Here is my current build:
There are a lot of survival options, plus cyclone helps move enemies away from the affix aoe they may be spreading. I find myself moving enemies away from the arcane sentries they set up. However, the cons are the spirit is eaten up pretty quickly if im not landing a bunch of hits; and my HP will spike on the mobs that have a slow heavy assault attack that i failed to dodge. Serenity helps manage my hp when its get low; and I can pull out to safety and get my hp back up with my heals or by picking up some hp packs. I can also use serenity to stay in a dangerous spot for a few attacks. I use the 2 primaries because I find hundred fists to be good with single targets, or frontal attack area; whereas crippling attacks is best for 360 dmg around me. This is especially good when i cyclone a large group of enemies into a series of crippling attacks and then take out the leftovers with hundred fists. With the rune I can shoot missiles into packs that do significant dmg; this is good for runners and mobs camping in a area filled with aoe dmg.
I just picked these abilities because it worked for me - i was wondering if any more experienced monks could share info on builds they use or heard of. More importantly, do hc monks dw in inferno? Is it a viable option?