07/10/2012 05:50 PMWhile we're happy with where affix combos are right now, we're open to feedback and especially constructive discussion. :)
Posted by Lylirra
Thanks for this list.
I am curious, after playing several 6+ hour sessions in inferno act 3 and 4 with a group of friends over the past week, since the last patch, about affix combinations.
Some of them just seem too hard to kill without dying over and over and over and over until there is a 30 second revive timer and red gear, rinse repeat.
What we end up doing with a lot of these impossible type of mob affixes on Champion and Rare Elite packs is what we call, "park" them. One of us kites them to a dead end are of the map and dies, while the rest of us move on.
We are a solid group of players, each with a variance between 800 to 1400 RA and 5k to 8k armor, and we each use a variety of defensive and buff skills.
Affix combinations that we've encountered that seem too overpowered and not as intended include:
Arcane, minion, vortex, plague
Arcane, minion, vortex, desecrator
Arcane, minion, vortex, molten
Arcane, minion, vortex, frozen
Mortar, plague, vortex, frozen
Mortar, plague, vortex, jailer
We definitely noticed that plague seems to be doing more damage than it did before 1.0.3, even with our new, upgraded gear with more ra and armor.
Any thoughts on adjusting some of these more impossible to ridiculously hard affix combinations?
Also, any thoughts on why it seems plague among other elite dot tick dmg spells seem to be doing more than they used to?