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OK, here's my point. We have 3 followers who are on our quest to defeat evil. Why would 2 stay behind just because you didn't pick them? I think single player would be so much more fun if we were allowed to bring all 3 followers with us at the same time. To balance it out, can't blizz just increase monster hp by a certain percent to even it out?
Some may say that now you will have extra MF slots and that could mess things up but with the new paragon system in play, does it really matter?
Just my two cents, but I love having a party in games and hopefully others do too. I think it would make the game a little more fun during single player.
Isn't single player just that, single player? if you want a party there is allways multi player in public or through inv friends into your games. I know there are and have been single player games with partys. Dragon age and the legend of aranna series comes to my mind but it isn't needed everywhere especially not when you have multi player in diablo in public games or through invites like I said.
I have Neverwinter Nights 2, and it allows for a 4 person party (player character, and 3 NPC allies). You can find even MORE than that, but you get to choose any 3 of them :)
Would be fun to have them all, but if not, at least to have the ONE of your choice with you for Multiplayer--just like in Diablo 2 :)
I think it'd be really fun to bring all three. And it'd give me a reason to equip more than one of them.
Would it make single player easier? Yes. A little. Blizzard could always balance that, though. But I don't really think it'd be significant enough to hassle about.
Maybe all 3 for solo play, and your favorite one for multiplayer--just so it doesn't get too confusing with a 4 player character party (12 followers might be a bit too much then).
That would be awesome, and encourage us to try to equip all 3 of them. :)
**I'm sure it would also be entertaining to hear them all interact with/talk to each other too, he he. :)
Edited by PDMangler#1993 on 8/25/2012 1:06 AM PDT
Well one thing they could do is at a certain level with Paragon you would unlock the ability to have your follower join you in multiplayer say level 25. At 50 they would start to gain paragon points with you and you could use 2 in single player, at level 75 they would unlock extra gear slots and you have the ability to use 3 in single player, and at 100 they would get a full gear load out just like the player with a small skill book to choose from.
I would personally be motivated as hell to zerg Par 100.
-I think if you hold the gibbering gemstone in your inventory it should bring them back to chatty Kathy status.
-On another note, a CM stated if there was enough demand they would consider expanding on the companions story lines and back grounds, So I would sugest spreading the word and trying to light a fire under the butt-ox of those who <3 their followers.
I honestly enjoy them and see a lot of potential in the followers. Think of the combinations a coordinated group could employ with everyone bringing a follower to fill a role. This would add a little chunk of end game that's not totally focused on grinding out gear as well.
Edit: This would also increase the value of gear typically seen as "Junk" because of how followers handle stats, and would open up a new market as well.
Edit #2: Not sure why this idea has eluded me until now, but a way that we could get the Diablo 2 classes into Diablo 3 Would be to add them as a quest reward for inferno only events, these would have to be quests that are reminiscent of launch inferno in difficulty because lets face it, the die hard Diablo fan misses their classes of yore and also want a challenge. This would seemingly fit with Diablo 2s theme of carrying over the heroes from Diablo 1 as followers as well.
PS: Diablo 3 has the ability to evolve far beyond it's current confines, while it's hard to speculate what the development team has planned, it can't hurt to try and feed them some ideas no?
Edited by Zero#12911 on 8/31/2012 7:22 AM PDT
Why wait until the Paragon levels to use all 3? Or to fully gear them? If you have to wait until the end game to have them all, it takes away from seeing your character and their followers developing together throughout their questing from Normal to Inferno difficulty.
I, for one, support this idea.
I generally don't like playing with other people online unless I know them, but I would love to have a full party experience. It makes more sense from a story perspective, and I don't see how it would unbalance the game.
I like this idea! To add onto your idea... In diablo 2, we were able to customize our followers more. Add chest, helm, rings, amulet and weapon set. I like this idea also in d3. So, why not have 2 to 3 (making a full party of 4 including yourself) and add more spice to the SP aspect.
More control over our followers would be nice. It could promote experimentation of crazy builds, armor configurations, and a little extra item storage is never a bad thing >.^ I have noticed that the followers are quite useless, so this could be a chance to help add some importance to them being in the game.
Yeah, there are public games. Yeah, you can invite friends. But, do the farming players and leveling players really want to deal with your experimentation? Do your friends really want to sit and experiment with you at all hours of the night? Do you sometimes feel like a solo run cant answer all the performance questions you have about your current config/build? Will the game become too easy when adding 3 AI companions?
I can't answer the questions except help with the final question: Will the game become too easy when adding 3 AI companions?
A possible solution to the "overpowered" question would be to up the level of the enemies by 1/2 of what a real player would add, if the player is to join a multi-player game. This way could help test builds, armor configurations, play style of a build, and so on... Example: You want to try a new build for a monk. You want to see if a high crit chance armor config fits better with or without sweeping winds. After obtaining your armor config, You pick 2 followers (upping the creatures power like another player joined) and pick your favorite farming run.
Bit long winded, and my apologies. But you raised a good topic that has a lot of angles to cover, if we take the time ^_^
I love D3, but I feel Blizzard was lazy in not even providing an explanation for why 2 Followers wait back in town.
Instead of just standing around twiddling their thumbs, they should be guarding the gates with Captain Rumsford in Act 1. They should be fighting off demon attackers in Act 3 (I was actually expecting this when the demons come up into town from the depths, and was shocked that Blizz did nothing with this).
Blizzard didn't do a bad job, it's just lacking that extra high quality polish I had come to expect from them. There are a number of places in the game where the polish just isn't there, like the random unsortable list of lore books that appear in your quest/journal menu, or the fact that the character select screen only shows 7 of your 10 characters and makes you scroll down for the other 3 ("You had ONE JOB, character selection screen. ONE JOB!").
But of all the missing polish, the Followers just obeying this implicit restraint with no in-game explanation ever provided is possibly the most grievous.
ONLY Party Leader Should Be Able to Bring One Follower so the entire party can benefit from the buffs of atleast one NPC: ~gives players who aren't quite past the tick points to do high MP levels the chance to go through them, while at the same time speeding up the farm time for players who are already very well geared.
Agreeing on the skills and buffs of a single follower could be extremely beneficial to certain build groups and really encourage teamwork and communication between players.
Could be interesting
Edited by aceD#1243 on 11/3/2012 10:25 PM PDT
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