07/19/2012 05:00 AMPosted by NethaeraYou’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4
07/19/2012 05:00 AMPosted by NethaeraThat said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding
My experience is that a lot of people weren't and still aren't happy with 1.0.3 because you DIDN'T listen to feedback and worsened the game. Even if 1.0.4 is an improvement itself, it will not be considered an "additional" improvement, since almost every patch/update has not been an improvement in the eyes of many thus far.
Also, co-op has not been rewarding at all... it takes so much longer, even with a solid group, to kill anything that the experience curve is terrible. If the mobs are going to have more life, etc. then give us more exp. for killing them! The difficulty curve/health curve for additional players is a joke. Ex. I was mowing things down in NM A3 solo and saw a friend of mine come on so I quick-joined his game and he was in the same spot. The two of us, individually had no problems taking things down, but in a game together... forget it. I think we both died multiple times within just 15 minutes of playing together. I ended up leaving since it was best for both of us to just solo.
As a side note... having spent a lot of time in A4 recently, please get rid of the insta-tele-kiting-spell-spamming monsters. Half of A4 is filled with these... flying by, teleporting before you can hit, spamming the SAME spells we have to wait for a cooldown on... (teleport/meteor/something akin to tempest rush). It's really stupid when (blank) monster can teleport from off your screen and start smashing you, then teleport off the screen again to avoid your attacks...