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Hi Naabski - approx how much does ur entire gear set cost so I know how much i need to save to copy ur gear?
What was ur most expensive item? I have found amulet and rings (and weapons of course) to be the most pricey - the ones with crit chance and damage seem to be minimum $10mil buyout!
07/22/2012 01:58 PMPosted by AlazureIt may not be too big of a deal, but during solo play which follower and skill set up do you use with them?
07/22/2012 03:44 PMPosted by AlazureAlso you mention a 30-32k HP for Act 3 Inferno, what about DPS while buffed?
Could you explain the choice of Ray of Frost of Disintegrate?
While I understand it does more damage to a single target, and you can get the +Crit skill bonus on the Helm, Disintegrate can blast through multiple enemies, and you can reduce casting cost from a Helm skill stat.
The problem with glass cannon builds is when you go up against some elites with TERRIBLE affixes.
Naabski, how would you deal with soul ripper elites with vortex fire chains molten. I mean HP regen helps, but 1 vortex and you're pretty much dead. You won't be able to off screen them since they run so damn fast and RoF is a single target slow that keeps you stationary
What if you ran into horde with mortar? RoF keeps you stationary. I'm thinking 2 mortars hits and you're dead =/
As with most wizard streams - unfortunately, this one too hinges on ONE single item - the OPs Main hand weapon, which alone is worth over 150-200M.
Since the RMAH went into action, its given birth to overnight 'pros' - its sad really. Naabski's a nice kid, just that he too, like most others on twitch bought their way into this game.
Id never ever spend a single penny over and above the $60 already gone, especially not on gear.
Ofcourse when you buy something absurdly powerful, you will be able to overwhelm content, with any build.
you will get thrashed without the money/gold that this build, like so many others needs (another e.g. is the stupid perma Archon 300MF lame build).
Ofcourse, Naabski claims his main weapon 'was given to him by a friend'. :)
This works best in co-op. In solo, you will get thrashed by any affix that is fast, vortex, invul etc.
100k dps builds make me cringe. Please, stop RMAHing and spouting garbage on forums.
Items bought off the RMAH, need to have a BIG 'moneybag' icon on the side of each item. Solves all douchebag issues.
Fighting Soul Rippers with Vortex and Dangerous affixes such as Fire Chains, Molten or Arcane Sentry:
To fight against vortex and other dangerous controlling affixes with this build you must fight within doorways, and hug the walls. There are positions you can stand where Vortex will not pull you all the way to the elite. Soul rippers generally have low HP and can one can usually be taken out just by diamond skin tanking it, but when all 3-4 soul rippers are on me, I would kite. You say I can't kite soul rippers? Yes it is possible. You have to run sideways and cut corners from them so that their tounges will miss, and yes you will take hits while kiting, but thats what life regen and diamond skin are there for. These elites are not as dangerous as you think they are Kiap, and are actually much much easier than soul rippers with reflect damage. :)
As far as mortar goes, with this build you can take a full barrage of mortars (no diamond skin) given you are lucky enough to dodge one. Which is why I say that stacking dex is important for glass cannon builds. My character in Act 3 Inferno can take anywhere from 4-8 hits in a matter of 2 seconds given luck of dodge and with diamond skin up. Add a potion to the mix and that is basically an extra hit you can take.
Fully understand how you may take advantage of the terrain to go against tough affixes like vortex. But realistically, you will not always have the surroundings to your advantage. For example, say you kite a pack of 4 soul rippers through some doorways and you end up in an open space with the next doorway about 10 steps away. Thats when things get risky. The problem i find with soul rippers are not only their tongues but their stupidly fast move speed. What you say does make a lot of sense, but i go back to my argument of your very small margin for error. 1 mistake and you are looking at death and having to run all the way back to find your champ pack resetted to full.
With regards to mortar, the first flaw is to rely on dodge to survive a full barrage of mortar which is pretty much a gamble. Second, what if we're talking about horde mortar? You'll be looking at a lot more than 1 full barrage haha. Jailer Mortar? And remember, you can't RoF while dodging mortar. Which means you're going to be running around just dodging a lot. Also take note that you might come across ranged mob types that shoot at you as well.
I've got 800 resists 45k Life and 75k DPS, shifting around between bliz/hydra/diamondskin & archon builds (I use CM with both builds at 46.5% cc) depending on what i'm in the mood for. I don't die much but many fights with tough affixes i get into tough spots where i get dangerously low. I'm just trying to put your build into the context of my experiences and trying to understand how it could work.
Great build. I'm trying to get the similar glass cannon for myself.
I need the advice in picking the right weapon. I will show you couple examples so It would be easier to answer.
should I go with:
900dps 150int 100crit
840dps 200int 140crit
800dps 170 int 170crit
When I compare pretty similar weapons which stat should be the most important for glass cannon?
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