The first thing that people have to realize is that there is NOT going to be any 1v1s or 2v2s. Jay Wilson has passionately, firmly, and repeatedly stated (over the course of several Blizzcons and dozens of interviews) that he believes that the character classes can never be balanced due to their inherently different skills/playstyles. He also believes that team on team battles is the only way to lessen this inherent imbalance. There's no changing his mind on this matter, and unless he suddenly did a total 180 in the past year or so, this is exactly how PvP will most likely remain in the current implementation.
Secondly, PvP will NOT be based off of rounds, with fallen enemies staying dead until the next round. It will be a timed deathmatch mode, with anyone that's killed being immediately respawned in the fight with little to no delay. Deaths will not matter (other than giving kills to the other side), and the team with the most kills at the end of 10 minutes is declared the winner. Timed deathmatch will most likely be the only game mode for PvP.
Third, there will NOT be a ladder/visible rating system of any kind. Jay Wilson has repeatedly declared that he is adamantly against this and any sort of move that might turn the game into an e-sport. He has also stated that he will not balance skills for PvP, and that he intends for PvP to be strictly a "for fun" mode only. A background ELO system will match/rank players according to their skill level, but a visible system of this ELO will not be shown to players.
If you're expecting PvP to be a mode that you check into once in while for a change of pace, then you'll be fairly pleased. However, if you're expecting PvP to be an avenue where you can show off your skills/gear, a hud for true competition, or a long term end game option, then you'll be sorely mistaken.
07/11/2012 10:23 AMPosted by BashiokHonestly if crit damage is a good as I think it will be, we'll be one shotting each other in the PvP arena. All the +AR won't mean much.
Maybe! We'll see. It's team death match, so you keep respawning after each death. Just that fact alone we kind of expect it to be a bit of a meat grinder.
So yea, looks like it's confirmed that PvP will pretty much be timed, team death match with auto-respawning on death.