Diablo® III

WhirlWind Disconnections.

(Locked)

Hey 1.04 is nice! If only i could play for more than a hour without getting disconnected and loosing my 5 stacks...
4 disconnects today:
http://pastebin.com/rJ9L2nFd
http://pastebin.com/H2zBMb7i
http://pastebin.com/9WtYWXj5
http://pastebin.com/E0nHcY4P

I've only gotten this since upgrading PC a couple of weeks ago. Nvidia drivers are 301.42. Whirlwind is on mouse button 2. Let me know if you need any more info, I'll be keeping an eye on this thread. Cheers.

It'd be pretty nice if Nephalem Valor stacks were kept if you got disconnected and then reconnected within 5 minutes or so. :/

I don't know if this is related so I'll start a separate thread as well, but I've started seeing numerous disconnects using Tempest Rush on my Monk.

Happened several times over the weekend, and 3 or 4 more tonight.
sounds like it might be. the rubberbanding hotfix was for these kind of movement speed channel skills as far as I know. I don't rubberband much anymore, just disconnect instead.
Edited by haste#1550 on 8/22/2012 3:07 AM PDT
Posts: 2
Switched to Fullscreen (Windowed) and haven't had a Network Disconnect yet (did a full A3 clear). So maybe this might be a work-around for anyone else having this issue?
Getting this significantly more often post-1.0.4

Though it may be due to me playing significantly more too >_>

Here is my pastebin log http://pastebin.com/hPx4Q6vW

I seem to be getting this (most often) within 30secs of champ pack kills, after picking up their loots then sprint&WW to the next pack of enemies. I disco before making it to those enemies. After being disco'd, if i go to the auctionhouse and click on the sell tab, the gear I'd looted within the last few minutes are either not in there at all or not identified (though i'd identified before disco).

It kinda feels like this is the rubberband glitch on steroids, hitting the server hard enough to kick us off.
How bout, even as a temporary fix, not loosing the Valors stacks if you enter the same game within 1min?
Have you all with this issue checked the log in your router? I had this issue in the past and from the d3debug I would see that FMOD memory error, when I check my router's log I would see data from blizzard blocked. After I updated the router's firmware and then make sure all required ports are open, the router allowed data coming from blizzard. Ever since I updated my firmware, the disconnect issue went away. Strangely, it has something to do with the router blocking data from Blizzard. I have never had to update the firmware just for a game. Try and see if you have to latest firmware on your router.

Good luck.

edit: Using Dlink DGL-4300 w/ firmware 1.8
Edited by SixthElement#1549 on 8/22/2012 11:51 AM PDT
Solution for Network Disconnect

Play in full screen windowed mode.

You're welcome.
this never happend to me pre patch..now every time i stack 5 neph i get disconnected.
08/22/2012 06:48 AMPosted by highRoller
Switched to Fullscreen (Windowed) and haven't had a Network Disconnect yet (did a full A3 clear). So maybe this might be a work-around for anyone else having this issue?

it happens to me in fullscreen windowed also.
all it does is disable sli and gamma correction.

and even if it worked thats a really bad workaround.. disable sli and let my 2nd 500$ videocard collect dust? f that
Edited by Teksuo#1706 on 8/22/2012 2:07 PM PDT
Here is my pastebin:

http://pastebin.com/TDyFs9Kv

I'm running dual graphics cards too, GTX580s... im thinking its some sorta weird desync issue. What exactly i dunno but its happening enough thats its getting frustrated. It seems like the PC is trying to load the mobs but cant doit fast enough since your just blasting through them and the collisions are getting messed up and its crashing and booting you from the game.

Have people tried to narrow it down to a similiar type of hardware possibly acting up? Is everyone using dual cards?

Hope we get some real deal time invested in this, its gonna pop up even more now as other classes with this patch start hammering through mobs super fast with the new top end gear.

EDIT: I have been playing my wiz melee and archon and never had issues before.
Edited by Frankiebonez#1998 on 8/22/2012 2:17 PM PDT
I m from eu server, I have the same problem.

I couldnt upload file to pastebin because of file size limit here is my debug

User defined symbols path: F:\Diablo III
2012.08.22 17:42:20.51608000 Diablo III Release (No Assertions) running under Windows 7 (Version 6.1.7600)
2012.08.22 17:42:20.57276700 <BUILD>1.0.4.11327 (53508-728271)</BUILD>
2012.08.22 17:42:20.60741400 Cheats: DISABLED
2012.08.22 17:42:20.65934700 CPU Vendor: GenuineIntel
2012.08.22 17:42:20.69403000 CPU Details: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
2012.08.22 17:42:20.81202700 CPU Processors: 1
2012.08.22 17:42:20.89386700 CPU Cores: 2
2012.08.22 17:42:20.94550400 CPU Threads: 2
2012.08.22 17:42:20.98246400 3327.24 MB of total physical memory
2012.08.22 17:42:20.106589700 OS Language: Turkish
2012.08.22 17:42:20.112742700 Application Path: F:\Diablo III\
2012.08.22 17:42:20.124108700 --- OS memory stats -----
2012.08.22 17:42:20.127833400 Virtual size: 98.09 Mb
2012.08.22 17:42:20.133814700 Total free: 1949.78 Mb
2012.08.22 17:42:20.143900000 Largest free block: 934.97 Mb
2012.08.22 17:42:20.152840000 --- OS memory stats end-----
2012.08.22 17:42:20.160989700 ----------------------------------------------

2012.08.22 17:42:20.166517700 Command Line: -launch -uid diablo3_engb
2012.08.22 17:42:20.173696000 Monitor BPP: 32
2012.08.22 17:42:20.183003000 Lowest monitor BPP: 32
2012.08.22 17:42:20.466142000 Clock freq = 2929707
2012.08.22 17:42:20.469745000 WinSock started successfully!
2012.08.22 17:42:20.477084000 Adjusted initial working directory: F:\Diablo III
2012.08.22 17:42:20.483429000 Detecting first installed locale.
2012.08.22 17:42:20.495765400 Detected: enGB
2012.08.22 17:42:20.537700000 Agent is successfully started or running already.
2012.08.22 17:42:20.552835000 AgentManagerImpl::GetStatus - bResult: 1, StatusCode: 200
2012.08.22 17:42:20.556493000 Detecting installed locales:
2012.08.22 17:42:20.569140000 Found: enGB
2012.08.22 17:42:20.594875700 Agent selected locale: enGB
2012.08.22 17:42:20.601334700 FileSystemGetLocale, AgentSettings: 1
2012.08.22 17:42:20.605254400 FileSystemGetLocale, using agent locale: enGB
2012.08.22 17:42:20.612578400 FileSystemGetLocale, returned locale: enGB
2012.08.22 17:42:20.619968700 SNOFilesInitialize('Data_D3', enGB)
2012.08.22 17:42:20.628872400 Initializing Streaming
2012.08.22 17:42:21.984413400 --- OS memory stats -----
2012.08.22 17:42:22.18644400 Virtual size: 125.66 Mb
2012.08.22 17:42:22.22181400 Total free: 1922.15 Mb
2012.08.22 17:42:22.27671400 Largest free block: 934.97 Mb
2012.08.22 17:42:22.31206400 --- OS memory stats end-----
2012.08.22 17:42:22.38233000 Axe Working Directory: F:\Diablo III
2012.08.22 17:42:22.76511400 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-9558.MPQ size=51634657 local=51634657
2012.08.22 17:42:22.94328700 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-9558.MPQ
2012.08.22 17:42:22.114600400 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\Win\d3-update-Win-9558.MPQ size=110051 local=110051
2012.08.22 17:42:22.124889000 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\Win\patch-Win-9558.MPQ
2012.08.22 17:42:22.147665400 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\enGB\d3-update-enGB-9558.MPQ size=3207957 local=3207957
2012.08.22 17:42:22.158284700 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\enGB\patch-enGB-9558.MPQ
2012.08.22 17:42:22.177210700 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-9749.MPQ size=25556 local=25556
2012.08.22 17:42:22.188069000 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-9749.MPQ
2012.08.22 17:42:22.210654700 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\enGB\d3-update-enGB-9749.MPQ size=12707 local=12707
2012.08.22 17:42:22.220784700 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\enGB\patch-enGB-9749.MPQ
2012.08.22 17:42:22.240805700 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-9858.MPQ size=145375 local=145375
2012.08.22 17:42:22.251057700 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-9858.MPQ
2012.08.22 17:42:22.296474000 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\enGB\d3-update-enGB-9858.MPQ size=5759 local=5759
2012.08.22 17:42:22.309774700 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\enGB\patch-enGB-9858.MPQ
2012.08.22 17:42:22.327967000 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-9950.MPQ size=88664 local=88664
2012.08.22 17:42:22.338087000 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-9950.MPQ
2012.08.22 17:42:22.358474700 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\enGB\d3-update-enGB-9950.MPQ size=1710 local=1710
2012.08.22 17:42:22.372029000 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\enGB\patch-enGB-9950.MPQ
2012.08.22 17:42:22.390214400 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-9991.MPQ size=4094 local=4094
2012.08.22 17:42:22.400347000 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-9991.MPQ
2012.08.22 17:42:22.426841000 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\enGB\d3-update-enGB-9991.MPQ size=2324 local=2324
2012.08.22 17:42:22.435508000 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\enGB\patch-enGB-9991.MPQ
2012.08.22 17:42:22.455897000 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-10057.MPQ size=9385561 local=9385561
2012.08.22 17:42:22.471999700 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-10057.MPQ
2012.08.22 17:42:22.495567000 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\Win\d3-update-Win-10057.MPQ size=1955622 local=1955622
2012.08.22 17:42:22.506856000 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\Win\patch-Win-10057.MPQ
2012.08.22 17:42:22.528888700 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\enGB\d3-update-enGB-10057.MPQ size=119911 local=119911
2012.08.22 17:42:22.543533400 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\enGB\patch-enGB-10057.MPQ
2012.08.22 17:42:22.561484400 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-10235.MPQ size=3649 local=3649
2012.08.22 17:42:22.570272000 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-10235.MPQ
2012.08.22 17:42:22.594683400 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-10485.MPQ size=34536 local=34536
2012.08.22 17:42:22.607133700 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-10485.MPQ
2012.08.22 17:42:22.625807700 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\enGB\d3-update-enGB-10485.MPQ size=1562 local=1562
2012.08.22 17:42:22.638867400 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\enGB\patch-enGB-10485.MPQ
2012.08.22 17:42:22.664628400 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\base\d3-update-base-11327.MPQ size=12045384 local=12045384
2012.08.22 17:42:22.675614000 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\base\patch-base-11327.MPQ
2012.08.22 17:42:22.692337000 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\Win\d3-update-Win-11327.MPQ size=14525 local=14525
2012.08.22 17:42:22.706990400 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\Win\patch-Win-11327.MPQ
2012.08.22 17:42:22.728714700 OpenMpq - opening update mpq success: Data_D3\PC\MPQs\enGB\d3-update-enGB-11327.MPQ size=118895 local=118895
2012.08.22 17:42:22.737990700 OpenMpq - opening cache mpq success: Data_D3\PC\MPQs\Cache\enGB\patch-enGB-11327.MPQ
2012.08.22 17:42:22.769016700 Opened SNOPack Data_D3\PC\MPQs\CoreData.mpq size=212617252 local=212617252
2012.08.22 17:42:22.799688400 Opened SNOPack Data_D3\PC\MPQs\ClientData.mpq size=-1874699240 local=-1874699240
2012.08.22 17:42:22.826746400 Opened SNOPack Data_D3\PC\MPQs\Texture.mpq size=1579449188 local=1579449188
2012.08.22 17:42:22.856663000 Opened SNOPack Data_D3\PC\MPQs\Sound.mpq size=1344523351 local=1344523351
2012.08.22 17:42:22.886934700 Opened SNOPack Data_D3\PC\MPQs\enGB_Audio.mpq size=1025134194 local=1025134194
2012.08.22 17:42:22.915236400 Opened SNOPack Data_D3\PC\MPQs\enGB_Text.mpq size=2867514 local=2867514
2012.08.22 17:42:22.934766400 Opened SNOPack Data_D3\PC\MPQs\enGB_Cutscene.mpq size=1518036506 local=1518036506
2012.08.22 17:42:22.943563000 --- OS memory stats -----
2012.08.22 17:42:22.953810000 Virtual size: 138.00 Mb
2012.08.22 17:42:22.959055400 Total free: 1909.82 Mb
2012.08.22 17:42:22.964426400 Largest free block: 934.97 Mb
2012.08.22 17:42:22.967967700 --- OS memory stats end-----
2012.08.22 17:42:22.979686000 SNOFileInitializeSigningData initializing.
2012.08.22 17:42:25.579112700 SNOFilesAsyncInitialize()
2012.08.22 17:42:25.622624700 --- OS memory stats -----
2012.08.22 17:42:25.643621000 Virtual size: 181.44 Mb
2012.08.22 17:42:25.680347700 Total free: 1866.38 Mb
2012.08.22 17:42:25.702442400 Largest free block: 934.97 Mb
2012.08.22 17:42:25.733200700 --- OS memory stats end-----
2012.08.22 17:42:25.848702400 Found 108881 assets in the TOC!
2012.08.22 17:42:27.999495400 ===== Battle.net Platform : Startup =====
2012.08.22 17:42:28.109771400 GamesVersion: { string: "1.0.4" }
2012.08.22 17:42:28.146083000 ----------------------------------------------
2012.08.22 17:42:28.171420000 OnlineServiceDynamicVersion : DLL Battle.net Aurora d2b2e2dbd0_public/435 (Jul 17 2012 02:56:51)
2012.08.22 17:42:28.203889000 OnlineServiceStaticVersion : LIB Battle.net Aurora d2b2e2dbd0_public/435 (Jul 17 2012 02:56:51)
2012.08.22 17:42:28.226452000 ----------------------------------------------
2012.08.22 17:42:28.263461400 >>> BnetCommon::Platform::APIInitialize_Authentication -- CreateAPI Authentication
2012.08.22 17:42:28.287519700 >>> BnetCommon::Platform::APIInitialize_Presence -- CreateAPI Presence
2012.08.22 17:42:28.320582000 >>> BnetCommon::Platform::APIInitialize_Friends -- CreateAPI Friends
2012.08.22 17:42:28.343044000 >>> BnetCommon::Platform::APIInitialize_Party -- CreateAPI Party
2012.08.22 17:42:28.382110400 >>> BnetCommon::Platform::APIInitialize_Chat -- CreateAPI Chat
2012.08.22 17:42:28.406154400 >>> BnetCommon::Platform::APIInitialize_Whisper -- CreateAPI Whisper
2012.08.22 17:42:28.441063700 >>> BnetCommon::Platform::APIInitialize_UserManager -- CreateAPI UserManager
2012.08.22 17:42:28.445580400 >>> BnetCommon::Platform::APIInitialize_Resources -- CreateAPI Resources
2012.08.22 17:42:28.451680400 >>> BnetCommon::Platform::APIInitialize_Games -- CreateAPI Games
2012.08.22 17:42:28.456075400 >>> BnetCommon::Platform::APIInitialize_LocalStorage -- CreateAPI LocalStorage
2012.08.22 17:42:28.464221400 >>> BnetCommon::Platform::APIInitialize_Exchange -- CreateAPI Exchange
2012.08.22 17:42:28.472435000 >>> BnetCommon::Platform::APIInitialize_Search -- CreateAPI Search
2012.08.22 17:42:28.481464400 >>> BnetCommon::Platform::APIInitialize_Achievements -- CreateAPI Achievements
2012.08.22 17:42:28.485983700 >>> BnetCommon::Platform::APIInitialize_ProfanityFilter -- CreateAPI ProfanityFilter
2012.08.22 17:42:28.494400700 >>> BnetCommon::Platform::APIInitialize_Challenge -- CreateAPI Challenge
2012.08.22 17:42:28.502708700 >>> BnetCommon::Platform::APIInitialize_Report -- CreateAPI Report
2012.08.22 17:42:28.511127400 [BattleNet] Interface initialized
2012.08.22 17:42:28.518210400 Protocol Hash = 0xA3B7C936
2012.08.22 17:42:28.635900400 Build VersionEx: 1.0.4.11327 (53508-728271)
2012.08.22 17:42:28.643507700 Initializing graphics subsystem...
2012.08.22 17:42:29.129848700 *************
2012.08.22 17:42:29.155228700 Device supports the following modes:
2012.08.22 17:42:29.330714000 800x600, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.336251000 800x600, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.340706000 800x600, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.344793400 800x600, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.348773700 800x600, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.355900700 800x600, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.366714000 800x600, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.371833700 800x600, 72 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.380926700 800x600, 75 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.387466000 1024x768, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.396127000 1024x768, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.400768000 1024x768, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.406868400 1024x768, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.410777700 1024x768, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.420543400 1024x768, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.426044000 1024x768, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.433117400 1024x768, 70 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.437022000 1024x768, 75 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.443733400 1152x648, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.450084700 1152x648, 59 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.460340000 1152x648, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.464007700 1152x864, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.469737700 1152x864, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.473642700 1152x864, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.484996000 1152x864, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.490495700 1152x864, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.496355700 1152x864, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.500137400 1152x864, 59 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.508677000 1152x864, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.515145700 1152x864, 75 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.523443400 1280x720, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.527112000 1280x720, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.533214000 1280x720, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.538365400 1280x720, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.547987000 1280x720, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.553598400 1280x720, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.559827400 1280x720, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.563611000 1280x720, 59 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.571787700 1280x768, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.578129000 1280x768, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.586929700 1280x768, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.590702700 1280x768, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.596203400 1280x768, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.601331700 1280x768, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.612192400 1280x768, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.617687700 1280x800, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.623298000 1280x800, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.627207700 1280x800, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.636976700 1280x800, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.643086000 1280x800, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.650530400 1280x800, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.654306700 1280x800, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.660650000 1280x960, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.666995700 1280x960, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.676281700 1280x960, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.681894700 1280x960, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.687995400 1280x960, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.692028400 1280x960, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.701427700 1280x960, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.707410000 1280x1024, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.715463000 1280x1024, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.719487000 1280x1024, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.725353000 1280x1024, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.731575400 1280x1024, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.742197000 1280x1024, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.746962000 1280x1024, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.753792000 1280x1024, 75 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.761849000 1360x768, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.768321400 1360x768, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.776127000 1360x768, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.779910700 1360x768, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.785533400 1360x768, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.791873000 1360x768, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.800545000 1360x768, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.807136400 1360x1024, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.813483400 1360x1024, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.820809700 1360x1024, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.830945700 1360x1024, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.836802700 1360x1024, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.843144000 1360x1024, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.851813000 1360x1024, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.861945700 1366x768, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.866829700 1366x768, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.873420700 1366x768, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.882215000 1366x768, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.891961700 1366x768, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.896735000 1366x768, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.904422000 1366x768, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.913095000 1366x768, 75 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.921635000 1400x1050, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.926399400 1400x1050, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.935429000 1400x1050, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.943484000 1400x1050, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.951058700 1400x1050, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.955823400 1400x1050, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.966191400 1400x1050, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.973758400 1440x900, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.980473400 1440x900, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.985232000 1440x900, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:29.996714000 1440x900, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.4035400 1440x900, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.9889700 1440x900, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.14776000 1440x900, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.27105000 1440x900, 75 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.33701000 1600x900, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.39665400 1600x900, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.45784000 1600x900, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.57622000 1600x900, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.63358400 1600x900, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.69341700 1600x900, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.76666700 1600x900, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.88289700 1600x1200, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.92906700 1680x1050, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.98761400 1680x1050, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.107184000 1680x1050, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.118424000 1680x1050, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.123049700 1680x1050, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.129034000 1680x1050, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.138071700 1680x1050, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.148081000 1776x1000, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.152833000 1776x1000, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.160035000 1776x1000, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.168589000 1776x1000, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.177621400 1776x1000, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.182258400 1776x1000, 59 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.193117000 1776x1000, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.199223000 1920x1080, 24 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.206670000 1920x1080, 23 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.210570700 1920x1080, 25 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.215820400 1920x1080, 30 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.222657700 1920x1080, 29 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.232306400 1920x1080, 50 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.237307700 1920x1080, 60 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.243535400 1920x1080, 59 Hz, 32 bits, Format = 22
2012.08.22 17:42:30.252080000 End GetValidDisplayModes *************
2012.08.22 17:42:30.263436000 Rejecting mode 800x600, 32 bit
2012.08.22 17:42:30.267917000 Rejecting mode 800x600, 32 bit
2012.08.22 17:42:30.273409700 Rejecting mode 800x600, 32 bit
2012.08.22 17:42:30.283305700 Rejecting mode 800x600, 32 bit
2012.08.22 17:42:30.292979000 Rejecting mode 800x600, 32 bit
2012.08.22 17:42:30.297549400 Rejecting mode 800x600, 32 bit
2012.08.22 17:42:30.304692000 Rejecting mode 800x600, 32 bit
2012.08.22 17:42:30.313228000 Rejecting mode 800x600, 32 bit
2012.08.22 17:42:30.322078700 Rejecting mode 1024x768, 32 bit
2012.08.22 17:42:30.328311000 Rejecting mode 1024x768, 32 bit
2012.08.22 17:42:30.335024000 Rejecting mode 1024x768, 32 bit
2012.08.22 17:42:30.346876700 Rejecting mode 1024x768, 32 bit
2012.08.22 17:42:30.351016000 Rejecting mode 1024x768, 32 bit
2012.08.22 17:42:30.357061700 Rejecting mode 1024x768, 32 bit
2012.08.22 17:42:30.365236400 Rejecting mode 1024x768, 32 bit
2012.08.22 17:42:30.375735000 Rejecting mode 1024x768, 32 bit
2012.08.22 17:42:30.379887000 Rejecting mode 1152x648, 32 bit
2012.08.22 17:42:30.387212700 Rejecting mode 1152x648, 32 bit
2012.08.22 17:42:30.395144000 Rejecting mode 1152x864, 32 bit
2012.08.22 17:42:30.404421000 Rejecting mode 1152x864, 32 bit
2012.08.22 17:42:30.408694000 Rejecting mode 1152x864, 32 bit
2012.08.22 17:42:30.417116400 Rejecting mode 1152x864, 32 bit
2012.08.22 17:42:30.424685400 Rejecting mode 1152x864, 32 bit
2012.08.22 17:42:30.433229400 Rejecting mode 1152x864, 32 bit
2012.08.22 17:42:30.437374700 Rejecting mode 1152x864, 32 bit
2012.08.22 17:42:30.447145400 Rejecting mode 1152x864, 32 bit
2012.08.22 17:42:30.454489000 Rejecting mode 1280x720, 32 bit
2012.08.22 17:42:30.461920000 Rejecting mode 1280x720, 32 bit
2012.08.22 17:42:30.466206400 Rejecting mode 1280x720, 32 bit
2012.08.22 17:42:30.477425400 Rejecting mode 1280x720, 32 bit
2012.08.22 17:42:30.484260700 Rejecting mode 1280x720, 32 bit
2012.08.22 17:42:30.491217400 Rejecting mode 1280x720, 32 bit
2012.08.22 17:42:30.495728700 Rejecting mode 1280x720, 32 bit
2012.08.22 17:42:30.506686000 Rejecting mode 1280x768, 32 bit
2012.08.22 17:42:30.513641700 Rejecting mode 1280x768, 32 bit
2012.08.22 17:42:30.520206000 Rejecting mode 1280x768, 32 bit
2012.08.22 17:42:30.525631000 Rejecting mode 1280x768, 32 bit
2012.08.22 17:42:30.536616700 Rejecting mode 1280x768, 32 bit
2012.08.22 17:42:30.542448400 Rejecting mode 1280x768, 32 bit
2012.08.22 17:42:30.548829700 Rejecting mode 1280x800, 32 bit
2012.08.22 17:42:30.555597000 Rejecting mode 1280x800, 32 bit
2012.08.22 17:42:30.565920700 Rejecting mode 1280x800, 32 bit
2012.08.22 17:42:30.570802700 Rejecting mode 1280x800, 32 bit
2012.08.22 17:42:30.577164700 Rejecting mode 1280x800, 32 bit
2012.08.22 17:42:30.584966400 Rejecting mode 1280x800, 32 bit
2012.08.22 17:42:30.594980400 Rejecting mode 1280x960, 32 bit
2012.08.22 17:42:30.599368400 Rejecting mode 1280x960, 32 bit
2012.08.22 17:42:30.607050000 Rejecting mode 1280x960, 32 bit
2012.08.22 17:42:30.614993000 Rejecting mode 1280x960, 32 bit
2012.08.22 17:42:30.623653700 Rejecting mode 1280x960, 32 bit
2012.08.22 17:42:30.627802700 Rejecting mode 1280x960, 32 bit
2012.08.22 17:42:30.636840400 Rejecting mode 1280x1024, 32 bit
2012.08.22 17:42:30.644530000 Rejecting mode 1280x1024, 32 bit
2012.08.22 17:42:30.652468000 Rejecting mode 1280x1024, 32 bit
2012.08.22 17:42:30.657837400 Rejecting mode 1280x1024, 32 bit
2012.08.22 17:42:30.667604700 Rejecting mode 1280x1024, 32 bit
2012.08.22 17:42:30.673099700 Rejecting mode 1280x1024, 32 bit
2012.08.22 17:42:30.680296400 Rejecting mode 1280x1024, 32 bit
2012.08.22 17:42:30.683587400 Rejecting mode 1360x768, 32 bit
2012.08.22 17:42:30.689333700 Rejecting mode 1360x768, 32 bit
2012.08.22 17:42:30.695188000 Rejecting mode 1360x768, 32 bit
2012.08.22 17:42:30.703974400 Rejecting mode 1360x768, 32 bit
2012.08.22 17:42:30.709962400 Rejecting mode 1360x768, 32 bit
2012.08.22 17:42:30.716429400 Rejecting mode 1360x768, 32 bit
2012.08.22 17:42:30.723143700 Rejecting mode 1360x1024, 32 bit
2012.08.22 17:42:30.733885400 Rejecting mode 1360x1024, 32 bit
2012.08.22 17:42:30.739010700 Rejecting mode 1360x1024, 32 bit
2012.08.22 17:42:30.745745000 Rejecting mode 1360x1024, 32 bit
2012.08.22 17:42:30.753905400 Rejecting mode 1360x1024, 32 bit
2012.08.22 17:42:30.763917000 Rejecting mode 1360x1024, 32 bit
2012.08.22 17:42:30.768184700 Rejecting mode 1366x768, 32 bit
2012.08.22 17:42:30.775999000 Rejecting mode 1366x768, 32 bit
2012.08.22 17:42:30.783928700 Rejecting mode 1366x768, 32 bit
2012.08.22 17:42:30.792841400 Rejecting mode 1366x768, 32 bit
2012.08.22 17:42:30.796990400 Rejecting mode 1366x768, 32 bit
2012.08.22 17:42:30.806030400 Rejecting mode 1366x768, 32 bit
2012.08.22 17:42:30.813731000 Rejecting mode 1366x768, 32 bit
2012.08.22 17:42:30.821778000 Rejecting mode 1400x1050, 32 bit
2012.08.22 17:42:30.826045400 Rejecting mode 1400x1050, 32 bit
2012.08.22 17:42:30.836311000 Rejecting mode 1400x1050, 32 bit
2012.08.22 17:42:30.843506400 Rejecting mode 1400x1050, 32 bit
2012.08.22 17:42:30.850455400 Rejecting mode 1400x1050, 32 bit
2012.08.22 17:42:30.854614700 Rejecting mode 1400x1050, 32 bit
2012.08.22 17:42:30.866088400 Rejecting mode 1440x900, 32 bit
2012.08.22 17:42:30.872925400 Rejecting mode 1440x900, 32 bit
2012.08.22 17:42:30.879260000 Rejecting mode 1440x900, 32 bit
2012.08.22 17:42:30.883600700 Rejecting mode 1440x900, 32 bit
2012.08.22 17:42:30.895992700 Rejecting mode 1440x900, 32 bit
2012.08.22 17:42:30.902704400 Rejecting mode 1440x900, 32 bit
2012.08.22 17:42:30.908569700 Rejecting mode 1440x900, 32 bit
2012.08.22 17:42:30.912716400 Rejecting mode 1600x900, 32 bit
2012.08.22 17:42:30.925414000 Rejecting mode 1600x900, 32 bit
2012.08.22 17:42:30.931273700 Rejecting mode 1600x900, 32 bit
2012.08.22 17:42:30.937130700 Rejecting mode 1600x900, 32 bit
2012.08.22 17:42:30.942864400 Rejecting mode 1600x900, 32 bit
2012.08.22 17:42:30.955075700 Rejecting mode 1600x900, 32 bit
2012.08.22 17:42:30.960204000 Rejecting mode 1680x1050, 32 bit
2012.08.22 17:42:30.966183400 Rejecting mode 1680x1050, 32 bit
2012.08.22 17:42:30.972886700 Rejecting mode 1680x1050, 32 bit
2012.08.22 17:42:30.984855000 Rejecting mode 1680x1050, 32 bit
2012.08.22 17:42:30.989010000 Rejecting mode 1680x1050, 32 bit
2012.08.22 17:42:30.994869400 Rejecting mode 1680x1050, 32 bit
2012.08.22 17:42:31.7093400 Rejecting mode 1776x1000, 32 bit
2012.08.22 17:42:31.13544000 Rejecting mode 1776x1000, 32 bit
2012.08.22 17:42:31.19158400 Rejecting mode 1776x1000, 32 bit
2012.08.22 17:42:31.24895400 Rejecting mode 1776x1000, 32 bit
2012.08.22 17:42:31.36625400 Rejecting mode 1776x1000, 32 bit
2012.08.22 17:42:31.41867400 Rejecting mode 1776x1000, 32 bit
2012.08.22 17:42:31.47354700 Rejecting mode 1920x1080, 32 bit
2012.08.22 17:42:31.54437700 Rejecting mode 1920x1080, 32 bit
2012.08.22 17:42:31.65546000 Rejecting mode 1920x1080, 32 bit
2012.08.22 17:42:31.70188700 Rejecting mode 1920x1080, 32 bit
2012.08.22 17:42:31.75676000 Rejecting mode 1920x1080, 32 bit
2012.08.22 17:42:31.83858700 Rejecting mode 1920x1080, 32 bit
2012.08.22 17:42:31.94839000 Rejecting mode 1920x1080, 32 bit
2012.08.22 17:42:31.106685700 --- OS memory stats -----
2012.08.22 17:42:31.112296000 Virtual size: 235.78 Mb
2012.08.22 17:42:31.122256400 Total free: 1811.99 Mb
2012.08.22 17:42:31.131955700 Largest free block: 934.97 Mb
2012.08.22 17:42:31.138422000 --- OS memory stats end-----
2012.08.22 17:42:31.147470400 ACTIVATE APP 1 iconic 0
2012.08.22 17:42:31.159929400 Opening Direct3D in 1920x1080 window.
2012.08.22 17:42:31.169684400 Desktop mode w = 1920, h = 1080, format = 22 refresh = 60.
2012.08.22 17:42:31.176820000 VSync: Enabled
2012.08.22 17:42:31.185309000 ****** Graphics Device Info ******
2012.08.22 17:42:31.190113400 aticfx32.dll
AMD Radeon HD 6900 Series
\\.\DISPLAY1
2012.08.22 17:42:31.195830400 Driver Version 8.17.10.1132
2012.08.22 17:42:31.199698400 VendorID = 0x1002, DeviceID = 0x6719
2012.08.22 17:42:31.204581000 ****** Graphics Device Caps ******
2012.08.22 17:42:31.208614400 Max Vertex Shader Consts = 256
2012.08.22 17:42:31.217037700 Max Texture Blend Stages = 8
2012.08.22 17:42:31.223748400 Max Tex Dimensions = 16384 x 16384
2012.08.22 17:42:31.231812400 Max SimultaneousTextures = 8
2012.08.22 17:42:31.235717700 Max Streams = 16
2012.08.22 17:42:31.241452700 Max Render Targets = 4
2012.08.22 17:42:31.247797000 Max Active Lights = 8
2012.08.22 17:42:31.256468700 VertexShaderVersion = 3.0
2012.08.22 17:42:31.262454700 PixelShaderVersion = 3.0
2012.08.22 17:42:31.268180700 Supports Gamma Control : TRUE
2012.08.22 17:42:31.272210000 Supports Depth Bias : TRUE
2012.08.22 17:42:31.280273400 Supports Scissoring : TRUE
2012.08.22 17:42:31.287104700 Supports Auto MipMap Generation : TRUE
2012.08.22 17:42:31.295286400 Supports Per-Stage Constant Color : TRUE
2012.08.22 17:42:31.299443400 Supports Temp Register : TRUE
2012.08.22 17:42:31.304559700 Supports Separate Alpha Blend : TRUE
2012.08.22 17:42:31.311146700 Supports Frame Buffer Blend Op: TRUE
2012.08.22 17:42:31.321406400 Supports Anisotropic Filtering : TRUE
2012.08.22 17:42:31.326655000 Supports StretchRect From Textures : TRUE
2012.08.22 17:42:31.400522400 Est. Available Texture Memory = 2413 MB
2012.08.22 17:42:31.404658000 ****** Graphics Query Support ******
2012.08.22 17:42:31.414548000 FRAMEQUERY_EVENT: Yes
2012.08.22 17:42:31.421029000 FRAMEQUERY_BANDWIDTH: No
2012.08.22 17:42:31.428102700 FRAMEQUERY_CACHEUTILIZATION: No
2012.08.22 17:42:31.432119700 FRAMEQUERY_INTERFACETIMINGS: No
2012.08.22 17:42:31.438100700 FRAMEQUERY_PIPELINETIMINGS: No
2012.08.22 17:42:31.445428000 FRAMEQUERY_VERTEXSTATS: No
2012.08.22 17:42:31.453730400 FRAMEQUERY_VERTEXTIMINGS: No
2012.08.22 17:42:31.458855000 FRAMEQUERY_RESOURCEMANAGER: No
2012.08.22 17:42:31.464717700 Direct3D window opened...0A66D200
2012.08.22 17:42:31.506837400 *************
2012.08.22 17:42:31.515932700 Device supports the following texture formats:
2012.08.22 17:42:31.522262400 Usage = 0, Format = 0
2012.08.22 17:42:31.529831400 Usage = 1, Format = 0
2012.08.22 17:42:31.533981000 Usage = 0, Format = 2
2012.08.22 17:42:31.539049700 Usage = 1, Format = 2
2012.08.22 17:42:31.546438700 Usage = 0, Format = 3
2012.08.22 17:42:31.556032000 Usage = 1, Format = 3
2012.08.22 17:42:31.560290000 Usage = 0, Format = 4
2012.08.22 17:42:31.565661700 Usage = 1, Format = 4
2012.08.22 17:42:31.569941400 Usage = 0, Format = 5
2012.08.22 17:42:31.581047700 Usage = 1, Format = 5
2012.08.22 17:42:31.587026000 Usage = 0, Format = 6
2012.08.22 17:42:31.593133400 Usage = 1, Format = 6
2012.08.22 17:42:31.597034400 Usage = 0, Format = 7
2012.08.22 17:42:31.604241000 Usage = 0, Format = 9
2012.08.22 17:42:31.611447700 Usage = 0, Format = 10
2012.08.22 17:42:31.619373400 Usage = 0, Format = 11
2012.08.22 17:42:31.623770700 Usage = 0, Format = 12
2012.08.22 17:42:31.629629700 Usage = 0, Format = 23
2012.08.22 17:42:31.635246400 Usage = 0, Format = 24
2012.08.22 17:42:31.644394700 Usage = 1, Format = 24
2012.08.22 17:42:31.650382700 Usage = 0, Format = 25
2012.08.22 17:42:31.656974700 Usage = 1, Format = 25
2012.08.22 17:42:31.661127400 Usage = 0, Format = 26
2012.08.22 17:42:31.667716000 Usage = 1, Format = 26
2012.08.22 17:42:31.675036700 Usage = 0, Format = 30
2012.08.22 17:42:31.684566400 Usage = 2, Format = 30
2012.08.22 17:42:31.691400700 Usage = 0, Format = 31
2012.08.22 17:42:31.694935000 Usage = 2, Format = 31
2012.08.22 17:42:31.705918000 Usage = 0, Format = 32
2012.08.22 17:42:31.711044700 Usage = 2, Format = 32
2012.08.22 17:42:31.717514000 Usage = 0, Format = 33
2012.08.22 17:42:31.720945700 Usage = 2, Format = 33
2012.08.22 17:42:31.728144700 Usage = 0, Format = 36
2012.08.22 17:42:31.734116000 Usage = 2, Format = 36
2012.08.22 17:42:31.742660700 Usage = 0, Format = 37
2012.08.22 17:42:31.747909400 Usage = 2, Format = 37
2012.08.22 17:42:31.754624000 Usage = 0, Format = 38
2012.08.22 17:42:31.762686700 Usage = 1, Format = 38
2012.08.22 17:42:31.772823400 Usage = 0, Format = 39
2012.08.22 17:42:31.777347000 Usage = 1, Format = 39
2012.08.22 17:42:31.785520000 Usage = 0, Format = 40
2012.08.22 17:42:31.793691000 Usage = 1, Format = 40
2012.08.22 17:42:31.802601700 *************
2012.08.22 17:42:31.806876700 HW Class = 5
2012.08.22 17:42:32.504392000 Initializing input subsystem...
2012.08.22 17:42:32.531726700 Initializing sound subsystem...
2012.08.22 17:42:32.606807000 ****** Sound Device Caps ******
2012.08.22 17:42:32.637557400 Found 2 sound drivers:
2012.08.22 17:42:32.681750700 Driver 0: 'AMD HDMI Output (AMD High Definition Audio Device)'
2012.08.22 17:42:32.708358400 Min Freq: 48000, Max Freq: 48000
2012.08.22 17:42:32.745709400 Speaker Mode: Stereo
2012.08.22 17:42:32.771103400 Driver Capabilities:
2012.08.22 17:42:32.812983700 Device can output to 8bit integer PCM.
2012.08.22 17:42:32.839453700 Device can output to 16bit integer PCM.
2012.08.22 17:42:32.877172000 Device can output to 24bit integer PCM.
2012.08.22 17:42:32.904275700 Device can output to 32bit integer PCM.
2012.08.22 17:42:32.946269700 Device can output to 32bit floating point PCM.
2012.08.22 17:42:32.972159400 Driver 1: 'Dijital Ses (S/PDIF) (High Definition Audio Aygıtı)'
2012.08.22 17:42:33.9742400 Min Freq: 44100, Max Freq: 44100
2012.08.22 17:42:33.37089000 Speaker Mode: Stereo
2012.08.22 17:42:33.78108400 Driver Capabilities:
2012.08.22 17:42:33.103494000 Device can output to 8bit integer PCM.
2012.08.22 17:42:33.141207400 Device can output to 16bit integer PCM.
2012.08.22 17:42:33.169160400 Device can output to 24bit integer PCM.
2012.08.22 17:42:33.211040000 Device can output to 32bit integer PCM.
2012.08.22 17:42:33.235451700 Device can output to 32bit floating point PCM.
2012.08.22 17:42:33.244487000 Selecting driver 0 (AMD HDMI Output (AMD High Definition Audio Device))
2012.08.22 17:42:33.252660700 Speaker Mode: Stereo
2012.08.22 17:42:33.262069000 Initializing sound with 64 channels
2012.08.22 17:42:33.530865400 --- OS memory stats -----
2012.08.22 17:42:33.539476000 Virtual size: 412.61 Mb
2012.08.22 17:42:33.547268700 Total free: 1635.13 Mb
2012.08.22 17:42:33.555938700 Largest free block: 838.94 Mb
2012.08.22 17:42:33.560093000 --- OS memory stats end-----
2012.08.22 17:42:33.569978000 ****** SoundPlatformFModGlobals ******
2012.08.22 17:42:33.577116700 bResetDevice: 0
2012.08.22 17:42:33.584811000 nNumDrivers: 2
2012.08.22 17:42:33.588959700 nDriverToUse: 0
2012.08.22 17:42:33.600193400 ptFModSystem: 0x101101d8
2012.08.22 17:42:33.607029700 pFModMemory: 0x10110000
2012.08.22 17:42:33.613986700 nFModMemoryAmount: 100663296
2012.08.22 17:42:33.618131400 nNumChannels: 128
2012.08.22 17:42:33.629609400 ptCachedSoundAllocator, used block count: 0
2012.08.22 17:42:33.636444000 ptCachedSoundAllocator, free block count: 640
2012.08.22 17:42:33.643041700 ptCachedSoundSampleMap, count: 0
2012.08.22 17:42:33.648532700 ptCachedSoundStreamMap, count: 0
2012.08.22 17:42:33.659642400 ptLRUSoundSampleList, count: 0
2012.08.22 17:42:33.665499700 ptLRUSoundStreamList, count: 0
2012.08.22 17:42:33.672091400 arPlayingSounds: 0x0a208000
2012.08.22 17:42:33.678809700 nCacheSampleSize: 0
2012.08.22 17:42:33.689309000 nCacheStreamSize: 0
2012.08.22 17:42:33.694308000 nFModCurrentAlloced: 48574320
2012.08.22 17:42:33.700900400 nFModMaxAlloced: 48574320
2012.08.22 17:42:33.713620000 STARTING Menu
2012.08.22 17:42:33.900614400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.904258000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.910436400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.915246700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.925073000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.930633400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.936910000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.941988400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.948649400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.958953400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.963952400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.969450400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:42:33.973604000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:42:33.983490400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:42:33.990329000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:42:33.997542400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:42:34.132306400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:42:34.138145400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:42:34.145476000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:42:34.247905000 SpritesInitialize
2012.08.22 17:42:34.252653700 Setting depth texture, fmt = 36
2012.08.22 17:42:34.258442400 PostFXGfxInit() success
2012.08.22 17:42:34.264250400 SubObjectGfxInit() 1
2012.08.22 17:42:34.290380400 Initializing client world BattleNet_Act1Screen...
2012.08.22 17:42:34.416229700 Disposing UI for World
2012.08.22 17:42:34.424165700 Client Disposed world.
2012.08.22 17:42:34.428210000 Initializing client world BattleNet_MainScreen...
2012.08.22 17:42:34.505072700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_LocalStorage_Internal code=11010
2012.08.22 17:42:34.938270400 EndScene hooked to 63BCCE09
2012.08.22 17:42:34.980668400 Pre-Present() at startup
2012.08.22 17:42:35.8999400 Post-Present() at startup
2012.08.22 17:42:35.48427700 Profile listener started on 0.0.0.0:1243
2012.08.22 17:42:35.82863700 Pre-Present() at startup
2012.08.22 17:42:35.126423700 Post-Present() at startup
2012.08.22 17:42:35.157074000 Pre-Present() at startup
2012.08.22 17:42:35.197234000 Post-Present() at startup
2012.08.22 17:42:35.234843400 Pre-Present() at startup
2012.08.22 17:42:35.278161400 Post-Present() at startup
2012.08.22 17:42:35.311498000 Pre-Present() at startup
2012.08.22 17:42:35.351646000 Post-Present() at startup
2012.08.22 17:42:35.383268700 Pre-Present() at startup
2012.08.22 17:42:35.424163700 Post-Present() at startup
2012.08.22 17:42:35.458946400 Pre-Present() at startup
2012.08.22 17:42:35.499964000 Post-Present() at startup
2012.08.22 17:42:35.535258400 Pre-Present() at startup
2012.08.22 17:42:35.576251000 Post-Present() at startup
2012.08.22 17:42:41.373201700 ===== Battle.net Platform : Connect =====
2012.08.22 17:42:41.376358700 ===== Battle.net Platform : Connect =====
2012.08.22 17:42:41.381490700 ===== Battle.net Platform : calling Interface.Connect to Bnet eu.actual.battle.net:1119 =====
2012.08.22 17:42:42.760445400 >>> Platform::OnConnected_Internal code=0 connId=1 address=eu.actual.battle.net port=1119
2012.08.22 17:42:42.916894700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Authentication_Internal code=0
2012.08.22 17:42:42.938851700 ===== Battle.net Platform : Connected to Battle.net =====
2012.08.22 17:42:42.973762000 ===== Battle.net Platform : Authentication.Logon * =====
2012.08.22 17:42:43.95844000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Challenge_Internal code=0
2012.08.22 17:42:43.130746000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Report_Internal code=0
2012.08.22 17:42:43.372688400 >>> * BnetService::Authentication::LogonCallback code=0
2012.08.22 17:42:43.404901700 >>> AuthenticationListener::OnUpdate code=0
2012.08.22 17:42:44.383736700 >>> AuthenticationListener::OnModuleMessage name=RequestPassword
2012.08.22 17:42:44.415039700 >>> * BnetService::Authentication_OnModuleMessage name=RequestPassword
2012.08.22 17:42:45.84033400 >>> AuthenticationListener::OnModuleMessage name=RequestToken
2012.08.22 17:42:45.111070400 >>> * BnetService::Authentication_OnModuleMessage name=RequestToken
2012.08.22 17:42:55.242392400 >>> * BnetService::Authentication_AuthenticatorTokenCallback calling Authentication.SendModuleMessage with authenticator token length=8
2012.08.22 17:42:56.575750400 >>> AuthenticationListener::OnUpdate code=0
2012.08.22 17:42:57.139590400 >>> AuthenticationListener::OnFinish code=0
2012.08.22 17:42:57.160513000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Presence_Internal code=0
2012.08.22 17:42:57.190787700 >>> AuthenticationListener::OnListGameAccounts countGameAccounts=1
2012.08.22 17:42:57.210685000 >>> { none: (NONE) } game_account_id { high: 144115196665807923 low: 4473785 }
2012.08.22 17:42:57.263055000 >>> BnetService::SelectAvailableGameAccountEvent waiting for more presence, timeElapsed=0
2012.08.22 17:42:58.172787000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Resources_Internal code=0
2012.08.22 17:42:58.194797000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Exchange_Internal code=0
2012.08.22 17:42:58.225076700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Search_Internal code=0
2012.08.22 17:42:58.283448700 >>> Timuçin Küçük BnetService::SelectGameAccount id={ high: 144115196665807923 low: 4473785 }
2012.08.22 17:42:58.357548700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Friends_Internal code=0
2012.08.22 17:42:58.526594400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_ProfanityFilter_Internal code=0
2012.08.22 17:42:59.229412700 >>> Timuçin Küçük AuthenticationListener::OnGameAccountSelected gameAccountId=game_account_id { high: 144115196665807923 low: 4473785 }
2012.08.22 17:42:59.252789400 >>> Timuçin Küçük BnetService::GameAccountLogon_SelectGameAccountCallback code=0
2012.08.22 17:42:59.389752000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Whisper_Internal code=0
2012.08.22 17:42:59.731174700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Achievements_Internal code=0
2012.08.22 17:42:59.737143000 BnetCommon::Achievements::PrepareStaticData: Static Data attribute: :timestamp: = 8/6/2012 18:48:45
2012.08.22 17:42:59.854118700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_UserManager_Internal code=0
2012.08.22 17:43:01.549097700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Games_Internal code=0
2012.08.22 17:43:01.572255400 SendCustom hero:(no hero selected) id:7 count:0
2012.08.22 17:43:01.605309400 >>> (no hero selected) BnetGames::RefreshFactories calling Games.ListGameFactories
2012.08.22 17:43:01.625921700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Party_Internal code=0
2012.08.22 17:43:01.656077700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Chat_Internal code=0
2012.08.22 17:43:01.782068000 >>> BnetRID::GameAccountLogon_OnGetGameAccountClientSettingsResponse code=0
2012.08.22 17:43:01.815981400 >>> BnetRID::GameAccountLogon SendCustom GetHeroIds (19)
2012.08.22 17:43:01.836982000 SendCustom hero:(no hero selected) id:19 count:0
2012.08.22 17:43:01.874108700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories -- code=0
2012.08.22 17:43:01.897769400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories -- Enumerated 9 game factories.
2012.08.22 17:43:01.929380400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=16514243672075982306 attributes=min_players={ int: 2 }|PlayerGroup={ int: 2 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 17:43:01.949889400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=17089948413601123886 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
2012.08.22 17:43:01.982490000 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=16344645297911449224 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 17:43:02.10206000 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=10728466472619046516 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
2012.08.22 17:43:02.19589400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=9758268241402135073 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 17:43:02.23744000 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=5895551685681992591 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
2012.08.22 17:43:02.31679700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=6205160843283116336 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
2012.08.22 17:43:02.38638000 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=3141809045683281211 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
2012.08.22 17:43:02.47064400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=1175041771371772325 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
2012.08.22 17:43:02.51330700 >>> (no hero selected) BnetChat::Initialize_ListChannels complete count=9
2012.08.22 17:43:02.140495000 SendCustom hero:(no hero selected) id:0 count:0
2012.08.22 17:43:03.357662400 SendCustom hero:(no hero selected) id:1 count:0
2012.08.22 17:43:03.980711700 SendCustom hero:(no hero selected) id:16 count:0
2012.08.22 17:43:04.4013400 >>> (no hero selected) BnetChat::JoinChat chatId={ D3_GeneralChat chatChannelId={ high: 433691179075243914 low: 12367836796778709505 } } token=1
2012.08.22 17:43:04.28853400 >>> (no hero selected) BnetChat::JoinChat chatId={ D3_Trade chatChannelId={ high: 433691179075243914 low: 12367836796778717697 } } token=2
2012.08.22 17:43:04.33045700 SendCustom hero:(no hero selected) id:4 count:0
2012.08.22 17:43:04.240414000 >>> (no hero selected) BnetChat::Platform_JoinChannelCallback token=1 code=10000 bucket=0 originalChannelId=6:4c7d45f000f8a:aba3620a00000201 name=D3_GeneralChat
2012.08.22 17:43:04.256528400 >>> Platform::WaitForBasicInitialized
2012.08.22 17:43:04.262488700 >>> Platform::WaitForBasicInitialized success.
2012.08.22 17:43:04.281674700 --- OS memory stats -----
2012.08.22 17:43:04.291182000 Virtual size: 610.23 Mb
2012.08.22 17:43:04.296801400 Total free: 1437.46 Mb
2012.08.22 17:43:04.303142400 Largest free block: 651.88 Mb
2012.08.22 17:43:04.306924700 --- OS memory stats end-----
2012.08.22 17:43:04.315236400 SendCustom hero:Zangetsu id:9 count:0
2012.08.22 17:43:07.694542700 >>> Zangetsu BnetParty::AutoCreateMyParty current PartyId List is empty.
2012.08.22 17:43:07.788842700 >>> Zangetsu BnetChat::JoinChat_ListChannelsCallback token=1 bucket=2 originalChannelId=6:4c7d45f000f8a:aba3620a00000201 name=D3_GeneralChat found the channel calling JoinChannel 6:4c7d45f243e6d:aceda11300000203
2012.08.22 17:43:08.243264000 Disposing UI for World
2012.08.22 17:43:08.275644700 Client Disposed world.
2012.08.22 17:43:08.295779700 Initializing client world BattleNet_Act1Screen...
2012.08.22 17:43:11.842359700 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 17:43:11.845275700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 17:43:11.851707700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:43:11.856959000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 17:43:12.37696000 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=13025118224688362362
2012.08.22 17:43:12.42609000 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=13025118224688362362
2012.08.22 17:43:12.51966000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=13025118224688362362
2012.08.22 17:43:12.314070000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 17:43:12.321746400 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=13025118224688362362 code=0
2012.08.22 17:43:12.333209400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=13025118224688362362 removedCode= (0)
2012.08.22 17:43:12.411602000 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=13025118224688362362 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179074179679 low: 14182563803367056379 } } created=1 hostname=80.239.209.201 port=1119 token=2596167050491936327 attr=SGameId={ int: 2139160605 }| }
2012.08.22 17:43:12.417579700 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.209.201:1119
2012.08.22 17:43:12.422573000 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 17:43:12.434910700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 17:43:12.448955000 ENDING GAME
2012.08.22 17:43:12.456885700 Disposing UI for World
2012.08.22 17:43:12.465078700 Client Disposed world.
2012.08.22 17:43:12.490565400 SpritesDispose
2012.08.22 17:43:12.499579400 Disposing UI root!
2012.08.22 17:43:12.521250400 STARTING NETWORK CLIENT GAME
2012.08.22 17:43:13.102830400 SpritesInitialize
2012.08.22 17:43:13.140222400 Setting depth texture, fmt = 36
2012.08.22 17:43:13.161461700 PostFXGfxInit() success
2012.08.22 17:43:13.192103400 SubObjectGfxInit() 1
2012.08.22 17:43:13.238742700 Connecting to 80.239.209.201:1119
2012.08.22 17:43:13.272536700 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179074179679 low: 14182563803367056379 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 17:43:13.296951400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 17:43:13.586154400 -----------------------------------------------------------------
2012.08.22 17:43:13.609144000 Server Version Information:
2012.08.22 17:43:13.643143000 -----------------------------------------------------------------
2012.08.22 17:43:13.664015400 Server BuildVersion: 1.0.4.11448
2012.08.22 17:43:13.696000700 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 17:43:13.720536700 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 17:43:13.752265700 -----------------------------------------------------------------
2012.08.22 17:43:15.7324700 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 17:43:15.228561000 Initializing client world trOUT_Town...
2012.08.22 17:44:04.108453700 de activate app 0 iconic 0
2012.08.22 17:44:04.401450700 Received pong with old sequence!
2012.08.22 17:44:04.811171000 Received pong with old sequence!
2012.08.22 17:44:05.86018400 Received pong with old sequence!
2012.08.22 17:44:05.572508700 Received pong with old sequence!
2012.08.22 17:44:05.611268700 Received pong with old sequence!
2012.08.22 17:44:07.141114700 ACTIVATE APP 1 iconic 0
2012.08.22 17:44:12.19636000 de activate app 0 iconic 0
2012.08.22 17:44:13.733607700 ACTIVATE APP 1 iconic 0
2012.08.22 17:44:17.717795000 de activate app 0 iconic 0
2012.08.22 17:44:20.174489700 Received pong with old sequence!
2012.08.22 17:44:23.364644000 ACTIVATE APP 1 iconic 0
2012.08.22 17:44:28.739052000 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179074179679 low: 14182563803367056379 }
2012.08.22 17:44:28.759470700 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 17:44:28.778403000 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 17:44:28.782918000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:44:28.792808700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:44:28.898295700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:44:31.795836000 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179074179679 low: 14182563803367056379 }
2012.08.22 17:44:31.799133400 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 17:44:33.246570400 Received pong with old sequence!
2012.08.22 17:44:40.359840400 de activate app 0 iconic 0
2012.08.22 17:44:55.26042400 recv() failed: Connection aborted.
2012.08.22 17:44:55.29405000 ClientSocket Disconnect
2012.08.22 17:44:55.34910700 UIStartup_ClientDisconnected msg=The game connection has been lost: your client has been disconnected from the server.
2012.08.22 17:44:55.39430700 >>> Zangetsu ===== Battle.net SetD3GameServerDisconnected ===== The game connection has been lost: your client has been disconnected from the server.
2012.08.22 17:44:55.45726400 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 17:44:55.55373400 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 17:44:55.65677000 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 17:44:55.70183400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:44:55.76441400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:44:55.85495700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:44:55.95375000 ---------------- ModalNotificationManager::SetOkNotification: The game connection has been lost: your client has been disconnected from the server.
2012.08.22 17:44:55.515303400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:44:55.551735000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:47:18.997557000 ACTIVATE APP 1 iconic 0
2012.08.22 17:47:20.221889400 ENDING GAME
2012.08.22 17:47:20.258205400 Disposing UI for World
2012.08.22 17:47:20.284692000 Client Disposed world.
2012.08.22 17:47:20.346678400 SpritesDispose
2012.08.22 17:47:21.357138400 SendCustom hero:Zangetsu id:0 count:1
2012.08.22 17:47:21.410412400 Disposing UI root!
2012.08.22 17:47:21.442030700 Client Disposed world.
2012.08.22 17:47:21.491644400 STARTING Menu
2012.08.22 17:47:21.825441700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:21.860476700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:21.893069000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:21.927130700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:21.951549700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:21.991395000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:22.13789000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:22.39509000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:22.44057000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:22.49666700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:22.54080700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:22.64322000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:47:22.72500000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:47:22.79340400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:47:22.83980400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:47:22.95588000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:47:22.276739700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:47:22.282514000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:47:22.286992400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:47:22.374971000 SpritesInitialize
2012.08.22 17:47:22.382985400 Setting depth texture, fmt = 36
2012.08.22 17:47:22.388656700 PostFXGfxInit() success
2012.08.22 17:47:22.394803700 SubObjectGfxInit() 1
2012.08.22 17:47:22.427980400 Initializing client world BattleNet_Act1Screen...
2012.08.22 17:47:22.521099700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 17:47:22.528394000 FMOD Memory - total: 100663296
2012.08.22 17:47:22.532948400 FMOD Memory - allocated: 75315264, - max allocated: 75315264
2012.08.22 17:47:25.573328400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 17:47:25.576319000 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 17:47:25.581951700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:47:25.585440000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 17:47:25.683803700 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=13025118224876347559
2012.08.22 17:47:25.765104000 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=13025118224876347559
2012.08.22 17:47:25.774904000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=13025118224876347559
2012.08.22 17:47:26.45347400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 17:47:26.52877700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=13025118224876347559 code=0
2012.08.22 17:47:26.56504700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=13025118224876347559 removedCode= (0)
2012.08.22 17:47:26.139342400 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=13025118224876347559 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179075872654 low: 15411327764632020703 } } created=1 hostname=80.239.211.122 port=1119 token=6579825427962002169 attr=SGameId={ int: 2134507717 }| }
2012.08.22 17:47:26.149060000 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.211.122:1119
2012.08.22 17:47:26.155082700 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 17:47:26.162716400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 17:47:26.167565400 ENDING GAME
2012.08.22 17:47:26.174119400 Disposing UI for World
2012.08.22 17:47:26.183421700 Client Disposed world.
2012.08.22 17:47:26.205527400 SpritesDispose
2012.08.22 17:47:26.213465700 Disposing UI root!
2012.08.22 17:47:26.235292000 STARTING NETWORK CLIENT GAME
2012.08.22 17:47:26.813945000 SpritesInitialize
2012.08.22 17:47:26.849006700 Setting depth texture, fmt = 36
2012.08.22 17:47:26.870200000 PostFXGfxInit() success
2012.08.22 17:47:26.900708000 SubObjectGfxInit() 1
2012.08.22 17:47:26.946747000 Connecting to 80.239.211.122:1119
2012.08.22 17:47:26.979067700 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179075872654 low: 15411327764632020703 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 17:47:27.3628000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 17:47:27.226843700 -----------------------------------------------------------------
2012.08.22 17:47:27.247245700 Server Version Information:
2012.08.22 17:47:27.277534000 -----------------------------------------------------------------
2012.08.22 17:47:27.299746700 Server BuildVersion: 1.0.4.11448
2012.08.22 17:47:27.331247000 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 17:47:27.352850400 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 17:47:27.383237000 -----------------------------------------------------------------
2012.08.22 17:47:29.219496000 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 17:47:29.266294400 Initializing client world trOUT_Town...
2012.08.22 17:47:29.282992400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 17:47:29.288548400 FMOD Memory - total: 100663296
2012.08.22 17:47:29.293468400 FMOD Memory - allocated: 75736000, - max allocated: 75738544
2012.08.22 17:48:07.70858000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 17:48:07.76147400 FMOD Memory - total: 100663296
2012.08.22 17:48:07.79805000 FMOD Memory - allocated: 83336080, - max allocated: 88423600
2012.08.22 17:48:10.765156400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 17:48:10.768134700 FMOD Memory - total: 100663296
2012.08.22 17:48:10.773782000 FMOD Memory - allocated: 84956032, - max allocated: 88423600
2012.08.22 17:48:15.568457400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 17:48:15.573138400 FMOD Memory - total: 100663296
2012.08.22 17:48:15.576855700 FMOD Memory - allocated: 80810808, - max allocated: 88423600
2012.08.22 17:48:35.290196700 Disposing UI for World
2012.08.22 17:48:48.643691700 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:48:48.648783400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:48:48.652650000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:48:48.766620700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:48:49.258864700 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179075872654 low: 15411327764632020703 }
2012.08.22 17:48:49.289707700 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 17:48:49.312007700 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 17:48:49.343746700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:48:49.450549000 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=75 callback_code= (10016)
2012.08.22 17:48:49.480714700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:48:49.500971700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 17:48:49.534314000 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 17:48:49.556519400 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 17:48:49.635437000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:48:49.759891700 >>> Zangetsu Quit game reason=0
2012.08.22 17:48:49.791756400 ENDING GAME
2012.08.22 17:48:49.815798700 Disposing UI for World
2012.08.22 17:48:49.858195400 Client Disposed world.
2012.08.22 17:48:49.915510700 SpritesDispose
2012.08.22 17:48:49.945474400 ClientSocket Disconnect
2012.08.22 17:48:49.967042000 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 17:48:50.4524000 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 17:48:50.8663000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:48:50.15248000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:48:50.997623700 SendCustom hero:Zangetsu id:0 count:2
2012.08.22 17:48:51.45540000 Disposing UI root!
2012.08.22 17:48:51.77394400 Client Disposed world.
2012.08.22 17:48:51.123902700 STARTING Menu
2012.08.22 17:48:51.462276000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.492420700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.522563000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.544301400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.577626700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.598014000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.627796400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.648304400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.682001000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.703604400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.734150000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.754256700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:48:51.785389400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:48:51.808345400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:48:51.840968000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:48:51.861432000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:48:52.67250400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:48:52.71988400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:48:52.77044000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:48:52.159539400 SpritesInitialize
2012.08.22 17:48:52.167625000 Setting depth texture, fmt = 36
2012.08.22 17:48:52.175931700 PostFXGfxInit() success
2012.08.22 17:48:52.186800700 SubObjectGfxInit() 1
2012.08.22 17:48:52.210798700 Initializing client world BattleNet_Act1Screen...
2012.08.22 17:48:52.309918400 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=10001
2012.08.22 17:48:53.116122000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:48:53.668717000 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 17:48:53.694669400 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 17:48:53.723959400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:48:53.728474700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 17:48:53.829941400 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=13025118221233371469
2012.08.22 17:48:53.910618400 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=13025118221233371469
2012.08.22 17:48:53.919151400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=13025118221233371469
2012.08.22 17:48:54.190765700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 17:48:54.198862700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=13025118221233371469 code=0
2012.08.22 17:48:54.203318000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=13025118221233371469 removedCode= (0)
2012.08.22 17:48:54.288410000 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=13025118221233371469 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179078588325 low: 12532852171890337897 } } created=1 hostname=80.239.211.57 port=1119 token=16872867395318559989 attr=SGameId={ int: 2141716512 }| }
2012.08.22 17:48:54.296157700 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.211.57:1119
2012.08.22 17:48:54.303424000 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 17:48:54.307994400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 17:48:54.319334400 ENDING GAME
2012.08.22 17:48:54.327761000 Disposing UI for World
2012.08.22 17:48:54.336250000 Client Disposed world.
2012.08.22 17:48:54.354813400 SpritesDispose
2012.08.22 17:48:54.369136400 Disposing UI root!
2012.08.22 17:48:54.391251700 STARTING NETWORK CLIENT GAME
2012.08.22 17:48:54.956025000 SpritesInitialize
2012.08.22 17:48:54.980216400 Setting depth texture, fmt = 36
2012.08.22 17:48:55.12032700 PostFXGfxInit() success
2012.08.22 17:48:55.33515400 SubObjectGfxInit() 1
2012.08.22 17:48:55.80645000 Connecting to 80.239.211.57:1119
2012.08.22 17:48:55.105048700 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179078588325 low: 12532852171890337897 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 17:48:55.129705000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 17:48:55.367630400 -----------------------------------------------------------------
2012.08.22 17:48:55.389162400 Server Version Information:
2012.08.22 17:48:55.421828700 -----------------------------------------------------------------
2012.08.22 17:48:55.442931700 Server BuildVersion: 1.0.4.11448
2012.08.22 17:48:55.473819400 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 17:48:55.494325000 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 17:48:55.527040400 -----------------------------------------------------------------
2012.08.22 17:48:56.670034700 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 17:48:56.726861700 Initializing client world trOUT_Town...
2012.08.22 17:50:07.273798000 Disposing UI for World
2012.08.22 17:50:31.151375400 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:50:31.154345700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:50:31.159471000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:50:31.265269400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:50:31.756288400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:50:31.777149000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:50:32.342957000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:50:38.541198400 de activate app 0 iconic 0
2012.08.22 17:50:40.305402000 ACTIVATE APP 1 iconic 0
2012.08.22 17:50:41.212440700 de activate app 0 iconic 0
2012.08.22 17:50:41.963973400 ACTIVATE APP 1 iconic 0
2012.08.22 17:50:42.579796400 de activate app 0 iconic 0
2012.08.22 17:50:44.127769700 ACTIVATE APP 1 iconic 0
2012.08.22 17:50:46.30251700 de activate app 0 iconic 0
2012.08.22 17:50:56.727369400 ACTIVATE APP 1 iconic 0
2012.08.22 17:50:57.995906700 de activate app 0 iconic 0
2012.08.22 17:50:58.115350700 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4270392 }
2012.08.22 17:51:06.574748000 ACTIVATE APP 1 iconic 0
2012.08.22 17:51:07.503278700 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:51:07.536750000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:51:07.558842700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:51:07.694237700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:51:11.978902400 SendCustom hero:Zangetsu id:17 count:0
2012.08.22 17:51:12.14010000 Applying changed prefs
2012.08.22 17:51:12.29760000 Opening Fullscreen Direct3D at 1920x1080, 32 bit.
2012.08.22 17:51:12.35121000 VSync: Enabled
2012.08.22 17:51:12.71125000 Reset() Attempt started - soft reset!
2012.08.22 17:51:12.420634400 Est. Available Texture Memory = 2405 MB
2012.08.22 17:51:12.427578700 DeviceReset() succeeded!
2012.08.22 17:51:12.438572400 Setting depth texture, fmt = 36
2012.08.22 17:51:12.442590000 PostFXGfxInit() success
2012.08.22 17:51:12.448586700 SubObjectGfxInit() 1
2012.08.22 17:51:12.804898000 Completed applying changed prefs
2012.08.22 17:51:15.596707700 SendCustom hero:Zangetsu id:17 count:1
2012.08.22 17:51:16.766713700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:51:16.789768000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:51:16.914731400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:51:16.977687700 de activate app 0 iconic 0
2012.08.22 17:51:17.181196000 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 17:53:37.522844400 de activate app 1 iconic 1
2012.08.22 17:53:37.532117700 ACTIVATE APP 1 iconic 0
2012.08.22 17:53:37.543617700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 17:53:37.570717700 Reset() Attempt started - soft reset!
2012.08.22 17:53:37.755199000 Est. Available Texture Memory = 2405 MB
2012.08.22 17:53:37.761416000 DeviceReset() succeeded!
2012.08.22 17:53:37.768367400 Setting depth texture, fmt = 36
2012.08.22 17:53:37.777283700 PostFXGfxInit() success
2012.08.22 17:53:37.783260000 SubObjectGfxInit() 1
2012.08.22 17:53:39.134667000 TestCoopLevel - S_OK
2012.08.22 17:53:43.359306000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:53:43.363910400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:53:43.367814000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:53:43.460904400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:53:45.51658400 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179078588325 low: 12532852171890337897 }
2012.08.22 17:53:45.82047000 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 17:53:45.104526700 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 17:53:45.130868400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:53:45.228452700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 17:53:45.234254400 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=143 callback_code= (10016)
2012.08.22 17:53:45.238091700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:53:45.243457000 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 17:53:45.248658000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 17:53:45.325106400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:53:45.394038000 >>> Zangetsu Quit game reason=0
2012.08.22 17:53:45.399662700 ENDING GAME
2012.08.22 17:53:45.405560400 Disposing UI for World
2012.08.22 17:53:45.421260700 Client Disposed world.
2012.08.22 17:53:45.457548000 SpritesDispose
2012.08.22 17:53:45.465348400 ClientSocket Disconnect
2012.08.22 17:53:45.470522700 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 17:53:45.476148000 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 17:53:45.482475000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:53:45.490729700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:53:45.496755400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:53:46.478455400 SendCustom hero:Zangetsu id:0 count:3
2012.08.22 17:53:46.523732000 Disposing UI root!
2012.08.22 17:53:46.542415700 Client Disposed world.
2012.08.22 17:53:46.564979700 STARTING Menu
2012.08.22 17:53:46.871751700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.876985000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.883087400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.893719700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.898112000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.903474000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.906873400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.917766000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.922898400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.929919400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.933511000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.940469000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:53:46.946886700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:53:46.955362700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:53:46.959943400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:53:46.965866700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:53:47.134082700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:53:47.140255000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:53:47.147966000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:53:47.234763000 SpritesInitialize
2012.08.22 17:53:47.240016700 Setting depth texture, fmt = 36
2012.08.22 17:53:47.244641700 PostFXGfxInit() success
2012.08.22 17:53:47.251844400 SubObjectGfxInit() 1
2012.08.22 17:53:47.284216400 Initializing client world BattleNet_Act1Screen...
2012.08.22 17:53:47.386407700 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 17:53:47.665810700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:53:47.672028700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:53:48.721760400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 17:53:48.746069700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 17:53:48.781162000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:53:48.807894000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 17:53:48.942790000 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=13025118224509521200
2012.08.22 17:53:49.219272400 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=13025118224509521200
2012.08.22 17:53:49.246848700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=13025118224509521200
2012.08.22 17:53:49.251297700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 17:53:49.257287000 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=13025118224509521200 code=0
2012.08.22 17:53:49.261802700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=13025118224509521200 removedCode= (0)
2012.08.22 17:53:49.316934400 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=13025118224509521200 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179077991886 low: 9613541116725013302 } } created=1 hostname=80.239.210.100 port=1119 token=3247397053551994198 attr=SGameId={ int: 2146959508 }| }
2012.08.22 17:53:49.324666000 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.210.100:1119
2012.08.22 17:53:49.332914400 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 17:53:49.337305400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 17:53:49.347751700 ENDING GAME
2012.08.22 17:53:49.356405000 Disposing UI for World
2012.08.22 17:53:49.365635700 Client Disposed world.
2012.08.22 17:53:49.382100400 SpritesDispose
2012.08.22 17:53:49.396523000 Disposing UI root!
2012.08.22 17:53:49.420589000 STARTING NETWORK CLIENT GAME
2012.08.22 17:53:49.993498700 SpritesInitialize
2012.08.22 17:53:50.18463000 Setting depth texture, fmt = 36
2012.08.22 17:53:50.52391400 PostFXGfxInit() success
2012.08.22 17:53:50.75352000 SubObjectGfxInit() 1
2012.08.22 17:53:50.133711400 Connecting to 80.239.210.100:1119
2012.08.22 17:53:50.157743000 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179077991886 low: 9613541116725013302 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 17:53:50.195592700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 17:53:50.420068700 -----------------------------------------------------------------
2012.08.22 17:53:50.450763000 Server Version Information:
2012.08.22 17:53:50.473647000 -----------------------------------------------------------------
2012.08.22 17:53:50.506001700 Server BuildVersion: 1.0.4.11448
2012.08.22 17:53:50.527479400 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 17:53:50.557760400 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 17:53:50.578259700 -----------------------------------------------------------------
2012.08.22 17:53:51.619888400 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 17:53:51.665427400 Initializing client world trOUT_Town...
2012.08.22 17:54:50.434024700 Disposing UI for World
2012.08.22 17:55:05.724867000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:55:05.728778400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:55:05.734946400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:55:05.836467700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:55:06.349693700 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179077991886 low: 9613541116725013302 }
2012.08.22 17:55:06.375025000 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 17:55:06.412737700 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 17:55:06.434704700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:55:06.568483700 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=193 callback_code= (10016)
2012.08.22 17:55:06.593220000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:55:06.628192000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 17:55:06.651262000 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 17:55:06.686539700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 17:55:06.762309000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:55:06.910550400 >>> Zangetsu Quit game reason=0
2012.08.22 17:55:06.933063700 ENDING GAME
2012.08.22 17:55:06.971461000 Disposing UI for World
2012.08.22 17:55:07.3052400 Client Disposed world.
2012.08.22 17:55:07.68722000 SpritesDispose
2012.08.22 17:55:07.91201000 ClientSocket Disconnect
2012.08.22 17:55:07.129296000 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 17:55:07.153950400 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 17:55:07.189214700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:55:07.193372000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:55:07.199350400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:55:08.181834000 SendCustom hero:Zangetsu id:0 count:4
2012.08.22 17:55:08.233788000 Disposing UI root!
2012.08.22 17:55:08.276188700 Client Disposed world.
2012.08.22 17:55:08.311780000 STARTING Menu
2012.08.22 17:55:08.661630000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.695606000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.726674400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.747311700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.779779700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.804073700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.836299400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.857424400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.890377000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.913076400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.944575400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.965446000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:55:08.999383400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:55:09.23058000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:55:09.53093700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:55:09.74210700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:55:09.287114400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:55:09.291546700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:55:09.297161000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:55:09.380977000 SpritesInitialize
2012.08.22 17:55:09.388232400 Setting depth texture, fmt = 36
2012.08.22 17:55:09.394939700 PostFXGfxInit() success
2012.08.22 17:55:09.403857000 SubObjectGfxInit() 1
2012.08.22 17:55:09.430782400 Initializing client world BattleNet_Act1Screen...
2012.08.22 17:55:09.527586700 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=10001
2012.08.22 17:55:10.344418000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:55:10.377289400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:55:11.360743400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 17:55:11.393042700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 17:55:11.413784700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:55:11.444180700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 17:55:11.561132400 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=13025118222627988588
2012.08.22 17:55:11.642564700 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=13025118222627988588
2012.08.22 17:55:11.664158700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=13025118222627988588
2012.08.22 17:55:11.919054000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 17:55:11.940644700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=13025118222627988588 code=0
2012.08.22 17:55:11.971526400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=13025118222627988588 removedCode= (0)
2012.08.22 17:55:12.16702000 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=13025118222627988588 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179071548838 low: 9692086357647797370 } } created=1 hostname=80.239.210.251 port=1119 token=6577227831385480856 attr=SGameId={ int: 2143223836 }| }
2012.08.22 17:55:12.49037000 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.210.251:1119
2012.08.22 17:55:12.71250700 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 17:55:12.102133700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 17:55:12.124362700 ENDING GAME
2012.08.22 17:55:12.157685700 Disposing UI for World
2012.08.22 17:55:12.181860400 Client Disposed world.
2012.08.22 17:55:12.230339400 SpritesDispose
2012.08.22 17:55:12.255601700 Disposing UI root!
2012.08.22 17:55:12.323333700 STARTING NETWORK CLIENT GAME
2012.08.22 17:55:12.942305400 SpritesInitialize
2012.08.22 17:55:12.967298700 Setting depth texture, fmt = 36
2012.08.22 17:55:13.689000 PostFXGfxInit() success
2012.08.22 17:55:13.23025000 SubObjectGfxInit() 1
2012.08.22 17:55:13.88351700 Connecting to 80.239.210.251:1119
2012.08.22 17:55:13.112015000 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179071548838 low: 9692086357647797370 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 17:55:13.152433000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 17:55:13.358482000 -----------------------------------------------------------------
2012.08.22 17:55:13.390995000 Server Version Information:
2012.08.22 17:55:13.426961700 -----------------------------------------------------------------
2012.08.22 17:55:13.463454400 Server BuildVersion: 1.0.4.11448
2012.08.22 17:55:13.485303400 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 17:55:13.517642400 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 17:55:13.539380700 -----------------------------------------------------------------
2012.08.22 17:55:14.173354400 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 17:55:14.209795400 Initializing client world trOUT_Town...
2012.08.22 17:55:14.228441400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 17:55:14.232659700 FMOD Memory - total: 100663296
2012.08.22 17:55:14.239013000 FMOD Memory - allocated: 88172216, - max allocated: 88658208
2012.08.22 17:56:24.861698400 Disposing UI for World
2012.08.22 17:57:03.850946000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:57:03.854222000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 17:57:03.859723400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:57:04.61514700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 17:57:04.356312000 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179071548838 low: 9692086357647797370 }
2012.08.22 17:57:04.364957000 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 17:57:04.374849400 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 17:57:04.379796400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:57:04.482295700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 17:57:04.491432700 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 17:57:04.500643700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 17:57:04.580551700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:57:04.629502400 >>> Zangetsu Quit game reason=0
2012.08.22 17:57:04.637853400 ENDING GAME
2012.08.22 17:57:04.647716700 Disposing UI for World
2012.08.22 17:57:04.659133400 Client Disposed world.
2012.08.22 17:57:04.702484400 SpritesDispose
2012.08.22 17:57:04.710096400 ClientSocket Disconnect
2012.08.22 17:57:04.719456400 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 17:57:04.724135400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 17:57:04.734144000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:57:05.721110400 SendCustom hero:Zangetsu id:0 count:5
2012.08.22 17:57:05.773305400 Disposing UI root!
2012.08.22 17:57:05.815162000 Client Disposed world.
2012.08.22 17:57:05.851172700 STARTING Menu
2012.08.22 17:57:06.212622000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.235729400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.267906700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.288413700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.318554400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.341145400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.372524700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.393263400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.428539700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.432689000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.441728000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.448073700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:57:06.455559400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:57:06.459669400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:57:06.465182700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:57:06.472488000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:57:06.654879700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:57:06.658765700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:57:06.664016400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:57:06.749480400 SpritesInitialize
2012.08.22 17:57:06.762210000 Setting depth texture, fmt = 36
2012.08.22 17:57:06.768108000 PostFXGfxInit() success
2012.08.22 17:57:06.774610000 SubObjectGfxInit() 1
2012.08.22 17:57:06.801235700 Initializing client world BattleNet_Act1Screen...
2012.08.22 17:57:06.896328400 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=243 callback_code= (10016)
2012.08.22 17:57:06.903087400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 17:57:06.913397400 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=10001
2012.08.22 17:57:07.184806700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 17:57:09.300815400 SendCustom hero:Zangetsu id:13 count:0
2012.08.22 17:57:09.399372700 SendCustom hero:Zangetsu id:12 count:0
2012.08.22 17:57:10.491694000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 17:57:10.527056400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 17:57:36.181546400 de activate app 0 iconic 0
2012.08.22 17:57:36.367568000 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 17:58:02.512096000 de activate app 1 iconic 1
2012.08.22 17:58:02.517229400 ACTIVATE APP 1 iconic 0
2012.08.22 17:58:02.524787700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 17:58:02.542149700 Reset() Attempt started - soft reset!
2012.08.22 17:58:02.740412400 Est. Available Texture Memory = 2405 MB
2012.08.22 17:58:02.746159400 DeviceReset() succeeded!
2012.08.22 17:58:02.753241000 Setting depth texture, fmt = 36
2012.08.22 17:58:02.762042400 PostFXGfxInit() success
2012.08.22 17:58:02.768187000 SubObjectGfxInit() 1
2012.08.22 17:58:03.654930700 TestCoopLevel - S_OK
2012.08.22 17:58:12.517867400 de activate app 0 iconic 0
2012.08.22 17:58:12.694618700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 17:58:26.930578000 ---------------- ModalNotificationManager::SetOkNotification: There was an error. (Error 3005)
2012.08.22 17:58:26.934774700 >>> Battle.net InterfaceListener::OnDisconnected code=3007 connId=1
2012.08.22 17:58:26.939913000 >>> Platform::OnDisconnected_Internal connId=1
2012.08.22 17:58:26.944847400 >>> Zangetsu ===== Battle.net Disconnected logoutRequested=no =====
2012.08.22 17:58:26.950710000 ---------------- ModalNotificationManager::SetOkNotification: Your connection to the Battle.net service has timed out. Please log in again. (Error 3007)
2012.08.22 17:58:26.954616700 >>> (no hero selected) ===== Battle.net Logged Out =====
2012.08.22 17:58:26.964882700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Authentication_Internal code=9
2012.08.22 17:58:26.971577700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Presence_Internal code=9
2012.08.22 17:58:26.980803700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Friends_Internal code=9
2012.08.22 17:58:26.984659700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Party_Internal code=9
2012.08.22 17:58:26.989838700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Chat_Internal code=9
2012.08.22 17:58:26.994958400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Whisper_Internal code=9
2012.08.22 17:58:27.5159000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_UserManager_Internal code=9
2012.08.22 17:58:27.11627700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Resources_Internal code=9
2012.08.22 17:58:27.16626700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Games_Internal code=9
2012.08.22 17:58:27.20532400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Exchange_Internal code=9
2012.08.22 17:58:27.28591000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Search_Internal code=9
2012.08.22 17:58:27.35668400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Achievements_Internal code=9
2012.08.22 17:58:27.43482700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_ProfanityFilter_Internal code=9
2012.08.22 17:58:27.47509400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Challenge_Internal code=9
2012.08.22 17:58:27.52764700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Report_Internal code=9
2012.08.22 17:58:28.187106700 de activate app 1 iconic 1
2012.08.22 17:58:28.222356700 ACTIVATE APP 1 iconic 0
2012.08.22 17:58:28.238181700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 17:58:28.248191400 Reset() Attempt started - soft reset!
2012.08.22 17:58:28.431030400 Est. Available Texture Memory = 2405 MB
2012.08.22 17:58:28.435653000 DeviceReset() succeeded!
2012.08.22 17:58:28.440599400 Setting depth texture, fmt = 36
2012.08.22 17:58:28.451958000 PostFXGfxInit() success
2012.08.22 17:58:28.460331700 SubObjectGfxInit() 1
2012.08.22 17:58:29.5626700 TestCoopLevel - S_OK
2012.08.22 17:58:31.77951400 ENDING GAME
2012.08.22 17:58:31.101229700 Disposing UI for World
2012.08.22 17:58:31.133819700 Client Disposed world.
2012.08.22 17:58:31.168815000 SpritesDispose
2012.08.22 17:58:31.205809400 Disposing UI root!
2012.08.22 17:58:31.244630400 STARTING Menu
2012.08.22 17:58:31.562623000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.585428000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.619000400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.639758000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.670287000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.698848400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.704575000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.709090700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.714943700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.720937000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.731425000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.738142700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 17:58:31.744242400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:58:31.751203000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:58:31.761332400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 17:58:31.768048000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 17:58:31.921754400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:58:31.930033400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:58:31.939374000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 17:58:32.7075000 SpritesInitialize
2012.08.22 17:58:32.14791400 Setting depth texture, fmt = 36
2012.08.22 17:58:32.23112000 PostFXGfxInit() success
2012.08.22 17:58:32.32570000 SubObjectGfxInit() 1
2012.08.22 17:58:32.59436000 Initializing client world BattleNet_MainScreen...
2012.08.22 17:58:32.151454700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 17:58:32.161100700 FMOD Memory - total: 100663296
2012.08.22 17:58:32.171413700 FMOD Memory - allocated: 81653712, - max allocated: 88658208
2012.08.22 17:58:36.201848000 de activate app 0 iconic 0
2012.08.22 17:58:36.381239700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 18:03:27.477693700 de activate app 1 iconic 1
2012.08.22 18:03:27.483296000 ACTIVATE APP 1 iconic 0
2012.08.22 18:03:27.491269400 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 18:03:27.500815000 Reset() Attempt started - soft reset!
2012.08.22 18:03:27.655690400 Est. Available Texture Memory = 2405 MB
2012.08.22 18:03:27.664239400 DeviceReset() succeeded!
2012.08.22 18:03:27.674551700 Setting depth texture, fmt = 36
2012.08.22 18:03:27.679063700 PostFXGfxInit() success
2012.08.22 18:03:27.685539700 SubObjectGfxInit() 1
2012.08.22 18:03:28.240891000 TestCoopLevel - S_OK
2012.08.22 18:03:34.233278700 ===== Battle.net Platform : Connect =====
2012.08.22 18:03:34.236558000 ===== Battle.net Platform : Connect =====
2012.08.22 18:03:34.242198000 ===== Battle.net Platform : calling Interface.Connect to Bnet eu.actual.battle.net:1119 =====
2012.08.22 18:03:34.558958400 >>> Platform::OnConnected_Internal code=0 connId=2 address=eu.actual.battle.net port=1119
2012.08.22 18:03:34.721678400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Authentication_Internal code=0
2012.08.22 18:03:34.729959700 ===== Battle.net Platform : Connected to Battle.net =====
2012.08.22 18:03:34.740525700 ===== Battle.net Platform : Authentication.Logon * =====
2012.08.22 18:03:34.835568700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Challenge_Internal code=0
2012.08.22 18:03:34.843021400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Report_Internal code=0
2012.08.22 18:03:35.193346400 >>> * BnetService::Authentication::LogonCallback code=0
2012.08.22 18:03:35.202067000 >>> AuthenticationListener::OnUpdate code=0
2012.08.22 18:03:35.700239000 >>> AuthenticationListener::OnModuleMessage name=RequestPassword
2012.08.22 18:03:35.737284400 >>> * BnetService::Authentication_OnModuleMessage name=RequestPassword
2012.08.22 18:03:36.399094000 >>> AuthenticationListener::OnModuleMessage name=RequestToken
2012.08.22 18:03:36.434245000 >>> * BnetService::Authentication_OnModuleMessage name=RequestToken
2012.08.22 18:03:49.81595700 >>> * BnetService::Authentication_AuthenticatorTokenCallback calling Authentication.SendModuleMessage with authenticator token length=8
2012.08.22 18:03:50.275691000 >>> AuthenticationListener::OnUpdate code=0
2012.08.22 18:03:51.365382700 >>> AuthenticationListener::OnFinish code=0
2012.08.22 18:03:51.386413700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Presence_Internal code=0
2012.08.22 18:03:51.417798000 >>> AuthenticationListener::OnListGameAccounts countGameAccounts=1
2012.08.22 18:03:51.439151700 >>> { none: (NONE) } game_account_id { high: 144115196665807923 low: 4473785 }
2012.08.22 18:03:51.470772700 >>> BnetService::SelectAvailableGameAccountEvent waiting for more presence, timeElapsed=0
2012.08.22 18:03:51.639127000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Resources_Internal code=0
2012.08.22 18:03:51.668822400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Exchange_Internal code=0
2012.08.22 18:03:51.690616400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Search_Internal code=0
2012.08.22 18:03:51.931926400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Friends_Internal code=0
2012.08.22 18:03:52.13128400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_ProfanityFilter_Internal code=0
2012.08.22 18:03:52.471319400 >>> Timuçin Küçük BnetService::SelectGameAccount id={ high: 144115196665807923 low: 4473785 }
2012.08.22 18:03:53.135566700 >>> Timuçin Küçük AuthenticationListener::OnGameAccountSelected gameAccountId=game_account_id { high: 144115196665807923 low: 4473785 }
2012.08.22 18:03:53.168787000 >>> Timuçin Küçük BnetService::GameAccountLogon_SelectGameAccountCallback code=0
2012.08.22 18:03:53.314523400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Achievements_Internal code=0
2012.08.22 18:03:53.348862400 BnetCommon::Achievements::PrepareStaticData: Static Data attribute: :timestamp: = 8/6/2012 18:48:45
2012.08.22 18:03:53.386908700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Whisper_Internal code=0
2012.08.22 18:03:55.28066400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_UserManager_Internal code=0
2012.08.22 18:03:55.53187700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Games_Internal code=0
2012.08.22 18:03:55.85904700 SendCustom hero:(no hero selected) id:7 count:1
2012.08.22 18:03:55.108187400 >>> (no hero selected) BnetGames::RefreshFactories calling Games.ListGameFactories
2012.08.22 18:03:55.140172400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Party_Internal code=0
2012.08.22 18:03:55.164334000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Chat_Internal code=0
2012.08.22 18:03:55.217699000 >>> BnetRID::GameAccountLogon_OnGetGameAccountClientSettingsResponse code=0
2012.08.22 18:03:55.250764700 >>> BnetRID::GameAccountLogon SendCustom GetHeroIds (19)
2012.08.22 18:03:55.283234700 SendCustom hero:(no hero selected) id:19 count:1
2012.08.22 18:03:55.380416700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories -- code=0
2012.08.22 18:03:55.415494400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories -- Enumerated 9 game factories.
2012.08.22 18:03:55.438024400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=16514243672075982306 attributes=min_players={ int: 2 }|PlayerGroup={ int: 2 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 18:03:55.470116400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=17089948413601123886 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
2012.08.22 18:03:55.502226700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=16344645297911449224 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 18:03:55.538730700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=10728466472619046516 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
2012.08.22 18:03:55.561675700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=9758268241402135073 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 18:03:55.593902400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=5895551685681992591 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
2012.08.22 18:03:55.616112400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=6205160843283116336 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
2012.08.22 18:03:55.650290400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=3141809045683281211 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
2012.08.22 18:03:55.673494400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=1175041771371772325 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
2012.08.22 18:03:55.707792700 >>> (no hero selected) BnetChat::Initialize_ListChannels complete count=9
2012.08.22 18:03:55.820314700 SendCustom hero:(no hero selected) id:0 count:6
2012.08.22 18:03:56.374797000 SendCustom hero:(no hero selected) id:1 count:1
2012.08.22 18:03:56.510289400 SendCustom hero:(no hero selected) id:16 count:1
2012.08.22 18:03:56.519487000 >>> (no hero selected) BnetChat::JoinChat chatId={ D3_GeneralChat chatChannelId={ high: 433691179066642460 low: 14614919752825438721 } } token=3
2012.08.22 18:03:56.525531700 >>> (no hero selected) BnetChat::JoinChat chatId={ D3_Trade chatChannelId={ high: 433691179066642460 low: 14614919752825446913 } } token=4
2012.08.22 18:03:56.532305400 SendCustom hero:(no hero selected) id:4 count:1
2012.08.22 18:03:56.911471400 >>> Platform::WaitForBasicInitialized
2012.08.22 18:03:56.934766700 >>> Platform::WaitForBasicInitialized success.
2012.08.22 18:03:56.980022400 --- OS memory stats -----
2012.08.22 18:03:57.3677400 Virtual size: 829.07 Mb
2012.08.22 18:03:57.26139000 Total free: 1218.64 Mb
2012.08.22 18:03:57.48352400 Largest free block: 358.88 Mb
2012.08.22 18:03:57.70204400 --- OS memory stats end-----
2012.08.22 18:03:57.92424000 SendCustom hero:Zangetsu id:9 count:1
2012.08.22 18:03:59.288276000 >>> Zangetsu BnetParty::AutoCreateMyParty current PartyId List is empty.
2012.08.22 18:03:59.797679700 Disposing UI for World
2012.08.22 18:03:59.833853700 Client Disposed world.
2012.08.22 18:03:59.856316700 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:04:05.340076400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:04:05.363281000 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:04:05.395805000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:04:05.417771400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:04:05.547062400 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673458701734472
2012.08.22 18:04:05.628284000 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673458701734472
2012.08.22 18:04:05.664260700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673458701734472
2012.08.22 18:04:05.904974400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:04:05.940485000 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673458701734472 code=0
2012.08.22 18:04:05.967223400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673458701734472 removedCode= (0)
2012.08.22 18:04:06.10804000 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673458701734472 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179078011526 low: 15672536208012062556 } } created=1 hostname=80.239.210.205 port=1119 token=6397656739192825963 attr=SGameId={ int: 2143354957 }| }
2012.08.22 18:04:06.34110400 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.210.205:1119
2012.08.22 18:04:06.70240700 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:04:06.95142700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:04:06.136909700 ENDING GAME
2012.08.22 18:04:06.161797400 Disposing UI for World
2012.08.22 18:04:06.201021700 Client Disposed world.
2012.08.22 18:04:06.240519000 SpritesDispose
2012.08.22 18:04:06.277033700 Disposing UI root!
2012.08.22 18:04:06.321475700 STARTING NETWORK CLIENT GAME
2012.08.22 18:04:06.936157000 SpritesInitialize
2012.08.22 18:04:06.960192000 Setting depth texture, fmt = 36
2012.08.22 18:04:06.990353400 PostFXGfxInit() success
2012.08.22 18:04:07.11389700 SubObjectGfxInit() 1
2012.08.22 18:04:07.70134700 Connecting to 80.239.210.205:1119
2012.08.22 18:04:07.92941700 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179078011526 low: 15672536208012062556 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:04:07.127113700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:04:07.342575700 -----------------------------------------------------------------
2012.08.22 18:04:07.376744700 Server Version Information:
2012.08.22 18:04:07.397497000 -----------------------------------------------------------------
2012.08.22 18:04:07.427642700 Server BuildVersion: 1.0.4.11448
2012.08.22 18:04:07.450347400 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:04:07.484763400 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:04:07.506021700 -----------------------------------------------------------------
2012.08.22 18:04:08.144249700 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:04:08.214270000 Initializing client world trOUT_Town...
2012.08.22 18:05:08.390086000 Disposing UI for World
2012.08.22 18:05:53.774292400 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:05:53.777627700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:05:53.784343400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:05:53.883079400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:05:54.387326000 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179078011526 low: 15672536208012062556 }
2012.08.22 18:05:54.410434700 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 18:05:54.442970700 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:05:54.463594000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:05:54.584687700 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=293 callback_code= (10016)
2012.08.22 18:05:54.608555700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:05:54.640364700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 18:05:54.666238000 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 18:05:54.699071700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 18:05:54.764621400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:05:54.893765000 >>> Zangetsu Quit game reason=0
2012.08.22 18:05:54.916724000 ENDING GAME
2012.08.22 18:05:54.953096700 Disposing UI for World
2012.08.22 18:05:54.983854700 Client Disposed world.
2012.08.22 18:05:55.48544000 SpritesDispose
2012.08.22 18:05:55.69919700 ClientSocket Disconnect
2012.08.22 18:05:55.106122700 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:05:55.128632000 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:05:55.159023000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:05:55.179658700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:05:55.219333400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:05:56.203154700 SendCustom hero:Zangetsu id:0 count:7
2012.08.22 18:05:56.254135000 Disposing UI root!
2012.08.22 18:05:56.286608400 Client Disposed world.
2012.08.22 18:05:56.359342000 STARTING Menu
2012.08.22 18:05:56.692723000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:56.726212400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:56.751421700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:56.789138700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:56.812335400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:56.845409700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:56.885088400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:56.908157000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:56.941479700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:56.963703700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:56.999589700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:57.22411400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:05:57.56587400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:05:57.79048400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:05:57.112992700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:05:57.137037000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:05:57.336997400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:05:57.342471700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:05:57.348475000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:05:57.429534000 SpritesInitialize
2012.08.22 18:05:57.439348000 Setting depth texture, fmt = 36
2012.08.22 18:05:57.445803400 PostFXGfxInit() success
2012.08.22 18:05:57.454961700 SubObjectGfxInit() 1
2012.08.22 18:05:57.477620700 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:05:57.577237400 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=10001
2012.08.22 18:05:58.34927000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:05:58.67989400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:05:59.970436400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:06:00.3399000 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:06:00.25193400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:06:00.66701700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:06:00.178238000 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673457540227206
2012.08.22 18:06:00.276520000 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673457540227206
2012.08.22 18:06:00.280436700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673457540227206
2012.08.22 18:06:00.553217700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:06:00.557294700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673457540227206 code=0
2012.08.22 18:06:00.562778700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673457540227206 removedCode= (0)
2012.08.22 18:06:00.650537700 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673457540227206 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179080284992 low: 10125417891747705251 } } created=1 hostname=80.239.211.72 port=1119 token=4255116857873260199 attr=SGameId={ int: 2145911002 }| }
2012.08.22 18:06:00.659501000 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.211.72:1119
2012.08.22 18:06:00.666055400 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:06:00.671542000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:06:00.675984700 ENDING GAME
2012.08.22 18:06:00.685137700 Disposing UI for World
2012.08.22 18:06:00.693522700 Client Disposed world.
2012.08.22 18:06:00.712063000 SpritesDispose
2012.08.22 18:06:00.719906700 Disposing UI root!
2012.08.22 18:06:00.741867000 STARTING NETWORK CLIENT GAME
2012.08.22 18:06:01.311768700 SpritesInitialize
2012.08.22 18:06:01.349890000 Setting depth texture, fmt = 36
2012.08.22 18:06:01.372359000 PostFXGfxInit() success
2012.08.22 18:06:01.405189000 SubObjectGfxInit() 1
2012.08.22 18:06:01.452799700 Connecting to 80.239.211.72:1119
2012.08.22 18:06:01.489899400 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179080284992 low: 10125417891747705251 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:06:01.509433400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:06:01.707687400 -----------------------------------------------------------------
2012.08.22 18:06:01.711629400 Server Version Information:
2012.08.22 18:06:01.717058400 -----------------------------------------------------------------
2012.08.22 18:06:01.720992400 Server BuildVersion: 1.0.4.11448
2012.08.22 18:06:01.727342000 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:06:01.734667700 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:06:01.743942400 -----------------------------------------------------------------
2012.08.22 18:06:04.213029000 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:06:04.260030400 Initializing client world trOUT_Town...
2012.08.22 18:06:49.114177000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:06:49.117307700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:06:49.122800700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:06:49.222263000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:06:50.956047400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:06:50.970921000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:06:51.76550400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:06:59.676007400 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:06:59.680908700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:06:59.685319400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:06:59.779188700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:07:03.319752400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:07:03.324567000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:07:03.423025700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:07:09.764760700 Disposing UI for World
2012.08.22 18:07:32.419542400 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:07:32.424750400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:07:32.432320000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:07:32.524071700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:07:32.993118700 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179080284992 low: 10125417891747705251 }
2012.08.22 18:07:33.18494400 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 18:07:33.53339400 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:07:33.76050400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:07:33.205823700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 18:07:33.231437700 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 18:07:33.266233000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 18:07:33.335683700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:07:33.480130000 >>> Zangetsu Quit game reason=0
2012.08.22 18:07:33.505722700 ENDING GAME
2012.08.22 18:07:33.542236400 Disposing UI for World
2012.08.22 18:07:33.575326400 Client Disposed world.
2012.08.22 18:07:33.643049000 SpritesDispose
2012.08.22 18:07:33.667228000 ClientSocket Disconnect
2012.08.22 18:07:33.702556700 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:07:33.724724700 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:07:33.761344700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:07:33.807262000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:07:33.850457700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:07:34.866873400 SendCustom hero:Zangetsu id:0 count:8
2012.08.22 18:07:34.918701400 Disposing UI root!
2012.08.22 18:07:34.950928000 Client Disposed world.
2012.08.22 18:07:34.999629000 STARTING Menu
2012.08.22 18:07:35.333137000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.369925700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.393776000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.427829400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.450172000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.483499000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.508637700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.545631400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.568214700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.602166700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.624743700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.655615000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:07:35.659397400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:07:35.664770000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:07:35.668549000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:07:35.674414000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:07:35.872066000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:07:35.881501700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:07:35.889521000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:07:35.971790400 SpritesInitialize
2012.08.22 18:07:35.978478700 Setting depth texture, fmt = 36
2012.08.22 18:07:35.986970700 PostFXGfxInit() success
2012.08.22 18:07:35.998560700 SubObjectGfxInit() 1
2012.08.22 18:07:36.23056000 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:07:36.119243000 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=363 callback_code= (10016)
2012.08.22 18:07:36.127705700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:07:36.140715700 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=10001
2012.08.22 18:07:36.578146000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:07:36.613990400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:07:37.720103400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:07:37.755326700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:07:37.777784700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:07:37.813067700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:07:37.940886700 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673458068125318
2012.08.22 18:07:38.217487400 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673458068125318
2012.08.22 18:07:38.241399700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673458068125318
2012.08.22 18:07:38.278031000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:07:38.302077700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673458068125318 code=0
2012.08.22 18:07:38.335031700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673458068125318 removedCode= (0)
2012.08.22 18:07:38.370451000 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673458068125318 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179073320742 low: 12295777471869072575 } } created=1 hostname=80.239.211.49 port=1119 token=605649342362743816 attr=SGameId={ int: -2138439476 }| }
2012.08.22 18:07:38.407426700 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.211.49:1119
2012.08.22 18:07:38.413036700 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:07:38.419265700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:07:38.431228000 ENDING GAME
2012.08.22 18:07:38.442580700 Disposing UI for World
2012.08.22 18:07:38.449668400 Client Disposed world.
2012.08.22 18:07:38.468962700 SpritesDispose
2012.08.22 18:07:38.481533700 Disposing UI root!
2012.08.22 18:07:38.506072400 STARTING NETWORK CLIENT GAME
2012.08.22 18:07:39.68805000 SpritesInitialize
2012.08.22 18:07:39.80688400 Setting depth texture, fmt = 36
2012.08.22 18:07:39.87893700 PostFXGfxInit() success
2012.08.22 18:07:39.96071000 SubObjectGfxInit() 1
2012.08.22 18:07:39.118240700 Connecting to 80.239.211.49:1119
2012.08.22 18:07:39.128176000 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179073320742 low: 12295777471869072575 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:07:39.136655000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:07:39.326375000 -----------------------------------------------------------------
2012.08.22 18:07:39.330446700 Server Version Information:
2012.08.22 18:07:39.336053400 -----------------------------------------------------------------
2012.08.22 18:07:39.343380400 Server BuildVersion: 1.0.4.11448
2012.08.22 18:07:39.351433700 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:07:39.356683400 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:07:39.362120700 -----------------------------------------------------------------
2012.08.22 18:07:40.307371700 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:07:40.370553400 Initializing client world trOUT_Town...
2012.08.22 18:08:19.110416400 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:08:19.114807000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:08:19.120221000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:08:19.209425000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:08:19.765522000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:08:19.788550400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:08:19.908877400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:08:26.41462400 Disposing UI for World
2012.08.22 18:08:35.571800000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:08:35.574772000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:08:35.580387000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:08:35.703872700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:08:36.173785000 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179073320742 low: 12295777471869072575 }
2012.08.22 18:08:36.196957700 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 18:08:36.232360400 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:08:36.256592400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:08:36.384014000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 18:08:36.406621400 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=423 callback_code= (10016)
2012.08.22 18:08:36.439819700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:08:36.464847400 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 18:08:36.499758400 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 18:08:36.571800000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:08:36.710091400 >>> Zangetsu Quit game reason=0
2012.08.22 18:08:36.732905400 ENDING GAME
2012.08.22 18:08:36.770023400 Disposing UI for World
2012.08.22 18:08:36.803613700 Client Disposed world.
2012.08.22 18:08:36.879885400 SpritesDispose
2012.08.22 18:08:36.901971000 ClientSocket Disconnect
2012.08.22 18:08:36.936523700 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:08:36.976313000 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:08:37.240000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:08:37.34052700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:08:37.58829700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:08:38.43523000 SendCustom hero:Zangetsu id:0 count:9
2012.08.22 18:08:38.82398700 Disposing UI root!
2012.08.22 18:08:38.122681700 Client Disposed world.
2012.08.22 18:08:38.159182400 STARTING Menu
2012.08.22 18:08:38.501950700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.522268000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.552481000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.575420000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.609231400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.629978000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.660623400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.684429700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.719218000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.739473700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.771211700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.794166400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:08:38.826770400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:08:38.857029000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:08:38.889134400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:08:38.912945000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:08:39.109689400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:08:39.132596700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:08:39.140343000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:08:39.224224700 SpritesInitialize
2012.08.22 18:08:39.232280700 Setting depth texture, fmt = 36
2012.08.22 18:08:39.237817400 PostFXGfxInit() success
2012.08.22 18:08:39.249296700 SubObjectGfxInit() 1
2012.08.22 18:08:39.276711000 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:08:39.373027700 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 18:08:39.838544700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:08:39.871792400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:08:41.245732000 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:08:41.277171700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:08:41.301093000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:08:41.333932700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:08:41.494719400 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673457059809168
2012.08.22 18:08:41.527229000 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673457059809168
2012.08.22 18:08:41.550119700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673457059809168
2012.08.22 18:08:41.771318700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:08:41.791687000 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673457059809168 code=0
2012.08.22 18:08:41.824646400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673457059809168 removedCode= (0)
2012.08.22 18:08:41.869234400 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673457059809168 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179065793618 low: 15627505739361269051 } } created=1 hostname=80.239.211.131 port=1119 token=6220435728665427571 attr=SGameId={ int: -2141847390 }| }
2012.08.22 18:08:41.900956400 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.211.131:1119
2012.08.22 18:08:41.921825400 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:08:41.954408700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:08:41.977370700 ENDING GAME
2012.08.22 18:08:42.9708400 Disposing UI for World
2012.08.22 18:08:42.27305000 Client Disposed world.
2012.08.22 18:08:42.46098000 SpritesDispose
2012.08.22 18:08:42.54275700 Disposing UI root!
2012.08.22 18:08:42.75341000 STARTING NETWORK CLIENT GAME
2012.08.22 18:08:42.649435400 SpritesInitialize
2012.08.22 18:08:42.689579400 Setting depth texture, fmt = 36
2012.08.22 18:08:42.713190000 PostFXGfxInit() success
2012.08.22 18:08:42.747495700 SubObjectGfxInit() 1
2012.08.22 18:08:42.797560400 Connecting to 80.239.211.131:1119
2012.08.22 18:08:42.831983400 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179065793618 low: 15627505739361269051 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:08:42.864319400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:08:43.607531000 -----------------------------------------------------------------
2012.08.22 18:08:43.630951400 Server Version Information:
2012.08.22 18:08:43.664843400 -----------------------------------------------------------------
2012.08.22 18:08:43.687055000 Server BuildVersion: 1.0.4.11448
2012.08.22 18:08:43.723565400 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:08:43.746986400 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:08:43.780933400 -----------------------------------------------------------------
2012.08.22 18:08:54.308529400 de activate app 0 iconic 0
2012.08.22 18:09:07.694517700 de activate app 1 iconic 1
2012.08.22 18:09:07.699444400 ACTIVATE APP 1 iconic 0
2012.08.22 18:09:08.307836400 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:09:08.363491400 Initializing client world trOUT_Town...
2012.08.22 18:09:08.406171000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 18:09:08.439145700 FMOD Memory - total: 100663296
2012.08.22 18:09:08.462871700 FMOD Memory - allocated: 86834976, - max allocated: 90700856
2012.08.22 18:09:08.520213700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 18:09:08.553660000 Reset() Attempt started - soft reset!
2012.08.22 18:09:08.739907700 Est. Available Texture Memory = 2405 MB
2012.08.22 18:09:08.762621700 DeviceReset() succeeded!
2012.08.22 18:09:08.799894700 Setting depth texture, fmt = 36
2012.08.22 18:09:08.823216000 PostFXGfxInit() success
2012.08.22 18:09:08.857391400 SubObjectGfxInit() 1
2012.08.22 18:09:09.954368000 TestCoopLevel - S_OK
2012.08.22 18:12:27.18412000 Disposing UI for World
2012.08.22 18:12:49.946642700 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:12:49.951454700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:12:49.955351000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:12:50.49437400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:12:55.167639400 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179065793618 low: 15627505739361269051 }
2012.08.22 18:12:55.170774400 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 18:12:55.176320700 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:12:55.181571700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:12:55.271005400 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=473 callback_code= (10016)
2012.08.22 18:12:55.274691700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:12:55.292556400 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 18:12:55.298809000 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 18:12:55.306233700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 18:12:55.741583700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:12:55.774957700 >>> Zangetsu Quit game reason=0
2012.08.22 18:12:55.796209000 ENDING GAME
2012.08.22 18:12:55.829171400 Disposing UI for World
2012.08.22 18:12:55.858077700 Client Disposed world.
2012.08.22 18:12:55.928992400 SpritesDispose
2012.08.22 18:12:55.950254400 ClientSocket Disconnect
2012.08.22 18:12:55.983884700 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:12:56.4810000 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:12:56.35335000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:12:56.55590000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:12:56.87951400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:12:57.84897400 SendCustom hero:Zangetsu id:0 count:10
2012.08.22 18:12:57.118355700 Disposing UI root!
2012.08.22 18:12:57.132138700 Client Disposed world.
2012.08.22 18:12:57.149089000 STARTING Menu
2012.08.22 18:12:57.454155400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.462675700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.469091700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.477814400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.481356000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.487335000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.492340700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.502352000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.507968000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.514318000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.517732700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.525419700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:12:57.533234400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:12:57.541666400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:12:57.545933700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:12:57.555816700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:12:57.740527400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:12:57.747830700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:12:57.751962000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:12:57.845505000 SpritesInitialize
2012.08.22 18:12:57.854229000 Setting depth texture, fmt = 36
2012.08.22 18:12:57.860687000 PostFXGfxInit() success
2012.08.22 18:12:57.868016000 SubObjectGfxInit() 1
2012.08.22 18:12:57.900733000 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:12:58.10361700 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 18:12:58.281786000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:12:58.290006000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:12:59.108472700 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:12:59.134294700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:12:59.138687700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:12:59.144184700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:12:59.240149700 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673457713621940
2012.08.22 18:12:59.321445000 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673457713621940
2012.08.22 18:12:59.328814000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673457713621940
2012.08.22 18:12:59.582643000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:12:59.588394700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673457713621940 code=0
2012.08.22 18:12:59.598953400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673457713621940 removedCode= (0)
2012.08.22 18:12:59.680093700 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673457713621940 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179074045748 low: 13056169343925204974 } } created=1 hostname=80.239.209.81 port=1119 token=3824775979631429736 attr=SGameId={ int: -2131623865 }| }
2012.08.22 18:12:59.686742700 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.209.81:1119
2012.08.22 18:12:59.691425700 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:12:59.702813700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:12:59.710942700 ENDING GAME
2012.08.22 18:12:59.717952700 Disposing UI for World
2012.08.22 18:12:59.724629700 Client Disposed world.
2012.08.22 18:12:59.748416700 SpritesDispose
2012.08.22 18:12:59.758322700 Disposing UI root!
2012.08.22 18:12:59.779691700 STARTING NETWORK CLIENT GAME
2012.08.22 18:13:00.357263000 SpritesInitialize
2012.08.22 18:13:00.397232700 Setting depth texture, fmt = 36
2012.08.22 18:13:00.419700400 PostFXGfxInit() success
2012.08.22 18:13:00.453503700 SubObjectGfxInit() 1
2012.08.22 18:13:00.507714400 Connecting to 80.239.209.81:1119
2012.08.22 18:13:00.546030000 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179074045748 low: 13056169343925204974 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:13:00.572754000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:13:00.783954700 -----------------------------------------------------------------
2012.08.22 18:13:00.809948400 Server Version Information:
2012.08.22 18:13:00.845463000 -----------------------------------------------------------------
2012.08.22 18:13:00.867926400 Server BuildVersion: 1.0.4.11448
2012.08.22 18:13:00.916629400 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:13:00.942022700 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:13:00.978762400 -----------------------------------------------------------------
2012.08.22 18:13:01.672434400 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:13:01.736954700 Initializing client world trOUT_Town...
2012.08.22 18:13:01.775373700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 18:13:01.808656700 FMOD Memory - total: 100663296
2012.08.22 18:13:01.831416400 FMOD Memory - allocated: 88367600, - max allocated: 90700856
2012.08.22 18:13:59.489445700 Received pong with old sequence!
2012.08.22 18:14:45.847125400 de activate app 0 iconic 0
2012.08.22 18:14:46.34646700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 18:14:58.54513400 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4762078 }
2012.08.22 18:15:17.88023700 de activate app 1 iconic 1
2012.08.22 18:15:17.96743400 ACTIVATE APP 1 iconic 0
2012.08.22 18:15:17.105996000 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 18:15:17.126993700 Reset() Attempt started - soft reset!
2012.08.22 18:15:17.325097000 Est. Available Texture Memory = 2405 MB
2012.08.22 18:15:17.336547400 DeviceReset() succeeded!
2012.08.22 18:15:17.344431400 Setting depth texture, fmt = 36
2012.08.22 18:15:17.350649700 PostFXGfxInit() success
2012.08.22 18:15:17.357001700 SubObjectGfxInit() 1
2012.08.22 18:15:18.350319700 TestCoopLevel - S_OK
2012.08.22 18:15:37.58348700 Received pong with old sequence!
2012.08.22 18:15:38.154302000 Received pong with old sequence!
2012.08.22 18:15:38.525100700 Received pong with old sequence!
2012.08.22 18:15:39.273822700 Received pong with old sequence!
2012.08.22 18:15:39.395699700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 18:15:39.399053700 FMOD Memory - total: 100663296
2012.08.22 18:15:39.410143000 FMOD Memory - allocated: 87338720, - max allocated: 90700856
2012.08.22 18:15:39.534613400 Received pong with old sequence!
2012.08.22 18:15:40.424307000 Received pong with old sequence!
2012.08.22 18:15:42.849367000 Received pong with old sequence!
2012.08.22 18:15:42.853700400 Received pong with old sequence!
2012.08.22 18:15:42.857359700 Received pong with old sequence!
2012.08.22 18:15:42.863312000 Received pong with old sequence!
2012.08.22 18:15:42.867156000 Received pong with old sequence!
2012.08.22 18:15:42.872763700 Received pong with old sequence!
2012.08.22 18:15:42.877886400 Received pong with old sequence!
2012.08.22 18:15:57.179563400 de activate app 0 iconic 0
2012.08.22 18:15:57.415678700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 18:15:58.630935000 Received pong with old sequence!
2012.08.22 18:15:58.653919700 Received pong with old sequence!
2012.08.22 18:15:58.686523000 Received pong with old sequence!
2012.08.22 18:15:58.708854700 Received pong with old sequence!
2012.08.22 18:15:58.733902000 Received pong with old sequence!
2012.08.22 18:15:58.738154000 Received pong with old sequence!
2012.08.22 18:15:58.743886700 Received pong with old sequence!
2012.08.22 18:16:00.793850700 Received pong with old sequence!
2012.08.22 18:16:00.827385700 Received pong with old sequence!
2012.08.22 18:16:00.849644700 Received pong with old sequence!
2012.08.22 18:16:00.882916400 Received pong with old sequence!
2012.08.22 18:16:00.906467400 Received pong with old sequence!
2012.08.22 18:16:00.932961700 Received pong with old sequence!
2012.08.22 18:16:00.937104400 Received pong with old sequence!
2012.08.22 18:16:00.942843400 Received pong with old sequence!
2012.08.22 18:16:00.946513700 Received pong with old sequence!
2012.08.22 18:16:11.809448400 Received pong with old sequence!
2012.08.22 18:16:34.479615700 de activate app 1 iconic 1
2012.08.22 18:16:34.489393700 ACTIVATE APP 1 iconic 0
2012.08.22 18:16:34.497695000 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 18:16:34.512461400 Reset() Attempt started - soft reset!
2012.08.22 18:16:34.777529400 Est. Available Texture Memory = 2405 MB
2012.08.22 18:16:34.781239000 DeviceReset() succeeded!
2012.08.22 18:16:34.793878400 Setting depth texture, fmt = 36
2012.08.22 18:16:34.799490000 PostFXGfxInit() success
2012.08.22 18:16:34.805899700 SubObjectGfxInit() 1
2012.08.22 18:16:35.906932000 TestCoopLevel - S_OK
2012.08.22 18:17:24.811403000 de activate app 0 iconic 0
2012.08.22 18:17:24.973956000 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 18:17:27.101197000 Received pong with old sequence!
2012.08.22 18:17:40.574541700 de activate app 1 iconic 1
2012.08.22 18:17:40.598722400 ACTIVATE APP 1 iconic 0
2012.08.22 18:17:40.631216000 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 18:17:40.661006700 Reset() Attempt started - soft reset!
2012.08.22 18:17:40.898772000 Est. Available Texture Memory = 2405 MB
2012.08.22 18:17:40.921716400 DeviceReset() succeeded!
2012.08.22 18:17:40.954745400 Setting depth texture, fmt = 36
2012.08.22 18:17:40.975083400 PostFXGfxInit() success
2012.08.22 18:17:41.6091700 SubObjectGfxInit() 1
2012.08.22 18:17:42.410700 TestCoopLevel - S_OK
2012.08.22 18:17:58.628363000 ---------------- ModalNotificationManager::SetOkCancelNotification: Accepting the party invite means leaving this game.
2012.08.22 18:18:02.408535700 Received pong with old sequence!
2012.08.22 18:18:02.443023400 Received pong with old sequence!
2012.08.22 18:18:28.900279700 de activate app 0 iconic 0
2012.08.22 18:18:29.112193000 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 18:18:31.49627700 de activate app 1 iconic 1
2012.08.22 18:18:31.73091400 ACTIVATE APP 1 iconic 0
2012.08.22 18:18:31.107759400 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 18:18:31.136325700 Reset() Attempt started - soft reset!
2012.08.22 18:18:31.387081000 Est. Available Texture Memory = 2405 MB
2012.08.22 18:18:31.407078400 DeviceReset() succeeded!
2012.08.22 18:18:31.437777700 Setting depth texture, fmt = 36
2012.08.22 18:18:31.458646700 PostFXGfxInit() success
2012.08.22 18:18:31.494352000 SubObjectGfxInit() 1
2012.08.22 18:18:32.480031000 TestCoopLevel - S_OK
2012.08.22 18:18:43.323121700 Disposing UI for World
2012.08.22 18:19:17.499317400 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:19:17.505515400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:19:17.509844700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:19:17.620730400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:19:18.925012000 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179074045748 low: 13056169343925204974 }
2012.08.22 18:19:18.943134400 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 18:19:18.947398700 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:19:18.953436000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:19:19.52764000 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=523 callback_code= (10016)
2012.08.22 18:19:19.63712000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:19:19.71416000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 18:19:19.77784000 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 18:19:19.83631700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 18:19:19.182399000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:19:19.231936700 >>> Zangetsu Quit game reason=0
2012.08.22 18:19:19.240122400 ENDING GAME
2012.08.22 18:19:19.248949700 Disposing UI for World
2012.08.22 18:19:19.265743000 Client Disposed world.
2012.08.22 18:19:19.312609400 SpritesDispose
2012.08.22 18:19:19.318771400 ClientSocket Disconnect
2012.08.22 18:19:19.328727700 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:19:19.338554000 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:19:19.343068000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:19:19.349287000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:19:19.358201700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:19:20.346264700 SendCustom hero:Zangetsu id:0 count:11
2012.08.22 18:19:20.396866700 Disposing UI root!
2012.08.22 18:19:20.429215700 Client Disposed world.
2012.08.22 18:19:20.476696700 STARTING Menu
2012.08.22 18:19:20.823248400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.856438400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.879389400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.909917400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.934081000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.957024000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.961053400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.966665700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.970573400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.975701000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.981204700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.991810700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:19:20.998040000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:19:21.3169000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:19:21.7193000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:19:21.15370700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:19:21.204484000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:19:21.212522000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:19:21.216490000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:19:21.307866700 SpritesInitialize
2012.08.22 18:19:21.315851700 Setting depth texture, fmt = 36
2012.08.22 18:19:21.324493700 PostFXGfxInit() success
2012.08.22 18:19:21.332014700 SubObjectGfxInit() 1
2012.08.22 18:19:21.361567700 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:19:21.748234000 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 18:19:21.926384400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:19:21.950970000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:19:23.157254000 SendCustom hero:Zangetsu id:13 count:1
2012.08.22 18:19:23.270756400 SendCustom hero:Zangetsu id:12 count:1
2012.08.22 18:19:24.39009700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 18:19:24.72971000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 18:19:43.35555400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 18:19:43.50306000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 18:20:20.335978400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:20:20.349902400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:20:22.158902400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:20:22.196430400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:20:23.592038700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:20:23.634162700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:20:40.590244700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:20:40.623854700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:20:47.663344000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:20:47.666641700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:20:51.63346000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:20:51.77374000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:20:53.456696000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:20:53.487142000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:20:54.188484000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:20:54.223953000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:20:58.824521000 Begin GetGoldPaymentAccount()
2012.08.22 18:20:58.827846700 Number of accounts: 1
2012.08.22 18:20:58.833148700 Returning default account
2012.08.22 18:20:58.837536000 End GetGoldPaymentAccount() returning 1
2012.08.22 18:21:06.825152000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:21:06.839910400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:21:07.951066000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:21:07.983940400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:21:08.813242000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:21:08.847950700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:21:12.869248700 Begin GetGoldPaymentAccount()
2012.08.22 18:21:12.883181700 Number of accounts: 1
2012.08.22 18:21:12.888495000 Returning default account
2012.08.22 18:21:12.891892700 End GetGoldPaymentAccount() returning 1
2012.08.22 18:21:16.216495400 Begin GetGoldPaymentAccount()
2012.08.22 18:21:16.244256400 Number of accounts: 1
2012.08.22 18:21:16.247837000 Returning default account
2012.08.22 18:21:16.253148700 End GetGoldPaymentAccount() returning 1
2012.08.22 18:21:25.68872000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:21:25.86331400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:21:26.23262000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:21:26.71080700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:21:26.730545000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:21:26.757673400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:21:31.234289400 Begin GetGoldPaymentAccount()
2012.08.22 18:21:31.260945700 Number of accounts: 1
2012.08.22 18:21:31.264360400 Returning default account
2012.08.22 18:21:31.270222400 End GetGoldPaymentAccount() returning 1
2012.08.22 18:22:07.186633700 Begin GetGoldPaymentAccount()
2012.08.22 18:22:07.192364700 Number of accounts: 1
2012.08.22 18:22:07.195956700 Returning default account
2012.08.22 18:22:07.201807400 End GetGoldPaymentAccount() returning 1
2012.08.22 18:22:10.717679000 Begin GetGoldPaymentAccount()
2012.08.22 18:22:10.739054700 Number of accounts: 1
2012.08.22 18:22:10.758782700 Returning default account
2012.08.22 18:22:10.778871700 End GetGoldPaymentAccount() returning 1
2012.08.22 18:22:28.352167400 de activate app 0 iconic 0
2012.08.22 18:22:28.527979700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 18:33:03.812081000 de activate app 1 iconic 1
2012.08.22 18:33:03.815513400 ACTIVATE APP 1 iconic 0
2012.08.22 18:33:03.822304700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 18:33:03.837644700 Reset() Attempt started - soft reset!
2012.08.22 18:33:04.29020700 Est. Available Texture Memory = 2405 MB
2012.08.22 18:33:04.32743700 DeviceReset() succeeded!
2012.08.22 18:33:04.41532000 Setting depth texture, fmt = 36
2012.08.22 18:33:04.48117400 PostFXGfxInit() success
2012.08.22 18:33:04.57576400 SubObjectGfxInit() 1
2012.08.22 18:33:04.623433000 TestCoopLevel - S_OK
2012.08.22 18:33:07.405790700 SendCustom hero:Zangetsu id:13 count:2
2012.08.22 18:33:08.188116000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 18:33:08.244075000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 18:33:13.162006400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 18:33:13.176758000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 18:33:18.27406400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:33:18.46223700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:33:22.597944000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:33:22.615145000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:33:25.265891000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:33:25.283334400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:33:40.100953400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:33:40.117058400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:34:02.727929400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:34:02.744525700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:34:15.433622000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:34:15.448552000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:34:23.663395000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:34:23.680233700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:34:24.640992000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:34:24.692188400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:34:56.263977700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:34:56.309757400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:35:02.346616000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:35:02.363193400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:35:09.52344000 de activate app 0 iconic 0
2012.08.22 18:35:09.224962400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 18:35:46.103459700 de activate app 1 iconic 1
2012.08.22 18:35:46.128265700 ACTIVATE APP 1 iconic 0
2012.08.22 18:35:46.163815700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 18:35:46.192503400 Reset() Attempt started - soft reset!
2012.08.22 18:35:46.401281700 Est. Available Texture Memory = 2405 MB
2012.08.22 18:35:46.427594400 DeviceReset() succeeded!
2012.08.22 18:35:46.464817700 Setting depth texture, fmt = 36
2012.08.22 18:35:46.487461700 PostFXGfxInit() success
2012.08.22 18:35:46.523720000 SubObjectGfxInit() 1
2012.08.22 18:35:47.872585000 TestCoopLevel - S_OK
2012.08.22 18:35:49.876553000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:35:49.891678700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:08.924828400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:08.940082000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:12.812492700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:12.829295400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:13.677779700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:13.729221400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:15.499416400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:15.548187400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:20.425327400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:20.441839000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:22.783731000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:22.800195400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:24.104680700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:24.134651000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:26.918007700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:26.964077400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:28.740855700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:28.792315400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:33.259794400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:33.276151400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:55.236030700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:55.250779700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:56.767098700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:56.801680700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:58.118165000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:58.150538000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:36:59.192002000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:36:59.226944400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:37:00.671829700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:37:00.698853000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:37:10.640544700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:37:10.655319700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:37:12.58319000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:37:12.91124400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:37:17.683488000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:37:17.702600400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:37:23.751252700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 18:37:23.767723000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 18:38:07.481881400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:38:07.488021700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:38:07.491655400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:38:07.497088400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:38:07.586878400 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673458543997013
2012.08.22 18:38:07.668405700 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673458543997013
2012.08.22 18:38:07.674886400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673458543997013
2012.08.22 18:38:07.946109700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:38:07.950433700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673458543997013 code=0
2012.08.22 18:38:07.956002700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673458543997013 removedCode= (0)
2012.08.22 18:38:08.93463000 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673458543997013 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179067735157 low: 9620027032738056142 } } created=1 hostname=80.239.209.182 port=1119 token=16512206879571988218 attr=SGameId={ int: -2129199080 }| }
2012.08.22 18:38:08.104365000 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.209.182:1119
2012.08.22 18:38:08.111523700 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:38:08.118064400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:38:08.124414700 ENDING GAME
2012.08.22 18:38:08.136024000 Disposing UI for World
2012.08.22 18:38:08.144899700 Client Disposed world.
2012.08.22 18:38:08.168158700 SpritesDispose
2012.08.22 18:38:08.183183700 Disposing UI root!
2012.08.22 18:38:08.211061700 STARTING NETWORK CLIENT GAME
2012.08.22 18:38:08.802273700 SpritesInitialize
2012.08.22 18:38:08.835679000 Setting depth texture, fmt = 36
2012.08.22 18:38:08.859693400 PostFXGfxInit() success
2012.08.22 18:38:08.893513400 SubObjectGfxInit() 1
2012.08.22 18:38:08.947960700 Connecting to 80.239.209.182:1119
2012.08.22 18:38:08.981648000 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179067735157 low: 9620027032738056142 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:38:09.8629700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:38:09.223936400 -----------------------------------------------------------------
2012.08.22 18:38:09.244386700 Server Version Information:
2012.08.22 18:38:09.277668000 -----------------------------------------------------------------
2012.08.22 18:38:09.301342000 Server BuildVersion: 1.0.4.11448
2012.08.22 18:38:09.333206700 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:38:09.354199700 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:38:09.388514400 -----------------------------------------------------------------
2012.08.22 18:38:10.24938400 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:38:10.69327000 Initializing client world trOUT_Town...
2012.08.22 18:39:13.570256700 Disposing UI for World
2012.08.22 18:39:27.894831700 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:39:27.899912000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:39:27.903903700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:39:28.29818000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:39:28.880615000 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179067735157 low: 9620027032738056142 }
2012.08.22 18:39:28.915805000 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 18:39:28.936185400 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:39:28.966214700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:39:29.70611700 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=573 callback_code= (10016)
2012.08.22 18:39:29.103733000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:39:29.123931000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 18:39:29.154706700 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 18:39:29.174714400 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 18:39:29.261168000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:39:29.369055400 >>> Zangetsu Quit game reason=0
2012.08.22 18:39:29.399441400 ENDING GAME
2012.08.22 18:39:29.422146700 Disposing UI for World
2012.08.22 18:39:29.464038700 Client Disposed world.
2012.08.22 18:39:29.518691400 SpritesDispose
2012.08.22 18:39:29.549586700 ClientSocket Disconnect
2012.08.22 18:39:29.573150700 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:39:29.578731000 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:39:29.582366700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:39:29.587793700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:39:29.591577400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:39:30.579927700 SendCustom hero:Zangetsu id:0 count:12
2012.08.22 18:39:30.618446000 Disposing UI root!
2012.08.22 18:39:30.659465000 Client Disposed world.
2012.08.22 18:39:30.694118700 STARTING Menu
2012.08.22 18:39:31.51775700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.73143700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.90598000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.94388000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.100230700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.103885700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.109384700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.114505700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.126005000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.131844000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.137220700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.142222000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:39:31.153336700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:39:31.162987000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:39:31.167736700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:39:31.175303000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:39:31.372694700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:39:31.380885700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:39:31.385554700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:39:31.482659700 SpritesInitialize
2012.08.22 18:39:31.492137700 Setting depth texture, fmt = 36
2012.08.22 18:39:31.499699400 PostFXGfxInit() success
2012.08.22 18:39:31.504636700 SubObjectGfxInit() 1
2012.08.22 18:39:31.539694700 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:39:31.636738400 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 18:39:31.880512700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:39:31.885007700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:39:33.53024400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:39:33.75554400 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:39:33.106315700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:39:33.127186700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:39:33.259522700 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673457866352121
2012.08.22 18:39:33.324589000 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673457866352121
2012.08.22 18:39:33.355278400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673457866352121
2012.08.22 18:39:33.601204700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:39:33.632444400 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673457866352121 code=0
2012.08.22 18:39:33.653064700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673457866352121 removedCode= (0)
2012.08.22 18:39:33.705321700 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673457866352121 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179076907060 low: 15600476883102321139 } } created=1 hostname=80.239.210.43 port=1119 token=12351525907584701871 attr=SGameId={ int: -2130182123 }| }
2012.08.22 18:39:33.709226700 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.210.43:1119
2012.08.22 18:39:33.715073400 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:39:33.718858000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:39:33.735977000 ENDING GAME
2012.08.22 18:39:33.741685400 Disposing UI for World
2012.08.22 18:39:33.754159000 Client Disposed world.
2012.08.22 18:39:33.773805000 SpritesDispose
2012.08.22 18:39:33.785768700 Disposing UI root!
2012.08.22 18:39:33.804815400 STARTING NETWORK CLIENT GAME
2012.08.22 18:39:34.386138000 SpritesInitialize
2012.08.22 18:39:34.410420700 Setting depth texture, fmt = 36
2012.08.22 18:39:34.443158000 PostFXGfxInit() success
2012.08.22 18:39:34.464335700 SubObjectGfxInit() 1
2012.08.22 18:39:34.527703400 Connecting to 80.239.210.43:1119
2012.08.22 18:39:34.548561400 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179076907060 low: 15600476883102321139 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:39:34.587144000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:39:34.798203000 -----------------------------------------------------------------
2012.08.22 18:39:34.828395700 Server Version Information:
2012.08.22 18:39:34.848486000 -----------------------------------------------------------------
2012.08.22 18:39:34.880705400 Server BuildVersion: 1.0.4.11448
2012.08.22 18:39:34.902684700 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:39:34.935529000 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:39:34.965931000 -----------------------------------------------------------------
2012.08.22 18:39:35.593308000 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:39:35.654162700 Initializing client world trOUT_Town...
2012.08.22 18:40:29.458083400 Disposing UI for World
2012.08.22 18:40:50.116296400 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:40:50.119530700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:40:50.125092700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:40:50.217155000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:40:51.258345700 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179076907060 low: 15600476883102321139 }
2012.08.22 18:40:51.279021700 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 18:40:51.312710000 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:40:51.334333000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:40:51.450293700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 18:40:51.470543000 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=623 callback_code= (10016)
2012.08.22 18:40:51.511923000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:40:51.534514400 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 18:40:51.567226700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 18:40:51.635327000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:40:51.759738400 >>> Zangetsu Quit game reason=0
2012.08.22 18:40:51.782246000 ENDING GAME
2012.08.22 18:40:51.819545700 Disposing UI for World
2012.08.22 18:40:51.851553000 Client Disposed world.
2012.08.22 18:40:51.909746700 SpritesDispose
2012.08.22 18:40:51.913945700 ClientSocket Disconnect
2012.08.22 18:40:51.921392400 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:40:51.925656400 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:40:51.936040700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:40:51.943566700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:40:51.950684700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:40:52.930816400 SendCustom hero:Zangetsu id:0 count:13
2012.08.22 18:40:52.984464000 Disposing UI root!
2012.08.22 18:40:53.17060400 Client Disposed world.
2012.08.22 18:40:53.39271700 STARTING Menu
2012.08.22 18:40:53.391563400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.399843000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.404244400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.412877000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.421094700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.428424400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.432989400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.442994700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.450761700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.457274700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.461588400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.472955000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:40:53.481879000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:40:53.485291700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:40:53.491093700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:40:53.497069000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:40:53.681232000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:40:53.686646700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:40:53.692749700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:40:53.781575700 SpritesInitialize
2012.08.22 18:40:53.792487700 Setting depth texture, fmt = 36
2012.08.22 18:40:53.798343700 PostFXGfxInit() success
2012.08.22 18:40:53.806644000 SubObjectGfxInit() 1
2012.08.22 18:40:53.835159700 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:40:53.930503400 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=10001
2012.08.22 18:40:54.368300400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:40:54.405102700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:40:55.130719400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:40:55.165088000 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:40:55.187190700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:40:55.233203700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:40:55.341124400 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673457724641535
2012.08.22 18:40:55.422544000 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673457724641535
2012.08.22 18:40:55.426255400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673457724641535
2012.08.22 18:40:55.699030700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:40:55.702758700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673457724641535 code=0
2012.08.22 18:40:55.708055000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673457724641535 removedCode= (0)
2012.08.22 18:40:55.780329000 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673457724641535 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179066035257 low: 9917522258937629396 } } created=1 hostname=80.239.211.106 port=1119 token=12999199513746221579 attr=SGameId={ int: -2130509773 }| }
2012.08.22 18:40:55.793933400 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.211.106:1119
2012.08.22 18:40:55.799843000 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:40:55.805152400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:40:55.814956000 ENDING GAME
2012.08.22 18:40:55.826267000 Disposing UI for World
2012.08.22 18:40:55.834025700 Client Disposed world.
2012.08.22 18:40:55.851742400 SpritesDispose
2012.08.22 18:40:55.859205400 Disposing UI root!
2012.08.22 18:40:55.880552000 STARTING NETWORK CLIENT GAME
2012.08.22 18:40:56.460674400 SpritesInitialize
2012.08.22 18:40:56.495318400 Setting depth texture, fmt = 36
2012.08.22 18:40:56.515787400 PostFXGfxInit() success
2012.08.22 18:40:56.547034400 SubObjectGfxInit() 1
2012.08.22 18:40:56.600160000 Connecting to 80.239.211.106:1119
2012.08.22 18:40:56.633948000 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179066035257 low: 9917522258937629396 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:40:56.659220000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:40:56.877485000 -----------------------------------------------------------------
2012.08.22 18:40:56.897558700 Server Version Information:
2012.08.22 18:40:56.927408000 -----------------------------------------------------------------
2012.08.22 18:40:56.950718700 Server BuildVersion: 1.0.4.11448
2012.08.22 18:40:56.984405400 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:40:57.4543700 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:40:57.34457400 -----------------------------------------------------------------
2012.08.22 18:40:57.616307000 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:40:57.681074700 Initializing client world trOUT_Town...
2012.08.22 18:42:08.825038000 Disposing UI for World
2012.08.22 18:42:20.746950700 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:42:20.752458400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:42:20.756184000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:42:20.875461000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:42:21.676417000 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179066035257 low: 9917522258937629396 }
2012.08.22 18:42:21.710032700 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 18:42:21.734692000 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:42:21.770580400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:42:21.932059400 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=673 callback_code= (10016)
2012.08.22 18:42:21.937561000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:42:22.274490000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 18:42:22.281423700 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 18:42:22.285092000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 18:42:22.391919700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:42:22.456373700 >>> Zangetsu Quit game reason=0
2012.08.22 18:42:22.462460400 ENDING GAME
2012.08.22 18:42:22.467997700 Disposing UI for World
2012.08.22 18:42:22.482712400 Client Disposed world.
2012.08.22 18:42:22.522503400 SpritesDispose
2012.08.22 18:42:22.530279000 ClientSocket Disconnect
2012.08.22 18:42:22.536467700 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:42:22.542704000 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:42:22.551495000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:42:22.560530000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:42:22.565166000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:42:23.551527400 SendCustom hero:Zangetsu id:0 count:14
2012.08.22 18:42:23.591394400 Disposing UI root!
2012.08.22 18:42:23.632165700 Client Disposed world.
2012.08.22 18:42:23.668886400 STARTING Menu
2012.08.22 18:42:24.23496000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.45693000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.76830700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.99899000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.132863000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.153486400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.185475000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.209151400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.235279400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.239297700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.245524000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.249672700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:42:24.258345400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:42:24.272629400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:42:24.276534000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:42:24.281780700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:42:24.469295700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:42:24.479770700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:42:24.485819000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:42:24.576712000 SpritesInitialize
2012.08.22 18:42:24.582622400 Setting depth texture, fmt = 36
2012.08.22 18:42:24.590795000 PostFXGfxInit() success
2012.08.22 18:42:24.598001000 SubObjectGfxInit() 1
2012.08.22 18:42:24.633226400 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:42:25.299700 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 18:42:25.116868000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:42:25.123572000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:42:26.449419000 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:42:26.472862400 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:42:26.506737700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:42:26.530785400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:42:26.711095000 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673455143081901
2012.08.22 18:42:26.715173400 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673455143081901
2012.08.22 18:42:26.720480700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673455143081901
2012.08.22 18:42:27.3933400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:42:27.9158000 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673455143081901 code=0
2012.08.22 18:42:27.14660700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673455143081901 removedCode= (0)
2012.08.22 18:42:27.117680000 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673455143081901 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179073132022 low: 12523594245329767712 } } created=1 hostname=80.239.209.119 port=1119 token=718337513619774746 attr=SGameId={ int: -2106720045 }| }
2012.08.22 18:42:27.123749000 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.209.119:1119
2012.08.22 18:42:27.128844000 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:42:27.132506000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:42:27.141224700 ENDING GAME
2012.08.22 18:42:27.148368400 Disposing UI for World
2012.08.22 18:42:27.158347400 Client Disposed world.
2012.08.22 18:42:27.173604700 SpritesDispose
2012.08.22 18:42:27.184850700 Disposing UI root!
2012.08.22 18:42:27.209260000 STARTING NETWORK CLIENT GAME
2012.08.22 18:42:27.812711400 SpritesInitialize
2012.08.22 18:42:27.838429000 Setting depth texture, fmt = 36
2012.08.22 18:42:27.874048700 PostFXGfxInit() success
2012.08.22 18:42:27.899429400 SubObjectGfxInit() 1
2012.08.22 18:42:27.966832400 Connecting to 80.239.209.119:1119
2012.08.22 18:42:27.990128700 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179073132022 low: 12523594245329767712 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:42:28.33218000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:42:28.263447000 -----------------------------------------------------------------
2012.08.22 18:42:28.296638000 Server Version Information:
2012.08.22 18:42:28.321174000 -----------------------------------------------------------------
2012.08.22 18:42:28.358645000 Server BuildVersion: 1.0.4.11448
2012.08.22 18:42:28.381595400 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:42:28.417483000 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:42:28.442258700 -----------------------------------------------------------------
2012.08.22 18:42:30.284369400 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:42:30.328981000 Initializing client world trOUT_Town...
2012.08.22 18:43:16.397011400 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 8386487 }
2012.08.22 18:43:45.769292000 Disposing UI for World
2012.08.22 18:43:48.213129700 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:43:48.216451400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:43:48.222674000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:43:48.306272000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:43:49.121222700 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179073132022 low: 12523594245329767712 }
2012.08.22 18:43:49.146692000 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 18:43:49.184294000 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:43:49.206381400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:43:49.333064000 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=723 callback_code= (10016)
2012.08.22 18:43:49.337240400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:43:49.343334000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 18:43:49.347967700 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 18:43:49.354906400 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 18:43:49.434615700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:43:49.497283700 >>> Zangetsu Quit game reason=0
2012.08.22 18:43:49.505328700 ENDING GAME
2012.08.22 18:43:49.510856000 Disposing UI for World
2012.08.22 18:43:49.527652400 Client Disposed world.
2012.08.22 18:43:49.568530700 SpritesDispose
2012.08.22 18:43:49.575668700 ClientSocket Disconnect
2012.08.22 18:43:49.581175000 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:43:49.586966400 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:43:49.593985000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:43:49.602040400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:43:49.607172000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:43:50.590843000 SendCustom hero:Zangetsu id:0 count:15
2012.08.22 18:43:50.630820000 Disposing UI root!
2012.08.22 18:43:50.675981400 Client Disposed world.
2012.08.22 18:43:50.714937400 STARTING Menu
2012.08.22 18:43:51.65379000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.87577700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.119323400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.143626000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.178652000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.200863000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.233214000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.255184700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.291803700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.314877400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.347228000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.369443400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:43:51.403377000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:43:51.438662000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:43:51.482111000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:43:51.504448400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:43:51.727360400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:43:51.731854700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:43:51.736746700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:43:51.825509000 SpritesInitialize
2012.08.22 18:43:51.832756400 Setting depth texture, fmt = 36
2012.08.22 18:43:51.836781400 PostFXGfxInit() success
2012.08.22 18:43:51.846489400 SubObjectGfxInit() 1
2012.08.22 18:43:51.877133400 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:43:52.238222000 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 18:43:52.338804700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:43:52.343798400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:43:53.332679700 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:43:53.368759700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:43:53.391158400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:43:53.423623400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:43:53.542526000 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673457014976335
2012.08.22 18:43:53.607608400 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673457014976335
2012.08.22 18:43:53.630651000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673457014976335
2012.08.22 18:43:53.884195000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:43:53.906527700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673457014976335 code=0
2012.08.22 18:43:53.940582400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673457014976335 removedCode= (0)
2012.08.22 18:43:54.63157700 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179069935045 low: 18364743754935553360 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:43:54.97438400 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673457014976335 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179069935045 low: 18364743754935553360 } } created=1 hostname=80.239.210.161 port=1119 token=17111467217540863519 attr=SGameId={ int: -2134245181 }| }
2012.08.22 18:43:54.119812000 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.210.161:1119
2012.08.22 18:43:54.152378700 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:43:54.175443700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:43:54.224164400 ENDING GAME
2012.08.22 18:43:54.250047700 Disposing UI for World
2012.08.22 18:43:54.285565700 Client Disposed world.
2012.08.22 18:43:54.324149000 SpritesDispose
2012.08.22 18:43:54.365283000 Disposing UI root!
2012.08.22 18:43:54.409110000 STARTING NETWORK CLIENT GAME
2012.08.22 18:43:55.23883400 SpritesInitialize
2012.08.22 18:43:55.49078400 Setting depth texture, fmt = 36
2012.08.22 18:43:55.80959000 PostFXGfxInit() success
2012.08.22 18:43:55.102819700 SubObjectGfxInit() 1
2012.08.22 18:43:55.165557000 Connecting to 80.239.210.161:1119
2012.08.22 18:43:55.194733400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:43:55.396759700 -----------------------------------------------------------------
2012.08.22 18:43:55.427643000 Server Version Information:
2012.08.22 18:43:55.449863700 -----------------------------------------------------------------
2012.08.22 18:43:55.468527400 Server BuildVersion: 1.0.4.11448
2012.08.22 18:43:55.472545000 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:43:55.478899000 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:43:55.483049700 -----------------------------------------------------------------
2012.08.22 18:43:56.211997000 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:43:56.255292400 Initializing client world trOUT_Town...
2012.08.22 18:44:35.119155700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 18:44:35.122569700 FMOD Memory - total: 100663296
2012.08.22 18:44:35.128345000 FMOD Memory - allocated: 83452216, - max allocated: 90700856
2012.08.22 18:44:43.691787000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 18:44:43.696515400 FMOD Memory - total: 100663296
2012.08.22 18:44:43.700693400 FMOD Memory - allocated: 82121680, - max allocated: 90700856
2012.08.22 18:44:49.336183700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 18:44:49.339637400 FMOD Memory - total: 100663296
2012.08.22 18:44:49.345867000 FMOD Memory - allocated: 82756224, - max allocated: 90700856
2012.08.22 18:45:33.838555000 Disposing UI for World
2012.08.22 18:45:36.780522700 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:45:36.783891000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:45:36.790113000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:45:36.875414400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:45:37.822601400 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179069935045 low: 18364743754935553360 }
2012.08.22 18:45:37.846902700 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 18:45:37.852293400 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:45:37.856569700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:45:37.948718700 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=773 callback_code= (10016)
2012.08.22 18:45:37.952700400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:45:37.962038700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 18:45:37.968880400 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 18:45:37.976310700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 18:45:38.63129400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:45:38.113169700 >>> Zangetsu Quit game reason=0
2012.08.22 18:45:38.120298000 ENDING GAME
2012.08.22 18:45:38.131630400 Disposing UI for World
2012.08.22 18:45:38.143063700 Client Disposed world.
2012.08.22 18:45:38.180898000 SpritesDispose
2012.08.22 18:45:38.185098400 ClientSocket Disconnect
2012.08.22 18:45:38.197244400 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:45:38.203167000 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:45:38.209388000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:45:38.213293400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:45:38.220251400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:45:39.206124700 SendCustom hero:Zangetsu id:0 count:16
2012.08.22 18:45:39.258067000 Disposing UI root!
2012.08.22 18:45:39.290898700 Client Disposed world.
2012.08.22 18:45:39.338869400 STARTING Menu
2012.08.22 18:45:39.693605000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:39.716260000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:39.752427700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:39.774522400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:39.807604400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:39.831287700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:39.867534700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:39.889881400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:39.922833400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:39.945169400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:39.993154700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:40.17238000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:45:40.50636000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:45:40.72743000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:45:40.108019700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:45:40.132069700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:45:40.356799000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:45:40.382845700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:45:40.388464000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:45:40.487055400 SpritesInitialize
2012.08.22 18:45:40.494302000 Setting depth texture, fmt = 36
2012.08.22 18:45:40.498085000 PostFXGfxInit() success
2012.08.22 18:45:40.506995000 SubObjectGfxInit() 1
2012.08.22 18:45:40.538253400 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:45:40.904954700 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 18:45:41.81866700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:45:41.112775700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:45:42.772344000 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:45:42.798360400 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:45:42.801946400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:45:42.807688400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:45:42.903291700 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673457185610860
2012.08.22 18:45:42.984585400 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673457185610860
2012.08.22 18:45:42.988121400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673457185610860
2012.08.22 18:45:43.244966000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:45:43.250500000 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673457185610860 code=0
2012.08.22 18:45:43.255924700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673457185610860 removedCode= (0)
2012.08.22 18:45:43.342491700 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673457185610860 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179063241687 low: 14542860427915808363 } } created=1 hostname=80.239.211.11 port=1119 token=2891364822547936908 attr=SGameId={ int: -2116485109 }| }
2012.08.22 18:45:43.352798700 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.211.11:1119
2012.08.22 18:45:43.360297400 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:45:43.367016000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:45:43.371817000 ENDING GAME
2012.08.22 18:45:43.385216000 Disposing UI for World
2012.08.22 18:45:43.394620000 Client Disposed world.
2012.08.22 18:45:43.413763400 SpritesDispose
2012.08.22 18:45:43.421712000 Disposing UI root!
2012.08.22 18:45:43.449795000 STARTING NETWORK CLIENT GAME
2012.08.22 18:45:44.36399000 SpritesInitialize
2012.08.22 18:45:44.72529400 Setting depth texture, fmt = 36
2012.08.22 18:45:44.94918400 PostFXGfxInit() success
2012.08.22 18:45:44.133730700 SubObjectGfxInit() 1
2012.08.22 18:45:44.190754400 Connecting to 80.239.211.11:1119
2012.08.22 18:45:44.224920400 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179063241687 low: 14542860427915808363 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:45:44.252875400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:45:44.473456700 -----------------------------------------------------------------
2012.08.22 18:45:44.495548400 Server Version Information:
2012.08.22 18:45:44.530172700 -----------------------------------------------------------------
2012.08.22 18:45:44.554627700 Server BuildVersion: 1.0.4.11448
2012.08.22 18:45:44.575492700 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:45:44.579400000 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:45:44.585142700 -----------------------------------------------------------------
2012.08.22 18:45:45.245489700 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:45:45.312080000 Initializing client world trOUT_Town...
2012.08.22 18:46:18.666626000 Disposing UI for World
2012.08.22 18:46:20.816440000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:46:20.832660400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:46:20.837050000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:46:20.923518400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 18:46:21.501474700 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179063241687 low: 14542860427915808363 }
2012.08.22 18:46:21.537795400 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 18:46:21.560257400 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:46:21.590525700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:46:21.705023000 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=823 callback_code= (10016)
2012.08.22 18:46:21.739593000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:46:21.760324000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 18:46:21.790492000 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 18:46:21.811000400 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 18:46:21.892523700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:46:21.999138700 >>> Zangetsu Quit game reason=0
2012.08.22 18:46:22.6542700 ENDING GAME
2012.08.22 18:46:22.11949400 Disposing UI for World
2012.08.22 18:46:22.24836400 Client Disposed world.
2012.08.22 18:46:22.61939000 SpritesDispose
2012.08.22 18:46:22.68529700 ClientSocket Disconnect
2012.08.22 18:46:22.81583400 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:46:22.90083700 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 18:46:22.93865000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:46:22.104984000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:46:22.110293700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:46:23.96076000 SendCustom hero:Zangetsu id:0 count:17
2012.08.22 18:46:23.134594700 Disposing UI root!
2012.08.22 18:46:23.176706400 Client Disposed world.
2012.08.22 18:46:23.213201000 STARTING Menu
2012.08.22 18:46:23.559752700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.580116700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.610520700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.630665000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.663136000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.685349000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.716479700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.736863400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.768480000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.790440700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.824510400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.864550000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 18:46:23.884928000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:46:23.918869000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:46:23.941696000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 18:46:23.972220000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 18:46:24.174498000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:46:24.205550700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:46:24.233814700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 18:46:24.343807700 SpritesInitialize
2012.08.22 18:46:24.350445700 Setting depth texture, fmt = 36
2012.08.22 18:46:24.356181400 PostFXGfxInit() success
2012.08.22 18:46:24.360516000 SubObjectGfxInit() 1
2012.08.22 18:46:24.394338400 Initializing client world BattleNet_Act1Screen...
2012.08.22 18:46:24.747730700 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=10001
2012.08.22 18:46:24.838791000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 18:46:24.842864400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:46:26.722120400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 18:46:26.736287700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 18:46:26.741776700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 18:46:26.745736000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:46:26.839623400 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=17345673455995512082
2012.08.22 18:46:26.920926700 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=17345673455995512082
2012.08.22 18:46:26.929336000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=17345673455995512082
2012.08.22 18:46:27.197535000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 18:46:27.204117700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=17345673455995512082 code=0
2012.08.22 18:46:27.208134700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=17345673455995512082 removedCode= (0)
2012.08.22 18:46:27.784984700 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=17345673455995512082 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179073123514 low: 9901778416364015538 } } created=1 hostname=80.239.210.190 port=1119 token=4600124797349713141 attr=SGameId={ int: -2106785731 }| }
2012.08.22 18:46:27.807315000 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.210.190:1119
2012.08.22 18:46:27.840228400 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 18:46:27.861589000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:46:27.895171400 ENDING GAME
2012.08.22 18:46:27.921531400 Disposing UI for World
2012.08.22 18:46:27.956322700 Client Disposed world.
2012.08.22 18:46:27.990876400 SpritesDispose
2012.08.22 18:46:28.27977400 Disposing UI root!
2012.08.22 18:46:28.66300700 STARTING NETWORK CLIENT GAME
2012.08.22 18:46:28.678182000 SpritesInitialize
2012.08.22 18:46:28.701357700 Setting depth texture, fmt = 36
2012.08.22 18:46:28.735474400 PostFXGfxInit() success
2012.08.22 18:46:28.759647400 SubObjectGfxInit() 1
2012.08.22 18:46:28.822761700 Connecting to 80.239.210.190:1119
2012.08.22 18:46:28.844251400 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179073123514 low: 9901778416364015538 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 18:46:28.887210400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 18:46:29.85332700 -----------------------------------------------------------------
2012.08.22 18:46:29.115349000 Server Version Information:
2012.08.22 18:46:29.136105700 -----------------------------------------------------------------
2012.08.22 18:46:29.172475000 Server BuildVersion: 1.0.4.11448
2012.08.22 18:46:29.194945400 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 18:46:29.225215000 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 18:46:29.247431700 -----------------------------------------------------------------
2012.08.22 18:46:29.871024000 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 18:46:29.914551000 Initializing client world trOUT_Town...
2012.08.22 18:55:58.761451000 recv() failed: Connection aborted.
2012.08.22 18:55:58.765605400 ClientSocket Disconnect
2012.08.22 18:55:58.771521400 UIStartup_ClientDisconnected msg=The game connection has been lost: your client has been disconnected from the server.
2012.08.22 18:55:58.775863000 >>> Zangetsu ===== Battle.net SetD3GameServerDisconnected ===== The game connection has been lost: your client has been disconnected from the server.
2012.08.22 18:55:58.781538700 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 18:55:58.791002700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 18:55:58.798373400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 18:55:58.803442400 ---------------- ModalNotificationManager::SetOkNotification: The game connection has been lost: your client has been disconnected from the server.
2012.08.22 18:56:17.460384000 >>> Presence.PublishFieldsCallback code=3005 3D.GameSession.IsPublic 2:200004433:4443b9
2012.08.22 18:56:17.465539400 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=3005
2012.08.22 18:56:17.469404400 >>> Zangetsu BnetPartyState::SetAttribute_Callback key=D3.Party.EnterGame.Members token=867 callback_code=3005
2012.08.22 18:56:17.475060000 ERROR: >>> Zangetsu BnetGames::Service_LeftGameSessionEvent ClearPartyAttribute EnterGamePartyMembers code=3005
2012.08.22 18:56:17.478904400 >>> Zangetsu BnetPartyState::SetAttribute_Callback key=D3.Party.GameId token=869 callback_code=3005
2012.08.22 18:56:17.491691000 ERROR: >>> Zangetsu Party::Service_LeftGameSessionEvent::ClearAttribute_PartyGameId code=3005
2012.08.22 18:56:17.497291400 >>> Zangetsu BnetPartyState::SetAttribute_Callback key=D3.PartyMember.GameId token=871 callback_code=3005
2012.08.22 18:56:17.502911400 ERROR: >>> Zangetsu BnetParty::Service_LeftGameSessionEvent::ClearMemberAttribute_GameId code=3005
2012.08.22 18:56:17.506510700 >>> Battle.net InterfaceListener::OnDisconnected code=3007 connId=2
2012.08.22 18:56:17.515184700 >>> Platform::OnDisconnected_Internal connId=2
2012.08.22 18:56:17.523381400 >>> Zangetsu ===== Battle.net Disconnected logoutRequested=no =====
2012.08.22 18:56:17.534599700 ---------------- ModalNotificationManager::SetOkNotification: Your connection to the Battle.net service has timed out. Please log in again. (Error 3007)
2012.08.22 18:56:17.538258400 >>> (no hero selected) ===== Battle.net Logged Out =====
2012.08.22 18:56:17.545948700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Authentication_Internal code=9
2012.08.22 18:56:17.550823000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Presence_Internal code=9
2012.08.22 18:56:17.560225700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Friends_Internal code=9
2012.08.22 18:56:17.565835000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Party_Internal code=9
2012.08.22 18:56:17.571708000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Chat_Internal code=9
2012.08.22 18:56:17.575256700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Whisper_Internal code=9
2012.08.22 18:56:17.583175000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_UserManager_Internal code=9
2012.08.22 18:56:17.589271400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Resources_Internal code=9
2012.08.22 18:56:17.598069000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Games_Internal code=9
2012.08.22 18:56:17.601598000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Exchange_Internal code=9
2012.08.22 18:56:17.607343400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Search_Internal code=9
2012.08.22 18:56:17.612228400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Achievements_Internal code=9
2012.08.22 18:56:17.623213400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_ProfanityFilter_Internal code=9
2012.08.22 18:56:17.628702700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Challenge_Internal code=9
2012.08.22 18:56:17.634193400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Report_Internal code=9
2012.08.22 19:18:15.187274000 ENDING GAME
2012.08.22 19:18:15.197314000 Disposing UI for World
2012.08.22 19:18:15.205489400 Client Disposed world.
2012.08.22 19:18:15.264635700 SpritesDispose
2012.08.22 19:18:15.270296000 >>> (no hero selected) BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 19:18:15.288920700 Disposing UI root!
2012.08.22 19:18:15.303234000 Client Disposed world.
2012.08.22 19:18:15.321902700 STARTING Menu
2012.08.22 19:18:15.634040700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.639642000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.643724400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.653007700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.664309000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.667528400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.673452400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.681507400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.692025400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.696403400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.703850000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.711906000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:15.721442700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 19:18:15.725824700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 19:18:15.734485400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 19:18:15.742183700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 19:18:15.930911400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:18:15.935235700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:18:15.944902700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:18:16.37082700 SpritesInitialize
2012.08.22 19:18:16.45030400 Setting depth texture, fmt = 36
2012.08.22 19:18:16.49246700 PostFXGfxInit() success
2012.08.22 19:18:16.60541000 SubObjectGfxInit() 1
2012.08.22 19:18:16.93381400 Initializing client world BattleNet_Act1Screen...
2012.08.22 19:18:16.176757700 ERROR: UICampaign - sInitPlayGameButton() - Current hero was NULL!
2012.08.22 19:18:16.181012700 ERROR: sInitQuestContainer() - Current hero was NULL!
2012.08.22 19:18:16.192369700 ERROR: UICampaign - sSetPlayGameButtonText() - Current hero was NULL!
2012.08.22 19:18:16.198970000 ERROR: sCampaign_CheckForDeadHardcoreHeroAfterGame() - Current hero was NULL!
2012.08.22 19:18:17.871967000 ENDING GAME
2012.08.22 19:18:17.888354000 Disposing UI for World
2012.08.22 19:18:17.895126700 Client Disposed world.
2012.08.22 19:18:17.907499000 SpritesDispose
2012.08.22 19:18:17.915873700 Disposing UI root!
2012.08.22 19:18:17.935289700 STARTING Menu
2012.08.22 19:18:18.242660400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.248839400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.256678400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.260650700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.266147000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.272733000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.281379400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.287433700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.293119400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.297139700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.305075700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.311614400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:18:18.319935700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 19:18:18.324369400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 19:18:18.329431000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 19:18:18.335783700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 19:18:18.501936000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:18:18.507944400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:18:18.511525700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:18:18.590192700 SpritesInitialize
2012.08.22 19:18:18.599329700 Setting depth texture, fmt = 36
2012.08.22 19:18:18.607088400 PostFXGfxInit() success
2012.08.22 19:18:18.611662700 SubObjectGfxInit() 1
2012.08.22 19:18:18.647900000 Initializing client world BattleNet_MainScreen...
2012.08.22 19:18:18.737365000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 19:18:18.748832700 FMOD Memory - total: 100663296
2012.08.22 19:18:18.752766400 FMOD Memory - allocated: 85772696, - max allocated: 90700856
2012.08.22 19:18:59.781562700 FMod: OOM, forcing garbage collection!
2012.08.22 19:18:59.787054400 Force FMod garbage collection finished, recycled: 306 samples and 3 streams, fmod memory allocated: 49940072
2012.08.22 19:19:03.378845400 ===== Battle.net Platform : Connect =====
2012.08.22 19:19:03.382099700 ===== Battle.net Platform : Connect =====
2012.08.22 19:19:03.388258400 ===== Battle.net Platform : calling Interface.Connect to Bnet eu.actual.battle.net:1119 =====
2012.08.22 19:19:03.688144000 >>> Platform::OnConnected_Internal code=0 connId=3 address=eu.actual.battle.net port=1119
2012.08.22 19:19:03.834468400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Authentication_Internal code=0
2012.08.22 19:19:03.842849400 ===== Battle.net Platform : Connected to Battle.net =====
2012.08.22 19:19:03.853592700 ===== Battle.net Platform : Authentication.Logon * =====
2012.08.22 19:19:03.948357000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Challenge_Internal code=0
2012.08.22 19:19:03.955758700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Report_Internal code=0
2012.08.22 19:19:04.208609700 >>> * BnetService::Authentication::LogonCallback code=0
2012.08.22 19:19:04.217551000 >>> AuthenticationListener::OnUpdate code=0
2012.08.22 19:19:04.684658000 >>> AuthenticationListener::OnModuleMessage name=RequestPassword
2012.08.22 19:19:04.745134700 >>> * BnetService::Authentication_OnModuleMessage name=RequestPassword
2012.08.22 19:19:05.399737700 >>> AuthenticationListener::OnModuleMessage name=RequestToken
2012.08.22 19:19:05.433963400 >>> * BnetService::Authentication_OnModuleMessage name=RequestToken
2012.08.22 19:19:19.64189000 >>> * BnetService::Authentication_AuthenticatorTokenCallback calling Authentication.SendModuleMessage with authenticator token length=8
2012.08.22 19:19:20.218563700 >>> AuthenticationListener::OnUpdate code=0
2012.08.22 19:19:20.754077700 >>> AuthenticationListener::OnFinish code=0
2012.08.22 19:19:20.775785700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Presence_Internal code=0
2012.08.22 19:19:20.808686400 >>> AuthenticationListener::OnListGameAccounts countGameAccounts=1
2012.08.22 19:19:20.832252400 >>> { none: (NONE) } game_account_id { high: 144115196665807923 low: 4473785 }
2012.08.22 19:19:20.864349000 >>> BnetService::SelectAvailableGameAccountEvent waiting for more presence, timeElapsed=0
2012.08.22 19:19:21.11957400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Resources_Internal code=0
2012.08.22 19:19:21.45135400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Exchange_Internal code=0
2012.08.22 19:19:21.66995400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Search_Internal code=0
2012.08.22 19:19:21.192617000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Friends_Internal code=0
2012.08.22 19:19:21.369589000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_ProfanityFilter_Internal code=0
2012.08.22 19:19:21.877485000 >>> Timuçin Küçük BnetService::SelectGameAccount id={ high: 144115196665807923 low: 4473785 }
2012.08.22 19:19:22.593151700 >>> Timuçin Küçük AuthenticationListener::OnGameAccountSelected gameAccountId=game_account_id { high: 144115196665807923 low: 4473785 }
2012.08.22 19:19:22.610557700 >>> Timuçin Küçük BnetService::GameAccountLogon_SelectGameAccountCallback code=0
2012.08.22 19:19:22.785094000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Achievements_Internal code=0
2012.08.22 19:19:22.791765000 BnetCommon::Achievements::PrepareStaticData: Static Data attribute: :timestamp: = 8/6/2012 18:48:45
2012.08.22 19:19:22.809031700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Whisper_Internal code=0
2012.08.22 19:19:23.145843000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_UserManager_Internal code=0
2012.08.22 19:19:23.321705000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Games_Internal code=0
2012.08.22 19:19:23.330573700 SendCustom hero:(no hero selected) id:7 count:2
2012.08.22 19:19:23.336126000 >>> (no hero selected) BnetGames::RefreshFactories calling Games.ListGameFactories
2012.08.22 19:19:23.341873400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Party_Internal code=0
2012.08.22 19:19:23.345471400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Chat_Internal code=0
2012.08.22 19:19:23.451710700 >>> BnetRID::GameAccountLogon_OnGetGameAccountClientSettingsResponse code=0
2012.08.22 19:19:23.457590700 >>> BnetRID::GameAccountLogon SendCustom GetHeroIds (19)
2012.08.22 19:19:23.465712000 SendCustom hero:(no hero selected) id:19 count:2
2012.08.22 19:19:23.533029000 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories -- code=0
2012.08.22 19:19:23.538761700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories -- Enumerated 9 game factories.
2012.08.22 19:19:23.544925700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=16514243672075982306 attributes=min_players={ int: 2 }|PlayerGroup={ int: 2 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 19:19:23.555245000 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=17089948413601123886 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
2012.08.22 19:19:23.559816400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=10728466472619046516 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
2012.08.22 19:19:23.565534400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=16344645297911449224 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 19:19:23.569465700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=9758268241402135073 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 19:19:23.580568400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=5895551685681992591 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
2012.08.22 19:19:23.585940400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=6205160843283116336 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
2012.08.22 19:19:23.593209700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=3141809045683281211 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
2012.08.22 19:19:23.597481700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=1175041771371772325 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
2012.08.22 19:19:23.610066000 >>> (no hero selected) BnetChat::Initialize_ListChannels complete count=9
2012.08.22 19:19:23.875173700 SendCustom hero:(no hero selected) id:0 count:18
2012.08.22 19:19:24.155328000 SendCustom hero:(no hero selected) id:1 count:2
2012.08.22 19:19:24.314421000 SendCustom hero:(no hero selected) id:16 count:2
2012.08.22 19:19:24.327093400 >>> (no hero selected) BnetChat::JoinChat chatId={ D3_GeneralChat chatChannelId={ high: 433691179076907060 low: 15600476883102204417 } } token=5
2012.08.22 19:19:24.334104400 >>> (no hero selected) BnetChat::JoinChat chatId={ D3_Trade chatChannelId={ high: 433691179076907060 low: 15600476883102212609 } } token=6
2012.08.22 19:19:24.340276400 SendCustom hero:(no hero selected) id:4 count:2
2012.08.22 19:19:24.590633400 >>> Platform::WaitForBasicInitialized
2012.08.22 19:19:24.602591700 >>> Platform::WaitForBasicInitialized success.
2012.08.22 19:19:24.627035700 --- OS memory stats -----
2012.08.22 19:19:24.632997000 Virtual size: 954.89 Mb
2012.08.22 19:19:24.638424700 Total free: 1092.82 Mb
2012.08.22 19:19:24.650634400 Largest free block: 313.00 Mb
2012.08.22 19:19:24.655632400 --- OS memory stats end-----
2012.08.22 19:19:24.661675000 SendCustom hero:Zangetsu id:9 count:2
2012.08.22 19:19:24.983464700 >>> Zangetsu BnetParty::AutoCreateMyParty current PartyId List is empty.
2012.08.22 19:19:25.523201700 Disposing UI for World
2012.08.22 19:19:25.678537700 Client Disposed world.
2012.08.22 19:19:25.938774700 Initializing client world BattleNet_Act1Screen...
2012.08.22 19:19:28.545288400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 19:19:28.548582400 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 19:19:28.554656000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 19:19:28.558611400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 19:19:28.660316700 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=10371810772152196760
2012.08.22 19:19:28.919981700 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=10371810772152196760
2012.08.22 19:19:28.930113000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=10371810772152196760
2012.08.22 19:19:28.934280700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 19:19:28.941958000 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=10371810772152196760 code=0
2012.08.22 19:19:28.950097000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=10371810772152196760 removedCode= (0)
2012.08.22 19:19:29.17086700 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=10371810772152196760 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179075105402 low: 15312239583463335571 } } created=1 hostname=80.239.209.155 port=1119 token=17072240528433010881 attr=SGameId={ int: -2096627659 }| }
2012.08.22 19:19:29.20807700 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.209.155:1119
2012.08.22 19:19:29.26444700 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 19:19:29.31249400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 19:19:29.42841000 ENDING GAME
2012.08.22 19:19:29.49496400 Disposing UI for World
2012.08.22 19:19:29.57008400 Client Disposed world.
2012.08.22 19:19:29.70821000 SpritesDispose
2012.08.22 19:19:29.84587400 Disposing UI root!
2012.08.22 19:19:29.107179000 STARTING NETWORK CLIENT GAME
2012.08.22 19:19:29.689234700 SpritesInitialize
2012.08.22 19:19:29.697583400 Setting depth texture, fmt = 36
2012.08.22 19:19:29.707587000 PostFXGfxInit() success
2012.08.22 19:19:29.712538700 SubObjectGfxInit() 1
2012.08.22 19:19:29.733907400 Connecting to 80.239.209.155:1119
2012.08.22 19:19:29.738172000 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179075105402 low: 15312239583463335571 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 19:19:29.752087000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 19:19:29.918482700 -----------------------------------------------------------------
2012.08.22 19:19:29.924882400 Server Version Information:
2012.08.22 19:19:29.928477000 -----------------------------------------------------------------
2012.08.22 19:19:29.935616000 Server BuildVersion: 1.0.4.11448
2012.08.22 19:19:29.941955700 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 19:19:29.950694700 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 19:19:29.955452400 -----------------------------------------------------------------
2012.08.22 19:19:30.836372700 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 19:19:30.885530000 Initializing client world trOUT_Town...
2012.08.22 19:20:03.348209400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 19:20:03.354485700 FMOD Memory - total: 100663296
2012.08.22 19:20:03.358073700 FMOD Memory - allocated: 82396872, - max allocated: 90700856
2012.08.22 19:20:10.928433400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 19:20:10.931315700 FMOD Memory - total: 100663296
2012.08.22 19:20:10.936721400 FMOD Memory - allocated: 86149304, - max allocated: 90700856
2012.08.22 19:20:46.951546000 Disposing UI for World
2012.08.22 19:22:54.377935000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 19:22:54.381028700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 19:22:54.386515700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 19:22:54.561401700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 19:22:56.223792700 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179075105402 low: 15312239583463335571 }
2012.08.22 19:22:56.239219700 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 19:22:56.244593000 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 19:22:56.248372400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 19:22:56.341655000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 19:22:56.346096400 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 19:22:56.355559700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 19:22:56.398396400 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=909 callback_code= (10016)
2012.08.22 19:22:56.405729400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 19:22:56.426953700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 19:22:56.496045000 >>> Zangetsu Quit game reason=0
2012.08.22 19:22:56.505944000 ENDING GAME
2012.08.22 19:22:56.512938000 Disposing UI for World
2012.08.22 19:22:56.526931000 Client Disposed world.
2012.08.22 19:22:56.564902000 SpritesDispose
2012.08.22 19:22:56.571666400 ClientSocket Disconnect
2012.08.22 19:22:56.579357700 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 19:22:56.589052400 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 19:22:56.592655400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 19:22:56.598138700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 19:22:56.601927000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 19:22:57.592679400 SendCustom hero:Zangetsu id:0 count:19
2012.08.22 19:22:57.633273000 Disposing UI root!
2012.08.22 19:22:57.676363400 Client Disposed world.
2012.08.22 19:22:57.713465000 STARTING Menu
2012.08.22 19:22:58.61487700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.84185000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.118365400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.140697700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.174399000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.198064400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.233595400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.256786400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.290716000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.313051000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.348218400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.373719700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:22:58.409372700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 19:22:58.432071700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 19:22:58.468445700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 19:22:58.492623000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 19:22:58.703937700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:22:58.727252700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:22:58.768876700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:22:58.868115700 SpritesInitialize
2012.08.22 19:22:58.876102000 Setting depth texture, fmt = 36
2012.08.22 19:22:58.880244000 PostFXGfxInit() success
2012.08.22 19:22:58.887896400 SubObjectGfxInit() 1
2012.08.22 19:22:58.918299700 Initializing client world BattleNet_Act1Screen...
2012.08.22 19:22:59.285226700 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 19:22:59.378097400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 19:22:59.386777000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 19:23:17.645399700 SendCustom hero:Zangetsu id:13 count:3
2012.08.22 19:23:17.738421000 SendCustom hero:Zangetsu id:12 count:2
2012.08.22 19:23:18.495803400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 19:23:18.527473000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 19:23:38.79394700 Begin GetGoldPaymentAccount()
2012.08.22 19:23:38.82573700 Number of accounts: 1
2012.08.22 19:23:38.88008700 Returning default account
2012.08.22 19:23:38.92329400 End GetGoldPaymentAccount() returning 1
2012.08.22 19:23:59.722764000 Begin GetGoldPaymentAccount()
2012.08.22 19:23:59.726099000 Number of accounts: 1
2012.08.22 19:23:59.731582700 Returning default account
2012.08.22 19:23:59.735919400 End GetGoldPaymentAccount() returning 1
2012.08.22 19:24:42.499990000 Begin GetGoldPaymentAccount()
2012.08.22 19:24:42.505342000 Number of accounts: 1
2012.08.22 19:24:42.509119400 Returning default account
2012.08.22 19:24:42.514254700 End GetGoldPaymentAccount() returning 1
2012.08.22 19:25:49.124659000 Begin GetGoldPaymentAccount()
2012.08.22 19:25:49.131227700 Number of accounts: 1
2012.08.22 19:25:49.134830400 Returning default account
2012.08.22 19:25:49.139755000 End GetGoldPaymentAccount() returning 1
2012.08.22 19:26:07.253286000 Begin GetGoldPaymentAccount()
2012.08.22 19:26:07.258143000 Number of accounts: 1
2012.08.22 19:26:07.261915000 Returning default account
2012.08.22 19:26:07.266791700 End GetGoldPaymentAccount() returning 1
2012.08.22 19:26:29.784717000 Begin GetGoldPaymentAccount()
2012.08.22 19:26:29.805216400 Number of accounts: 1
2012.08.22 19:26:29.834703000 Returning default account
2012.08.22 19:26:29.854345400 End GetGoldPaymentAccount() returning 1
2012.08.22 19:27:48.649833700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 19:27:48.663033700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 19:28:06.235511000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:28:06.250758000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:28:07.231037400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:28:07.265031000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:29:18.783150000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:29:18.786675700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:29:26.641956400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:29:26.657449700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:29:28.334507400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:29:28.360559700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:29:29.943069700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:29:29.958810400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:29:40.988862700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:29:41.3373700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:29:41.886521000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:29:41.923055700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:33:24.52988700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:33:24.67523700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:34:04.252430400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:34:04.267199000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:34:15.897770000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:34:15.947628400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:34:16.906057700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:34:16.951760400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:34:17.832806400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:34:17.861349400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:35:43.172496000 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4762078 }
2012.08.22 19:37:22.406648700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 19:37:22.419709400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 19:37:48.581201400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:37:54.372152400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:38:02.49815000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:38:13.622581700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:38:14.471511400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:38:14.641244700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:38:15.116279700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:38:33.103831400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:38:35.383422400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:38:38.845856000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:38:47.238474700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:38:59.535835000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:39:10.17115000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:39:11.347912700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:39:12.31382400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:39:12.551256000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:39:13.42085000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:39:22.294399400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:39:23.516379700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:39:42.286161700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:39:49.738593000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 19:39:51.70922700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 19:39:51.101986000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 19:39:52.910629400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:39:52.943891700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:40:28.254089400 Begin GetGoldPaymentAccount()
2012.08.22 19:40:28.259748400 Number of accounts: 1
2012.08.22 19:40:28.265306000 Returning default account
2012.08.22 19:40:28.268843700 End GetGoldPaymentAccount() returning 1
2012.08.22 19:41:14.193237000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:41:14.197727700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:41:21.805338000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:41:21.822175400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:41:23.271691000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:41:23.309219400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:41:23.873859000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:41:23.916631700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:41:30.674629700 Begin GetGoldPaymentAccount()
2012.08.22 19:41:30.679493000 Number of accounts: 1
2012.08.22 19:41:30.683409400 Returning default account
2012.08.22 19:41:30.689628700 End GetGoldPaymentAccount() returning 1
2012.08.22 19:41:57.70862700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:41:57.85614700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:41:58.683092700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:41:58.709383700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:41:59.229033000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:41:59.255760700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:42:15.197462400 SendCustom hero:Zangetsu id:12 count:3
2012.08.22 19:43:34.504977700 ERROR: Auction count returned with error 3005
2012.08.22 19:43:34.511916000 >>> Battle.net InterfaceListener::OnDisconnected code=3007 connId=3
2012.08.22 19:43:34.515994700 >>> Platform::OnDisconnected_Internal connId=3
2012.08.22 19:43:34.523701000 >>> Zangetsu ===== Battle.net Disconnected logoutRequested=no =====
2012.08.22 19:43:34.530238400 ---------------- ModalNotificationManager::SetOkNotification: Your connection to the Battle.net service has timed out. Please log in again. (Error 3007)
2012.08.22 19:43:34.543575000 >>> (no hero selected) ===== Battle.net Logged Out =====
2012.08.22 19:43:34.556485000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Authentication_Internal code=9
2012.08.22 19:43:34.562331000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Presence_Internal code=9
2012.08.22 19:43:34.566491000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Friends_Internal code=9
2012.08.22 19:43:34.579058400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Party_Internal code=9
2012.08.22 19:43:34.584795000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Chat_Internal code=9
2012.08.22 19:43:34.589065400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Whisper_Internal code=9
2012.08.22 19:43:34.593707400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_UserManager_Internal code=9
2012.08.22 19:43:34.602490000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Resources_Internal code=9
2012.08.22 19:43:34.608963700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Games_Internal code=9
2012.08.22 19:43:34.613969400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Exchange_Internal code=9
2012.08.22 19:43:34.618358700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Search_Internal code=9
2012.08.22 19:43:34.625317400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Achievements_Internal code=9
2012.08.22 19:43:34.632762000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_ProfanityFilter_Internal code=9
2012.08.22 19:43:34.639598400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Challenge_Internal code=9
2012.08.22 19:43:34.644119000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Report_Internal code=9
2012.08.22 19:43:34.649616400 ---------------- ModalNotificationManager::SetOkNotification: There was an error. (Error 3003)
2012.08.22 19:43:38.962692000 ENDING GAME
2012.08.22 19:43:38.966872000 Disposing UI for World
2012.08.22 19:43:38.974445400 Client Disposed world.
2012.08.22 19:43:39.6742400 SpritesDispose
2012.08.22 19:43:39.16151700 Disposing UI root!
2012.08.22 19:43:39.37805000 STARTING Menu
2012.08.22 19:43:39.344159700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.350375400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.358156700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.362122000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.367595000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.373936000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.382606000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.388460400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.394207700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.398351000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.406157700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.412996700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 19:43:39.421291400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 19:43:39.425580400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 19:43:39.430939400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 19:43:39.437527400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 19:43:39.600631400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:43:39.605865700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:43:39.614225400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 19:43:39.689984700 SpritesInitialize
2012.08.22 19:43:39.699006400 Setting depth texture, fmt = 36
2012.08.22 19:43:39.702733400 PostFXGfxInit() success
2012.08.22 19:43:39.709013700 SubObjectGfxInit() 1
2012.08.22 19:43:39.741130700 Initializing client world BattleNet_MainScreen...
2012.08.22 19:43:39.830897700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 19:43:39.836326400 FMOD Memory - total: 100663296
2012.08.22 19:43:39.842367000 FMOD Memory - allocated: 82187952, - max allocated: 90700856
2012.08.22 19:43:46.753275700 ===== Battle.net Platform : Connect =====
2012.08.22 19:43:46.757532400 ===== Battle.net Platform : Connect =====
2012.08.22 19:43:46.761123400 ===== Battle.net Platform : calling Interface.Connect to Bnet eu.actual.battle.net:1119 =====
2012.08.22 19:43:47.60636700 >>> Platform::OnConnected_Internal code=0 connId=4 address=eu.actual.battle.net port=1119
2012.08.22 19:43:47.223234400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Authentication_Internal code=0
2012.08.22 19:43:47.226817400 ===== Battle.net Platform : Connected to Battle.net =====
2012.08.22 19:43:47.230426700 ===== Battle.net Platform : Authentication.Logon * =====
2012.08.22 19:43:47.320886400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Challenge_Internal code=0
2012.08.22 19:43:47.327646400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Report_Internal code=0
2012.08.22 19:43:47.613712700 >>> * BnetService::Authentication::LogonCallback code=0
2012.08.22 19:43:47.619337000 >>> AuthenticationListener::OnUpdate code=0
2012.08.22 19:43:48.120767400 >>> AuthenticationListener::OnModuleMessage name=RequestPassword
2012.08.22 19:43:48.141554000 >>> * BnetService::Authentication_OnModuleMessage name=RequestPassword
2012.08.22 19:43:48.788579700 >>> AuthenticationListener::OnModuleMessage name=RequestToken
2012.08.22 19:43:48.810860400 >>> * BnetService::Authentication_OnModuleMessage name=RequestToken
2012.08.22 19:44:00.177271000 >>> * BnetService::Authentication_AuthenticatorTokenCallback calling Authentication.SendModuleMessage with authenticator token length=8
2012.08.22 19:44:01.361714400 >>> AuthenticationListener::OnUpdate code=0
2012.08.22 19:44:01.915560000 >>> AuthenticationListener::OnFinish code=0
2012.08.22 19:44:01.934506000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Presence_Internal code=0
2012.08.22 19:44:01.938041700 >>> AuthenticationListener::OnListGameAccounts countGameAccounts=1
2012.08.22 19:44:01.943295400 >>> { none: (NONE) } game_account_id { high: 144115196665807923 low: 4473785 }
2012.08.22 19:44:01.946948700 >>> BnetService::SelectAvailableGameAccountEvent waiting for more presence, timeElapsed=0
2012.08.22 19:44:02.221149400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Resources_Internal code=0
2012.08.22 19:44:02.227526400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Exchange_Internal code=0
2012.08.22 19:44:02.236994400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Search_Internal code=0
2012.08.22 19:44:02.579046000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Friends_Internal code=0
2012.08.22 19:44:02.611508700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_ProfanityFilter_Internal code=0
2012.08.22 19:44:02.936948700 >>> Timuçin Küçük BnetService::SelectGameAccount id={ high: 144115196665807923 low: 4473785 }
2012.08.22 19:44:03.508539000 >>> Timuçin Küçük AuthenticationListener::OnGameAccountSelected gameAccountId=game_account_id { high: 144115196665807923 low: 4473785 }
2012.08.22 19:44:03.523798700 >>> Timuçin Küçük BnetService::GameAccountLogon_SelectGameAccountCallback code=0
2012.08.22 19:44:03.587579000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Whisper_Internal code=0
2012.08.22 19:44:03.864197700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Achievements_Internal code=0
2012.08.22 19:44:03.871262700 BnetCommon::Achievements::PrepareStaticData: Static Data attribute: :timestamp: = 8/6/2012 18:48:45
2012.08.22 19:44:03.891451000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_UserManager_Internal code=0
2012.08.22 19:44:04.180955000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Games_Internal code=0
2012.08.22 19:44:04.185526700 SendCustom hero:(no hero selected) id:7 count:3
2012.08.22 19:44:04.194122400 >>> (no hero selected) BnetGames::RefreshFactories calling Games.ListGameFactories
2012.08.22 19:44:04.201717000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Party_Internal code=0
2012.08.22 19:44:04.209992000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Chat_Internal code=0
2012.08.22 19:44:04.417158400 >>> BnetRID::GameAccountLogon_OnGetGameAccountClientSettingsResponse code=0
2012.08.22 19:44:04.426793400 >>> BnetRID::GameAccountLogon SendCustom GetHeroIds (19)
2012.08.22 19:44:04.433931000 SendCustom hero:(no hero selected) id:19 count:3
2012.08.22 19:44:04.441430400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories -- code=0
2012.08.22 19:44:04.445583700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories -- Enumerated 9 game factories.
2012.08.22 19:44:04.456636700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=16514243672075982306 attributes=min_players={ int: 2 }|PlayerGroup={ int: 2 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 19:44:04.463589700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=17089948413601123886 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
2012.08.22 19:44:04.470191700 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=16344645297911449224 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 19:44:04.474516400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=10728466472619046516 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
2012.08.22 19:44:04.482577400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=9758268241402135073 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 0 }|max_players={ int: 4 }|
2012.08.22 19:44:04.490263000 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=5895551685681992591 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
2012.08.22 19:44:04.494901400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=6205160843283116336 attributes=min_players={ int: 2 }|PlayerGroup={ int: 1 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 3 }|max_players={ int: 4 }|
2012.08.22 19:44:04.500152000 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=3141809045683281211 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 1 }|max_players={ int: 4 }|
2012.08.22 19:44:04.505525400 >>> (no hero selected) BnetGames::RefreshFactories_OnListGameFactories found game factory factoryId=1175041771371772325 attributes=min_players={ int: 2 }|PlayerGroup={ int: 0 }|num_teams={ int: 1 }|Game.CurrentQuest={ none: (NONE) }|version={ string: "1.0.4" }|DifficultyLevel={ int: 2 }|max_players={ int: 4 }|
2012.08.22 19:44:04.515774400 >>> (no hero selected) BnetChat::Initialize_ListChannels complete count=9
2012.08.22 19:44:04.580133400 SendCustom hero:(no hero selected) id:0 count:20
2012.08.22 19:44:04.878107400 SendCustom hero:(no hero selected) id:1 count:3
2012.08.22 19:44:04.986584400 SendCustom hero:(no hero selected) id:16 count:3
2012.08.22 19:44:04.997337400 >>> (no hero selected) BnetChat::JoinChat chatId={ D3_GeneralChat chatChannelId={ high: 433691179073485700 low: 9973837741273645569 } } token=7
2012.08.22 19:44:05.3392000 >>> (no hero selected) BnetChat::JoinChat chatId={ D3_Trade chatChannelId={ high: 433691179073485700 low: 9973837741273653761 } } token=8
2012.08.22 19:44:05.9712400 SendCustom hero:(no hero selected) id:4 count:3
2012.08.22 19:44:05.295697000 >>> (no hero selected) BnetChat::Platform_JoinChannelCallback token=7 code=10000 bucket=0 originalChannelId=6:4c7d45ee53b84:8a6a309500000201 name=D3_GeneralChat
2012.08.22 19:44:05.311804000 >>> Platform::WaitForBasicInitialized
2012.08.22 19:44:05.318231000 >>> Platform::WaitForBasicInitialized success.
2012.08.22 19:44:05.344401000 --- OS memory stats -----
2012.08.22 19:44:05.348344400 Virtual size: 865.89 Mb
2012.08.22 19:44:05.353966000 Total free: 1181.83 Mb
2012.08.22 19:44:05.359153700 Largest free block: 315.31 Mb
2012.08.22 19:44:05.368257400 --- OS memory stats end-----
2012.08.22 19:44:05.374729400 SendCustom hero:Zangetsu id:9 count:3
2012.08.22 19:44:05.508066000 >>> Zangetsu BnetChat::JoinChat_ListChannelsCallback token=7 bucket=1 originalChannelId=6:4c7d45ee53b84:8a6a309500000201 name=D3_GeneralChat found the channel calling JoinChannel 6:4c7d45f3447cf:aeeda43900000202
2012.08.22 19:44:05.605873000 >>> Zangetsu BnetParty::AutoCreateMyParty current PartyId List is empty.
2012.08.22 19:44:06.91163700 Disposing UI for World
2012.08.22 19:44:06.116595000 Client Disposed world.
2012.08.22 19:44:06.152732400 Initializing client world BattleNet_Act1Screen...
2012.08.22 19:44:11.769970700 SendCustom hero:Zangetsu id:13 count:4
2012.08.22 19:44:11.858486400 SendCustom hero:Zangetsu id:12 count:4
2012.08.22 19:44:12.618200000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 19:44:12.664159000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 19:44:14.551582700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 19:44:14.566831700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 19:44:22.782465700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 19:44:22.797351400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 19:44:23.517993700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 19:44:23.572988000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 19:44:42.253730400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 19:44:42.266281700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 19:44:43.752657000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 19:44:43.783711700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 19:45:08.849764700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 19:45:08.862457000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 19:45:28.613737700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:45:28.628619400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:45:32.566573700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:45:32.583268700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:45:33.835244700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:45:33.868533000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:45:39.788925700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 19:45:39.803679700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 19:46:06.707971700 Begin GetGoldPaymentAccount()
2012.08.22 19:46:06.710818400 Number of accounts: 1
2012.08.22 19:46:06.716381400 Returning default account
2012.08.22 19:46:06.719974000 End GetGoldPaymentAccount() returning 1
2012.08.22 19:46:22.256930000 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72738 "The Broken Blade" step=12 } coopFactoryId=5895551685681992591
2012.08.22 19:46:22.290266000 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 19:46:22.312059400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 19:46:22.343781000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 19:46:22.456192000 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=11330184923486422357
2012.08.22 19:46:22.553643000 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=11330184923486422357
2012.08.22 19:46:22.577494000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=11330184923486422357
2012.08.22 19:46:22.830254000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 19:46:22.852212400 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=11330184923486422357 code=0
2012.08.22 19:46:22.884799000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=11330184923486422357 removedCode= (0)
2012.08.22 19:46:22.927914000 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=11330184923486422357 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179075935797 low: 16057525742006827611 } } created=1 hostname=80.239.209.117 port=1119 token=9989990498853833057 attr=SGameId={ int: -2087452560 }| }
2012.08.22 19:46:22.962077400 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.209.117:1119
2012.08.22 19:46:22.984538000 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 19:46:23.18715400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 19:46:23.23603000 ENDING GAME
2012.08.22 19:46:23.30315000 Disposing UI for World
2012.08.22 19:46:23.37160000 Client Disposed world.
2012.08.22 19:46:23.66227000 SpritesDispose
2012.08.22 19:46:23.77058700 Disposing UI root!
2012.08.22 19:46:23.104023400 STARTING NETWORK CLIENT GAME
2012.08.22 19:46:23.691023000 SpritesInitialize
2012.08.22 19:46:23.720384000 Setting depth texture, fmt = 36
2012.08.22 19:46:23.724763700 PostFXGfxInit() success
2012.08.22 19:46:23.730993000 SubObjectGfxInit() 1
2012.08.22 19:46:23.758465000 Connecting to 80.239.209.117:1119
2012.08.22 19:46:23.769563400 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179075935797 low: 16057525742006827611 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 19:46:23.784581000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 19:46:23.968182400 -----------------------------------------------------------------
2012.08.22 19:46:23.972614400 Server Version Information:
2012.08.22 19:46:23.984211700 -----------------------------------------------------------------
2012.08.22 19:46:23.991448700 Server BuildVersion: 1.0.4.11448
2012.08.22 19:46:23.997151700 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 19:46:24.1667400 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 19:46:24.13708700 -----------------------------------------------------------------
2012.08.22 19:46:24.835792000 Initializing client world trdun_Cave_Nephalem_01...
2012.08.22 19:46:24.898722700 Initializing client world trOUT_Town...
2012.08.22 19:47:12.731506000 Disposing UI for World
2012.08.22 19:50:39.289930400 de activate app 0 iconic 0
2012.08.22 19:50:39.476099700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 19:51:13.681329400 de activate app 1 iconic 1
2012.08.22 19:51:13.687753400 ACTIVATE APP 1 iconic 0
2012.08.22 19:51:13.697046400 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 19:51:13.725235700 Reset() Attempt started - soft reset!
2012.08.22 19:51:13.948878000 Est. Available Texture Memory = 2405 MB
2012.08.22 19:51:13.957097700 DeviceReset() succeeded!
2012.08.22 19:51:13.968210000 Setting depth texture, fmt = 36
2012.08.22 19:51:13.972244400 PostFXGfxInit() success
2012.08.22 19:51:13.980295000 SubObjectGfxInit() 1
2012.08.22 19:51:14.692662400 TestCoopLevel - S_OK
2012.08.22 19:53:22.424482000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 19:53:22.428431700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 19:53:22.434515000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 19:53:22.542744000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 19:53:24.48199700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 19:53:24.52294400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 19:53:24.153200400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 19:54:43.114124000 de activate app 0 iconic 0
2012.08.22 19:54:43.318472000 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 19:56:00.836506400 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 6952722 }
2012.08.22 19:56:04.597029000 de activate app 1 iconic 1
2012.08.22 19:56:04.622205700 ACTIVATE APP 1 iconic 0
2012.08.22 19:56:04.631242400 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 19:56:04.661515400 Reset() Attempt started - soft reset!
2012.08.22 19:56:04.866255400 Est. Available Texture Memory = 2405 MB
2012.08.22 19:56:04.875035400 DeviceReset() succeeded!
2012.08.22 19:56:04.882946400 Setting depth texture, fmt = 36
2012.08.22 19:56:04.888994000 PostFXGfxInit() success
2012.08.22 19:56:04.893141000 SubObjectGfxInit() 1
2012.08.22 19:56:06.268183000 TestCoopLevel - S_OK
2012.08.22 19:56:38.420477400 de activate app 0 iconic 0
2012.08.22 19:56:38.558183400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 20:00:46.918702000 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4734415 }
2012.08.22 20:05:53.348223400 de activate app 1 iconic 1
2012.08.22 20:05:53.353208000 ACTIVATE APP 1 iconic 0
2012.08.22 20:05:53.362982000 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 20:05:53.382776400 Reset() Attempt started - soft reset!
2012.08.22 20:05:53.599545700 Est. Available Texture Memory = 2405 MB
2012.08.22 20:05:53.603150400 DeviceReset() succeeded!
2012.08.22 20:05:53.612367700 Setting depth texture, fmt = 36
2012.08.22 20:05:53.619091000 PostFXGfxInit() success
2012.08.22 20:05:53.628618400 SubObjectGfxInit() 1
2012.08.22 20:05:54.575257700 TestCoopLevel - S_OK
2012.08.22 20:06:07.628702700 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 20:06:07.633428000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 20:06:07.637442400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 20:06:07.744708400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 20:06:08.250649700 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179075935797 low: 16057525742006827611 }
2012.08.22 20:06:08.287504700 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 20:06:08.311699400 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 20:06:08.344934000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 20:06:08.458298400 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 20:06:08.491272000 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=973 callback_code= (10016)
2012.08.22 20:06:08.516439000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 20:06:08.550937400 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 20:06:08.573299400 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 20:06:08.648728400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 20:06:08.774835400 >>> Zangetsu Quit game reason=0
2012.08.22 20:06:08.825620700 ENDING GAME
2012.08.22 20:06:08.850971700 Disposing UI for World
2012.08.22 20:06:08.893336700 Client Disposed world.
2012.08.22 20:06:08.957912400 SpritesDispose
2012.08.22 20:06:08.990527400 ClientSocket Disconnect
2012.08.22 20:06:09.16756400 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 20:06:09.52474700 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 20:06:09.74932400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 20:06:09.118601700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 20:06:09.140836400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 20:06:10.155829400 SendCustom hero:Zangetsu id:0 count:21
2012.08.22 20:06:10.196836400 Disposing UI root!
2012.08.22 20:06:10.239307700 Client Disposed world.
2012.08.22 20:06:10.272276700 STARTING Menu
2012.08.22 20:06:10.664163700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.685897400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.719370400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.740079700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.771883400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.785410700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.790555400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.794298700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.799632000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.803551400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.809878700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.817705000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 20:06:10.827221000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 20:06:10.831447400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 20:06:10.836830400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 20:06:10.842249400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 20:06:11.46671400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 20:06:11.52330700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 20:06:11.57263700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 20:06:11.165688400 SpritesInitialize
2012.08.22 20:06:11.175904700 Setting depth texture, fmt = 36
2012.08.22 20:06:11.185059400 PostFXGfxInit() success
2012.08.22 20:06:11.190085000 SubObjectGfxInit() 1
2012.08.22 20:06:11.223556400 Initializing client world BattleNet_Act1Screen...
2012.08.22 20:06:11.338658700 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=10001
2012.08.22 20:06:11.698171700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 20:06:11.702598700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 20:06:20.435714700 ---------------- ModalNotificationManager::SetOkCancelNotification: Warning: Starting a game with a new quest will overwrite your currently saved progress.
2012.08.22 20:06:37.933482000 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP StartAtQuest difficulty=Inferno act=1 snoQuest=72801 "The Imprisoned Angel" step=2 } coopFactoryId=5895551685681992591
2012.08.22 20:06:37.964717700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 20:06:37.985608700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 20:06:38.15396000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 20:06:38.146225400 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=11330184922390082038
2012.08.22 20:06:38.244251400 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=11330184922390082038
2012.08.22 20:06:38.264797400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=11330184922390082038
2012.08.22 20:06:38.525508700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 20:06:38.549680000 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=11330184922390082038 code=0
2012.08.22 20:06:38.584727700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=11330184922390082038 removedCode= (0)
2012.08.22 20:06:38.685792700 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179073132022 low: 12523594245329783291 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 20:06:38.718022700 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=11330184922390082038 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179073132022 low: 12523594245329783291 } } created=1 hostname=80.239.209.79 port=1119 token=8121294813273521331 attr=SGameId={ int: -2078474132 }| }
2012.08.22 20:06:38.741714700 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.209.79:1119
2012.08.22 20:06:38.773907400 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 20:06:38.794456700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 20:06:38.824208000 ENDING GAME
2012.08.22 20:06:38.848190000 Disposing UI for World
2012.08.22 20:06:38.872925400 Client Disposed world.
2012.08.22 20:06:38.904415400 SpritesDispose
2012.08.22 20:06:38.912469700 Disposing UI root!
2012.08.22 20:06:38.940838400 STARTING NETWORK CLIENT GAME
2012.08.22 20:06:39.636234700 SpritesInitialize
2012.08.22 20:06:39.644199000 Setting depth texture, fmt = 36
2012.08.22 20:06:39.650681400 PostFXGfxInit() success
2012.08.22 20:06:39.659899400 SubObjectGfxInit() 1
2012.08.22 20:06:39.687851000 Connecting to 80.239.209.79:1119
2012.08.22 20:06:39.697388700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 20:06:39.890007700 -----------------------------------------------------------------
2012.08.22 20:06:39.899165400 Server Version Information:
2012.08.22 20:06:39.905321400 -----------------------------------------------------------------
2012.08.22 20:06:39.912575700 Server BuildVersion: 1.0.4.11448
2012.08.22 20:06:39.916607000 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 20:06:39.921873400 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 20:06:39.928884700 -----------------------------------------------------------------
2012.08.22 20:06:40.864195400 Initializing client world trOUT_Town...
2012.08.22 20:11:01.753306000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:11:01.758556700 FMOD Memory - total: 100663296
2012.08.22 20:11:01.762327700 FMOD Memory - allocated: 85566672, - max allocated: 90700856
2012.08.22 20:11:19.68708000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:11:19.74272700 FMOD Memory - total: 100663296
2012.08.22 20:11:19.77980400 FMOD Memory - allocated: 86493752, - max allocated: 90700856
2012.08.22 20:12:14.584759700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:12:14.588186000 FMOD Memory - total: 100663296
2012.08.22 20:12:14.591943400 FMOD Memory - allocated: 87534536, - max allocated: 90700856
2012.08.22 20:12:33.783203700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:12:33.787830700 FMOD Memory - total: 100663296
2012.08.22 20:12:33.791591000 FMOD Memory - allocated: 83388208, - max allocated: 90700856
2012.08.22 20:12:33.972894000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:12:33.976761700 FMOD Memory - total: 100663296
2012.08.22 20:12:33.981857700 FMOD Memory - allocated: 83406416, - max allocated: 90700856
2012.08.22 20:12:34.443028400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:12:34.479230400 FMOD Memory - total: 100663296
2012.08.22 20:12:34.501937700 FMOD Memory - allocated: 83111216, - max allocated: 90700856
2012.08.22 20:12:34.769906000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:12:34.793811000 FMOD Memory - total: 100663296
2012.08.22 20:12:34.829204000 FMOD Memory - allocated: 83176856, - max allocated: 90700856
2012.08.22 20:12:42.132494400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:12:42.137490400 FMOD Memory - total: 100663296
2012.08.22 20:12:42.141004400 FMOD Memory - allocated: 84964688, - max allocated: 90700856
2012.08.22 20:12:49.356945000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:12:49.391256700 FMOD Memory - total: 100663296
2012.08.22 20:12:49.413300700 FMOD Memory - allocated: 85865824, - max allocated: 90700856
2012.08.22 20:14:05.818446000 Initializing client world a1dun_Leor_Manor...
2012.08.22 20:14:05.823809400 Disposing UI for World
2012.08.22 20:14:16.888502000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:14:16.909289400 FMOD Memory - total: 100663296
2012.08.22 20:14:16.939162700 FMOD Memory - allocated: 84733168, - max allocated: 90700856
2012.08.22 20:14:30.548166700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:14:30.551582700 FMOD Memory - total: 100663296
2012.08.22 20:14:30.557435700 FMOD Memory - allocated: 81366872, - max allocated: 90700856
2012.08.22 20:14:40.600822700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:14:40.616052000 FMOD Memory - total: 100663296
2012.08.22 20:14:40.619666000 FMOD Memory - allocated: 83637384, - max allocated: 90700856
2012.08.22 20:14:45.558770000 de activate app 0 iconic 0
2012.08.22 20:14:45.731503400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 20:14:48.178591000 de activate app 1 iconic 1
2012.08.22 20:14:48.209931000 ACTIVATE APP 1 iconic 0
2012.08.22 20:14:48.242450400 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 20:14:48.306901400 Reset() Attempt started - soft reset!
2012.08.22 20:14:48.558630000 Est. Available Texture Memory = 2405 MB
2012.08.22 20:14:48.579242000 DeviceReset() succeeded!
2012.08.22 20:14:48.612319400 Setting depth texture, fmt = 36
2012.08.22 20:14:48.632888700 PostFXGfxInit() success
2012.08.22 20:14:48.663455700 SubObjectGfxInit() 1
2012.08.22 20:14:49.459465000 TestCoopLevel - S_OK
2012.08.22 20:14:58.517781400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:14:58.520741400 FMOD Memory - total: 100663296
2012.08.22 20:14:58.526480400 FMOD Memory - allocated: 86317208, - max allocated: 90700856
2012.08.22 20:15:21.159272400 Disposing UI for World
2012.08.22 20:19:01.699123700 Initializing client world trDun_Crypt_FalsePassage_01...
2012.08.22 20:19:01.704128700 Disposing UI for World
2012.08.22 20:19:32.297573000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:19:32.302392700 FMOD Memory - total: 100663296
2012.08.22 20:19:32.305757000 FMOD Memory - allocated: 82928312, - max allocated: 90700856
2012.08.22 20:19:34.488893400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:19:34.511604700 FMOD Memory - total: 100663296
2012.08.22 20:19:34.527902400 FMOD Memory - allocated: 83837048, - max allocated: 90700856
2012.08.22 20:19:38.701077700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:19:38.725676700 FMOD Memory - total: 100663296
2012.08.22 20:19:38.729756700 FMOD Memory - allocated: 86021864, - max allocated: 90700856
2012.08.22 20:20:41.408105000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:20:41.411278000 FMOD Memory - total: 100663296
2012.08.22 20:20:41.416601700 FMOD Memory - allocated: 84294272, - max allocated: 90700856
2012.08.22 20:20:44.891848700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:20:44.896228700 FMOD Memory - total: 100663296
2012.08.22 20:20:44.900193700 FMOD Memory - allocated: 86809456, - max allocated: 90700856
2012.08.22 20:20:47.914670400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:20:47.936424000 FMOD Memory - total: 100663296
2012.08.22 20:20:47.968975000 FMOD Memory - allocated: 82320328, - max allocated: 90700856
2012.08.22 20:20:49.527615000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:20:49.544381400 FMOD Memory - total: 100663296
2012.08.22 20:20:49.547766000 FMOD Memory - allocated: 82973128, - max allocated: 90700856
2012.08.22 20:20:52.796752700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:20:52.820234700 FMOD Memory - total: 100663296
2012.08.22 20:20:52.853555400 FMOD Memory - allocated: 83516304, - max allocated: 90700856
2012.08.22 20:20:59.480358700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:20:59.484586700 FMOD Memory - total: 100663296
2012.08.22 20:20:59.490920400 FMOD Memory - allocated: 88185800, - max allocated: 90700856
2012.08.22 20:21:03.59256400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:21:03.64868000 FMOD Memory - total: 100663296
2012.08.22 20:21:03.68831000 FMOD Memory - allocated: 83647968, - max allocated: 90700856
2012.08.22 20:21:09.109873400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:21:09.113304000 FMOD Memory - total: 100663296
2012.08.22 20:21:09.119191000 FMOD Memory - allocated: 84580688, - max allocated: 90700856
2012.08.22 20:22:36.357476000 de activate app 0 iconic 0
2012.08.22 20:22:36.542085700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 20:22:50.607787700 de activate app 1 iconic 1
2012.08.22 20:22:50.614481700 ACTIVATE APP 1 iconic 0
2012.08.22 20:22:50.629988700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 20:22:50.659784700 Reset() Attempt started - soft reset!
2012.08.22 20:22:50.904534400 Est. Available Texture Memory = 2405 MB
2012.08.22 20:22:50.915944700 DeviceReset() succeeded!
2012.08.22 20:22:50.923672000 Setting depth texture, fmt = 36
2012.08.22 20:22:50.930090700 PostFXGfxInit() success
2012.08.22 20:22:50.934633700 SubObjectGfxInit() 1
2012.08.22 20:22:51.500344400 TestCoopLevel - S_OK
2012.08.22 20:28:04.308264700 Disposing UI for World
2012.08.22 20:28:11.403040700 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4734415 }
2012.08.22 20:29:45.13950700 Disposing UI for World
2012.08.22 20:30:39.162247400 Disposing UI for World
2012.08.22 20:30:57.717841400 Initializing client world trDun_Crypt_FalsePassage_02...
2012.08.22 20:30:57.721984400 Disposing UI for World
2012.08.22 20:33:50.185397000 de activate app 0 iconic 0
2012.08.22 20:33:50.370107400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 20:34:26.452976700 de activate app 1 iconic 1
2012.08.22 20:34:26.457306700 ACTIVATE APP 1 iconic 0
2012.08.22 20:34:26.469640700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 20:34:26.495973700 Reset() Attempt started - soft reset!
2012.08.22 20:34:26.739358700 Est. Available Texture Memory = 2405 MB
2012.08.22 20:34:26.747769700 DeviceReset() succeeded!
2012.08.22 20:34:26.758643700 Setting depth texture, fmt = 36
2012.08.22 20:34:26.764549000 PostFXGfxInit() success
2012.08.22 20:34:26.770782400 SubObjectGfxInit() 1
2012.08.22 20:34:27.873467700 TestCoopLevel - S_OK
2012.08.22 20:34:35.593295700 Disposing UI for World
2012.08.22 20:34:44.778028700 Initializing client world trdun_Crypt_SkeletonKingCrown_00...
2012.08.22 20:34:44.781922700 Disposing UI for World
2012.08.22 20:34:46.195573000 Disposing UI for World
2012.08.22 20:35:01.404876700 Disposing UI for World
2012.08.22 20:35:58.804011400 de activate app 0 iconic 0
2012.08.22 20:35:58.998768400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 20:36:03.37737700 de activate app 1 iconic 1
2012.08.22 20:36:03.48608700 ACTIVATE APP 1 iconic 0
2012.08.22 20:36:03.59122700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 20:36:03.84400700 Reset() Attempt started - soft reset!
2012.08.22 20:36:03.328140000 Est. Available Texture Memory = 2405 MB
2012.08.22 20:36:03.333392400 DeviceReset() succeeded!
2012.08.22 20:36:03.340601000 Setting depth texture, fmt = 36
2012.08.22 20:36:03.349672400 PostFXGfxInit() success
2012.08.22 20:36:03.356109000 SubObjectGfxInit() 1
2012.08.22 20:36:04.597184400 TestCoopLevel - S_OK
2012.08.22 20:36:05.496938700 de activate app 0 iconic 0
2012.08.22 20:36:05.630178700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 20:37:09.52593000 de activate app 1 iconic 1
2012.08.22 20:37:09.65090700 ACTIVATE APP 1 iconic 0
2012.08.22 20:37:09.72652700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 20:37:09.93989000 Reset() Attempt started - soft reset!
2012.08.22 20:37:09.336670000 Est. Available Texture Memory = 2405 MB
2012.08.22 20:37:09.342451700 DeviceReset() succeeded!
2012.08.22 20:37:09.350876700 Setting depth texture, fmt = 36
2012.08.22 20:37:09.359846400 PostFXGfxInit() success
2012.08.22 20:37:09.366141400 SubObjectGfxInit() 1
2012.08.22 20:37:10.542649000 TestCoopLevel - S_OK
2012.08.22 20:37:54.472451700 de activate app 0 iconic 0
2012.08.22 20:37:54.636029700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 20:38:42.677818400 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4244563 }
2012.08.22 20:42:08.12986000 de activate app 1 iconic 1
2012.08.22 20:42:08.19868000 ACTIVATE APP 1 iconic 0
2012.08.22 20:42:08.26292700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 20:42:08.49224700 Reset() Attempt started - soft reset!
2012.08.22 20:42:08.249175400 Est. Available Texture Memory = 2405 MB
2012.08.22 20:42:08.254163400 DeviceReset() succeeded!
2012.08.22 20:42:08.261565700 Setting depth texture, fmt = 36
2012.08.22 20:42:08.271686000 PostFXGfxInit() success
2012.08.22 20:42:08.277420000 SubObjectGfxInit() 1
2012.08.22 20:42:09.97777400 TestCoopLevel - S_OK
2012.08.22 20:43:32.312580700 de activate app 0 iconic 0
2012.08.22 20:43:32.529274700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 20:47:05.978377000 de activate app 1 iconic 1
2012.08.22 20:47:05.983853700 ACTIVATE APP 1 iconic 0
2012.08.22 20:47:05.992894700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 20:47:06.14441400 Reset() Attempt started - soft reset!
2012.08.22 20:47:06.259228000 Est. Available Texture Memory = 2405 MB
2012.08.22 20:47:06.265276400 DeviceReset() succeeded!
2012.08.22 20:47:06.273630000 Setting depth texture, fmt = 36
2012.08.22 20:47:06.282318700 PostFXGfxInit() success
2012.08.22 20:47:06.288460400 SubObjectGfxInit() 1
2012.08.22 20:47:07.446454000 TestCoopLevel - S_OK
2012.08.22 20:48:18.950047000 Disposing UI for World
2012.08.22 20:55:17.352343400 de activate app 0 iconic 0
2012.08.22 20:55:17.535461400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 20:55:31.567926400 de activate app 1 iconic 1
2012.08.22 20:55:31.621059700 ACTIVATE APP 1 iconic 0
2012.08.22 20:55:31.646823700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 20:55:31.705395700 Reset() Attempt started - soft reset!
2012.08.22 20:55:31.909015400 Est. Available Texture Memory = 2405 MB
2012.08.22 20:55:31.946982700 DeviceReset() succeeded!
2012.08.22 20:55:31.951599400 Setting depth texture, fmt = 36
2012.08.22 20:55:31.957352000 PostFXGfxInit() success
2012.08.22 20:55:31.961619400 SubObjectGfxInit() 1
2012.08.22 20:55:32.710406000 TestCoopLevel - S_OK
2012.08.22 20:59:16.191894400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:59:16.196875000 FMOD Memory - total: 100663296
2012.08.22 20:59:16.202249000 FMOD Memory - allocated: 83864696, - max allocated: 90700856
2012.08.22 20:59:21.989180000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 20:59:21.993595400 FMOD Memory - total: 100663296
2012.08.22 20:59:21.999940700 FMOD Memory - allocated: 86569816, - max allocated: 90700856
2012.08.22 21:01:34.344717000 Initializing client world trDun_Leoric_Level02...
2012.08.22 21:01:34.352056700 Disposing UI for World
2012.08.22 21:02:50.214210000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 21:02:50.219178000 FMOD Memory - total: 100663296
2012.08.22 21:02:50.222810700 FMOD Memory - allocated: 87610856, - max allocated: 90700856
2012.08.22 21:06:16.175210400 Initializing client world trOut_Highlands_DunExteriorA...
2012.08.22 21:06:16.179204400 Disposing UI for World
2012.08.22 21:07:16.171866000 Initializing client world trDun_Jail_Level01...
2012.08.22 21:07:16.178198000 Disposing UI for World
2012.08.22 21:11:27.503779000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 21:11:27.507124400 FMOD Memory - total: 100663296
2012.08.22 21:11:27.512679700 FMOD Memory - allocated: 87242712, - max allocated: 90700856
2012.08.22 21:11:52.40068700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 21:11:52.45035400 FMOD Memory - total: 100663296
2012.08.22 21:11:52.48891000 FMOD Memory - allocated: 82343984, - max allocated: 90700856
2012.08.22 21:14:30.819416700 Initializing client world trDun_Leoric_Level03...
2012.08.22 21:14:30.826217700 Disposing UI for World
2012.08.22 21:16:02.576559000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 21:16:02.580232700 FMOD Memory - total: 100663296
2012.08.22 21:16:02.587805400 FMOD Memory - allocated: 82249792, - max allocated: 90700856
2012.08.22 21:16:07.240933400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 21:16:07.245942700 FMOD Memory - total: 100663296
2012.08.22 21:16:07.251307000 FMOD Memory - allocated: 79856768, - max allocated: 90700856
2012.08.22 21:16:13.565212700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 21:16:13.586699000 FMOD Memory - total: 100663296
2012.08.22 21:16:13.616472700 FMOD Memory - allocated: 83652608, - max allocated: 90700856
2012.08.22 21:16:15.585701700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 21:16:15.610013000 FMOD Memory - total: 100663296
2012.08.22 21:16:15.636362400 FMOD Memory - allocated: 85743248, - max allocated: 90700856
2012.08.22 21:16:17.563524400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 21:16:17.568343000 FMOD Memory - total: 100663296
2012.08.22 21:16:17.572128400 FMOD Memory - allocated: 87430824, - max allocated: 90700856
2012.08.22 21:16:17.577625000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 21:16:17.581713400 FMOD Memory - total: 100663296
2012.08.22 21:16:17.588137700 FMOD Memory - allocated: 87455424, - max allocated: 90700856
2012.08.22 21:16:19.594334000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 21:16:19.599079000 FMOD Memory - total: 100663296
2012.08.22 21:16:19.603011700 FMOD Memory - allocated: 83825088, - max allocated: 90700856
2012.08.22 21:16:27.695356700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 21:16:27.698420000 FMOD Memory - total: 100663296
2012.08.22 21:16:27.705272400 FMOD Memory - allocated: 85161368, - max allocated: 90700856
2012.08.22 21:16:51.441923700 de activate app 0 iconic 0
2012.08.22 21:16:51.600144000 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 21:16:55.852736700 de activate app 1 iconic 1
2012.08.22 21:16:55.898415700 ACTIVATE APP 1 iconic 0
2012.08.22 21:16:55.926824700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 21:16:55.997081700 Reset() Attempt started - soft reset!
2012.08.22 21:16:56.259500400 Est. Available Texture Memory = 2405 MB
2012.08.22 21:16:56.265117400 DeviceReset() succeeded!
2012.08.22 21:16:56.270232400 Setting depth texture, fmt = 36
2012.08.22 21:16:56.277683000 PostFXGfxInit() success
2012.08.22 21:16:56.287029400 SubObjectGfxInit() 1
2012.08.22 21:16:57.627157000 TestCoopLevel - S_OK
2012.08.22 21:20:47.631202000 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4815555 }
2012.08.22 21:21:57.87689700 Initializing client world trDun_ButchersLair_02...
2012.08.22 21:21:57.96851700 Disposing UI for World
2012.08.22 21:22:34.934704000 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4285558 }
2012.08.22 21:23:34.226994400 Disposing UI for World
2012.08.22 21:26:48.549816000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 21:26:48.553346400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 21:26:48.559681000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 21:26:48.671882700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 21:27:01.337161700 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179073132022 low: 12523594245329783291 }
2012.08.22 21:27:01.340623400 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 21:27:01.346048700 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 21:27:01.350622700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 21:27:01.447860400 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=1025 callback_code= (10016)
2012.08.22 21:27:01.456483000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 21:27:01.466786700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 21:27:01.472301400 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 21:27:01.478402400 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 21:27:01.563869400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 21:27:01.609734400 >>> Zangetsu Quit game reason=0
2012.08.22 21:27:01.616828000 ENDING GAME
2012.08.22 21:27:01.636169400 Disposing UI for World
2012.08.22 21:27:01.653074700 Client Disposed world.
2012.08.22 21:27:01.704812000 SpritesDispose
2012.08.22 21:27:01.709463700 ClientSocket Disconnect
2012.08.22 21:27:01.723184000 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 21:27:01.729488700 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 21:27:01.735331400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 21:27:01.741195700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 21:27:01.751835700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 21:27:02.737121000 SendCustom hero:Zangetsu id:0 count:22
2012.08.22 21:27:02.785162000 Disposing UI root!
2012.08.22 21:27:02.829579700 Client Disposed world.
2012.08.22 21:27:02.853754700 Client Disposed world.
2012.08.22 21:27:02.886834700 Client Disposed world.
2012.08.22 21:27:02.909298700 Client Disposed world.
2012.08.22 21:27:02.941629400 Client Disposed world.
2012.08.22 21:27:02.966038700 Client Disposed world.
2012.08.22 21:27:03.1194700 Client Disposed world.
2012.08.22 21:27:03.23798000 Client Disposed world.
2012.08.22 21:27:03.56511700 Client Disposed world.
2012.08.22 21:27:03.91167400 STARTING Menu
2012.08.22 21:27:03.492300700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.515374400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.548337700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.571668000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.577121400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.581290700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.586393700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.590292000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.597279000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.604971000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.613157400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.617172400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 21:27:03.622788000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 21:27:03.628012400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 21:27:03.637569000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 21:27:03.646123700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 21:27:03.853869000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 21:27:03.857942000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 21:27:03.865697700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 21:27:03.970672400 SpritesInitialize
2012.08.22 21:27:03.980801000 Setting depth texture, fmt = 36
2012.08.22 21:27:03.984941000 PostFXGfxInit() success
2012.08.22 21:27:03.990706700 SubObjectGfxInit() 1
2012.08.22 21:27:04.24653000 Initializing client world BattleNet_Act1Screen...
2012.08.22 21:27:04.516822000 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 21:27:04.628134000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 21:27:04.658670400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 21:27:06.405064400 SendCustom hero:Zangetsu id:13 count:5
2012.08.22 21:27:06.527489000 SendCustom hero:Zangetsu id:12 count:5
2012.08.22 21:27:07.263636400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 21:27:07.308538400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 21:27:56.717745000 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 5002043 }
2012.08.22 21:28:25.353429400 de activate app 0 iconic 0
2012.08.22 21:28:25.489427400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 21:29:54.967430700 de activate app 1 iconic 1
2012.08.22 21:29:54.974078700 ACTIVATE APP 1 iconic 0
2012.08.22 21:29:54.979382000 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 21:29:54.998679000 Reset() Attempt started - soft reset!
2012.08.22 21:29:55.201188000 Est. Available Texture Memory = 2405 MB
2012.08.22 21:29:55.206857400 DeviceReset() succeeded!
2012.08.22 21:29:55.214187000 Setting depth texture, fmt = 36
2012.08.22 21:29:55.224445400 PostFXGfxInit() success
2012.08.22 21:29:55.230058700 SubObjectGfxInit() 1
2012.08.22 21:29:56.535745400 TestCoopLevel - S_OK
2012.08.22 21:29:59.595132000 SendCustom hero:Zangetsu id:8 count:0
2012.08.22 21:30:16.265592000 Begin GetSelectedCurrencyPaymentAccount()
2012.08.22 21:30:16.268566000 Selected currency: EUR
2012.08.22 21:30:16.272579000 Number of accounts: 2
2012.08.22 21:30:16.276335700 Returning EBAL account at index 0
2012.08.22 21:30:16.279816700 End GetSelectedCurrencyPaymentAccount() returning 1
2012.08.22 21:30:31.350234000 SendCustom hero:Zangetsu id:8 count:1
2012.08.22 21:31:17.467757000 Begin GetGoldPaymentAccount()
2012.08.22 21:31:17.473115400 Number of accounts: 1
2012.08.22 21:31:17.477072000 Returning default account
2012.08.22 21:31:17.482127400 End GetGoldPaymentAccount() returning 1
2012.08.22 21:31:41.521969700 Begin GetGoldPaymentAccount()
2012.08.22 21:31:41.526223700 Number of accounts: 1
2012.08.22 21:31:41.529878700 Returning default account
2012.08.22 21:31:41.535747400 End GetGoldPaymentAccount() returning 1
2012.08.22 21:32:18.120014400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 21:32:18.134149700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 21:32:50.2600700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:32:50.8953700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:33:17.281905000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:33:17.293617000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:33:19.705592700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:33:19.714236000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:33:35.355676000 Begin GetGoldPaymentAccount()
2012.08.22 21:33:35.359657400 Number of accounts: 1
2012.08.22 21:33:35.365447000 Returning default account
2012.08.22 21:33:35.369898000 End GetGoldPaymentAccount() returning 1
2012.08.22 21:33:59.847901400 Begin GetGoldPaymentAccount()
2012.08.22 21:33:59.851240400 Number of accounts: 1
2012.08.22 21:33:59.857077700 Returning default account
2012.08.22 21:33:59.861199700 End GetGoldPaymentAccount() returning 1
2012.08.22 21:34:06.213320400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:34:06.223813000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:34:11.970579400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:34:11.982421000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:34:16.640699400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:34:16.653260000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:34:24.479495000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:34:24.496568700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:34:27.528385700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:34:27.544988000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:34:34.441066700 Begin GetGoldPaymentAccount()
2012.08.22 21:34:34.449218400 Number of accounts: 1
2012.08.22 21:34:34.453180000 Returning default account
2012.08.22 21:34:34.459532400 End GetGoldPaymentAccount() returning 1
2012.08.22 21:34:36.816048700 Begin GetGoldPaymentAccount()
2012.08.22 21:34:36.820549700 Number of accounts: 1
2012.08.22 21:34:36.824627400 Returning default account
2012.08.22 21:34:36.830833000 End GetGoldPaymentAccount() returning 1
2012.08.22 21:34:48.87046700 SendCustom hero:Zangetsu id:8 count:2
2012.08.22 21:34:49.100775700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 21:34:49.135873000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 21:34:50.509584400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 21:34:50.545996700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 21:35:23.462715400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:35:23.467678000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:35:26.959978400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:35:26.964713000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:35:31.305387700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:35:31.313432000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:35:40.856893000 Begin GetSelectedCurrencyPaymentAccount()
2012.08.22 21:35:40.887685400 Selected currency: EUR
2012.08.22 21:35:40.907700000 Number of accounts: 2
2012.08.22 21:35:40.939325400 Returning EBAL account at index 0
2012.08.22 21:35:40.959353700 End GetSelectedCurrencyPaymentAccount() returning 1
2012.08.22 21:35:54.256457400 Begin GetSelectedCurrencyPaymentAccount()
2012.08.22 21:35:54.259263000 Selected currency: EUR
2012.08.22 21:35:54.264556400 Number of accounts: 2
2012.08.22 21:35:54.268229700 Returning EBAL account at index 0
2012.08.22 21:35:54.273777700 End GetSelectedCurrencyPaymentAccount() returning 1
2012.08.22 21:36:40.876969000 Begin GetSelectedCurrencyPaymentAccount()
2012.08.22 21:36:40.881109400 Selected currency: EUR
2012.08.22 21:36:40.884703000 Number of accounts: 2
2012.08.22 21:36:40.890568000 Returning EBAL account at index 0
2012.08.22 21:36:40.894096000 End GetSelectedCurrencyPaymentAccount() returning 1
2012.08.22 21:36:49.477781700 Begin GetSelectedCurrencyPaymentAccount()
2012.08.22 21:36:49.480710400 Selected currency: EUR
2012.08.22 21:36:49.485821700 Number of accounts: 2
2012.08.22 21:36:49.489730000 Returning EBAL account at index 0
2012.08.22 21:36:49.495042000 End GetSelectedCurrencyPaymentAccount() returning 1
2012.08.22 21:37:39.679252000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 21:37:39.695643000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 21:37:42.355926700 SendCustom hero:Zangetsu id:8 count:3
2012.08.22 21:37:44.154070000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 21:37:44.169801000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 21:38:41.753015000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:38:41.759704400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:38:51.142509400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:38:51.176652700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:39:18.420743000 Begin GetGoldPaymentAccount()
2012.08.22 21:39:18.425481700 Number of accounts: 1
2012.08.22 21:39:18.428917700 Returning default account
2012.08.22 21:39:18.434213400 End GetGoldPaymentAccount() returning 1
2012.08.22 21:40:00.842807400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:40:00.860010000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:40:02.374970700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:40:02.417378000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:40:03.204440400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:40:03.253933000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:40:26.121876700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:40:26.137013000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:40:27.181742400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:40:27.216683000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:40:27.895773400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:40:27.930793000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:40:42.131733000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:40:42.166155400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:40:42.895075000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:40:42.930913000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:40:43.658650700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:40:43.695062400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:40:51.700215700 Begin GetGoldPaymentAccount()
2012.08.22 21:40:51.704192700 Number of accounts: 1
2012.08.22 21:40:51.710050700 Returning default account
2012.08.22 21:40:51.714021000 End GetGoldPaymentAccount() returning 1
2012.08.22 21:41:36.473737400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:41:36.488749000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:41:40.133734700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:41:40.148485400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:41:51.749473000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:41:51.764103700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:41:52.385742700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:41:52.421327700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:42:31.879302000 Begin GetGoldPaymentAccount()
2012.08.22 21:42:31.882784400 Number of accounts: 1
2012.08.22 21:42:31.888480700 Returning default account
2012.08.22 21:42:31.892799000 End GetGoldPaymentAccount() returning 1
2012.08.22 21:42:48.460712400 Begin GetGoldPaymentAccount()
2012.08.22 21:42:48.465926700 Number of accounts: 1
2012.08.22 21:42:48.470256000 Returning default account
2012.08.22 21:42:48.475876000 End GetGoldPaymentAccount() returning 1
2012.08.22 21:43:12.128585000 Begin GetGoldPaymentAccount()
2012.08.22 21:43:12.133971700 Number of accounts: 1
2012.08.22 21:43:12.138022400 Returning default account
2012.08.22 21:43:12.144050400 End GetGoldPaymentAccount() returning 1
2012.08.22 21:45:01.222122400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:45:01.229760000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:45:26.729752700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:45:26.762394700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:45:36.848782700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:45:36.870058000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:45:41.141029400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:45:41.146018000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:46:02.889344700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:46:02.892651400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:46:06.697615000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:46:06.728375700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:46:19.74154700 Begin GetGoldPaymentAccount()
2012.08.22 21:46:19.78591700 Number of accounts: 1
2012.08.22 21:46:19.82189000 Returning default account
2012.08.22 21:46:19.87563000 End GetGoldPaymentAccount() returning 1
2012.08.22 21:48:08.435739400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:48:08.440199400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:48:18.699334700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:48:18.703696700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:48:19.872483700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:48:19.907583700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:48:26.295960400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:48:26.308006000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:49:22.416456700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:49:22.425269000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:49:22.714587700 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4910175 }
2012.08.22 21:49:41.919505000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:49:41.922848400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:50:01.537351700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:50:01.541403700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:50:09.654436400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:50:09.659855400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:50:28.62479000 Begin GetGoldPaymentAccount()
2012.08.22 21:50:28.67378700 Number of accounts: 1
2012.08.22 21:50:28.72949000 Returning default account
2012.08.22 21:50:28.76798400 End GetGoldPaymentAccount() returning 1
2012.08.22 21:51:56.290369400 Begin GetGoldPaymentAccount()
2012.08.22 21:51:56.295058400 Number of accounts: 1
2012.08.22 21:51:56.300357400 Returning default account
2012.08.22 21:51:56.304152000 End GetGoldPaymentAccount() returning 1
2012.08.22 21:52:05.538453700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:52:05.556607400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:52:37.877102000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:52:37.885517400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:53:02.360039400 Begin GetGoldPaymentAccount()
2012.08.22 21:53:02.366249700 Number of accounts: 1
2012.08.22 21:53:02.369854400 Returning default account
2012.08.22 21:53:02.375219700 End GetGoldPaymentAccount() returning 1
2012.08.22 21:53:06.354632000 Begin GetGoldPaymentAccount()
2012.08.22 21:53:06.360043700 Number of accounts: 1
2012.08.22 21:53:06.363748400 Returning default account
2012.08.22 21:53:06.368899000 End GetGoldPaymentAccount() returning 1
2012.08.22 21:53:56.705345000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:53:56.710211400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:54:00.917587000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 21:54:00.936239400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 21:54:11.367654400 Begin GetGoldPaymentAccount()
2012.08.22 21:54:11.374261400 Number of accounts: 1
2012.08.22 21:54:11.378342400 Returning default account
2012.08.22 21:54:11.384319700 End GetGoldPaymentAccount() returning 1
2012.08.22 21:54:23.534435000 SendCustom hero:Zangetsu id:8 count:4
2012.08.22 21:56:11.67936400 ---------------- ModalNotificationManager::SetOkCancelNotification: Warning: Starting a game with a new quest will overwrite your currently saved progress.
2012.08.22 21:56:12.144274400 Disposing UI for World
2012.08.22 21:56:12.177786700 Client Disposed world.
2012.08.22 21:56:12.207680000 Initializing client world BattleNet_Act2Screen...
2012.08.22 21:56:13.673543000 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP StartAtQuest difficulty=Inferno act=2 snoQuest=57337 "The Black Soulstone" step=26 } coopFactoryId=5895551685681992591
2012.08.22 21:56:13.689664400 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 21:56:13.694063400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 21:56:13.700094700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 21:56:13.798998000 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=11330184923102302845
2012.08.22 21:56:14.92287000 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=11330184923102302845
2012.08.22 21:56:14.99632400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=11330184923102302845
2012.08.22 21:56:14.105670000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 21:56:14.111475700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=11330184923102302845 code=0
2012.08.22 21:56:14.121971700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=11330184923102302845 removedCode= (0)
2012.08.22 21:56:14.190692400 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=11330184923102302845 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179079098576 low: 12319010143974085977 } } created=1 hostname=80.239.209.168 port=1119 token=5306238716477050390 attr=SGameId={ int: -2010513275 }| }
2012.08.22 21:56:14.196897000 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.209.168:1119
2012.08.22 21:56:14.204238000 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 21:56:14.214000400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 21:56:14.220422700 ENDING GAME
2012.08.22 21:56:14.227962700 Disposing UI for World
2012.08.22 21:56:14.238286700 Client Disposed world.
2012.08.22 21:56:14.278821000 SpritesDispose
2012.08.22 21:56:14.290540000 Disposing UI root!
2012.08.22 21:56:14.321783000 STARTING NETWORK CLIENT GAME
2012.08.22 21:56:14.950291700 SpritesInitialize
2012.08.22 21:56:14.989802400 Setting depth texture, fmt = 36
2012.08.22 21:56:15.17599700 PostFXGfxInit() success
2012.08.22 21:56:15.48967400 SubObjectGfxInit() 1
2012.08.22 21:56:15.89751000 Connecting to 80.239.209.168:1119
2012.08.22 21:56:15.95963400 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179079098576 low: 12319010143974085977 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 21:56:15.104269400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 21:56:15.320829700 -----------------------------------------------------------------
2012.08.22 21:56:15.324332700 Server Version Information:
2012.08.22 21:56:15.331859400 -----------------------------------------------------------------
2012.08.22 21:56:15.336245400 Server BuildVersion: 1.0.4.11448
2012.08.22 21:56:15.346256700 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 21:56:15.353765000 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 21:56:15.360237000 -----------------------------------------------------------------
2012.08.22 21:56:16.100764000 Initializing client world caOUT_RefugeeCamp...
2012.08.22 21:57:36.513514400 Initializing client world caOUT_Town...
2012.08.22 21:57:36.519978400 Disposing UI for World
2012.08.22 22:02:09.4636700 de activate app 0 iconic 0
2012.08.22 22:02:09.207531400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 22:02:17.573491400 de activate app 1 iconic 1
2012.08.22 22:02:17.577055000 ACTIVATE APP 1 iconic 0
2012.08.22 22:02:17.585976400 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 22:02:17.614055000 Reset() Attempt started - soft reset!
2012.08.22 22:02:17.821627700 Est. Available Texture Memory = 2405 MB
2012.08.22 22:02:17.833893000 DeviceReset() succeeded!
2012.08.22 22:02:17.841651700 Setting depth texture, fmt = 36
2012.08.22 22:02:17.847259000 PostFXGfxInit() success
2012.08.22 22:02:17.853614700 SubObjectGfxInit() 1
2012.08.22 22:02:18.523091000 TestCoopLevel - S_OK
2012.08.22 22:09:01.59267700 Disposing UI for World
2012.08.22 22:09:14.627988000 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4477145 }
2012.08.22 22:11:09.462542000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 22:11:09.467724700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 22:11:09.472084700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 22:11:09.575043000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 22:11:09.986069000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 22:11:10.22256700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 22:11:10.226246400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 22:11:28.514631400 Disposing UI for World
2012.08.22 22:12:16.101541700 FMOD Error during 'FMOD_Channel_SetPosition 2': An invalid seek position was passed to this function.
2012.08.22 22:12:16.106316000 FMOD Memory - total: 100663296
2012.08.22 22:12:16.110412400 FMOD Memory - allocated: 83133072, - max allocated: 90700856
2012.08.22 22:12:40.367098700 FMOD Error during 'FMOD_Channel_SetPosition 2': An invalid seek position was passed to this function.
2012.08.22 22:12:40.372382700 FMOD Memory - total: 100663296
2012.08.22 22:12:40.376215700 FMOD Memory - allocated: 87723856, - max allocated: 90700856
2012.08.22 22:13:03.25921000 FMOD Error during 'FMOD_Channel_SetPosition 2': An invalid seek position was passed to this function.
2012.08.22 22:13:03.29140000 FMOD Memory - total: 100663296
2012.08.22 22:13:03.34815000 FMOD Memory - allocated: 87432936, - max allocated: 90700856
2012.08.22 22:13:36.566588000 de activate app 0 iconic 0
2012.08.22 22:13:36.714977400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 22:13:56.537791000 de activate app 1 iconic 1
2012.08.22 22:13:56.547234700 ACTIVATE APP 1 iconic 0
2012.08.22 22:13:56.555528400 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 22:13:56.580796700 Reset() Attempt started - soft reset!
2012.08.22 22:13:56.773675400 Est. Available Texture Memory = 2405 MB
2012.08.22 22:13:56.780449400 DeviceReset() succeeded!
2012.08.22 22:13:56.788921400 Setting depth texture, fmt = 36
2012.08.22 22:13:56.792770400 PostFXGfxInit() success
2012.08.22 22:13:56.798876400 SubObjectGfxInit() 1
2012.08.22 22:13:57.484756700 TestCoopLevel - S_OK
2012.08.22 22:17:14.814921000 de activate app 0 iconic 0
2012.08.22 22:17:14.996773700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 22:17:31.682235400 de activate app 1 iconic 1
2012.08.22 22:17:31.685420000 ACTIVATE APP 1 iconic 0
2012.08.22 22:17:31.694998000 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 22:17:31.715193700 Reset() Attempt started - soft reset!
2012.08.22 22:17:31.978626700 Est. Available Texture Memory = 2405 MB
2012.08.22 22:17:31.982407400 DeviceReset() succeeded!
2012.08.22 22:17:31.993067700 Setting depth texture, fmt = 36
2012.08.22 22:17:31.999612000 PostFXGfxInit() success
2012.08.22 22:17:32.7789000 SubObjectGfxInit() 1
2012.08.22 22:17:33.144598700 TestCoopLevel - S_OK
2012.08.22 22:21:05.853532700 Disposing UI for World
2012.08.22 22:22:58.660528000 Disposing UI for World
2012.08.22 22:23:08.407763700 FMod: OOM, forcing garbage collection!
2012.08.22 22:23:08.416786000 Force FMod garbage collection finished, recycled: 221 samples and 1 streams, fmod memory allocated: 53848856
2012.08.22 22:27:31.610413400 Initializing client world a2Dun_Cave_BloodVial_01...
2012.08.22 22:27:31.617618400 Disposing UI for World
2012.08.22 22:31:33.724994400 Initializing client world a2Dun_Cave_BloodVial_02...
2012.08.22 22:31:33.732703000 Disposing UI for World
2012.08.22 22:32:54.326051700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 22:32:54.330784400 FMOD Memory - total: 100663296
2012.08.22 22:32:54.334641400 FMOD Memory - allocated: 83722464, - max allocated: 90700856
2012.08.22 22:32:55.873001000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 22:32:55.895979000 FMOD Memory - total: 100663296
2012.08.22 22:32:55.931382000 FMOD Memory - allocated: 84345992, - max allocated: 90700856
2012.08.22 22:32:57.254192400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 22:32:57.284863000 FMOD Memory - total: 100663296
2012.08.22 22:32:57.299407000 FMOD Memory - allocated: 85517752, - max allocated: 90700856
2012.08.22 22:32:58.778142000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 22:32:58.800097700 FMOD Memory - total: 100663296
2012.08.22 22:32:58.832813000 FMOD Memory - allocated: 86740104, - max allocated: 90700856
2012.08.22 22:33:03.547087400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 22:33:03.581446700 FMOD Memory - total: 100663296
2012.08.22 22:33:03.603313700 FMOD Memory - allocated: 83870040, - max allocated: 90700856
2012.08.22 22:33:08.177547400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 22:33:08.198477400 FMOD Memory - total: 100663296
2012.08.22 22:33:08.228500400 FMOD Memory - allocated: 87085128, - max allocated: 90700856
2012.08.22 22:33:15.853804000 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 22:33:15.858549400 FMOD Memory - total: 100663296
2012.08.22 22:33:15.862639700 FMOD Memory - allocated: 85735808, - max allocated: 90700856
2012.08.22 22:34:57.96968000 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4734415 }
2012.08.22 22:37:01.139357700 Disposing UI for World
2012.08.22 22:37:20.218863000 Disposing UI for World
2012.08.22 22:40:14.20383700 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 22:40:14.25126400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 22:40:14.30895700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 22:40:14.141228700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 22:40:14.671468000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 22:40:14.697029700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 22:40:14.824437400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 22:40:17.834455400 Disposing UI for World
2012.08.22 22:41:47.141201000 Initializing client world a2Dun_Boneyard_Worm_Cave_01...
2012.08.22 22:41:47.145920000 Disposing UI for World
2012.08.22 22:41:48.776642400 Disposing UI for World
2012.08.22 22:41:48.824768700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 22:41:48.858355400 FMOD Memory - total: 100663296
2012.08.22 22:41:48.883495700 FMOD Memory - allocated: 82985344, - max allocated: 90700856
2012.08.22 22:41:52.134576000 Disposing UI for World
2012.08.22 22:45:48.837854700 Initializing client world a2Dun_Boneyard_Worm_Cave_02...
2012.08.22 22:45:48.844686400 Disposing UI for World
2012.08.22 22:48:53.951029700 de activate app 0 iconic 0
2012.08.22 22:48:54.90559400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 22:48:57.342295000 Disposing UI for World
2012.08.22 22:51:23.554051000 de activate app 1 iconic 1
2012.08.22 22:51:23.573156000 ACTIVATE APP 1 iconic 0
2012.08.22 22:51:23.581436700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 22:51:23.607541700 Reset() Attempt started - soft reset!
2012.08.22 22:51:23.790150700 Est. Available Texture Memory = 2405 MB
2012.08.22 22:51:23.802728400 DeviceReset() succeeded!
2012.08.22 22:51:23.810059400 Setting depth texture, fmt = 36
2012.08.22 22:51:23.815924000 PostFXGfxInit() success
2012.08.22 22:51:23.823147000 SubObjectGfxInit() 1
2012.08.22 22:51:25.331588400 TestCoopLevel - S_OK
2012.08.22 22:53:18.441777000 Disposing UI for World
2012.08.22 22:53:25.320361700 Disposing UI for World
2012.08.22 22:53:59.521670000 Initializing client world a2dun_Zolt_Blood02...
2012.08.22 22:53:59.532205000 Disposing UI for World
2012.08.22 22:54:01.979541700 de activate app 0 iconic 0
2012.08.22 22:54:02.166807400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 22:54:16.255930700 FMod: OOM, forcing garbage collection!
2012.08.22 22:54:16.264475000 Force FMod garbage collection finished, recycled: 219 samples and 0 streams, fmod memory allocated: 53568888
2012.08.22 22:54:23.15699700 de activate app 1 iconic 1
2012.08.22 22:54:23.77876700 ACTIVATE APP 1 iconic 0
2012.08.22 22:54:23.105074700 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 22:54:23.181247700 Reset() Attempt started - soft reset!
2012.08.22 22:54:23.429417700 Est. Available Texture Memory = 2405 MB
2012.08.22 22:54:23.463591400 DeviceReset() succeeded!
2012.08.22 22:54:23.484977000 Setting depth texture, fmt = 36
2012.08.22 22:54:23.516808000 PostFXGfxInit() success
2012.08.22 22:54:23.563259400 SubObjectGfxInit() 1
2012.08.22 22:54:24.402788000 TestCoopLevel - S_OK
2012.08.22 22:54:25.653482400 de activate app 0 iconic 0
2012.08.22 22:54:25.830787700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 22:57:30.271720700 de activate app 1 iconic 1
2012.08.22 22:57:30.281485000 ACTIVATE APP 1 iconic 0
2012.08.22 22:57:30.291393400 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 22:57:30.313226700 Reset() Attempt started - soft reset!
2012.08.22 22:57:30.542837000 Est. Available Texture Memory = 2405 MB
2012.08.22 22:57:30.547464700 DeviceReset() succeeded!
2012.08.22 22:57:30.555643000 Setting depth texture, fmt = 36
2012.08.22 22:57:30.565909000 PostFXGfxInit() success
2012.08.22 22:57:30.571414400 SubObjectGfxInit() 1
2012.08.22 22:57:31.504136000 TestCoopLevel - S_OK
2012.08.22 22:59:54.614336400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 22:59:54.619056000 FMOD Memory - total: 100663296
2012.08.22 22:59:54.623127400 FMOD Memory - allocated: 83587376, - max allocated: 90700856
2012.08.22 22:59:57.587936700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 22:59:57.608728000 FMOD Memory - total: 100663296
2012.08.22 22:59:57.638450400 FMOD Memory - allocated: 87697976, - max allocated: 90700856
2012.08.22 23:00:09.408625700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 23:00:09.413503000 FMOD Memory - total: 100663296
2012.08.22 23:00:09.418369400 FMOD Memory - allocated: 83509912, - max allocated: 90700856
2012.08.22 23:00:24.513223700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 23:00:24.516726000 FMOD Memory - total: 100663296
2012.08.22 23:00:24.523639000 FMOD Memory - allocated: 85938992, - max allocated: 90700856
2012.08.22 23:01:52.463947700 de activate app 0 iconic 0
2012.08.22 23:01:52.626900000 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 23:02:30.116476000 de activate app 1 iconic 1
2012.08.22 23:02:30.127821700 ACTIVATE APP 1 iconic 0
2012.08.22 23:02:30.136507400 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 23:02:30.166664700 Reset() Attempt started - soft reset!
2012.08.22 23:02:30.452892000 Est. Available Texture Memory = 2405 MB
2012.08.22 23:02:30.458012700 DeviceReset() succeeded!
2012.08.22 23:02:30.465590000 Setting depth texture, fmt = 36
2012.08.22 23:02:30.475784400 PostFXGfxInit() success
2012.08.22 23:02:30.481633700 SubObjectGfxInit() 1
2012.08.22 23:02:31.812399700 TestCoopLevel - S_OK
2012.08.22 23:06:28.595768400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 23:06:28.600690700 FMOD Memory - total: 100663296
2012.08.22 23:06:28.604846000 FMOD Memory - allocated: 82769448, - max allocated: 90700856
2012.08.22 23:06:31.833886400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 23:06:31.836801400 FMOD Memory - total: 100663296
2012.08.22 23:06:31.842057000 FMOD Memory - allocated: 87466544, - max allocated: 90700856
2012.08.22 23:06:40.536326700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 23:06:40.541377000 FMOD Memory - total: 100663296
2012.08.22 23:06:40.545200700 FMOD Memory - allocated: 86514112, - max allocated: 90700856
2012.08.22 23:08:50.799105700 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.22 23:08:50.804388400 FMOD Memory - total: 100663296
2012.08.22 23:08:50.808080400 FMOD Memory - allocated: 86688296, - max allocated: 90700856
2012.08.22 23:13:01.398486700 Disposing UI for World
2012.08.22 23:15:49.590319000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 23:15:49.594286400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 23:15:49.597582000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 23:15:49.692385000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 23:15:50.451115000 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179079098576 low: 12319010143974085977 }
2012.08.22 23:15:50.487903000 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 23:15:50.513660400 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 23:15:50.548699000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 23:15:50.668338400 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=1097 callback_code= (10016)
2012.08.22 23:15:50.708128400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 23:15:50.712140000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 23:15:50.719342700 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 23:15:50.723616000 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 23:15:50.822841700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 23:15:50.871180000 >>> Zangetsu Quit game reason=0
2012.08.22 23:15:50.882553400 ENDING GAME
2012.08.22 23:15:50.888082000 Disposing UI for World
2012.08.22 23:15:50.904637400 Client Disposed world.
2012.08.22 23:15:50.950407700 SpritesDispose
2012.08.22 23:15:50.958639700 ClientSocket Disconnect
2012.08.22 23:15:50.964746400 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 23:15:50.974637400 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 23:15:50.981784000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 23:15:50.989418000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 23:15:50.993509700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 23:15:51.984307700 SendCustom hero:Zangetsu id:0 count:23
2012.08.22 23:15:52.26471700 Disposing UI root!
2012.08.22 23:15:52.70908700 Client Disposed world.
2012.08.22 23:15:52.117900000 Client Disposed world.
2012.08.22 23:15:52.154275700 Client Disposed world.
2012.08.22 23:15:52.187225400 Client Disposed world.
2012.08.22 23:15:52.211020700 Client Disposed world.
2012.08.22 23:15:52.249116700 Client Disposed world.
2012.08.22 23:15:52.286854700 STARTING Menu
2012.08.22 23:15:52.646093400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.670737000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.707237700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.729822000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.762786000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.786087700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.822107000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.843837400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.876789400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.898884000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.935510700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.960409700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:15:52.965777400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 23:15:52.969437000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 23:15:52.975175400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 23:15:52.978964000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 23:15:53.172207400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 23:15:53.178541000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 23:15:53.188801400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 23:15:53.283664400 SpritesInitialize
2012.08.22 23:15:53.290608400 Setting depth texture, fmt = 36
2012.08.22 23:15:53.294323400 PostFXGfxInit() success
2012.08.22 23:15:53.306348400 SubObjectGfxInit() 1
2012.08.22 23:15:53.338966400 Initializing client world BattleNet_Act2Screen...
2012.08.22 23:15:53.390347000 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=10001
2012.08.22 23:15:53.707222700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 23:15:53.718327700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 23:15:57.240665700 SendCustom hero:Zangetsu id:13 count:6
2012.08.22 23:15:57.359183400 SendCustom hero:Zangetsu id:12 count:6
2012.08.22 23:15:58.492947000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 23:15:58.542156700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 23:16:23.723071400 Begin GetSelectedCurrencyPaymentAccount()
2012.08.22 23:16:23.726834700 Selected currency: EUR
2012.08.22 23:16:23.732747400 Number of accounts: 2
2012.08.22 23:16:23.736721700 Returning EBAL account at index 0
2012.08.22 23:16:23.742822400 End GetSelectedCurrencyPaymentAccount() returning 1
2012.08.22 23:16:45.942328000 Begin GetSelectedCurrencyPaymentAccount()
2012.08.22 23:16:45.949393700 Selected currency: EUR
2012.08.22 23:16:45.953846400 Number of accounts: 2
2012.08.22 23:16:45.959461400 Returning EBAL account at index 0
2012.08.22 23:16:45.963796700 End GetSelectedCurrencyPaymentAccount() returning 1
2012.08.22 23:17:00.940724000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 23:17:00.956338000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 23:17:06.879288700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=6
2012.08.22 23:17:17.44450400 SendCustom hero:Zangetsu id:8 count:5
2012.08.22 23:17:17.925360000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 23:17:17.972409700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 23:17:28.401337400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=6
2012.08.22 23:17:29.360921400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=6
2012.08.22 23:17:43.77704400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 23:17:43.126344700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 23:17:53.873680000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 23:18:35.288199400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=3
2012.08.22 23:21:23.761881000 SendCustom hero:Zangetsu id:8 count:6
2012.08.22 23:21:32.333723400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 23:21:32.348484000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 23:21:34.173495700 SendCustom hero:Zangetsu id:8 count:7
2012.08.22 23:21:36.443741700 de activate app 0 iconic 0
2012.08.22 23:21:36.606707400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 23:24:38.108182000 de activate app 1 iconic 1
2012.08.22 23:24:38.120003400 ACTIVATE APP 1 iconic 0
2012.08.22 23:24:38.128801000 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 23:24:38.151719700 Reset() Attempt started - soft reset!
2012.08.22 23:24:38.318962400 Est. Available Texture Memory = 2405 MB
2012.08.22 23:24:38.327792000 DeviceReset() succeeded!
2012.08.22 23:24:38.339832400 Setting depth texture, fmt = 36
2012.08.22 23:24:38.345816400 PostFXGfxInit() success
2012.08.22 23:24:38.351341700 SubObjectGfxInit() 1
2012.08.22 23:24:39.386562000 TestCoopLevel - S_OK
2012.08.22 23:24:41.570598700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 23:24:41.587764400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 23:24:56.125707700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:24:56.142183400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:24:57.827906400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:24:57.868857000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:24:58.702326700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:24:58.749432000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:25:10.136683000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:25:10.151542700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:25:12.38824000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:25:12.74674000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:25:22.330382000 de activate app 0 iconic 0
2012.08.22 23:25:22.488346400 TestCoopLevel - D3DERR_DEVICELOST
2012.08.22 23:26:43.92337700 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4658808 }
2012.08.22 23:31:42.388840400 de activate app 1 iconic 1
2012.08.22 23:31:42.393831400 ACTIVATE APP 1 iconic 0
2012.08.22 23:31:42.401557400 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.22 23:31:42.410953000 Reset() Attempt started - soft reset!
2012.08.22 23:31:42.566932700 Est. Available Texture Memory = 2405 MB
2012.08.22 23:31:42.570849400 DeviceReset() succeeded!
2012.08.22 23:31:42.579579700 Setting depth texture, fmt = 36
2012.08.22 23:31:42.585923000 PostFXGfxInit() success
2012.08.22 23:31:42.595330000 SubObjectGfxInit() 1
2012.08.22 23:31:43.614927700 TestCoopLevel - S_OK
2012.08.22 23:32:33.508732700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:32:33.524226400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:32:46.213075000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:32:46.227478000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:32:47.810406700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:32:47.843185700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:32:53.663321700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:32:53.679177000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:33:05.736390000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:33:05.769275700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:33:06.825855700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:33:06.859843400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:33:26.264094000 Begin GetGoldPaymentAccount()
2012.08.22 23:33:26.267458000 Number of accounts: 1
2012.08.22 23:33:26.272542400 Returning default account
2012.08.22 23:33:26.276508000 End GetGoldPaymentAccount() returning 1
2012.08.22 23:34:15.554493700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:34:15.571342000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:34:19.144668400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:34:19.161995000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:34:19.732984700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:34:19.774906400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:34:46.703853700 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 8386487 }
2012.08.22 23:35:13.785744700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:35:13.794217000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:35:36.973750000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:35:36.993159700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:35:53.202349400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:35:53.219070700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:35:53.592440000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:35:53.640823000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:36:09.188283000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:36:09.198227400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:36:52.686275000 Begin GetGoldPaymentAccount()
2012.08.22 23:36:52.692056000 Number of accounts: 1
2012.08.22 23:36:52.696454000 Returning default account
2012.08.22 23:36:52.702066700 End GetGoldPaymentAccount() returning 1
2012.08.22 23:38:09.870472000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:38:09.874357400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:38:13.355477000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:38:13.389106000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:38:39.508946700 Begin GetGoldPaymentAccount()
2012.08.22 23:38:39.513722700 Number of accounts: 1
2012.08.22 23:38:39.517690000 Returning default account
2012.08.22 23:38:39.523917400 End GetGoldPaymentAccount() returning 1
2012.08.22 23:39:07.250647400 Begin GetGoldPaymentAccount()
2012.08.22 23:39:07.255818400 Number of accounts: 1
2012.08.22 23:39:07.260090000 Returning default account
2012.08.22 23:39:07.265711700 End GetGoldPaymentAccount() returning 1
2012.08.22 23:39:31.637253000 Begin GetGoldPaymentAccount()
2012.08.22 23:39:31.640428000 Number of accounts: 1
2012.08.22 23:39:31.645853400 Returning default account
2012.08.22 23:39:31.650178700 End GetGoldPaymentAccount() returning 1
2012.08.22 23:39:53.394490700 Begin GetGoldPaymentAccount()
2012.08.22 23:39:53.397828700 Number of accounts: 1
2012.08.22 23:39:53.403145700 Returning default account
2012.08.22 23:39:53.407593700 End GetGoldPaymentAccount() returning 1
2012.08.22 23:40:28.413930700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:40:28.428816000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:40:42.568512400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:40:42.591631700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:40:47.464226400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:40:47.508097000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:40:48.944431700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:40:48.981340000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:41:32.527452400 Begin GetGoldPaymentAccount()
2012.08.22 23:41:32.534088000 Number of accounts: 1
2012.08.22 23:41:32.537866400 Returning default account
2012.08.22 23:41:32.542828400 End GetGoldPaymentAccount() returning 1
2012.08.22 23:42:19.824357700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:42:19.839120400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:42:23.972873000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:42:23.975788400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:42:28.640915400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:42:28.659214700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:42:31.328241400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:42:31.366405700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:42:40.504275400 Begin GetGoldPaymentAccount()
2012.08.22 23:42:40.521516000 Number of accounts: 1
2012.08.22 23:42:40.525118000 Returning default account
2012.08.22 23:42:40.530801000 End GetGoldPaymentAccount() returning 1
2012.08.22 23:43:46.792502400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:43:46.796039000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:43:49.38692700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:43:49.41675000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:44:11.599999400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:44:11.617692400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:44:13.43786000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:44:13.68854000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:44:41.506816400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:44:41.514000000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:44:50.372209700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:44:50.376716700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:44:53.692493700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:44:53.695590700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:44:58.168893000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:44:58.174977700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:45:18.145387000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:45:18.149757000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:45:21.901322000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:45:21.906192700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:45:46.729331000 Begin GetGoldPaymentAccount()
2012.08.22 23:45:46.733646000 Number of accounts: 1
2012.08.22 23:45:46.738844700 Returning default account
2012.08.22 23:45:46.742008400 End GetGoldPaymentAccount() returning 1
2012.08.22 23:46:04.859043000 Begin GetGoldPaymentAccount()
2012.08.22 23:46:04.863366000 Number of accounts: 1
2012.08.22 23:46:04.868346400 Returning default account
2012.08.22 23:46:04.872570400 End GetGoldPaymentAccount() returning 1
2012.08.22 23:46:51.266065700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.22 23:46:51.273620000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.22 23:47:13.683701400 Begin GetGoldPaymentAccount()
2012.08.22 23:47:13.689729000 Number of accounts: 1
2012.08.22 23:47:13.704604400 Returning default account
2012.08.22 23:47:13.708884000 End GetGoldPaymentAccount() returning 1
2012.08.22 23:47:30.547210400 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=2 snoQuest=57337 "The Black Soulstone" step=26 } coopFactoryId=5895551685681992591
2012.08.22 23:47:30.550977700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.22 23:47:30.556560700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 23:47:30.561019000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 23:47:30.680106000 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=11330184922289778566
2012.08.22 23:47:30.688711700 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=11330184922289778566
2012.08.22 23:47:30.698471000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=11330184922289778566
2012.08.22 23:47:30.761589400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.22 23:47:30.859315700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=11330184922289778566 code=0
2012.08.22 23:47:30.867597000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=11330184922289778566 removedCode= (0)
2012.08.22 23:47:31.38131700 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179080426483 low: 12749030146619643899 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.22 23:47:31.54255700 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=11330184922289778566 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179080426483 low: 12749030146619643899 } } created=1 hostname=80.239.209.55 port=1119 token=7541414552461945418 attr=SGameId={ int: -1979907884 }| }
2012.08.22 23:47:31.61603000 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.209.55:1119
2012.08.22 23:47:31.70418400 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.22 23:47:31.78646000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 23:47:31.84041400 ENDING GAME
2012.08.22 23:47:31.93951400 Disposing UI for World
2012.08.22 23:47:31.104155000 Client Disposed world.
2012.08.22 23:47:31.130584400 SpritesDispose
2012.08.22 23:47:31.142371400 Disposing UI root!
2012.08.22 23:47:31.170210700 STARTING NETWORK CLIENT GAME
2012.08.22 23:47:31.774783400 SpritesInitialize
2012.08.22 23:47:31.806309700 Setting depth texture, fmt = 36
2012.08.22 23:47:31.826817700 PostFXGfxInit() success
2012.08.22 23:47:31.863923000 SubObjectGfxInit() 1
2012.08.22 23:47:31.922528000 Connecting to 80.239.209.55:1119
2012.08.22 23:47:31.954266400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.22 23:47:32.176797000 -----------------------------------------------------------------
2012.08.22 23:47:32.197670700 Server Version Information:
2012.08.22 23:47:32.228300700 -----------------------------------------------------------------
2012.08.22 23:47:32.248198400 Server BuildVersion: 1.0.4.11448
2012.08.22 23:47:32.278594400 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.22 23:47:32.300924400 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.22 23:47:32.333278700 -----------------------------------------------------------------
2012.08.22 23:47:32.833842400 Initializing client world a2dun_Zolt_Blood02...
2012.08.22 23:47:33.103885700 Initializing client world caOUT_RefugeeCamp...
2012.08.22 23:47:44.453049400 Disposing UI for World
2012.08.22 23:53:21.636545700 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4734415 }
2012.08.22 23:54:33.76168000 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 5077330 }
2012.08.22 23:56:02.863148000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 23:56:02.868008400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 23:56:02.871933000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 23:56:03.15005700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 23:56:03.436931400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 23:56:03.467742700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 23:56:03.665745000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 23:56:06.706857400 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 23:56:06.710380700 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.22 23:56:06.715811000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 23:56:06.805128700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.22 23:56:07.633300400 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179080426483 low: 12749030146619643899 }
2012.08.22 23:56:07.657149400 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.22 23:56:07.687795000 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 23:56:07.707810700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 23:56:07.830084000 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=1157 callback_code= (10016)
2012.08.22 23:56:07.852586400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 23:56:07.862044700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.22 23:56:07.867848700 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.22 23:56:07.873463700 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.22 23:56:07.959163400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 23:56:08.8726700 >>> Zangetsu Quit game reason=0
2012.08.22 23:56:08.15125000 ENDING GAME
2012.08.22 23:56:08.23889400 Disposing UI for World
2012.08.22 23:56:08.36046000 Client Disposed world.
2012.08.22 23:56:08.84987000 SpritesDispose
2012.08.22 23:56:08.95304700 ClientSocket Disconnect
2012.08.22 23:56:08.104159400 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.22 23:56:08.109954400 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.22 23:56:08.114390400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 23:56:08.126548000 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.22 23:56:08.133035400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 23:56:09.117540700 SendCustom hero:Zangetsu id:0 count:24
2012.08.22 23:56:09.160584700 Disposing UI root!
2012.08.22 23:56:09.208914400 Client Disposed world.
2012.08.22 23:56:09.246518400 STARTING Menu
2012.08.22 23:56:09.612474400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.637719400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.675691400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.699123400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.732569400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.758939700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.795562700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.818382700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.852200700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.877962700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.915429700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.938869400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.22 23:56:09.973779700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 23:56:10.12722400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 23:56:10.42146000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.22 23:56:10.46535000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.22 23:56:10.242107700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 23:56:10.246604400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 23:56:10.256623000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.22 23:56:10.353186000 SpritesInitialize
2012.08.22 23:56:10.361656700 Setting depth texture, fmt = 36
2012.08.22 23:56:10.366171400 PostFXGfxInit() success
2012.08.22 23:56:10.377710000 SubObjectGfxInit() 1
2012.08.22 23:56:10.411041400 Initializing client world BattleNet_Act2Screen...
2012.08.22 23:56:10.446082000 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.22 23:56:10.731112400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.22 23:56:10.743294700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.22 23:56:12.905509700 SendCustom hero:Zangetsu id:13 count:7
2012.08.22 23:56:13.34695400 SendCustom hero:Zangetsu id:12 count:7
2012.08.22 23:56:13.739064000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.22 23:56:13.785521400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.22 23:57:06.952095400 SendCustom hero:Zangetsu id:8 count:8
2012.08.22 23:59:41.769971400 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4762078 }
2012.08.23 00:01:44.82041700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.23 00:01:44.97387000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.23 00:01:46.636195000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.23 00:01:46.650338700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.23 00:02:04.349637700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:02:04.368669700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:02:04.888756400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:02:04.932749000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:03:27.275600000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:03:27.285113700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:03:38.548925000 Begin GetSelectedCurrencyPaymentAccount()
2012.08.23 00:03:38.553238000 Selected currency: EUR
2012.08.23 00:03:38.557023400 Number of accounts: 2
2012.08.23 00:03:38.562518400 Returning EBAL account at index 0
2012.08.23 00:03:38.566548700 End GetSelectedCurrencyPaymentAccount() returning 1
2012.08.23 00:03:40.941033400 SendCustom hero:Zangetsu id:8 count:9
2012.08.23 00:03:41.889266400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.23 00:03:41.930229700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.23 00:04:27.755085000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:04:27.768771400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:05:16.593237400 Begin GetGoldPaymentAccount()
2012.08.23 00:05:16.596665700 Number of accounts: 1
2012.08.23 00:05:16.602339400 Returning default account
2012.08.23 00:05:16.605949700 End GetGoldPaymentAccount() returning 1
2012.08.23 00:05:56.83853700 ---------------- ModalNotificationManager::SetOkCancelNotification: Warning: Starting a game with a new quest will overwrite your currently saved progress.
2012.08.23 00:05:57.562232000 Disposing UI for World
2012.08.23 00:05:57.569550400 Client Disposed world.
2012.08.23 00:05:57.573140700 Initializing client world BattleNet_Act1Screen...
2012.08.23 00:06:00.416046000 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP StartAtQuest difficulty=Inferno act=1 snoQuest=72801 "The Imprisoned Angel" step=2 } coopFactoryId=5895551685681992591
2012.08.23 00:06:00.420195700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.23 00:06:00.423693000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.23 00:06:00.429557700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.23 00:06:00.538517400 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=11330184925636426159
2012.08.23 00:06:00.619815000 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=11330184925636426159
2012.08.23 00:06:00.627199700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=11330184925636426159
2012.08.23 00:06:00.896424400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.23 00:06:01.259520400 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=11330184925636426159 code=0
2012.08.23 00:06:01.290326400 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=11330184925636426159 removedCode= (0)
2012.08.23 00:06:01.368100700 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=11330184925636426159 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179077126290 low: 12307416270600578671 } } created=1 hostname=80.239.210.232 port=1119 token=9309546309020892161 attr=SGameId={ int: -1943404296 }| }
2012.08.23 00:06:01.402683000 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.210.232:1119
2012.08.23 00:06:01.423997700 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.23 00:06:01.454025700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.23 00:06:01.478691700 ENDING GAME
2012.08.23 00:06:01.512986400 Disposing UI for World
2012.08.23 00:06:01.536285400 Client Disposed world.
2012.08.23 00:06:01.588957400 SpritesDispose
2012.08.23 00:06:01.615919700 Disposing UI root!
2012.08.23 00:06:01.667923400 STARTING NETWORK CLIENT GAME
2012.08.23 00:06:02.295649000 SpritesInitialize
2012.08.23 00:06:02.318941700 Setting depth texture, fmt = 36
2012.08.23 00:06:02.324193400 PostFXGfxInit() success
2012.08.23 00:06:02.330727400 SubObjectGfxInit() 1
2012.08.23 00:06:02.365893700 Connecting to 80.239.210.232:1119
2012.08.23 00:06:02.374313400 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179077126290 low: 12307416270600578671 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.23 00:06:02.380528400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.23 00:06:02.571944700 -----------------------------------------------------------------
2012.08.23 00:06:02.575541700 Server Version Information:
2012.08.23 00:06:02.584327700 -----------------------------------------------------------------
2012.08.23 00:06:02.591967700 Server BuildVersion: 1.0.4.11448
2012.08.23 00:06:02.600557000 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.23 00:06:02.604829000 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.23 00:06:02.614591700 -----------------------------------------------------------------
2012.08.23 00:06:03.576765000 Initializing client world trOUT_Town...
2012.08.23 00:06:07.226752000 >>> Zangetsu BnetParty::LockPartyForReason GAME_IS_PAUSED(4)
2012.08.23 00:06:07.251825000 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.23 00:06:07.288684000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.23 00:06:07.420787000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED_GAME_PAUSED(2) reason=GAME_IS_PAUSED(4)
2012.08.23 00:06:08.112362000 >>> Zangetsu BnetGames::LeaveGame leaveOption=LEAVE_GAME_LEAVE_PARTY currentGameId=game_id { factoryId: 5895551685681992591 high: 433691179077126290 low: 12307416270600578671 }
2012.08.23 00:06:08.137792700 >>> Zangetsu SendGameServerMessage_StartLeaveGameCountdown eContext=0
2012.08.23 00:06:08.166850000 >>> Zangetsu BnetParty::LockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.23 00:06:08.171492400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.23 00:06:08.282676700 >>> Zangetsu BnetPartyState::SetJoinPermission CLOSED(1) SetPrivacyLevel token=1209 callback_code= (10016)
2012.08.23 00:06:08.289893400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED_GAME_PAUSED(2) new=CLOSED(1) reason=LEAVING_CURRENT_GAME(3)
2012.08.23 00:06:08.296914400 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=STARTED countSubscribers=1
2012.08.23 00:06:08.301974400 >>> Zangetsu SendGameServerMessage_FinishLeaveGame_RequestExitNow
2012.08.23 00:06:08.312714400 >>> Zangetsu Games::NotifyLeaveGameCountdownEvent newState=FINISHED countSubscribers=1
2012.08.23 00:06:08.396231700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.23 00:06:08.449099400 >>> Zangetsu Quit game reason=0
2012.08.23 00:06:08.455480000 ENDING GAME
2012.08.23 00:06:08.467420700 Disposing UI for World
2012.08.23 00:06:08.480434000 Client Disposed world.
2012.08.23 00:06:08.517546700 SpritesDispose
2012.08.23 00:06:08.524544700 ClientSocket Disconnect
2012.08.23 00:06:08.536412400 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.23 00:06:08.541784700 >>> Zangetsu BnetParty::UnlockPartyForReason LEAVING_CURRENT_GAME(3)
2012.08.23 00:06:08.548009400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.23 00:06:08.556248700 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.23 00:06:08.565953400 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.23 00:06:09.549972700 SendCustom hero:Zangetsu id:0 count:25
2012.08.23 00:06:09.602121700 Disposing UI root!
2012.08.23 00:06:09.651598700 STARTING Menu
2012.08.23 00:06:09.998516400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.21142000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.54527400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.87364700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.112032700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.148515400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.170977400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.204303700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.226280400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.263877700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.288046400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.321490400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 00:06:10.343468400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.23 00:06:10.378745400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.23 00:06:10.402532700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.23 00:06:10.438556400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.23 00:06:10.659391700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.23 00:06:10.695260700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.23 00:06:10.701730700 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.23 00:06:10.817347400 SpritesInitialize
2012.08.23 00:06:10.824572400 Setting depth texture, fmt = 36
2012.08.23 00:06:10.830574000 PostFXGfxInit() success
2012.08.23 00:06:10.834735700 SubObjectGfxInit() 1
2012.08.23 00:06:10.868980400 Initializing client world BattleNet_Act1Screen...
2012.08.23 00:06:10.961489400 FMOD Error during 'FMOD_Channel_SetPosition': Operation could not be performed because specified sound/DSP connection is not ready.
2012.08.23 00:06:10.970106700 FMOD Memory - total: 100663296
2012.08.23 00:06:10.973768000 FMOD Memory - allocated: 87715296, - max allocated: 90700856
2012.08.23 00:06:11.250054400 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.23 00:06:11.356868400 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=LEAVING_CURRENT_GAME(3)
2012.08.23 00:06:11.367258700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.23 00:06:12.595840000 SendCustom hero:Zangetsu id:13 count:8
2012.08.23 00:06:12.739700700 SendCustom hero:Zangetsu id:12 count:8
2012.08.23 00:06:13.670662400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.23 00:06:13.717704000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.23 00:06:14.418680700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.23 00:06:14.461726700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.23 00:06:21.557963400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:
2012.08.23 00:06:21.572859000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=0
2012.08.23 00:06:49.406706000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:06:49.423047000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:06:51.84971700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:06:51.125173400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:06:52.483395000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:06:52.528137000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:07:02.224934000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:07:02.239083400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:07:04.894998000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:07:04.935221000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:07:09.496097700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:07:09.510746400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:07:10.346983400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:07:10.396601700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:07:29.158799000 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 5081099 }
2012.08.23 00:08:01.321016400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:08:01.324747700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:08:05.940990400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:08:05.943608400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:08:12.626448400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:08:12.630790400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:08:22.451699000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:08:22.455952000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:08:26.84049700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:08:26.115842400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:09:17.531126700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:09:17.538067000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:09:57.727268400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:09:57.737389400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:10:00.946849700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:10:00.955132700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:10:02.138546000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:10:02.172956700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:11:02.451005000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:11:02.459902400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:11:03.622146000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:11:03.632139400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:11:06.471886700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:11:06.513961400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:11:08.585401400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:11:08.630508700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:11:09.643384000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:11:09.688729000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:11:21.453319000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:11:21.504647700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:11:22.869566000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:11:22.912957400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:11:23.812435000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:11:23.847641000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:11:33.749782000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:11:33.766671400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:11:34.610726400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:11:34.645631000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:11:35.442222000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:11:35.476802000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:12:22.418128400 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4244563 }
2012.08.23 00:12:35.597317700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:12:35.614775400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:13:40.351327000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:13:40.356687000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:13:42.29092700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:13:42.59686400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:13:45.410199400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:13:45.415663400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:13:53.544953400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:13:53.551269700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:13:56.213552000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:13:56.248387400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:14:37.578335400 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 7000427 }
2012.08.23 00:14:43.694106700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:14:43.711309400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:15:47.493044400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:15:47.508909000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:15:48.356267000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:15:48.390373400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:15:49.39850400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:15:49.72362700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:16:18.220781400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:16:18.248358700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:16:30.45124000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:16:30.59397700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:16:37.837168400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:16:37.851072000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:16:50.557375400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:16:50.574212700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:17:03.408452700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:17:03.424436700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:17:05.266409700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:17:05.299298700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:17:05.540387700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:17:05.582144000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:17:10.175227700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:17:10.190354700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:17:11.202755000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:17:11.229782700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:17:23.598743000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:17:23.644953700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:17:34.221334000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:17:34.272781700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:17:35.472767000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:17:35.514693000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:17:43.473022000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:17:43.491672400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:17:44.630157000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:17:44.658778700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:17:57.917685000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:17:57.935843000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:18:04.687520400 Begin GetGoldPaymentAccount()
2012.08.23 00:18:04.692693000 Number of accounts: 1
2012.08.23 00:18:04.696969700 Returning default account
2012.08.23 00:18:04.702462000 End GetGoldPaymentAccount() returning 1
2012.08.23 00:19:01.260337000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:19:01.277542700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:19:26.702843700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:19:26.719923400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:19:29.547904000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:19:29.565594000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:19:49.506943000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:19:49.512913700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:20:01.399812400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:20:01.415756400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:20:11.60566700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:20:11.77032400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:20:28.658623700 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 5069098 }
2012.08.23 00:21:01.438535700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:21:01.454845700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:22:39.249659000 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:22:39.265668000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:22:41.887906400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:22:41.915665700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:22:42.522230700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:22:42.550982400 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:23:54.108433400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:23:54.113571700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:23:59.870175400 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:23:59.892877000 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:24:02.845315700 -- UIAuctionHouseSearchTab::SearchResultsCallback() -- SearchTab title:Search -- Sidebar Title:Equipment
2012.08.23 00:24:02.853240700 -- UIAuctionHouseSearchTab::UpdateSearchButtonState() -- m_keyCurrentPage=2
2012.08.23 00:24:31.100411700 >>> Zangetsu BnetGames::CreatePrivateGame params={ Zangetsu Private COOP ResumeFromSave difficulty=Inferno act=1 snoQuest=72801 "The Imprisoned Angel" step=2 } coopFactoryId=5895551685681992591
2012.08.23 00:24:31.106862700 >>> Zangetsu BnetParty::LockPartyForReason CREATING_GAME(0)
2012.08.23 00:24:31.111021400 >>> Zangetsu BnetParty::SetJoinPermissionPreviousToClose new=ASK_TO_JOIN(3) old=ASK_TO_JOIN(3) LockPartyForReason_SetAttribute_JoinPermission_PreviousToClose
2012.08.23 00:24:31.116498700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=CLOSED(1) reason=CREATING_GAME(0)
2012.08.23 00:24:31.226508000 >>> Zangetsu BnetGames::Platform_CreatePrivateGameCallback code=0 isQueued=0 gameRequestId=11330184925823750328
2012.08.23 00:24:31.503130400 >>> Zangetsu GamesListener::OnMatchmakerStart requestId=11330184925823750328
2012.08.23 00:24:31.509449000 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent ADDED gameRequestId=11330184925823750328
2012.08.23 00:24:31.515063700 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=ASK_TO_JOIN(3) new=CLOSED(1) reason=CREATING_GAME(0)
2012.08.23 00:24:31.520874700 >>> Zangetsu GamesListener::OnMatchmakerEnd requestId=11330184925823750328 code=0
2012.08.23 00:24:31.532828700 >>> Zangetsu BnetGames::InvokeGameMatchmakingEvent REMOVED gameRequestId=11330184925823750328 removedCode= (0)
2012.08.23 00:24:31.600782000 >>> Zangetsu GamesListener::OnEnteredGame code=0 info={ requestId=11330184925823750328 gameHandle=game_handle { factoryId: 5895551685681992591 game_id: { high: 433691179062466913 low: 10107163091033828920 } } created=1 hostname=80.239.210.196 port=1119 token=6301582693555724854 attr=SGameId={ int: -1930166097 }| }
2012.08.23 00:24:31.604707700 >>> Zangetsu GameSession::ConnectToGameServer Joining '' game at 80.239.210.196:1119
2012.08.23 00:24:31.613338400 >>> Zangetsu BnetParty::UnlockPartyForReason CREATING_GAME(0)
2012.08.23 00:24:31.619492000 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.23 00:24:31.633884400 ENDING GAME
2012.08.23 00:24:31.638759400 Disposing UI for World
2012.08.23 00:24:31.647189700 Client Disposed world.
2012.08.23 00:24:31.672276400 SpritesDispose
2012.08.23 00:24:31.688021400 Disposing UI root!
2012.08.23 00:24:31.711273000 STARTING NETWORK CLIENT GAME
2012.08.23 00:24:32.320076000 SpritesInitialize
2012.08.23 00:24:32.348825000 Setting depth texture, fmt = 36
2012.08.23 00:24:32.384188400 PostFXGfxInit() success
2012.08.23 00:24:32.408126400 SubObjectGfxInit() 1
2012.08.23 00:24:32.479674700 Connecting to 80.239.210.196:1119
2012.08.23 00:24:32.502850700 >>> Zangetsu GamesListener::OnGameJoined gameId=channel_id { high: 433691179062466913 low: 10107163091033828920 } members={ [0] { m_id: 2:200004433:4443b9, roles: 101, 1, permissions: 199594, attrs: { } }}
2012.08.23 00:24:32.542772000 >>> Zangetsu BnetParty::CloseStatusChange_SetPrivacyLevelCallback code=0 old=CLOSED(1) new=ASK_TO_JOIN(3) reason=CREATING_GAME(0)
2012.08.23 00:24:32.740156400 -----------------------------------------------------------------
2012.08.23 00:24:32.776224400 Server Version Information:
2012.08.23 00:24:32.798621000 -----------------------------------------------------------------
2012.08.23 00:24:32.831950400 Server BuildVersion: 1.0.4.11448
2012.08.23 00:24:32.856055000 Server SNOPackHash: 0xE2B840BA (client hash = 0xE2B840BA)
2012.08.23 00:24:32.892238700 Server ProtocolHash: 0xA3B7C936 (client hash = 0xA3B7C936)
2012.08.23 00:24:32.914713400 -----------------------------------------------------------------
2012.08.23 00:24:33.745103700 Initializing client world trOUT_Town...
2012.08.23 00:27:54.500310000 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 7000427 }
2012.08.23 00:35:04.852715400 Initializing client world A1_Cave_Wilderness_Den_Level01...
2012.08.23 00:35:04.857883000 Disposing UI for World
2012.08.23 00:38:23.443679400 Initializing client world A1_Cave_Wilderness_Den_Level02...
2012.08.23 00:38:23.449339700 Disposing UI for World
2012.08.23 00:39:13.782188700 Disposing UI for World
2012.08.23 00:42:26.140919700 Disposing UI for World
2012.08.23 00:43:20.448384700 Disposing UI for World
2012.08.23 00:46:06.905022400 Initializing client world trDun_Crypt_FalsePassage_02...
2012.08.23 00:46:06.910018700 Disposing UI for World
2012.08.23 00:47:34.76689700 Disposing UI for World
2012.08.23 00:47:34.949281400 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4762078 }
2012.08.23 00:48:01.956033700 Initializing client world trDun_Crypt_FalsePassage_01...
2012.08.23 00:48:01.963341700 Disposing UI for World
2012.08.23 00:54:17.765265700 >>> BnetCommon::AchievementsInterface::sRegistrationCallback: uiCode=0 bnetCode=28013 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 5242067 }
2012.08.23 00:54:35.28223700 Disposing UI for World
2012.08.23 00:56:40.672835700 Disposing UI for World
2012.08.23 00:56:47.904441000 Disposing UI for World
2012.08.23 00:57:30.902923400 Initializing client world trdun_Crypt_SkeletonKingCrown_00...
2012.08.23 00:57:30.907175700 Disposing UI for World
2012.08.23 01:01:26.961686700 Initializing client world trdun_Crypt_SkeletonKingCrown_01...
2012.08.23 01:01:26.966542000 Disposing UI for World
2012.08.23 01:01:38.346334000 Initializing client world trDun_Crypt_SkeletonKingCrown_02...
2012.08.23 01:01:38.350711700 Disposing UI for World
2012.08.23 01:01:53.21361400 ClientSocket Disconnect
2012.08.23 01:01:53.25858000 UIStartup_ClientDisconnected msg=The game connection has been lost: your client has been disconnected from the server.
2012.08.23 01:01:53.29892000 >>> Zangetsu ===== Battle.net SetD3GameServerDisconnected ===== The game connection has been lost: your client has been disconnected from the server.
2012.08.23 01:01:53.36459000 >>> Zangetsu BnetGames::Service_LeftGameSessionEvent calling LeaveParty because player chose to leave game and leave party
2012.08.23 01:01:53.40880400 >>> Zangetsu BnetParty::UnlockPartyForReason GAME_IS_PAUSED(4)
2012.08.23 01:01:53.50878700 >>> Zangetsu BnetParty::CloseStatusChange_SetJoinPermission newPartyJoinPermission=ASK_TO_JOIN(3) reason=GAME_IS_PAUSED(4)
2012.08.23 01:01:53.58267700 ---------------- ModalNotificationManager::SetOkNotification: The game connection has been lost: your client has been disconnected from the server.
2012.08.23 01:01:53.381590000 >>> Zangetsu BnetService::InvokeLeftGameSession_OnLeaveGame code=0
2012.08.23 01:01:56.274875400 ENDING GAME
2012.08.23 01:01:56.281487000 Disposing UI for World
2012.08.23 01:01:56.291692400 Client Disposed world.
2012.08.23 01:01:56.351263400 SpritesDispose
2012.08.23 01:01:57.337665000 SendCustom hero:Zangetsu id:0 count:26
2012.08.23 01:01:57.391199000 Disposing UI root!
2012.08.23 01:01:57.423802700 Client Disposed world.
2012.08.23 01:01:57.453923700 Client Disposed world.
2012.08.23 01:01:57.476262700 Client Disposed world.
2012.08.23 01:01:57.494085700 Client Disposed world.
2012.08.23 01:01:57.498484400 Client Disposed world.
2012.08.23 01:01:57.503973400 Client Disposed world.
2012.08.23 01:01:57.508610000 Client Disposed world.
2012.08.23 01:01:57.538166400 STARTING Menu
2012.08.23 01:01:57.870931700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.876521700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.882324700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot3.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.894159400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.899714400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.905451000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot1.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.912418000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.923768000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.928403400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot2.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.934142700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot1: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.942443400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot2: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.952085700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.Slot4.Pending.dot3: Unable to bind animation to storyboard Root.NormalLayer.BattleNetNameplate_main.InvitePending!
2012.08.23 01:01:57.956236700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.23 01:01:57.961380400 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsContent.CallToArmsList: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.23 01:01:57.965633700 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeOut!
2012.08.23 01:01:57.976625000 ERROR: Control Root.NormalLayer.BattleNetCampaign_main.LayoutRoot.OnlineFriends.CallToArmsPagingContainer: Unable to bind animation to storyboard Root.NormalLayer.BattleNetCallToArms_main.FadeIn!
2012.08.23 01:01:58.163401400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot1: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.23 01:01:58.169430400 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot2: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.23 01:01:58.173289000 ERROR: Control Root.TopLayer.BattleNetAuctionHouseNotifications_main.LayoutRoot.ProcessingDialog.DialogContent.dot3: Unable to bind animation to storyboard Root.TopLayer.BattleNetAuctionHouseProcessingDialog_main.AuctionPending!
2012.08.23 01:01:58.270335000 SpritesInitialize
2012.08.23 01:01:58.277779700 Setting depth texture, fmt = 36
2012.08.23 01:01:58.285645700 PostFXGfxInit() success
2012.08.23 01:01:58.292049000 SubObjectGfxInit() 1
2012.08.23 01:01:58.321595700 Initializing client world BattleNet_Act1Screen...
2012.08.23 01:02:05.199646700 de activate app 0 iconic 0
2012.08.23 01:02:05.296277700 TestCoopLevel - D3DERR_DEVICELOST
2012.08.23 01:08:13.598949700 de activate app 1 iconic 1
2012.08.23 01:08:13.603037700 ACTIVATE APP 1 iconic 0
2012.08.23 01:08:13.614135400 TestCoopLevel - D3DERR_DEVICENOTRESET
2012.08.23 01:08:13.634114700 Reset() Attempt started - soft reset!
2012.08.23 01:08:13.826997400 Est. Available Texture Memory = 2405 MB
2012.08.23 01:08:13.830732000 DeviceReset() succeeded!
2012.08.23 01:08:13.839500000 Setting depth texture, fmt = 36
2012.08.23 01:08:13.846096700 PostFXGfxInit() success
2012.08.23 01:08:13.855736000 SubObjectGfxInit() 1
2012.08.23 01:08:14.792340000 TestCoopLevel - S_OK
2012.08.23 01:08:17.973092400 ---------------- ModalNotificationManager::SetOkCancelNotification: Are you sure you want to quit?
2012.08.23 01:08:18.653560400 ENDING GAME
2012.08.23 01:08:18.687826700 Disposing UI for World
2012.08.23 01:08:18.712214000 Client Disposed world.
2012.08.23 01:08:18.758737000 SpritesDispose
2012.08.23 01:08:18.782410700 >>> (no hero selected) OnlineService::BnetService::LogoutSynchronously
2012.08.23 01:08:18.816051400 ===== BnetCommon::Platform::Disconnect connectionState=2 =====
2012.08.23 01:08:18.839492700 ===== BnetClient::Platform::PrepareForDisconnect =====
2012.08.23 01:08:18.933218700 ===== BnetParty::CleanupBeforeDisconnect calling LeaveParty partyId=6:4c7d45f32d53e:b166d1a10001f559 =====
2012.08.23 01:08:18.977823700 >>> (no hero selected) BnetSocial::CleanupBeforeDisconnect_OnCancelSubscription token=1 code=0 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 5002043 }
2012.08.23 01:08:19.62309000 >>> (no hero selected) BnetSocial::CleanupBeforeDisconnect_OnCancelSubscription token=2 code=0 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 6925647 }
2012.08.23 01:08:19.66705700 >>> (no hero selected) BnetSocial::CleanupBeforeDisconnect_OnCancelSubscription token=3 code=0 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4270392 }
2012.08.23 01:08:19.72305400 >>> (no hero selected) BnetSocial::CleanupBeforeDisconnect_OnCancelSubscription token=4 code=0 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4438221 }
2012.08.23 01:08:19.76579700 >>> (no hero selected) BnetSocial::CleanupBeforeDisconnect_OnCancelSubscription token=5 code=0 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 5201414 }
2012.08.23 01:08:19.83350700 >>> (no hero selected) BnetSocial::CleanupBeforeDisconnect_OnCancelSubscription token=6 code=0 unsubscribe gameAccountEntityId={ high: 144115196665807923 low: 4473785 }
2012.08.23 01:08:19.341493700 >>> (no hero selected) BnetParty::CleanupBeforeDisconnect_LeavePartyCallback token=8 code=0 partyId=6:4c7d45f32d53e:b166d1a10001f559
2012.08.23 01:08:19.350989700 >>> (no hero selected) BnetParty::InvokeLeftMyPartyEvent reasonForRemoval=0 partyId={ high: 433691179078571326 low: 12783135081757799769 }
2012.08.23 01:08:19.367718400 ===== BnetCommon::Platform::Disconnect calling Interface.Disconnect =====
2012.08.23 01:08:19.382616400 >>> Battle.net InterfaceListener::OnDisconnected code=3005 connId=4
2012.08.23 01:08:19.388100400 >>> Platform::OnDisconnected_Internal connId=4
2012.08.23 01:08:19.399696700 >>> (no hero selected) ===== Battle.net Disconnected logoutRequested=yes =====
2012.08.23 01:08:19.405546400 ===== BnetCommon::Platform::Disconnect connectionState=0 =====
2012.08.23 01:08:19.411041000 >>> (no hero selected) ===== Battle.net Logged Out =====
2012.08.23 01:08:19.417886700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Authentication_Internal code=9
2012.08.23 01:08:19.426306700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Presence_Internal code=9
2012.08.23 01:08:19.433136000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Friends_Internal code=9
2012.08.23 01:08:19.440832400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Party_Internal code=9
2012.08.23 01:08:19.444855700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Chat_Internal code=9
2012.08.23 01:08:19.450591700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Whisper_Internal code=9
2012.08.23 01:08:19.457248400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_UserManager_Internal code=9
2012.08.23 01:08:19.465859400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Resources_Internal code=9
2012.08.23 01:08:19.471962700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Games_Internal code=9
2012.08.23 01:08:19.477698700 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Exchange_Internal code=9
2012.08.23 01:08:19.481842000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Search_Internal code=9
2012.08.23 01:08:19.489656400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Achievements_Internal code=9
2012.08.23 01:08:19.496616400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_ProfanityFilter_Internal code=9
2012.08.23 01:08:19.504935000 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Challenge_Internal code=9
2012.08.23 01:08:19.509063400 >>> Platform::CheckAssert_OnAPIInitialized Platform::OnAPIInitialized_Report_Internal code=9
2012.08.23 01:08:19.514314700 >>> Presence.PublishFieldsCallback code=3005 3D.Party.PartyId 2:200004433:4443b9
2012.08.23 01:08:19.533254700 Disposing UI root!
2012.08.23 01:08:19.565364400 Disposing sound subsystem...
2012.08.23 01:08:19.570101000 Start SoundPlatform::Dispose()
2012.08.23 01:08:19.574864000 StopOVTStream
2012.08.23 01:08:19.580968700 - Releasing DSP effects
2012.08.23 01:08:19.591469400 - Releasing FMOD System
2012.08.23 01:08:19.615776400 Finish SoundPlatform::Dispose()
2012.08.23 01:08:19.621983000 Closing Direct3D window...0A66D200
2012.08.23 01:08:19.814232400 ...Direct3D window closed
2012.08.23 01:08:19.827778400 de activate app 0 iconic 0
2012.08.23 01:08:19.843060400 Disposing graphics subsystem...
2012.08.23 01:08:19.873752000 Before SubsystemsDispose
2012.08.23 01:08:19.944630400 [Battlenet] Interface disposed
2012.08.23 01:08:19.964026400 >>> (no hero selected) ===== Battle.net BnetService : Shutdown =====
2012.08.23 01:08:19.969326400 >>> Battle.net Platform DestroyInterface reason=BnetClient Shutdown
2012.08.23 01:08:19.975504700 ===== BnetClient::Platform::PrepareForDisconnect =====
2012.08.23 01:08:19.984581700 ===== BnetCommon::Platform::Disconnect connectionState=0 =====
2012.08.23 01:08:19.993992000 >>> BnetCommon::Platform::APICleanup_LocalStorage
2012.08.23 01:08:19.998623000 >>> BnetCommon::Platform::APICleanup_Games
2012.08.23 01:08:20.10953700 >>> BnetCommon::Platform::APICleanup_Resources
2012.08.23 01:08:20.16881700 >>> BnetCommon::Platform::APICleanup_UserManager
2012.08.23 01:08:20.25295700 >>> BnetCommon::Platform::APICleanup_Whisper
2012.08.23 01:08:20.29935700 >>> BnetCommon::Platform::APICleanup_Chat
2012.08.23 01:08:20.38608400 >>> BnetCommon::Platform::APICleanup_Party
2012.08.23 01:08:20.47032700 >>> BnetCommon::Platform::APICleanup_Friends
2012.08.23 01:08:20.54466400 >>> BnetCommon::Platform::APICleanup_Presence
2012.08.23 01:08:20.59126700 >>> BnetCommon::Platform::APICleanup_Authentication
2012.08.23 01:08:20.69365000 >>> BnetCommon::Platform::APICleanup_Search
2012.08.23 01:08:20.77055000 >>> BnetCommon::Platform::APIDestroy_Achievements
2012.08.23 01:08:20.83896000 >>> BnetCommon::Platform::APIDestroy_ProfanityFilter
2012.08.23 01:08:20.88294000 >>> BnetCommon::Platform::APIDestroy_Challenge
2012.08.23 01:08:20.99639400 >>> BnetCommon::Platform::APIDestroy_Report
2012.08.23 01:08:20.146159400 >>> BnetCommon::Platform::OnDestroyAllAPIs code=0
2012.08.23 01:08:20.160800000 >>> Platform::DestroyInterface calling bnet DestroyInterface
2012.08.23 01:08:20.169343700 >>> Battle.net Platform Shutdown reason=interface count == 0
2012.08.23 01:08:20.199877000 ===== Battle.net Client Service Shutdown =====
2012.08.23 01:08:20.282511700 sGameDefinitionsDispose
2012.08.23 01:08:20.409223400 SNOMLDispose
2012.08.23 01:08:20.474884700 Before SNOFilesDispose
2012.08.23 01:08:20.486370000 SNOFilesDispose()
2012.08.23 01:08:20.551073700 SNOFilesAsyncDispose()
2012.08.23 01:08:20.556899700 sSNOFileMapDispose
2012.08.23 01:08:20.767489000 sFileTableDispose - closing mpg: Data_D3\PC\MPQs\base\d3-update-base-9558.MPQ
2012.08.23 01:08:20.780231700 sFileTableDispose - closing mpg: Data_D3\PC\MPQs\Cache\base\patch-base-9558.MPQ
2012.08.23 01:08:20.786208400 sFileTableDispose - closing mpg: Data_D3\PC\MPQs\Win\d3-update-Win-9558.MPQ
2012.08.23 01:08:20.800312400 sFileTableDispose - closing mpg: Data_D3\PC\MPQs\Cache\Win\patch-Win-9558.MPQ
2012.08.23 01:08:20.806838700 sFileTableDispose - closing mpg: Data_D3\PC\MPQs\enGB\d3-update-enGB-9558.MPQ
2012.08.23 01:08:20.815926700 sFileTableDispose - closing mpg: Data_D3\PC\MPQs\Cache\enGB\patch-enGB-9558.MPQ
2012.08.23 01:08:20.828332700 sFileTableDispose - closing mpg: Data_D3\PC\MPQs\base\d3-update-base-9749.MPQ
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2012.08.23 01:08:21.645283000 WinSock cleaned up successfully!
Hey guys.
After trying windowed full screen i can confirm that it works.

So i tried something else, fullscreen with vsync disabled and it also works fine.

So try running it full screen with vsync disabled, worked for me.
OK so i just did some more playing and noticed something that i have not seen and I need some people to chime in, its how i get DC'd everytime.

When charging the pack and hitting WW like we have said.. but has anyone mentioned the effects berzerk has? Mine is crashing whenever I'm about to lose berzerk mid fight crashing into the pack of mobs WW'ing.

So basically its Zerked --> WW in mobs while zerked--> lose zerk hit mobs --> DC

Test it out! Would actually make sense since ive been reading its worse after the barb permanent berzerk hack was fixed.
i don't use zerk and still...
anyways
http://pastebin.com/w31spk2g
In the past 2 days I have probably DCed from this about a dozen times. I had to upload it in 3 parts because of file size limits.

http://pastebin.com/1p0NZmF7
http://pastebin.com/LmdYzkfF
http://pastebin.com/Tn8vDvQU
Ok, with a little help from a reddit post (link: http://www.reddit.com/r/Diablo/comments/wbq59/is_double_tornado_barbarian_causing_disconnects/c5bz3zy - as you can see this has been happening for at least a month to some people) I've stopped the disconnects. This is what I do that causes the disconnect:

1) run out of fury while whirlwinding
2) try to force move (I have it bound to space bar) to any location on screen, while still possibly holding down mouse button 2 (whirlwind bind), and/or possibly trying to left-click move as well

Basically, too many movement commands forces a disconnect. I used to rubberband when I tried to forcemove after running out of fury trying to whirlwind, but now I disconnect instead.

The solution is I unbound force move, and I've become more conscious about what mouse buttons I'm pressing while whirlwinding, particularly if I'm out of fury and trying to whirlwind. As in, I don't try and right click and left click at the same time. That's it, no more disconnects in about 3-4 more farm runs, when I was disconnecting at least once every run prior.
Guys, just to confirm. I've played for 8 hours for the first time in a month without any disconnect.

Just go to video options in game and disable vsync. Worked very well for me on full screen.
Guys, just to confirm. I've played for 8 hours for the first time in a month without any disconnect.

Just go to video options in game and disable vsync. Worked very well for me on full screen.
I don't play with vsync. Could be unrelated though, because there was a hotfix ~18 hours ago, stated here: http://us.battle.net/d3/en/blog/6871751/Diablo_III_Hotfixes_-_August_Updated_822-8_22_2012

"Made further improvements to help reduce the occurrence of rubberbanding and desync issues when using movement-based abilities such as Furious Charge, Whirlwind, Tempest Rush, and Vault"

So apparently my 'fix' could be unrelated, too.
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