'. :)

This works best in co-op. In solo, you will get thrashed by any affix that is fast, vortex, invul etc.

100k dps builds make me cringe. Please, stop RMAHing and spouting garbage on forums.

Items bought off the RMAH, need to have a BIG 'moneybag' icon on the side of each item. Solves all douchebag issues.


Hello seolfor, I am fairly amused that you think I bought anything off the RMAH. Expecially since I am unemployed and started playing this game with the hopes I can make some extra cash every week from the RMAH. Yes I did get my weapon from my friend, someone I know IRL for more than 15 years, and he did take me for all of my gold plus more at the time. You can think whatever you want of me and my items, but if you look in my real money auction house log, all you will see is money going into my bank.

So don't compare me to others who bought their way into the game, I spend over 600 hours farming and searching the auction house since day 1 of release, and I have never accepted any donations, I actually give out a lot of items and don't expect anything in return.

As far as another comment towards not being able to solo play with this build. You can come on my stream and ask any of the RoF wizards out there who have 60-80k dps who solo Act 3 inferno by themselves.

Before I got my 1k dps spear, I had a great weapon that I bought for 2 mil. The upgrade to my 1k dps spear only gave me a 7k dps increase on paper. This build is not all about main hand, it is a delicate balance of stats to create a character that can melt mobs and still be able to survive in dangerous situations.

So please stop spouting "your" garbage on the forums, because it is false and I can easily prove you wrong. I only want to help other players by using my experience of building my character up from the ground since day 1.
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Great build. I'm trying to get the similar glass cannon for myself.
I need the advice in picking the right weapon. I will show you couple examples so It would be easier to answer.
should I go with:
900dps 150int 100crit
840dps 200int 140crit
800dps 170 int 170crit

When I compare pretty similar weapons which stat should be the most important for glass cannon?
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Fighting Soul Rippers with Vortex and Dangerous affixes such as Fire Chains, Molten or Arcane Sentry:
To fight against vortex and other dangerous controlling affixes with this build you must fight within doorways, and hug the walls. There are positions you can stand where Vortex will not pull you all the way to the elite. Soul rippers generally have low HP and can one can usually be taken out just by diamond skin tanking it, but when all 3-4 soul rippers are on me, I would kite. You say I can't kite soul rippers? Yes it is possible. You have to run sideways and cut corners from them so that their tounges will miss, and yes you will take hits while kiting, but thats what life regen and diamond skin are there for. These elites are not as dangerous as you think they are Kiap, and are actually much much easier than soul rippers with reflect damage. :)

As far as mortar goes, with this build you can take a full barrage of mortars (no diamond skin) given you are lucky enough to dodge one. Which is why I say that stacking dex is important for glass cannon builds. My character in Act 3 Inferno can take anywhere from 4-8 hits in a matter of 2 seconds given luck of dodge and with diamond skin up. Add a potion to the mix and that is basically an extra hit you can take.


Fully understand how you may take advantage of the terrain to go against tough affixes like vortex. But realistically, you will not always have the surroundings to your advantage. For example, say you kite a pack of 4 soul rippers through some doorways and you end up in an open space with the next doorway about 10 steps away. Thats when things get risky. The problem i find with soul rippers are not only their tongues but their stupidly fast move speed. What you say does make a lot of sense, but i go back to my argument of your very small margin for error. 1 mistake and you are looking at death and having to run all the way back to find your champ pack resetted to full.

With regards to mortar, the first flaw is to rely on dodge to survive a full barrage of mortar which is pretty much a gamble. Second, what if we're talking about horde mortar? You'll be looking at a lot more than 1 full barrage haha. Jailer Mortar? And remember, you can't RoF while dodging mortar. Which means you're going to be running around just dodging a lot. Also take note that you might come across ranged mob types that shoot at you as well.

I've got 800 resists 45k Life and 75k DPS, shifting around between bliz/hydra/diamondskin & archon builds (I use CM with both builds at 46.5% cc) depending on what i'm in the mood for. I don't die much but many fights with tough affixes i get into tough spots where i get dangerously low. I'm just trying to put your build into the context of my experiences and trying to understand how it could work.
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Fully understand how you may take advantage of the terrain to go against tough affixes like vortex. But realistically, you will not always have the surroundings to your advantage. For example, say you kite a pack of 4 soul rippers through some doorways and you end up in an open space with the next doorway about 10 steps away. Thats when things get risky. The problem i find with soul rippers are not only their tongues but their stupidly fast move speed. What you say does make a lot of sense, but i go back to my argument of your very small margin for error. 1 mistake and you are looking at death and having to run all the way back to find your champ pack resetted to full.

With regards to mortar, the first flaw is to rely on dodge to survive a full barrage of mortar which is pretty much a gamble. Second, what if we're talking about horde mortar? You'll be looking at a lot more than 1 full barrage haha. Jailer Mortar? And remember, you can't RoF while dodging mortar. Which means you're going to be running around just dodging a lot. Also take note that you might come across ranged mob types that shoot at you as well.

I've got 800 resists 45k Life and 75k DPS, shifting around between bliz/hydra/diamondskin & archon builds (I use CM with both builds at 46.5% cc) depending on what i'm in the mood for. I don't die much but many fights with tough affixes i get into tough spots where i get dangerously low. I'm just trying to put your build into the context of my experiences and trying to understand how it could work.


You bring up a very logical point Kiap, and thank you for respectfully stating it. When fighting these tough affixes with my kind of build it will mostly come down to awareness and player skill, which develops from experience of fighting elites with such affixes. There are many ways to approach these elites depending on your build and play style.

Mortars can be easily dodged, but we are not all perfect and we will still get hit by them. The plus side of mortar is that the monster has to stop his movement to shoot the mortar, actually giving you a warming that it is coming. Vortex can be prevented by using terrain to your advantage as I discussed in the previous post (even in open areas, there is always some object or wall to stay by). Dodge chance is a gamble, but its the equivalent of having a block chance, except you are not blocking for a certain amount of damage, you are avoiding all of the damage. Against ranged attackers as a ranged class, you have to time when the projectile will be hurled and move slightly out of the way so that you don't have to stop shooting for a long period. When jailed, you should save your Diamond Skin and Potion for those specific situations. If your skills are on cool down, then there is no shame to kite for a few seconds to help bring them back up.

I have developed what I like to call the "Diamond Skin Reflex", where I immediately go into diamond skin as soon as I feel I am in danger (e.g. getting vortexed, getting surrounded, being jailed, seeing many projectiles hurled at me). Though I do also run with 25% movement speed and it greatly helps in tactically positioning myself against these tough affixes, as well as moving out of danger when I can see it coming.

Maybe I should do a solo demonstration to show how I manage against these types of tough elites. But they are beatable, and I used to do it when I only had 50k dps pre-patch when Inferno monsters actually hit like trucks.

The biggest issue with my build, is reflect damage. Sometimes going up against reflect damage and other tough affixes calls for an elite skip. Even though I hate skipping, and usually will try to defeat every elite I come across, there has been times I had to throw in the white towel. But its always against a tough elite that has reflect damage.

Hope this helps Kiap, and if you ever want to do a run with me just to see how it works in person, feel free to add my battletag to your friends list. Good luck!
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Great build. I'm trying to get the similar glass cannon for myself.
I need the advice in picking the right weapon. I will show you couple examples so It would be easier to answer.
should I go with:
900dps 150int 100crit
840dps 200int 140crit
800dps 170 int 170crit

When I compare pretty similar weapons which stat should be the most important for glass cannon?


This tool will greatly help all of us wizards in deciding which upgrade to get. It is a DPS calculator, add your gear info into the char on the right and watch the magic happen. It is very accurate. It even comes with picture instructions.

http://gulfstatesairspecialists.com/damagecalc/index.html
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Hi,
At first i want to say that your skill set really helped me, i was trying so many builds and this one fits to my play style. But I stuck a bit on inferno act 2, even with 44k dps just because of some kind of elites, reflect damage hurts but life regen safes me in every situation. The worst affix for me with your build is Waller + freeze, because when you stuck in walls in every side and all champions are coming to you from the only way where you can go. In that time, there is no way to escape, luckily when you are able to wait with diamond skin in a corner of the wall until it falls off. Also waller with vortex fire chains… there is so many affixes which i hardly can stand without a single dead. But i solve that problem when i changed 2 spells – i know you relly on those a lot, diamond skin and passive (Galvanizing Ward) for Teleport( rune fracture) and passive Ilusionist. Let me say pros a cons of those.
IMO the pros of diamond skin over teleport is ability to absorb damage from affixes like plagued and others which deals smaller damage than 15% of your life but stack over time. And because you should be able to avoid those, the only PRO i see in diamond skin is absorbing damage which you are taking from reflect damage. And i deffinitely agree with you to use this sklil in group farming, but while you are alone and face some strong elites with waller+jailer or freez i dont see many options how to escape, so if you dont kill them until they come to you, the only way to escape is waiting and once they destroy diamond skin, you ill be pretty much dead and it doesnt take a long time. Or vortex with fire chains and fast makes problem. And 1 more pro is that Diamond skin has no cost of Arcane.
Pros of Galvanizing Ward are simple, it helps against reflect damage like diamond skin and for recovering after getting hit by creeps what is one of the most important things. But to keep the high dps of glass cannon wizz, there is no possibility to change the other passives.
Pros of Teleport with 2 decoys over Diamond skin is ability to port over walls, so you ill never stuck in a wall, then you ill get time to cast your RoF which is really important because you have to stay for some time…, you can also use teleport while enemy elite jailer lock you in a desecreated place, or out from the places which are going to be frozen. Another pro is ability to absorb damage, it is hard to believe that teleport can absorb more damage than diamond skin, but your 2 decoys can absorb a lot more than 2 hits from the enemies, each of them. So they can tank for you 8seconds, and absorb damage from arrows, or other ranged attacks so that will give you even more time to část RoF. Also vortex pulls to elites those decoys instead of you. Btw i am NOT saying that enemies will just stop attacking you while your decoys are spawned, but there is like 66,6% chance that enemies will attack decoys instead of you and if they dont, you can use your teleport again - the biggest PRO of teleport is given by passive – Illusionist, which makes you able to teleport away, when u ill get him more than 15% health, which is almost every hit you ill take from enemies, as i said diamond skin is better for taking hits which deals to you less than 15% of your life in one hit. But there is no way you will ever die to enemies with walls if you use your teleport corectly and it also means that decoys will be spawned all the time, so they can just tank for you and take most of the damage for you. And it also gives you higher mobility, so you can change your wrist, which I believe you are using only because of movement speed, for some better with higher crit and intel because 18% MS should be enough. So your dps should grow up a bit with those spells too, because you dont need the highest mobility from MS and teleports allows you to use your ray of frost more often while keeping some distance from enemies.
So in the end, the worst for this change is reflect damage, so you ill need a bit more life regen than with diamond skin and Galvanizing Ward. About 1500-2000 Life regen should be enough.
So i just want to say that your build is amazing and it made a lot of things easier for me and I thank you for that. But the only thing i would change are those 2 spells while playing alone.
Sorry if you cant understand to something, my english is not the best. :)
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Posts: 992
i know i come across as a douche for calling you out Naabski.

But sorry, just calling a spade what it is - a spade.

You claim your weapon adds only '7k paper' dps and it was given to you. Just embrace the truth.

Im certain you did farm legit to get to 50-60k dps, but then you got a huge power bump with your purchased weapon.

Yknow what, its that huge bump in power that makes all the difference between being to roflpwn content and laboring through it.

Its ok. The truth shall set you free - embrace it :D
Edited by Seolfor#1633 on 7/25/2012 4:20 AM PDT
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