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Is there any reason why the following list seems a little incomplete?
Stats like resources (Fury,Mana,..) seem important to get a more complete overview on how well some hero is doing.
This would be inaccurate since the rawAttributes don't show any Socket data, for instance if you have a Topaz in your helm for +MF resulting in a higher percentage of MF. In your case this would be ignored and displaying the wrong percentage. So there's no way we can display correct values without socket data :)
Also I noticed that the resistance attributes of a fallen hero are always 0.
Which would make sense since he's dead, but i'm guessing it's not the result you expected to return :)
Edited by DANNEHR#2672 on 8/13/2012 2:21 AM PDT
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