07/10/2012 05:50 PMPosted by LylirraOne of the biggest issues we discovered with IAS was that it actively limited build diversity.
SAYS WHO? No matter what class, adding IAS was fun and worked.
"Strong CC" (Limit 1):
"Defensive" (Limit 1):
"Aggressive" (No Limit):
07/10/2012 05:50 PMPosted by Lylirraur restrictions aren't as tight as some players have suggested, but in the end we found that adding extra limitations often made Elite pack encounters very predictable and repetitive, which kind of went against our design goal for these types of monsters.
4) Is Whimsyshire considered an Act I or Act IV zone?
It's considered an Act III/Act IV zone, depending on difficulty. The monsters in Hell are considered Hell - Act IV monsters, and the monsters in Inferno are considered Inferno - Act III/Act IV monsters. The drop rates buffs from [url="http://us.battle.net/d3/en/blog/6214196/"]June 28[/url] affect the zone accordingly.
Hmm...wonder what the Hell Pony level will look like. I'll have to go farm up the Plans and that final piece from A3.
** http://us.battle.net/d3/en/forum/topic/6079707996?page=33#660 **
Thank you for going through the trouble of answering and addressing many of the forum-goers' questions and concerns. However, there are some critiques I wish to offer.
For the affixes, there's not a whole lot you need to change. Several individuals whine and complain about certain combinations, however with appropriate gear none of the combos are too bad. But there are a few tweaks in which you may want to look into that break a player's build. Instead of doing a lazy, flat rate nerf to the affix categories(like you mistakenly did with IAS) via limiting certain combinations, I think you guys should prevent certain mobs from receiving certain affixes. For instance, monsters which already have tremendous movement speed should never receive the affix "Fast". This breaks my demon hunter build wherein my caltrops no longer immobilize the mobs for 1-2 secs(with the torturous ground rune) and has literally no effect. It makes kiting impossible.
Making specific changes, as I've mention above, would be more preferable. I enjoy the system with how random the affixes are, so I do not want you to limit the randomization on a flat rate, however but on a specific manner. Please get more involved with your game and quit being lazy. Pinpoint the problems instead of issuing a messy stimulus package "fix" which only makes things even more hectic.
Also, I don't know what it is, but you and bashiok seem to constantly address issues from least important to moderately important. No offense, but we would like you all to get your priorities straightened out. We as a whole, do not care so much about magic find swapping or stacking more gems. Please address the main issues first, like the rmah, gold inflation, drop rolls(not rates) and provide more updates for the upcoming patches. We want to know what's going on and what your plans are.
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