Diablo® III

Blizzard cat

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08/03/2012 11:18 AMPosted by Khels
So far we've seen two posts from you, and none of them are even remotely relevant to the urging issues that need to be dealt with for the sake of the survival of this game, and ultimately of your entire company.


That's just a matter of your own impatience.

You are only repeating what's been said countless times already.
They know we are frustrated.

On the flip side, your comment is frustrating. Learn to post what's relevant to the thread you post in and try to restrain yourself from the broken record effect.

You're just acting out right dumb tbh.
Edited by ParadigmDeez#1302 on 8/3/2012 12:32 PM PDT
how about a Blizzard Puppy? Puppies are alot cooler.
08/03/2012 10:50 AMPosted by Vaeflare
We don’t really make a habit of posting RL pet photos here, but I can tell you she is a rescued Siamese lynx mix with long ear-tufts and teal-blue eyes. :) I quite enjoy having her at the office, and it’s nice to be able to take a break every now and then and pet her amid the busy days (and sometimes long hours).


Can you share with us what keeps you so busy these days since you and the other CM's are rarely interacting at all with the community these days, much less with meaningful information.

Disclaimer: This is not meant to be provocative or mean spirited in any way. It would just help us understand the CM role better and to educate us that you may have many other responsibilities than just communicating with the customers.
My cat bites me for no reason whenever I walk past her.
08/03/2012 12:41 PMPosted by Scourge
My cat bites me for no reason whenever I walk past her.


she just show though love thats all
Community Manager
08/03/2012 11:31 AMPosted by Megamandrn01
Take a break from what exactly?


This is actually a good point. I would really enjoy a sort of "inside baseball" type look at what exactly a CM's job is. Do they pull double duty as a designer or developer? You guys obviously moderate, but what does your day entail?


This is one of those questions that, while straight forward, is actually incredibly difficult to define because our responsibilities as a Community Manager are so varied. We are liaisons between players and developers, and visa-versa, but the full breadth of our responsibilities is quite complex.

Some of our responsibilities include: attending meetings with developers and other departments, providing ongoing feedback to developers regarding player discussions, sharing information from developers with the community in a variety of formats (forum posts, blogs, Facebook posts, Twitter tweets, YouTube uploads, website galleries, etc.), moderating these when necessary, ensuring the appropriate content is localized and routed to where it needs to go, compiling hotfixes and patch notes, attending brainstorming sessions, writing, editing, more writing, responding to emails, and working within the department and company as a whole to try to better-support our games and community. We also communicate with fansites and help run the promotions and contests associated with our games, including everything from holiday contests to beta key giveaways. When events like product launches and BlizzCon come around, we support those as well.

For some additional glimpses into the daily work life of CMs, make sure to check out Nethaera’s answers to some questions about the CM process, and “A Day In The Life - Micah Whipple: Community Manager/Editor.”
08/03/2012 10:56 AMPosted by Blazur
Dogs > cats, unless you're a lonely woman.


I very much, dislike you.
08/03/2012 12:45 PMPosted by Vaeflare
For some additional glimpses into the daily work life of CMs


i.imgur.com/5gCOg.gif
08/03/2012 12:39 PMPosted by Zuzax
We don’t really make a habit of posting RL pet photos here, but I can tell you she is a rescued Siamese lynx mix with long ear-tufts and teal-blue eyes. :) I quite enjoy having her at the office, and it’s nice to be able to take a break every now and then and pet her amid the busy days (and sometimes long hours).


Can you share with us what keeps you so busy these days since you and the other CM's are rarely interacting at all with the community these days, much less with meaningful information.

Disclaimer: This is not meant to be provocative or mean spirited in any way. It would just help us understand the CM role better and to educate us that you may have many other responsibilities than just communicating with the customers.


Not sure if they will even respond to that in detail. But, I noticed when they decided to have minimal communication with us, the trolls really came out of the closet.

While I can't say for sure everything they were thinking, I do know that just before they started communicating with us again the trolls were everywhere. Attacking MVPs and doing their thing etc. Well, 2 nights ago I notice those very names begin to drop off the forums. All their history...erased and all threads....deleted. Names no longer exist.

Whatever Blizzard did, despite what we think we know, it cleared out some trolls who were fueling this wave of verbal brutality we've experienced of late. I hope their accounts got banned.

That's just my thought on a key factor.
08/03/2012 12:45 PMPosted by Vaeflare


This is actually a good point. I would really enjoy a sort of "inside baseball" type look at what exactly a CM's job is. Do they pull double duty as a designer or developer? You guys obviously moderate, but what does your day entail?


This is one of those questions that, while straight forward, is actually incredibly difficult to define because our responsibilities as a Community Manager are so varied. We are liaisons between players and developers, and visa-versa, but the full breadth of our responsibilities is quite complex.

Some of our responsibilities include: attending meetings with developers and other departments, providing ongoing feedback to developers regarding player discussions, sharing information from developers with the community in a variety of formats (forum posts, blogs, Facebook posts, Twitter tweets, YouTube uploads, website galleries, etc.), moderating these when necessary, ensuring the appropriate content is localized and routed to where it needs to go, compiling hotfixes and patch notes, attending brainstorming sessions, writing, editing, more writing, responding to emails, and working within the department and company as a whole to try to better-support our games and community. We also communicate with fansites and help run the promotions and contests associated with our games, including everything from holiday contests to beta key giveaways. When events like product launches and BlizzCon come around, we support those as well.

For some additional glimpses into the daily work life of CMs, make sure to check out [url="http://wow.joystiq.com/2011/02/05/nethaera-addresses-questions-about-cm-process/"]Nethaera’s answers to some questions about the CM process[/url], and [url="http://us.blizzard.com/en-us/company/about/b20/interviews.html#thirdInterview"]“A Day In The Life - Micah Whipple: Community Manager/Editor.”[/url]


Was there any specific reason why none of the CMs were posting on the forums for the past couple weeks?

And why they seem to be back again these past couple days?
08/03/2012 12:45 PMPosted by Vaeflare
We are liaisons between players and developers, and visa-versa, but the full breadth of our responsibilities is quite complex.


Well-well look. I already told you, I deal with the god damn customers so the engineers don't have to. I have people skills; I am good at dealing with people. Can't you understand that? What the hell is wrong with you people?


Great movie
Edited by MrRebeL#1490 on 8/3/2012 1:02 PM PDT
08/03/2012 12:45 PMPosted by Vaeflare


This is actually a good point. I would really enjoy a sort of "inside baseball" type look at what exactly a CM's job is. Do they pull double duty as a designer or developer? You guys obviously moderate, but what does your day entail?


This is one of those questions that, while straight forward, is actually incredibly difficult to define because our responsibilities as a Community Manager are so varied. We are liaisons between players and developers, and visa-versa, but the full breadth of our responsibilities is quite complex.

Some of our responsibilities include: attending meetings with developers and other departments, providing ongoing feedback to developers regarding player discussions, sharing information from developers with the community in a variety of formats (forum posts, blogs, Facebook posts, Twitter tweets, YouTube uploads, website galleries, etc.), moderating these when necessary, ensuring the appropriate content is localized and routed to where it needs to go, compiling hotfixes and patch notes, attending brainstorming sessions, writing, editing, more writing, responding to emails, and working within the department and company as a whole to try to better-support our games and community. We also communicate with fansites and help run the promotions and contests associated with our games, including everything from holiday contests to beta key giveaways. When events like product launches and BlizzCon come around, we support those as well.

For some additional glimpses into the daily work life of CMs, make sure to check out [url="http://wow.joystiq.com/2011/02/05/nethaera-addresses-questions-about-cm-process/"]Nethaera’s answers to some questions about the CM process[/url], and [url="http://us.blizzard.com/en-us/company/about/b20/interviews.html#thirdInterview"]“A Day In The Life - Micah Whipple: Community Manager/Editor.”[/url]


As a developer, I just have to say that 95% of player feedback is just annoying and useless. While the other 5% is a gift from the heavens and really helps a lot, it's very difficult to weed through the garbage that most players throw around.

Do the developers ever give you a hard time regarding feedback you come to them with?
Edited by pkbot#1261 on 8/3/2012 1:04 PM PDT
08/03/2012 12:45 PMPosted by Vaeflare


This is actually a good point. I would really enjoy a sort of "inside baseball" type look at what exactly a CM's job is. Do they pull double duty as a designer or developer? You guys obviously moderate, but what does your day entail?


This is one of those questions that, while straight forward, is actually incredibly difficult to define because our responsibilities as a Community Manager are so varied. We are liaisons between players and developers, and visa-versa, but the full breadth of our responsibilities is quite complex.

Some of our responsibilities include: attending meetings with developers and other departments, providing ongoing feedback to developers regarding player discussions, sharing information from developers with the community in a variety of formats (forum posts, blogs, Facebook posts, Twitter tweets, YouTube uploads, website galleries, etc.), moderating these when necessary, ensuring the appropriate content is localized and routed to where it needs to go, compiling hotfixes and patch notes, attending brainstorming sessions, writing, editing, more writing, responding to emails, and working within the department and company as a whole to try to better-support our games and community. We also communicate with fansites and help run the promotions and contests associated with our games, including everything from holiday contests to beta key giveaways. When events like product launches and BlizzCon come around, we support those as well.

For some additional glimpses into the daily work life of CMs, make sure to check out [url="http://wow.joystiq.com/2011/02/05/nethaera-addresses-questions-about-cm-process/"]Nethaera’s answers to some questions about the CM process[/url], and [url="http://us.blizzard.com/en-us/company/about/b20/interviews.html#thirdInterview"]“A Day In The Life - Micah Whipple: Community Manager/Editor.”[/url]


Interesting to say the least. I've wondered what kind of job it can be compared to, and what kinds of things are on the workday agenda. This was perfect. Much Thanks :D
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