Do you have any idea how frustrating it is to fight a kiting AI elite with 2-3 CC affixes (inclusive of the 3 affixes stated above)? You add on defensive affix like illusion or shielding and the added diversity is not worth the player's frustration.
07/10/2012 06:11 PMPosted by MagiknizmWe're fairly happy with where IAS is right now,
Really? "We" ??
This is good news, but I hope that the bar is set really really high...07/10/2012 05:50 PMPosted by Lylirraas well as skill diversity in general (though we're going to need to do some additional skill balancing to bring it up to where we want).
3) Allow users to buy multiple health potions with one click.
Also a cool idea! We're looking into it.
In threads that I've responded to in the past, there were several follow-up questions and suggestions which I kept seeing over and over again. Rather than go back to those older posts and respond individually, I thought I would round them all up and provide answers here.
Since these types of posts can draw a lot of attention, please try to keep your responses as civil as possible. In the end, I'm hoping this helps provide some developer insight into a few of the recurring questions from this forum.
1) You said you're inherently okay with players stacking certain stats over others. If this is the case, why did you nerf IAS?
One of the biggest issues we discovered with IAS was that it actively limited build diversity. While IAS was pretty strong on its own, when coupled with certain gear and skill combinations, it simply became too alluring for a lot of players to ignore. So, instead of seeing an increase in gear and skill diversity over time, what we actually saw was more and more players shifting to IAS-focused builds almost exclusively. On a scale large, it was crippling experimentation and skill diversity.
A lot of players think we reduced the value of IAS because it made characters too powerful. While that's not a totally unreasonable conclusion to jump to, it's definitely not true. We don't think "doing a lot of damage" or "doing too much damage" is enough reason for us to nerf something outright. IAS was an outlier -- it's not that it made characters too powerful, but rather that it caused a few builds to become vastly superior to others. On top of that, it introduced a ton of bugs just due to how fast characters were attacking when stacked to its upper limits.
The initial iteration of IAS was flawed in many ways. So, in effort to promote skill diversity and remove several game-impacting bugs from the environment, we reduced the value overall. We're fairly happy with where IAS is right now, as well as skill diversity in general (though we're going to need to do some additional skill balancing to bring it up to where we want).
Wrong, having IAS did not LIMIT builds, it allowed yuo to experiment more with gear and thus with builds.
Now, MONKS for example require as much IAS as they can possibly achieve to even be effective due to your massive limitation on their skillset (see non-scaling heals, low DPS output, etc).3) Why aren't monster affix combinations restricted in some way?
Monster affixes are actually grouped into categories and then restricted based on those categories (to a degree). Our restrictions aren't as tight as some players have suggested, but in the end we found that adding extra limitations often made Elite pack encounters very predictable and repetitive, which kind of went against our design goal for these types of monsters.
We know that not all players will see eye-to-eye with us on how these categories are organized, and we expect some criticism and disagreement, especially from such a passionate group of gamers. While we're happy with where affix combos are right now, we're open to feedback and especially constructive discussion. :)
Here are the categories:
Strong CC (Limit 1):
Defensive (Limit 1):
- Extra Health
- Health Link
- Missile Dampening
- Invulnerable Minions
Aggressive (No Limit):
- Fire Chains
- Reflects Damage
Also wrong, you have this all backwards or your coding is just incorrect.
I have seen Vortex + Nightmarish packs.
The rest is a useless fluff post that gives no real information, thanks.
07/10/2012 06:14 PMPosted by ZymosisAS is in a perfect spot right now. My monk has stacked IAS and is still amazing even post nerf.
Follow-up question to follow-up points:
How come you have been in such a rush to nerf spots where players farm stuff while not having done something about Sarkoth, where botters have been going at it 24/7 for over a month? Why not the same urgency there as the urgency to nerf containers into oblivion?
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.