Im not sure if any Blizzard employee will ever read this but i would like to recommend a change, at the least to be considered.
While playing on inferno difficulty it would be really nice if the gold pick up radius was bumped up a tad. With inferno being the hardest difficulty, every stat/affix counts. It is not optimal to waste even one of them on increasing gold pick up radius. I can see how this might interfere with a few classes skills that are improved by gold pick up radius, but the rune revisions in .4 might change this because from my understanding they are improving the less desirable skills. Also it effects the health globe pick up radius and increasing that could slightly decrease the difficulty of inferno, so maybe separate the two? Its just annoying to be playing the harder part of the game and having to to a zig zag out of your way to grab a few gold.
08/15/2012 04:11 PMPosted by PhreEkI'm still hoping something changes about Ancient Spear... I thought they hinted at that before. It's such a cool skill but it's hard to see how it can be useful outside of PvP.
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