I've read through a few WD posts on here. But I was looking for some specific tips and tricks to do in act 2 through 4 hell to get myself to inferno. Most of the stuff I've read deals with being 60 and in inferno.
My current build:
M1: Psn Dart (Splinters)
M2: Grasp of Dead (Rain of Corpses)
B1: Big Voodoo (Jungle Drums)
B2: Soul Harvest (Siphon)
B3: Spirit Walk (Jaunt)
B4: Firebomb (Fire pit)
P1: Jungle Remedy
P2: Grave Injustice
P3: Spirit Vessel
I just got past A1 Butcher and I'm working up some gold to make some upgrades before venturing into A2 Hell. On Imprisoned Angel quest I feel like I'm doing fine, but on the Butcher fight himself I felt very weak and doing no dmg (build was slightly modified) didn't come close to dieing but it took way longer than I thought it would.
Block: 26% (bone shield tho, so 820-947 block amount)
Dps: 2250 (I feel this is currently really low, but when I have 4-5 stacks of harvest I do ok)
Attacks per second: 1.58 with a Ceremonial Knife (13% speed from armor, none on weapon)
No current LoH or Lifesteal
225 Life regen with templar
10% move speed
8 yrd bonus Globe Radius (for injustice, I didn't aim for this stat but I do think if i can up it a bit this build will be even easier to do)
Strategy and experience so far A1 Hell: (skip if u don't care ;P )
My main strategy for champ packs in A1 Imprisoned Angel quest (which i'm farming) is to gather a few zombies or cultists nearby and leave them alive while I fight the champs. Use Big Bad Voodoo and Harvest. Position them well and then leave them with a Spirit Walk to the other side of the Voodoo. And then kill whatever I can with a combination of darts, fire bombs, and constant dead bodies falling from the sky.
I like the extra mobs because obviously with injustice it helps lower my cds and I can spirit walk more, siphon health more, get voodoo up sooner, and grasp pretty often. This works great for A1 Hell at the moment and I've only had 1 close call (my first ever Spirit Vessel proc) where I had 2 champ packs with troublesome affixes (especially waller on one) and was just kinda freaking out a bit before I calmed down and killed em.
What should I aim for first in order to proceed somewhat safely into A2? (LoH, more res, armor, dps?) [specifically for my current build or something similar]
I've heard I should get to 60 in the middle of A2 specifically before Maghda at that area, thoughts?
If you were to switch some things on my build for A2 without destroying it, what would those be?
If you would completely destroy my build what would you run?
I didn't really think I would come to the forums for help. But this is my first WD ever (no prior deaths) and I'd really like to reach 60 with him in HC my first playthrough.
I have played Barb softcore in A3 inferno and Monk Hardcore to 50 (RIP).
Appreciate any and all input! Thanks guys.