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Just to clarify, we aren't making any changes to the chance that an item will drop. Instead, we're changing the quality of that item when it drops. And when we say we're increasing the likelihood that non-Elite monsters will drop magical items "by a factor of four," it means that those monsters should drop 4 times (or "4x") the amount of magical items as they do now. Thought that's what it meant, thanks for clarifying - you're the bestest ♥ |
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Just to clarify, we aren't making any changes to the chance that an item will drop. Instead, we're changing the quality of that item when it drops. And when we say we're increasing the likelihood that non-Elite monsters will drop magical items "by a factor of four," it means that those monsters should drop 4 times (or "4x") the amount of magical items as they do now. Increase magical drops to address the drop complaints while at the same time driving down mat prices to increase amount of crafting? I see. |
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Will it affect legendaries and set items?
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This absolutely means you need to ditch the switch if you want those rares to not all be vendor fodder. We don't know how MF and switching and all that is going to work though till we hear from Jay Wilson's blog post, but it's safe to assume current switching and going for elites as we do will NOT be optimal. So we've been warned, time to adjust! |
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Just to clarify, we aren't making any changes to the chance that an item will drop. Instead, we're changing the quality of that item when it drops. And when we say we're increasing the likelihood that non-Elite monsters will drop magical items "by a factor of four," it means that those monsters should drop 4 times (or "4x") the amount of magical items as they do now. It does help. I just had to log in so that I could say: GLORIOUS And yes, now I AM THANKFUL! |
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Just to clarify, we aren't making any changes to the chance that an item will drop. Instead, we're changing the quality of that item when it drops. And when we say we're increasing the likelihood that non-Elite monsters will drop magical items "by a factor of four," it means that those monsters should drop 4 times (or "4x") the amount of magical items as they do now. Is this 4-fold increase being applied to Legendaries as well? |
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Yes, increasing quality by a factor of 4 goes all the way up to legendary. Legendary hunting via whites now should actually be viable. Right now it's not. |
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....-awesome-. I might finally be able to find some gear in this game that I can use. I haven't touched it in weeks... |
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umm I'm pretty sure that factor of 4 was refering ONLY to normal mobs. Not elite/champs.
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They already drop garbage and never anything good. 0^4 still equals 0.
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All I read this as is...
20 Magic items becomes 80 4 Rare items becomes 16 0 Legendary items becomes 0. Some clarification on Legendaries would be nice, but I know it's coming in a future post |
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Thank god for this patch. Now i dont have to do act 1 butcher/warden runs over and over and over AND OVER AND OVER AND OVER AND OVER till my mind goes numb.
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As my thread got locked... I repost here:
What Lylirra said: Just to clarify, we aren't making any changes to the chance that an item will drop. Instead, we're changing the quality of that item when it drops. And when we say we're increasing the likelihood that non-Elite monsters will drop magical items "by a factor of four," it means that those monsters should drop 4 times (or "4x") the amount of magical items as they do now. Just to clarify math, people: When you "increase by a factor of 4", what you are saying that you are ADDING 4x the initial value. This means the the end result is 5x what the initial was. Please clarify your statements, as your explanation above is not consistent with what was said. Thank you.
Edited by odyoda#1456 on 8/10/2012 4:31 PM PDT
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Might be helpful to clarify the language in the blog post, too. |
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