Hollywood screen writer John August explains in his blog why the story doesn't work in Diablo 3.
Brings up some very good points.
And he's kinda wrong in places, such as the following:
Remember Raynor and Kerrigan from StarCraft? I became invested in those characters, not because of their cut scenes, but because I got to play as them.
You only get to play as Raynor in Wings of Liberty and you'll have to wait for Heart of the Swarm and Legacy of the Void in order to do the same with Kerrigan and Zeratul, respectively.
But I’m probably hanging up my mouse on Diablo III. Like its predecessor, it ultimately becomes a game of optimization, and that’s just not my thing.
Apparently, his criticisms are also directed at Diablo prequels, not just Diablo III.
The guy is a Hollywood screenwriter; he writes movies, not video games. He doesn't seem to be very familiar with RPG games, as he complains about the hero taking orders from NPCs with an interrogation mark above their head, which is a staple of the genre.
07/26/2012 12:43 PMPosted by wongkeiyingI think this statement is an irony. Everyone accepts, (or even wants) the increasingly intrusive stories in video games of late, but the opinion of an actual story-teller is "automatically discredited" because he knows nothing about Video-games.
07/26/2012 03:52 PMPosted by Marakesh3) After the third time a villain says you can't overcome an obstacle and then says it again for the next one you have to wonder if the writers just gave up halfway through. When you get to the 4th villain giving you the 5th "You cannot defeat me in the realm of terrooar!" speech you have reached a level of writing not seen since Planet 9 from Outerspace.
07/26/2012 04:26 PMPosted by BianaryI'm pretty sure the writers just gave up immediately after they wrote unique intro cutscenes for each class. You'll notice that every one after that is identical, simply voiced by a different actor.
I could never understand why Bioware got such accolades for its stories. I played BG when it came out and thought it was generic and had no emotional impact on me. On the other hand, Planescape and Diablo 2 blew me away in their different ways. I did recognize the followers dialogue as a Bioware thing and it was the one strong point in both D3 and BG. Not enough to carry the rest of the game though.
Blizzard continues to make games with a higher difficulty and does more for patching and improving their released titles than the vast majority of game companies out there. Until that changes I'm not going to subscribe to any of the Kotick conspiracy theories or act like they are one of many grubby corporations. You don't make a game this difficult and continue to patch its 10 yr old precursor if you are trying to make fast $$'s. If the Kotick of game forum lore was in charge D3 would be a pushover and there would be one patch to fix basic bugs a few months after release and then never again. They still consistently deliver a better game than the other 99.99%. Just wish they did better on a couple things in D3, mainly the story.
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