Why does the AH only have 3 filters when much of the good gear has over 6 stats to look at.
Can you answer any of these?
07/10/2012 06:23 PMPosted by DèáthndkHow about fixing drops. Why does a mid 50's gear drop at all in inferno?
Probably one of the biggest things that frustrates people in Inferno. I would be ok with lvl 59 items...but only in Act 1. Anything below that is just ridiculous. If the answer to that would be we need something to sell for gold then just increase the gold drop.
How? I meant three unique builds, not only three sets of six skills.
If you include using one different skill a different "build" then you can have 50+ builds per class
You're either an idiot, full of !@#$, lying or trolling. You decide.
It is objective fact that there are barely any viable late hell/inferno builds for any given class.
You have to be an idiot to defend the skills and runes in the state they're in. Some of them are so completely useless you'd be insane to ever use them.
It is an objective fact that Blizzard failed at THEIR OWN GOAL of "huge build diversity".
We know that not all players will see eye-to-eye with us on how these categories are organized, and we expect some criticism and disagreement, especially from such a passionate group of gamers. While we're happy with where affix combos are right now, we're open to feedback and especially constructive discussion. :)
Here are the categories:
"Strong CC" (Limit 1):
"Defensive" (Limit 1):
- Extra Health
- Health Link
- Missile Dampening
- Invulnerable Minions
"Aggressive" (No Limit):
- Fire Chains
- Reflects Damage
07/10/2012 06:47 PMPosted by DarkWonderhow is waller, jailer, and frozen not "strong CC"?
2) Allow players to create multiple gems and items with just one click, if you have enough materials.
No plans right now to implement this kind of automated queuing for crafting.
Thank you for posting replies, however, I disagree with the above quoted statement. D3 was supposed to be fun, play as thou wilt ARPG (Or so Jay lead people to believe). Due to a successful attribute, IAS, which became a desired and sought after commodity, ActiBlizz decides it's not encouraging "diversity"? Hence the nerf.
This is a perfect example of ActiBlizz deciding what's fun, viable and limits player choices regarding game mechanics. One of the reasons I won't play D3 anymore. So when the next hot trendy item becomes sought after, expect another nerf. That doesn't make sense.
Why not concentrate on expanding player choices, skills, usable drops, etc. I was under the impression games should be fun and challenging, not penalizing your customers.
perfect example of players only thinking of themselves and what serves them. IAS was ridiculous. it needed to be nerfed. It wasn't about the damage, it was about how fast people were attacking. They are completely right on this one. And it was causing some bugs. They did concentrate on expanding player choices, with ias stats that high, there obviously was only going to be a few ways to go, especially true for wiz/dh. You just dont want to see it.
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.